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Warped Savant wrote:
Not sure if this will help you, but I'm doing something in between. My group lives out of town and it's sometimes a few months in between schedules. So I made up an e-mail template where I can send them "reports from the rebellion" type updates in between sessions to keep their interest up. So I'll be doing rolls and such behind the scenes, and sending them narrative results. I may play with narrative options they can send me back on reactions, based on resources they have recruited up to that point. We'll see how it goes.
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Ok, I've tried e-mailing customer service and that has gotten zero response, so I'll try here. I got a notice that my credit card was declined for my monthly AP subscription. I recently had my card hacked and had a new card issued, since then I can't get the website o let me add a card to my account. It keeps telling me the card is declined. I've tried with every card I have and it won't take any of them, even though I have checked with all of my credit cards and they are working fine. What's the problem? I don't want to risk missing my next part of the AP, but the time that customer service is open is only during the time that I'm at work. Help me out?
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Kolokotroni wrote:
We don't use battlemats if that's the question. We use minis to help with a sense of where we're standing in relation to the bad guys and each other, but rules system is a home brew, heavily modified version of 2nd ed AD&D.
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Kolokotroni wrote: they arent going to have computers of any kind? Because I'd recommend using a virtual tabletop like roll20.net They don't have computers of their own right now. Their roommate has one they use sometimes, but they're not sure if they can use it for gaming like this. I'll check out roll20.net, thanks!
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Two players in our four player group have moved half way across the country. They want to keep playing, so we're trying to come up with ideas of how to make that happen. Everyone has android devices, so we're thinking a combination of Skype and Google Drive may be the easiest way. I'm asking for suggestions from folks who use these tools for long distance gaming successfully to share what's worked, what hasn't, or what other suggestions you may have that we haven't thought of. While we have lap tops and tablets on our end, they are limited to their smartphones, so screen size is an issue on their end. Thanks in advance!
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Would LOVE an AP featuring dragons. I was SO bummed when I realized it was going to be Age of WORMS... not Age of WYRMS. It was still a great AP, and Dragotha was sweet, but with The Rage running around the same time it was announced, I assumed it was all going to be dragons. Never quite got over that let down feeling...
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Ross Byers wrote: Tiger Lily - I've peeked into your post history, and it looks like this post might also help jog your memory if there's anything else you need to do. Thank you, I've saved all this is a word doc now for future reference.
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I tried downloading the updated Plague of Shadows ePub novel, but when I open the zipped file I just see another set of folders rather than a book. I know I had this problem before, and I fixed it by just opening it a different way (think I opened and then saved or something like that), but it's not working this time. This is the first download I tried since we got our new computer. In case it matters, we have Windows 7 with Office 2010. Any idea how to get my computer to stop taking apart my book?
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Agree that if you're cutting out Adimarchus, the players should have more opportunity to interact with at least SOME of the Cagewrights, and they should hear that name more often. There was so much going on, and the players didn't know what info would be important down the road and what wouldn't, that they barely remember the term. If I had it to run again, I would do what you're doing. The Occipitus and Adimarchus plot could make a great second, post-Cagewrights story arc for the same group or another higher level group. Kind of a "and here's what REALLY was the influence behind the Cagewrights!" follow up campaign.
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I ran Shackled City long ago, and unfortunately was not very forward thinking in what I saved. I'm going back now to visit "Cauldron... 15 years later", but one of the things I've lost is my list of the original Cagewrights. I only have the names of two. I've tried searching the boards, but I'm not using the right combination of keywords apparently. Can someone post a list of the 13 cagewrights? Or a link to another post that answers the question? Thanks!
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Vic Wertz wrote: If you're not seeing a single file at all, and you're only seeing a folder, you need to figure out how to stop your unzipping utility from automatically unzipping the epub file. If this is the case, can you tell us what browser, OS, and unzipping utility you're using? After reading this post I went back and started over with a fresh download. We have trouble with our pop-up blocker interfering with the downloads, and there's something my husband was doing to bypass that which was changing the file. This time I was able to do it without changing the format, so I have one pretty little file just like I'm supposed to. Thank you so much!
