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CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() "Maybe. MAYBE we won't have to go down there at all! Hey! A man can hope, right?" He looks about for a few quick glances. "Want to go look over there?" Nope. Not pointing anywhere in particular, except NOT down. ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() "Seems too obvious, but I have to. This takes I could fall into your eyes to a completely different level, doesn't it?" Perception: 1d20 + 16 ⇒ (16) + 16 = 32 (+4 Canny Observer to overhear conversation or find concealed or secret objects)(+3 Trapfinding to locate traps)(+2 Danger Sense to avoid surprise) ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() "So, time to search a shipwreck. Interesting. One of those you dream about as child, that, somehow, is even weirder when you are breathing water and can take your time to nose about the wreck . . .." Perception I guess: 1d20 + 16 ⇒ (8) + 16 = 24 +4 Canny Observer to overhear conversation or find concealed or secret objects; +3 Trapfinding to locate traps; +2 Danger Sense to avoid surprise ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() I'm starting to feel like combat contribution just isn't something Til's going to excel at. Just how the dice have run, mostly, though. Til frowns, thinking he had hit the target but seeing no evidence of it. He reloads and looses another bolt at the same target. Underwater Crossbow: 1d20 + 10 ⇒ (19) + 10 = 29 -2 for each 80'?
! Threat? I should complain about the dice more often! Confirm?: 1d20 + 10 ⇒ (3) + 10 = 13 Yeah, okay. So, not so much.
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CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() About as uncomfortable as he gets, Til tries to line up the new crossbow with one of the undead thingies closer to the group. Underwater Crossbow: 1d20 + 10 ⇒ (12) + 10 = 22 -2 for each 80'?
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CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() "Since we really don't know where the anchor is, it could be inside the wreckage. Not looking would be almost as foolish as going down there in the first place." He grins as he replies to Adonara's question about exploration. As Adonara reads, Til almost instinctively responds, even quoting along in short spurts. As for her trying to leave a shoe undropped, Til just can't avoid attempting a wisecrack. "Well, I'll make sure to tell your hairdresser you won't be back. I know I'm coming back!" ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() "Thank you for sharing with us. That's an awful lot to process. Let's see . . .." Til looks up towards the ceiling over her head for a moment, fingers counting things off while his lips move. "So, a deflection, no, you said anchor, rune? Anything in particular we should do to disable it? Could it be inside the circle, or would it need to be outside the circle? How close to the circle's edge would it need to be? Since we all normally breath air and not water, yes, we'll need some magics to be able to search for this rune and the necromancer. Though I suppose if we disable the rune, the necromancer will look for us." He stops and ticks off on his fingers, like he's forgotten something. "Oh, yes! What's a draugr?" ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Agreed. An underwater crossbow seems a wise choice. Til spends some time in whatever social spots he can find, talking up the people present and trying to see what he can find out about the Drowning Eye or this wise woman . . .. Doesn't speak Aquan, but he does speak Elven? Diplomacy (Drowning Eye): 1d20 + 14 ⇒ (7) + 14 = 21
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CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() "Underwater and haunted? The last haunting proved far easier than expected. That means this one is supposed to be worse, right? PLUS it is underwater. I think this is going to be a painful walk . . .. Though the wise-woman being able to help with the basic problems like breathing can only be better than having to figure it out ourselves. Again." ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Like I said earlier, it could get important for the revolution to be self-funding. I doubt they're going to get us enough money to make up for these environmental factors, though. Maybe we need to step away and come back to the underwater allies after we have a way to get to them ourselves? ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() I'm not speaking in theory, I'm providing an opinion based on personal experience. Discredit my opinion as ignorance because it is the easiest way to handle the idea that someone disagrees with you? ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() "Harumph." Til looks bored, though there was a brief glimmer of interest at the mention of the School for Girls. "People have been asking after the Silver Ravens for years. How is she different?" ----- "A masquerade ball? That could prove entertaining. It is the sort of cover I have used to dig around noble homes for a while, now." Obviously, this rumor has Til's attention. ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() "If you just want people, I could invite several of those in my generation from the noble houses, but I don't think that will play out as well as we wish. Too many looking for an advantage. A few actually trying to display loyalty. Both would gain by turning us in." ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() I don't pretend to have audited your character, but a quick glance has generated a question: Don't rapiers do a d6 damage? Your dice cut'n'paste has a d8. The only issue I see during this glance is building a Cha 7 character in what is inherently a social kind of adventure. BTW, I'm avoiding doing work. I brought some home for the weekend that I haven't started. I'm here, doing this instead. ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() "The rule is that once at least two people know a secret, others will find out. The juicer and more entertaining the secret can be presented, the faster it will spread. That's why I want a boring name, to slow the spread, not prevent it. We're already too late to prevent it." ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Til will take some time, possibly overlapping with his recruitment efforts, to find a potential exchange for the headband. While he can find an exchange, the one he can get isn't quite what he wants artistically. It is a silvery metallic circlet, with sharp dips at the temples which elevate to a flat band standing higher across the forehead, roughly a half-inch in height. Til is careful not to note where the headband he is trading came from, nor does he ask where the one he finds originated. The sorts of people he can find to trade with while recruiting the sneaks team aren't the sort who discuss such details. ----- "Silver Council? Better than The Murder. Couldn't we just call it a planning discussion and not create an aura of mystery that might lead to it becoming known amongst the gossips?" ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() "Thank you, Lord Mayor!" Til calls to his retreating back. He turns and waves to the crowd. As a quick aside to his companions, Til notes "Well, that was quicker and simpler than we expected." Unless someone stops him, he'll move out into the crowd and start shaking hands and meeting people. "Thank you for coming!" "Every one of us can help make Kintargo safer for Kintargans!" etc. ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() The scene as presented is so different and far away from what was in my head . . .. I'm not sure how to respond to the scene in character, honestly. It is that far from what I had in my head. I know what stat item I want, though! Headband of Charisma, though I think I would prefer the appearance to be more of a circlet, perhaps with a small gem or design centered in the forehead. Gotta figure out how to respond to this not party party. Edit: And the misunderstanding was all on our side. You explicitly said invitation to a quick ceremony. Somehow we turned that into a party in our heads. :facepalm: ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Depends, do mithral shirts hide well under normal clothing as per Tolkein, or not? Don't think the PF rules explicitly state that they do. If there's no way to wear the armor without being obvious, then we'll have to go without the armor. Can't afford for it to clash with my new outfit, after all. As a member of the nobility, I am charged with defending the city and the mayor. I think I will wear my rapier and dagger, thought I will have each peace bonded (what should I roll for the fake peace bond?) "Friends, I was thinking. Would it be worth the effort to deposit mint in the punch bowl? It shouldn't be THAT hard to slip it in, especially not if there's a distraction elsewhere in the room . . .." ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() I'll be honest. Been a while since I thought much about Til's advancement. Bump to Cha seems right. But given my earlier verbal shrug, you should probably have figured out that I'll fit into whatever role you want to shove me. Heck, with Valekar "resurfacing", we should have 2 Recruiters, if I'm reading the position rules correctly. LOTS of Dex and Int in this group, I'll give you that! ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Til will drop some coin on more current clothes for the gala, and a new piece or two of jewelry to go with the new outfit beyond his existing collection. Let's say 100 GP on the outfit (vs the list 75) and 50 GP for additional jewelry to match? Will take me to 2 noble's Outfits and 150GP of jewelry to wear with them . . .. ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Yeah, I'm thinking recruit the 2 teams (of the 2 types we don't already have) and recruit followers for this round of action. Having the organization working to fund itself seems like an important step to me, so the Peddlers are a must. And who doesn't want to have Sneaks on their side? Honestly? And that means Til gets 6,032 GP in cash? ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Nope. New +2 to Til. Til's old +1 to Fulk. Fulk's old Mithral to Adonara, because armor you can wear under your fancy outfit is a short term serious gain! You can still do that with a mithral shirt, right? ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Fulk the Red wrote: Til, I'm down for hand-me-down upgrading. Multiple people getting a boost is good. Yay! Adonara? Does that change the math anywhere along the way? Just checking! Adonara Strixis wrote:
I had to go back and look at the rules again, since I haven't in so long. Strategist and Recruiter give flat bonuses when filled. Sentinel is a floating bonus we can assign when desired. Tils +2/+1/+5 while Adonara's a +2/+3/+3. <shrug> Not paying that much attention to the system, but it FEELS like the more balanced bonus option is better. I have to admit, I like the idea of a sneakier, more subtle opposition team rather than "scrappy". Sneakier versus political gamesmanship, though? Uncertain. Adonara Strixis wrote: Anyway, what is more immediately to the point, since we’ve now jumped to rebellion rank 5, we’re also officially ‘Guardians’ of Kintargo, which gets us each a bonus feat chosen from among: Alertness, Deceitful, Persuasive, or Stealthy. In case Til's important skills aren't broken enough, I think I'll make Persuasive his Guardian bonus, and take Skill Focus (Perception) for the level, just knocking that normal bonus further out of the park! 16(+4 Canny Observer to overhear conversation or find concealed or secret objects)(+3 Trapfinding to locate traps)(+2 Danger Sense to avoid surprise) for as much as +23 Perception when it matters. Based on a quick scan of the Pathfinder Wiki's, I'm thinking Gnomish and Kelish are the next most likely useful languages, so I'm taking Kelish. ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Naturally, I favor the hand-me-down method where at least 2 of us get improvements instead of just 1. But I will not assume that's the answer without some consensus. Right now I'm not hearing much one way or the other. EDIT: Leveling My notes show previous Level 6. Level 7 gets BAB, HP, Skill Points, a Feat, and that's all. Bumpig the existing skills. Taking Persuasive. Looks like HP were rolled after 1st. Lots of 3's on the character sheet, so . . .. 1d8 ⇒ 6 EDIT 2: And bumping Linguisitcs gets me another language . . .. Any suggestions before I go trying to see if I can find the original intent? Otherwise, profile is updated. Barring the whole armor discussion. ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Well, everybody could use the ring, obviously. The shirt would upgrade me from a +1 mithral shirt to a +2 mithral shirt, making the older +1 available for someone else. Anybody sitting on a +1 ring for another double upgrade opportunity? I also already have a Handy Haversack. Edit: Adonara has normal chainmail, so the mundane mithral shirt would be an upgrade for her, too. Triple upgrade! Bachu is the only one I see with a ring of protection. Is he even still with us? 2 Warpriests and a rogue for our melee. Adonara's got the worst AC of the 3, including after the rolling armor upgrade. Ring would put her at an 18 vs my 21 and Ragnar's 22/21. No real tank here, even if we give the ring to Ragnar. Heck, Fulk will have a 23 after the rolling armor upgrade! ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Knowledge: Local is as close as Til gets. "So, anybody know anything about this Master Menotheguro of the Drowning Eye?" Knowledge: Local: 1d20 + 12 ⇒ (1) + 12 = 13
I know you didn't ask for either, but if either applies, this is quicker than asking and then rolling after getting an answer. If they are pointless, then they are pointless and ignored. ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() "I hate sets like this. Always makes me worry about the all or none traps you hear about, but I've never actually seen." He sighs. "Yeah, check for keys in case, I'm going to be a while, I think." Perception w/ Canny Observer, Trapfinding, Aid vs left chest: 1d20 + 12 + 4 + 3 + 2 ⇒ (4) + 12 + 4 + 3 + 2 = 25
If I see a trap on any of them, but not the others, I'll have reason to double-check the others. If they seem to be trapped: Disable Device w/ MW Tools vs left chest: 1d20 + 19 + 2 ⇒ (20) + 19 + 2 = 41
If I didn't get at least one of them open, we're in deep.
Disable Device w/ MW Tools vs left chest: 1d20 + 19 + 2 ⇒ (18) + 19 + 2 = 39
I REALLY hope I unlocked at least one of them. ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Til glances at the body, but spends more time focused on the door, because, well, that he can try to do something about. He takes the time to examine the hinges and latch of the lock, before moving on to the more complex mechanism itself, looking for any signs of a less-than-desired trigger. Perception w/ Canny Observer, Trapfinding, Aid: 1d20 + 12 + 4 + 3 + 2 ⇒ (7) + 12 + 4 + 3 + 2 = 28 w/ another +2 Danger Sense if it applies If he finds anything, he'll point it out and wave the others back a few steps before attempting to resolve the threat, hopefully without any pain. Disable Device w/ MW Tools: 1d20 + 19 + 2 ⇒ (4) + 19 + 2 = 25 After he thinks the door is as safe as he can get it, he does the dummy check and sees fi it will swing freely, or if it is secured as expected. If secured, he'll now try to open it. Disable Device w/ MW Tools, Aid: 1d20 + 19 + 2 + 2 ⇒ (11) + 19 + 2 + 2 = 34 ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Yeah, Disable would be my guess. If it is something else, like Engineering, well . . .. "Okay, so we put the seals back in the wall. Did e find any pieces we needed to put back here, too? I don't remember any, but, it never hurts to check." While his lips are flapping, Til's looking the mechanism over, trying to grasp how it should work well enough to figure out how to start it, assuming there's not a big green button on the wall next to it. Perception (just in case): 1d20 + 12 ⇒ (12) + 12 = 24 Canny Observer +4 vs hidden; Trapfinding +3; Avoid Surprise +2 Disable Device w/ Aid: 1d20 + 19 + 2 ⇒ (5) + 19 + 2 = 26 +2 if MW tools apply <sigh> Gotta love when the dice tell you it isn't going to go beautifully. Trying again with a take 10 is 29 without aid and 31 with. ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Dang it! Saw this on my phone and thought I would post once I got back to the computer, and then forgot to double-check the thread because others had fresh messages. Bad player! No cookie! "Makes sense, even if I don't like the sound of it. Let's go looking to see what we can find, shall we?" Check secret door for traps
Disable if required for a discovered trap
Disable to open the Secret Door?
And Perception to start investigating the path as we move forward . . ..
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CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() Perception w/ Canny Observer: 1d20 + 12 + 4 ⇒ (4) + 12 + 4 = 20 Well, just about as low as I could get. Taking 10 on a search would be 26 . . .. Trapfinding and Danger Sense are another +3 and +2, but I don't see that they apply. ![]()
CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'
![]() "Your captors have been dealt with. They may have friends we don't know about, and things up in the dry part of the city are going badly. I can't promise someone else won't try to do you in, but you're as safe as we can get you right now."
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