Valeros

Thringorn's page

95 posts. Alias of Wolfwhisker.


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Male Human Fighter 2

Thringorn will immediately rest and take inventory of all his gear and assess himself and the situation. He uses 2 surges to regain all lost hp. Thringorn will assist any nature folks in trying looking to see if there's anything that can foraged in the immediate area for food. He will be ready to move as soon as the group is ready.

Nature Check

1d20 + 1 ⇒ (8) + 1 = 9

HP: 42/42 Temp HP: 0/0 Surges:10/12 AP: 0/2 Buffs: NA


Male Human Fighter 2

I just realized I did a strength check instead of stealth, so the bonus should have been 0, making the roll effectively 1.


Male Human Fighter 2

Strength Check
1d20 + 2 ⇒ (1) + 2 = 3

ouch. Thringorn pays too much attention looking after the group and bumbles along in clumsy manner. Thringorn will want to push forward and get distance from the fort. After taking a short rest and getting everyone healed up, he will want the group to push forward and run as much as possible. The skeletons will be able to cover more ground following us so we need to try and get a good head start.


Male Human Fighter 2

Thringorn is not concerned about the direction, just getting to an immediate point of cover. He will encourage the rest of the group and those escaping here to stay together to better the fighting odds until we can get out of the immediate danger of the Fort.

"Make haste, reinforcements are coming!" yells Thringorn. "Follow her, I will cover the rear" he says pointing to Orla.

Thringorn will essentially delay and use his move actions to follow the group staying close to the last person to cover the rear as we move to safety.


Male Human Fighter 2

Let's get the group together and all run East and as soon as we get beyond sight of the wall, take a short rest, then push/run to the Inn. It may be wise to split into 2 groups after we rest as well.


Male Human Fighter 2

Orla's plan sounds good, perhaps we stay together and head to the closest available cover (woods etc.), do a quick rest, then split up from there. Is anyone in need of assistance with recovery after "Healer's Gift" or are we ready to bolt? Thringorn will stay at the rear of the group as we move to cover pursuit.


Male Human Fighter 2

I see, was thinking that was ground level. Thringorn will just head down the trail then to O10.


Male Human Fighter 2

Thringorn will wedge his greatsword into the gate and try to force it to cave in after the last ally runs out.

Strength Check (Delayed Action)

1d20 + 4 ⇒ (17) + 4 = 21

Thringorn will then move to J10 and move to assist those coming over the wall.


Male Human Fighter 2

Thringorn is delaying until after all allies who are exiting through the gate exit the gate, so he will be asking the last member of the group exiting if anyone else is still heading for the gate and will wait for the last one. He can see others are using the rope as well and it appears everyone is generally aware of who is heading for the gate and who is going for the rope. If a skeleton immediately follows the last person out he will attack as a delayed attack/action; if not he will continue retreating with the group. Hopefully that all makes sense.


Male Human Fighter 2

We are basically running away, however Thringorn stopped outside at the side of the outside gate and is delaying until everyone else is out and will attack anything that immediately follows. If no enemies come out with the last of the group he will just follow the group.


Male Human Fighter 2

"That all you got?" shouts Thringorn as he slowly backs out of the courtyard,"Must be the lack of muscles!"

HP: 24/42 Temp HP: 0/0 Surges:12/12 AP: 0/2 Buffs:+1 def while adj to dragon


Male Human Fighter 2

Thringorn will taunt the 2 skeletons around him and try and draw AoO as he moves towards the exit. He will move to just outside the exit and then wait for the rest of the group to get out, standing ready to attack anything that follows.

"Think you're tough, I'll bet you can't even hit me!" shouts Thringorn.

HP: 34/42 Temp HP: 0/0 Surges:12/12 AP: 0/2 Buffs:+1 def while adj to dragon


Male Human Fighter 2

AoO on Archer 8.

1d20 + 9 ⇒ (5) + 9 = 14


Male Human Fighter 2

Thringorn will charge back into combat to help the fleeing prisoners. He will charge Skeleton 8 and mark him as he moves to O6.

Attack vs. AC
1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Damage

1d10 + 4 ⇒ (6) + 4 = 10


Male Human Fighter 2

Thringorn shakes off the necrotic damage and calls out to the others.

"The way out is open!"

HP: 34/42 Temp HP: 0/0 Surges:12/12 AP: 0/2 Buffs:+1 def while adj to dragon


Male Human Fighter 2

Daze Save

1d20 ⇒ 12

Thringorn shakes his head and regains his composure.