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Andrew Betts wrote: have you just tried changing the extension from .zip to .epub? I've seen that suggestion, but I don't know which file to change. I have a folder that doesn't HAVE an extention (the AltPub one). When I opn the folder, I have two other folders and a file called "mimetype" of a type that my computer doesn't recognize (I have other ePub books on my computer that it DOES recognize, so I'm assuming that's not it). No extention on that file and no option to change / rename it. The META-INF folder has a document named "container", and the OEBPS folder has the slinkies. Help?
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ePub help:
How do I take the zip file and turn all those odds and ends back into one nice document to load on my Sony reader? Other ePub books I have are one document, which I can drag and drop quite nicely, but this zip file is starting to feel like one of those cans you open where all the slinkies jump out all over the place. Thank you.
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I've actually found them to be a good tool in character development and consistency, both as a player and a DM. Players in our group are expected to think about their character's backgrounds and motivation, and play that character accordingly. As a moral compass, alignments help with that when used correctly. I espcecially find this true when working with new players, and trying to get them to understand the differnce between reacting to things the way THEY would, and reacting to them the way their CHARACTER would.
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I loved DMing both of them, and my group loved running through them. RE: the dungeon crawl parts - any AP has big dungeon crawl segments, as well as heavy role play segments, to make itself attractive to a larger audience. DMs then get to emphasize the areas they like and skim over the areas they don't. My group hates dungeon crawls, so I've made two standard changes that actually has them enjoying these again: 1) I prepare a players map for them and give it to them at the start
Getting the map gets worked into the story in role playing goals of some sort, which is what they enjoy doing. Once in the dungeon, since they don't have to concentrate on imagining the shape of the room, halls, whatever, I find that they focus in better on my scene setting descriptions (humidity, sounds, temperature, texture)and respond accordingly. The beacon happens in lots of different ways. I really just mean some type of plot device (an NPC guide, a journal, a spell, whatever) that lets them know what the main path is. Usually, they wind up exploring off the path on their own, but it becomes less frustraing for them because they KNOW they are making a side trek and they are CHOOSING to do it. After the horrid sighs I got in Shackled City from the dungeon crawls (though they much enjoyed the rest of it), I started using this strategy in the AoW games. They loved it, and I've kept it through that one and Curse of the Crimson Throne, and it's worked very well.
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Lord Pel wrote:
In the OP, he SPECIFICALLY SAID the therapist said he shouldn't play if he was a good christian. The therapist was not linking it to his disorder or treatment of his disorder. He was stepping out of his professional bounds and into the area of his own personal interpretation of what does and does not constitute good christian behavior. I agree that dropping the therapist should not be done quickly if the OP is happy with him and achevieving results. I further agree that the OP should have a converstaion with this therapist. However, I would not have that converstaion be about the therapist's religious values and asking him to explain further what he meant by his comment. Rather, the therapist needs to have a boundary set for him that ministering to his patients is not part of standard treatment for mental health disorders.
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Werecorpse wrote:
I think the assumption in general is that the options of raise dead / resurrection aren’t often used by those not of the adventuring persuasion. “An untimely death” is a well used plot device, and it simply doesn’t work (or detracts from the story) if you have to think up blocks for the different ways the victim could have been brought back. If you need an explanation because your players won’t let it go, you can use one of the ones James provided. Alternatively, you could simply say that it’s local tradition among the monarchs of Korvosa that they get one shot at life to make their mark, and no one would follow a monarch who had to be brought back for a second go at it. Can create all sorts of taboos against it for the royals.
