Adventure Path Charter Subscriber
Werecorpse wrote:
I think the assumption in general is that the options of raise dead / resurrection aren’t often used by those not of the adventuring persuasion. “An untimely death” is a well used plot device, and it simply doesn’t work (or detracts from the story) if you have to think up blocks for the different ways the victim could have been brought back. If you need an explanation because your players won’t let it go, you can use one of the ones James provided. Alternatively, you could simply say that it’s local tradition among the monarchs of Korvosa that they get one shot at life to make their mark, and no one would follow a monarch who had to be brought back for a second go at it. Can create all sorts of taboos against it for the royals.
Adventure Path Charter Subscriber
I'm getting ready to start CotCT, and I wanted to do something a little different from this AP. The others I've experienced, both as a player and a DM, all have this great indepth backstory.... that only the DM really appreciates because only the DM pours over it enough to really understand it all. Players hear it once or twice and mainly just remember the big stuff. I wanted to try something different with this game's backstory. Given that I have a couple of bards in the group, I thought about what songs might be sung in the area over the last two centuries having to do with the orc invasion, coming of Kazavon, etc. So I made up The Ballad of Kazavon and am giving it to the bards ahead of time so that when all of this DOES become pertinent, they're not hearing it for the first time. Wanted to share it in case anyone else likes the idea. Mind you, this wasn't written to be a great epic, merely to get the big plot points across: The Ballad of Kazavon In golden times,
But all that changed
Now chased away,
And Kazavon,
And army gifted unto him,
With bravery,
The orcs did crawl
The people danced
He looked at them,
Now kingdoms fell,
Until one day the heroes came,
“We cannot fail, he has to fall!”
For Kazavon, the Conqueror
Mandraivus, the Warrior,
Mandraivus, the Warrior,
Adventure Path Charter Subscriber
Callum wrote:
Other posters here have described some of the same strategies that I use: Grouping encounters (instead of 5 bad guys spread out over 3 rooms they're grouped in the last one... or have set an ambush), skipping rooms that aren't central (or, if you want to keep them for flavor, describing them without the party having to individually search every one), and changing the location of key items so the group finds them faster. SPOILERS............ Right now, the group is in the lizard lair in EBK. They've fought through 2 of the lizard "living" rooms, the first group they killed had the infected lizardman in the group (even though it wasn't the right room for that), and while the way they are headed actually takes them through another two lairs I'm going to skip that and take them straight to the hostages. They're going to find ALL the captives from the keep in the same room, and the information the Shaman was supposed to give them is instead going to be relayed by the Battle Mage (captors didn't realize she speaks their language. Between conversations they've had in front of her and accusations they've hurled at her about humans being responsible for the failure of their clutch years before, she knows there's more going on here than originally thought. She's the one that's going to push the group to find the current clutch). She's also the one that's going to ask them to inform Elgios in the Free City (who I've made her mentor) of what they've learned, as well as taking two of the soldiers with them. Message needs to be sent to the city for reinforcements to come, but the Keep can't spare more than two and it's too dangerous for them to travel alone. Also gets the group inside the city walls faster, though I'll be describing to them the long line and questioning tactics of the guards as they trot by and sail through the gates with the soldiers. So... they'll be going straight from Blackwall Keep to the Free City, without going back to Diamond Lake, and with a more plausible reason then Allustan sending them to get info from Elgios, which winds up not being much more than they already know. With a well placed doppleganger spy at the Keep, the events that trigger HoHR still happen without a hitch. And that's kinda how I do it. :) |