Male Human Fighter 2

Thringorn takes a deep breath, sets his feet and breaks the gate wide open.

Strength

1d20 + 4 ⇒ (17) + 4 = 21


Male Human Fighter 2

Oh, I thought that Skeleton was on the ground protecting the exit. That being the case, Thringorn will move and attempt to lift the gate blocking the exit. Strength check required for lift or break?

Strength Check

1d20 + 4 ⇒ (12) + 4 = 16


Male Human Fighter 2

Thringorn charges to S2 and attacks and marks Skeleton 1.

Attack vs. AC

1d20 + 10 ⇒ (2) + 10 = 12

horrible, but at least I have position I guess.


Male Human Fighter 2

Thringorn attacks Karnathi Skeleton 2.

Wicked Strike vs. AC

1d20 + 9 ⇒ (8) + 9 = 17

Action Point

1d6 ⇒ 2

damn!

"They're calling for reinforcements, let's start moving towards the exit!" Thringorn calls out to the group.

Thringorn then moves to O8.

HP: 36/42 Temp HP: 3/3 Surges:12/12 AP: 0/2 Buffs:+1 def while adj to dragon


Male Human Fighter 2

Thringorn uses Cleave against the Karnathi Skeletons attempting to hit them both but focusing on Skeleton 1. Thringorn marks Karnathi Skeleton 2.

Cleave vs. AC

1d20 + 9 ⇒ (19) + 9 = 28

Damage to Karnathi Skeleton 1

1d10 + 4 ⇒ (6) + 4 = 10

Damage to Karnathi Skeleton 2

4

HP: 34/42 Temp HP: 0/0 Surges: 12/12 Buffs: +1 def while adj to dragon


Male Human Fighter 2

Thringorn attacks the Karnathi Skeleton 1 again, trying to finish him off.

Steel Serpents Strike vs. AC

1d20 + 9 ⇒ (8) + 9 = 17

"You will only get lucky for so long bone pile!" says Thringorn after just barely missing the skeleton.

HP: 42/42 Temp HP: 3/3 Surges: 12/12 Buffs: N/A


Male Human Fighter 2

Thringorn tucks his long scraggly hair behind his ears, and in true fearless human fashion, he bangs his new greatsword against his shiny new glowing armor, and looks at Alester.

"Let's get this new stuff broken in right!"

Thringorn looks back to the courtyard and heads forth into battle.


Male Human Fighter 2

Haven't heard from anyone in awhile in either game, just checking in and hoping everything is ok.


Male Human Fighter 2

Is that because he has an ass ton of hp or does it seem that he has some kind of damage reduction?


Male Human Fighter 2

Thringorn takes a second to survey the area before charging into combat.

Perception Check
1d20 + 1 ⇒ (9) + 1 = 10

Thringorn takes a double move to charge the Karrnathi

You shall pay with your un-lives scoundrels!

Thringorn charges to J10 and swings his greatsword at Karrnathi Skeleton 1
1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23

Damage
1d10 + 4 ⇒ (5) + 4 = 9

HP: 33/42 Temp HP: 0/0 Surges: 6/10 AP: 2/2


Male Human Fighter 2

Thringorn will follow Alester out the door and along the wall towards the courtyard exit. Thringorn motions for the rest of the group to follow as he exits the door.


Male Human Fighter 2

If there are no objections by anyone Thringorn will make the move and open the door. He will either follow Alester outside if he is ready or lead the way himself. He will stay tight to the wall and move towards the exit out of the courtyard.


Male Human Fighter 2

"The courtyard appears to be clear, we can make our way out along the South wall," says Thringorn. "We should make our way soon before our escape is noticed."


Male Human Fighter 2

I had forgotten the door was already ajar; that being the case the Thringorn will not keep it closed but just keep it unmmoved as it is and he will peek out.


Male Human Fighter 2

Thringorn is just listening at the door but will keep it closed until the room is secured/searched and we proceed out as a group.


Male Human Fighter 2

Thringorn will move directly to the exit door and stand close guard while the group searches the room.

"Someone secure the trap lever," Thringorn says to Thanis' group.

Perception
1d20 + 1 ⇒ (17) + 1 = 18

HP: 42/42 Temp HP: 0/0 Surges: 6/10 AP: 2/2


Male Human Fighter 2

Thringorn nods forward to Orla to make her move. He is ready as always for a good fight.

HP: 42/42 Temp HP: 0/0 Surges: 6/10 AP: 2/2


Male Human Fighter 2

Stealth

1d20 ⇒ 14

Perception

1d20 + 1 ⇒ (11) + 1 = 12


Male Human Fighter 2

"I'm ready, let me at em!"