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Gonturan wrote: ...Day 1: Taxfest! In this version of events, the tainted silver has already been placed in the Vault of Abadar, so it's already being actively circulated to Korvosa's poor... ( Keep in mind that this IS actually part of the story as written. Not the taxfest part, but half the tainted silver already WAS in the vault and starting circulation before the ship ever sailed into port. Brienna wasn't really patient zero, just the the first "face" of the plague for the PCs. I changed some of the events as well, but mainly to make things more personal for the PCs. It was familiar places and people who got sick, got looted, etc. I put the scene with Trinia near the start as well, but mainly because one of my players needed the closure. She got so wrapped up in the story during Edge of Anarchy that she actually left the table in tears during the "execution" scene before I could get to the part about Blackjack's intervention. One of the other players had to tell her what happened. She blames it on the quad starbuck's she'd just drank, but I know better. Anyway, it was important to me for her to be able to have that interaction with Trinia as closure from the previous storyline early on.
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DM_aka_Dudemeister wrote:
The Quarantine happens and they can't get back. One of the side bars mentioned other events that are happening in the city, and one of them is the bridges getting blown to Old Korvosa. This game ends with your group cut off from the island, stuck on the penninsula.
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Doing some practice readings alone helped me get comfortable with them also, so I urge you to do that. Also, remember that you're not supposed to interpret EVERY card. Once they're laid out, you look for true matches or misaligned cards, and ignore the rest. You only need to go to partial matches if you don't have one of the other type. My suggestion is that you only pick ONE in each column, even if the spread would have more that you could interpret, and focus on just weaving those three together in a reading. If the side bar stuff about "these are the most important cards for this adventure should they come up" is getting too confusing, ignore it. Or just use that and ignore the way a reading would normally be done. Point is, if you want to incorporate it but are having trouble, just make it as SIMPLE for yourself as possible. That's when you'll start having fun with it.
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My group seems to get into the story more when they know early on who the bad guy is and what the main theme is. Shackled City felt very disjointed for them, probably because it was disjointed for me as well. After running a game, I didn't know what was coming next and had NO idea where the plot was going. With Age of Worms, I changed tactics and gave them lots of info earlier than they were scheduled to receive it in the AP. They reacted very well to that, and felt much more connected to the main plot thread than they did in SCAP.
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Major spoilers, so you have been warned in case I can't get the little spoiler thingie to work. <spoiler>I'm missing something in how Neolandus knows specifically about Fangs and their link to Kazavon. I get that he knew about her little trips to the treasury, and the poisoning, and that he noticed her behavior changing, but I'm missing where got to the SPECIFIC information about the Fangs existence. Please note, I am not asking for suggestions on how to make up the connection. I can see some very clear ways to do that on my own. For example, I can assume as seneschal he knew about the secret room, and as it IS specified that he knows the Shoanti were guarding something I can take it a step further and say he knew exactly WHAT they were guarding. However, if there IS a place where it's laid out how he knows about the fangs and what I laid out contradicts that, it can bite me later in the AP. So if someone can point me to where I'm missing the magic text, or whether I'm not missing anything and we're supposed to make some logical assumptions, I'd appreciate it.</spoiler>
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magnuskn wrote: On another note, how much roleplaying is there in Skeletons of Scarwall? So far it looks like mostly a giant dungeon crawl to me, which I'd like to avoid. I haven't read through that one yet, but the trend for each AP seems to be that at least one of them is predominately a dungeon crawl, and I've heard that Scarwall is it for this one. I would assume this is because there are lots of folks out there that LIKE giant dungeon crawls and they're trying to appeal to a wide range of preferences... which I appreciate as variety is nice. I'm like you, and I tend to avoid the big dungeon crawls as well. What I've done in previous APs and will likely do with this one as well is work in role playing for the party to get themselves a map. When they can see the whole thing in front of them (minus any DM info surprises of course), I tend to see fewer glazed eyes around the table and the action parts are much closer together.
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Davelozzi wrote:
Actually, it makes sense as is, with the idea that lycanthropy is at its base a human tainted by the beast whether by virus or curse or however the game system you're using explains it. The human(oid) is what you start with... and what you revert to in death.
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My math seems to have escaped me. The chart at the end gives Rewards / Citizens saved, however it gives a total max possible of 3600 while my addition only bring it to 2800 in my first readthrough. I note that 2800 is the high end of the "third tier" amount, so is the idea that the DM uses the side bar suggestions to make more encounters to carry it over into "fourth tier", or am I missing a body count somewhere? Here's what I'm seeing in my first readthrough:
=2800
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P0L wrote:
And what is each character's link to the city? Even evil aligned characters can and do love and have things that are important to them personally. In fact, they're more likely to jump in to protect things important to them quickly without thinking or caring about what their actions mean for society at large. So, make them each give you something or someone in the city they care about, and that lets you personalize the hooks in a WONDERFUL way for your players.
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DM_aka_Dudemeister wrote: ... Now instead of running the grave warrens, I'll probably be running the six trials of larazod from CoT. ... The Dead Warrens becomes important later. Not necessarily the challenge itself, but specifically the act of gaining the trust (or at least thanks) of the Shoanti involved. It can make life in History of Ashes easier if things start to get tough for the PCs. If you skip it, you may want to think of some other way of the PCs interacting with and gaining the trust of the Shoanti mentioned there during the first three urban modules. That still gives you the DM flexibility of pulling in Shoanti contacts later if you need them.
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tbug wrote:
...which is perfectly fine once the campaign is done, at which point the spoiler point is moot because the player isn't a player anymore. However, even some of the thread TITLES can be spoilers based on how DMs are structuring their campaigns and how close to the chest they are playing their cards. So I still say... players reading the boards are GOING to pick up information they shouldn't regardless of how liberally the spoiler button is used.
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Jeremy Mac Donald wrote: Guys keep the spoilers down as there is a player reading this thread. Players should not be reading these threads as it amounts to cheating. It's quite impossible to have any type of conversation without revealing SOME spoilers. A player can click on the spoiler link as easily as anyone reading the board, and every post reveals SOME part of the story that may be a spoiler to someone, so technically we should all be seeing nothing but a bunch of spoiler buttons.... which would be really silly. To Players.... if you're reading a discussion thread of the game you're currently in, it's the same as sitting in the store reading through the module. You succeed in nothing but spoiling your own fun.
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Charles Evans 25 wrote:
Yes, it was an intentional change on my part because it rolls off my tounge easier without the extra t. I actually made two changes, I just forgot to change the sword's name back when I copied it for the board. The other change I made was to make the hero's name "Mandravius", so that it pronounces with 4 syllables instead of 3. BTW... if anybody can come up with something better for the two stanzas that don't rhyme, I'll happily steal back! :) I gave up trying to fix them.
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I'm getting ready to start CotCT, and I wanted to do something a little different from this AP. The others I've experienced, both as a player and a DM, all have this great indepth backstory.... that only the DM really appreciates because only the DM pours over it enough to really understand it all. Players hear it once or twice and mainly just remember the big stuff. I wanted to try something different with this game's backstory. Given that I have a couple of bards in the group, I thought about what songs might be sung in the area over the last two centuries having to do with the orc invasion, coming of Kazavon, etc. So I made up The Ballad of Kazavon and am giving it to the bards ahead of time so that when all of this DOES become pertinent, they're not hearing it for the first time. Wanted to share it in case anyone else likes the idea. Mind you, this wasn't written to be a great epic, merely to get the big plot points across: The Ballad of Kazavon In golden times,
But all that changed
Now chased away,
And Kazavon,
And army gifted unto him,
With bravery,
The orcs did crawl
The people danced
He looked at them,
Now kingdoms fell,
Until one day the heroes came,
“We cannot fail, he has to fall!”
For Kazavon, the Conqueror
Mandraivus, the Warrior,
Mandraivus, the Warrior,
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I think part of what's really helped it to stay alive for my group is the "arc" groupings of the stories... 3 or 4 modules grouped around a particular theme before moving on to the next part. I ran the first session in July of 2005. We just killed Dragotha a couple of weeks ago and are gearing up for the last module. Clearly, my gaming group has changed over time, and I've had different groups around the table for the beginning, middle, and end. Yet, I've had the same group for the Dragotha "arc", and they don't feel the loss at all of not being there in the beginning. They feel this story is THEIRS, because they were in on the start of that arc and saw it through to it's conclusion. I think that structure has allowed different people to come and go, and ALL of them to enjoy their time and feel some completion.