Thringorn stands ready at the base of the stairs waiting to proceed.


Male Human Fighter 2

Thringorn moves to the exit and looks to Alester.

"Let's lead these folks out of here my friend. You've earned my trust. To guts and glory!"


Male Human Fighter 2

It sounds like the everyone's requests are doable with the "gold" amount worth of goods we find so can we go ahead and update our characters with these items and push on? If anything else is pending that's fine, I just wanted to be sure before I update Thringorn.


Male Human Fighter 2

Thringorn nods and listens intently as Thanis speaks.

If we can get out of here and get you to the great city (I don't have the Eberron book so I forget the name of the "biggest" major city) there are many knowledgeable mages and alchemists there that I'm sure can help you with your situation. I don't know much of magic but that is your only hope my friend, and to realize that hope we must move and we must move quickly.

Diplomacy

1d20 + 1 + 5 ⇒ (6) + 1 + 5 = 12

I will use an AP if I have an idea it may be necessary to get him and his group moving.


Male Human Fighter 2

Thringorn will approach Thanis and sit down next to him. He will speak softly so only Thanis will hear him.

"You fought valiantly my friend, and I am glad you pulled through. We are close to getting out of this forsaken place, and your men will look to you for leadership. Be strong and together we shall get through this. I have your back."


Male Human Fighter 2

"How dare you accuse me of being a gentlemen!" Thringorn says to Orla with a wink.


Male Human Fighter 2

Does a thorough search from the group of the room produce any keys, potentially for the shackles?


Male Human Fighter 2

Thringorn would be interested in a Greatsword (30 gp) and/or an adventurer's kit (15 gp). I would take the adventurer's kit as a first priority for survival and then the greatsword secondary since I already have a longsword. I could use the Khyber shard being a tank, but rp wise Thringorn would just look at it as a silly crystal so he will have no interest unless someone encourages him to take it and performs the ritual for him. Alester would also be another good candidate being the other tank.


Male Human Fighter 2

Thringorn rummages around through the equipment in the room and finds a nice set of plate armor which he equips. He will pass on the amulet although will request a share of the gold if we make it out of here alive.

Thringorn Equips Battleforged Armor +1 (level 5)

Thringorn has been fully updated with armor bonuses and check penalties.

HP: 42/42 Temp HP: 0/0 Surges: 6/10 AP: 2/2


Male Human Fighter 2

Thringorn will use 2 healing surges to regain all hp. He will check on the others and see if he can assist in any way. He will advise the others that it seems unusual that more guards haven't shown up with all this combat going on and that we should proceed with caution and not linger for long. He will stand next to the trap lever and pull it if anyone else comes up the stairs before the group moves on. He will ask the group to stay quiet and listen to the stairwell.

HP: 42/42 Temp HP: 0/0 Surges: 6/10 AP: 2/2


Male Human Fighter 2

Thringorn cringes slighty as the blast scorches him a bit.

HP: 17/42 Temp HP: 4/15 Surges: 8/10 AP: 0/1


Male Human Fighter 2

Thringorn will shift to G4 and attack S6.

Wicked Strike vs. AC

1d20 + 8 - 2 + 2 + 2 ⇒ (7) + 8 - 2 + 2 + 2 = 17

Damage Woot!

1d8 + 5 + 3 ⇒ (2) + 5 + 3 = 10=5

HP: 17/42 Temp HP: 9/15 Surges: 8/10 AP: 0/1


Male Human Fighter 2

I added the flank but wicked strike gives me a -2 to hit in exchange for extra damage. I appreciate the reminders though because I do tend to forget some of the details.

HP: 17/42 Temp HP: 9/15 Surges: 8/10 AP: 0/1


Male Human Fighter 2

Thringorn will shift to G3 and attack and mark S6.

Wicked Strike vs. AC

1d20 + 8 ⇒ (12) + 8 = 20

Damage

1d8 + 5 + 3 ⇒ (3) + 5 + 3 = 11 = 5

HP: 17/42 Temp HP: 12/15 Surges: 8/10 AP: 0/1


Male Human Fighter 2

We should get a scenario bonus for creative use of dirty dancing quotes...hehe. Does Savi's "pull" on S6 create an AOO for me?


Male Human Fighter 2

Thringorn also has 12 temp hp so he is essentially sitting at 29 hp and is good for now with healing.

HP: 17/42 Temp HP: 12/15 Surges: 8/10 AP: 0/1