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This is also when it gets very clear that things are getting personal. If you want your players to know more about the backstory, use Ilthane to do it. Also, consider the PCs loosing some people close to them to solidify their need to continue with the main story. This the last game in the Diamond Lake area and kind of transitions where the PCs are going now. I used it to kill off some of the NPCs, to make it more personal as well as cleaner on my end. Allustan did not survive, and he was not the only one kidnapped. Each PC has someone important to them taken, and frankly the group cared more about THOSE NPCs than they did Allustan. Despite my best efforts, they never really trusted him due to the situation with his brother. He was already a corpse when the PCs found him, which Ilthane tauntingly pointed out, but they did rescue some other NPCs that were important to them. If there's mroe you want your players to know about Kyuss, then if nothing else, Ilthane could have been boasting of stuff (anything you want the PCs to know) to an abductee who passes the info on. Use this opportunity to get your group caught up on where you want them to be.
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azhrei_fje wrote:
Wow. You could have SO much fun with this... Spoiler:
...in Skeletons of Scarwall. I haven't read through it completely, but the forward talks about it being a throwback to gothic horror. I see him renouncing his new direction entirely in horror if you do it right. Be careful what you ask for and all that. ...'course... that's just me. (evil grin).
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I'm finishging up Age of Worms and then starting this one. What I did for Korvosa was the same thing I did for Diamond Lake: I gave the players a city background and then had THEM tell ME where they wanted thier characters to fit in. If they ask for something that's not going to work, just tell them it won't work for this and pick something else. Once they told me what area of the city they wanted to live in, I started fleshing out that area for them with where they live, work, hang out, etc. It is also THEIR responsibility to give me their points of connection to each other, as I've told them the game starts with them having lived in the city for several months at least (for those that aren't native) AND that they know each other well. I also told them their characters need to feel that the city is home, so to tell me what they need from me for it to feel that way if they want more. I want them to think about what their day is like, who they interact with, how they spend their off time, so the city can come to life for them. They are really getting excited about it, which I want them to, because that feeling is what will keep them hooked in when things start going bad. I won't even have to think of a reason for them to want to stay. They just will. :)
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Short answer: It's important that your players not end with a feeling of, "so.... that's all?" If you need to make adjustments to keep that from happening, then do so. At the same time, though, you don't want them to feel cheated. If they did everything they were supposed to do to make the fight easier, then it SHOULD be easier... just not a cake walk. Some other groups have posted that the last fight wasn't as much of a challenge for their groups as they felt it should have been for various reasons, so I suggest you look up some of those and take their comments into mind when you're making up your last fight. Oneof the sugestions I saw was to pack up some of the minions with Kyuss in the last fight. That way your players get a satisfying fight while still reaping the rewards of the other stuff they did to depower him.
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All, If you would have told me earlier tonight that I would be typing this post up I wouldn't have believed it, but desperate times call for desperate measures, so here I am reaching out to any and all who may read this and asking you to please help someone very much in need of all the compassion you may have. Someone close to my family needs help I don't know what to say other than please believe me that this is not a scam or a hoax. I am not even asking that you donate a single dime if you have the slightest hesitation at all that her story is not genuine. All that I ask is that you give her story a read and a share so that it will keep moving forward. If you know any groups who do divorce assistance please PM or post them here so I can share with this person. All I want to do is help a good person out of a very bad situation. Even though this is the Off Topics thread, I understand if this post is too far astray from the intent of the board. My apologies if this is the case, but again, I don't know what else to do except try and help anyway I can. Thank you all for your time and consideration in advance.
I am currently running my RL gaming group through the Shackled City Adventure Path upgraded for Pathfinder. So as I am always trying to keep the table game sharp and inventive, I thought maybe running it on the board would be something that some people might like to do as well. I am well aware that the campaign is huge in scope, so we will take it a module at the time and as long as people are having fun, we will keep it going. If people start getting burned out, or not having fun at all, then we will end it and part as friends. Character creation details and a full recruitment thread if there is enough interest to get a party of five.
I have been waiting a long time to break out the campaign, so forgive me if I am late to this party. This is my first attempt at a Campaign Journal, so hopefully my writing will get better as this goes along. I will be posting these prologues as a means to introduce the characters and NPCs that will come back as the story progresses and buy me a little time to get some sessions built up to keep the story moving along the way. Prologue 1 - Wilford Smythe (Rog1) <Godsday 18th of Reaping in the Year of the Sundered Plains> (-20 years from the Year of the Fallen Dragon) "You are over reacting Tobias and if you could see past your anger as a father, you would see that trying the man for breaking an archaic tradition is not the way to...” The sound of Tobias’ heavy gauntleted fist slamming down against the desk that divided the two men denied life to the words Larras had wanted to give voice. Larras could see Tobias’ labored breathing as the other man fought to contain the anger that colored the paladin’s normally calm visage a deep shade of red and when his friend spoke, his words we sharp and clipped with fury barely held in restraint. "I would have the man's head on a spike in front of the temple if I could Larras, and do not presume that because I have given my vows to uphold the Holy Scriptures of Heironeous that I am not considering casting them aside to defend my family’s honor. I am not so foolish as to think that my daughter is immune from the changes of becoming a woman, but neither should you think me willing to see her affections manipulated and her chastity taken as a trophy for that man to boost of over tavern tales." Sighing deeply, Larras sat down in one of the simple chairs in the study hoping the gesture would convince Tobias to sit as well and collect himself. The priest knew his friend was angry, but hoped it was not too late to stop him from doing something rash. "Yet to send him into the mines for something that was consensual? Would you rob him of his prime to soothe your anger? Does that sound like something the Archpaladin would do? Or I ask if this is something that a hurt and embarrassed father with powerful friends that will not question his words or requests is doing?" Watching as Tobias reached into a drawer and drew out a sealed scroll with the wax emblem of House Dracarius on it, Larras knew that whatever calming he had hoped to bring to his shield brother was too late. "Brother Larras, you are instructed to arrest Wilford Smythe for the assault of a priestess of Heironeous and transport him to the mining penitentiary of Sasserine. He is guilty and sentenced to spend a term of twenty years seeking atonement for his crimes against the Church. May he find repentance for his ways and seek his salvation daily." Standing and snapping to attention in a smooth motion, Larras took the extended scroll and raised his other hand into a parade ground perfect salute and answered the only way he knew would allow him to leave without provoking his friend further. "Heironeous' will be done Paladin.” Closing the door behind him as he clutched the damning verdict, Larras whispered softly. “I pray this for both your souls."
15 Nymm 998 YK, 0100 In an effort to practice the traits which will allow me to blend in more with those around me, I have purchased this book to keep a written record of our travels aboard the freelance vessel The Lady in Mourning. I know little of the workings of an airship, but my master Tanar d'Lyrandar has mentioned several times in our few months together that he misses the feel of the air upon his face. It is..ironic, I do believe that is the word Master Tanar uses, that his chance has arrived so soon after him saying it would be a cold day in the lower Abyss before House Lyrandar allowed him to leave his office here in New Cyre. I must examine the office as instructed. I will return in a moment. * * * * *
I will admit that I might just be imagining things, but wasn't there a FR Prc that allowed a follower of Selune to gain control of the change as well as preventing the PC from shifting to the evil alignment? If anyone could tell me where that is located, or if I am just daydreaming, it would be greatly appreciated. I am asking because the party I am running will soon be facing some lycanthropes and if they get infected, I want to be able to let them know all of their options. Thanks in advance for any help... |