|
Thrassk's page
199 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).
|


Thrassk clears his own throat. The gargantuan mutant dragon that has been their adoptive father nods to the professorial simulacra. ”Thank you for the history lesson, Titanicus. Jeevika wasss able to divine Shelyn for information about the hidden heir. She learned that one of the Imperial Sealsss was briefly revealed many yearsss ago in the Avistani town of Brinewall. Shortly thereafter three shipsss belonging to a Tian-Min merchant from Magnimar fled the town, in the middle of a storm. The shipsss sank off the coast near what is now the town of Sandpoint, never reaching home. The merchant was named Rokuro Kaijutsu, and he was never seen again either. His granddaughter Ameiko just happensss to be an associate of the Sihedron Heroesss, and an inkeeper in Sandpoint. It seemsss there are also reportsss of undead wielding wakizashi and wearing Tian styled armor wandering the Brinestump Marsh near Sandpoint. If the Kaijutsusss brought one of the Imperial Sealsss south with their fleet, it could still be hidden somewhere in the Marsh. If nothing else, this is the first real clue we’ve had to the whereabouts of the Seals or the Hidden Heir.”
Thrassk stands to his full impressive height, spreading his wings and squarely facing his children. ”The time hasss come, my children. Show me that I have taught you well. Who are you?”
"Come now little one. It'sss gonna be fine."
The massive dragon-man gently grabs Imrizade, restraining her in his mighty thews without much apparent effort. He looks to the others as he swaddles the hysterical woman in muscle. "Let'sss leave thisss hellscape. Please."
My point was, you are going to have to seek her specifically to have any hope of finding her. The deity won't have perfect knowledge of every slave or prisoner being held in every place.
"What saysss she'sss still being held as a prisoner? Maybe she'sss been sold asss a slave. Why would the Onyx Alliance hold her when their conflict with usss isss over? She wasss just a pawn to them..."
Thrassk rages, and flaps up out of the sea. "Thisss doesn't look like Absalom to me!"
Thrassk is now claustrophobic.
Over the years, Thrassk has continued to grow. He is now a huge creature, nearly indistinguishable from an actual gold dragon (at least to most people). He stretches his long neck and wings to the sky before roaring, "FREEDOOOOOOOOOOOOOOOOoooooooom!", a gout of fire escaping with his cry!
His huge webbed wings crack the air as they flap, thrusting him into the sky above the city. His childish laughter and and whoops of joy float down as his glittering form continues to rise into the sky, doing rolls and flips as he goes. In a matter of moments, Thrassk has disappeared into the clouds. He does not immediately return.
"Prepare to be disemboweled and eaten alive!" Thrassk roars.
"Fine."
Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Thrassk has spent much of the time since the team's defeat of Hestram in the more Tian oriented ghettoes of Absalom's foreign quarter. It seems he may be feeling a bit homesick, as he seeks to immerse himself in a bit of home while the Freaks aren't working.
He agrees to go along with Argor's plan without any fuss, seeing it as an extension of his promise to help rescue this Imrizade person with his friends. Once inside the spartan demi-plane he crosses his arms over his chest. "Thisss is your geniusss plan to make us stronger? Fighting your summonsss? We will be here for a dragon'sss age before we make any progress!"
Maybe we should do short recon mission first. Go in stealthed and gather more information about the Onyx Alliance stronghold. If we can locate Imrizade first, we can plan an extraction mission without being blind. Also gathering information would presumably be easier and safer than assaulting some prison thing. We can get our feet wet in the shadow pond with a less suicidey mission?
Planning:
"What can you tell usss about umbral dragonsss? I am unfamiliar with their abilitiesss. Are we strong enough?"
Nyugelle's Announcement
"I am most pleased to hear I will have a nephew or niece, brother!" Thrassk says. He gives the larger golden colored freak a crushing hug. "Finally, some good newsss."
When Argor leaves the room, Thrassk frowns but remains with the two expecting parents. He sighs heavily. "I have been feeling lonely of late. Not in the sense of having no friendsss, but romantically. I was thinking about asking the rest of the team for help. I want to find a female golden dragon..Try to court her. What do you think?"
Thrassk wanders into the study yawning. "Oh, hey, Osprey. Does anyone know if there is any of that ham left? Reginald knocked on my door and I woke up hungry."
Gianluca the Honeyed wrote: "...and if in the future you do feel like you could use an ally in releasing your inner passions...? Well, you are a True Companion, and I'd be honored to put myself at your sexual service."[/b] "While I am flattered by the offer, I have no real sexual desires since achieving my draconic form. Perhaps if I were to be propositioned by a real dragon, my loins would rouse. But your offer, unfortunately, does nothing for me." Thrassk offers Gianluca a brief rub on the shoulder. "Good night, friend."
Thrassk laughs heartily. "Perhapsss. So much rending really takesss it out of me. I'm going to go get some sleep. I'll catch up with you guysss tomorrow."
Cladissa d'Lavigne Velorryan wrote: Thrassk wrote: Thrassk accepts the ride, and any healing on offer. He smiles at his companions once they are home. "We did it, team. I love you guysss."
Afterward he retires to his own borrowed chamber, exhausted.
Cladissa beams, and moves in for a hug. She pauses, though, making a face. Cole poofs in and casts prestidigitation on the dragon to clean off the remaining Hestram bile.
Then with a renewed smile, Cladissa gives Thrassk a big hug. Thanksss," Thrassk says to Cole, offering his head a brief stroke. He returns Cladissa's hug in bear-like fashion. "I could do without being covered in other people'sss bodily fluidsss for a while..." he muses.
Thrassk accepts the ride, and any healing on offer. He smiles at his companions once they are home. "We did it, team. I love you guysss."
Afterward he retires to his own borrowed chamber, exhausted.
Cladissa d'Lavigne Velorryan wrote: Cladissa starts to move where Shemis is leading them, but she pauses and points to the Hestram-doppelganger she encased in ice. "Watch for that one; it'll melt." "Not when I'm done with it..."
Thrassk makes short work of the doppelganger, ripping it apart before it can fully break free of the ice.
"You will not stop ussss!"
Attacks: 1d20 + 31 + 2 + 2 + 1 ⇒ (9) + 31 + 2 + 2 + 1 = 451d20 + 31 + 2 + 2 + 1 ⇒ (18) + 31 + 2 + 2 + 1 = 541d20 + 27 + 2 + 2 + 1 ⇒ (4) + 27 + 2 + 2 + 1 = 361d20 + 27 + 2 + 2 + 1 ⇒ (3) + 27 + 2 + 2 + 1 = 35
Damage: 2d6 + 37 + 2 ⇒ (6, 2) + 37 + 2 = 472d6 + 37 + 2 ⇒ (1, 5) + 37 + 2 = 451d8 + 28 + 2 ⇒ (4) + 28 + 2 = 341d8 + 28 + 2 ⇒ (6) + 28 + 2 = 361d8 + 23 + 2 ⇒ (5) + 23 + 2 = 30
Thrassk manages to bite Hestram once, but his claws find no purchase.
Damage: 3d6 + 35 ⇒ (3, 1, 5) + 35 = 44
Thrassk thrashes and claws his way through Hestram's gut, trying to claw his way free from the cloying miasma of crushing, acidic flesh.
Attacks: 1d20 + 31 - 2 + 2 + 1 ⇒ (13) + 31 - 2 + 2 + 1 = 451d20 + 31 - 2 + 2 + 1 ⇒ (6) + 31 - 2 + 2 + 1 = 381d20 + 27 - 2 + 2 + 1 ⇒ (12) + 27 - 2 + 2 + 1 = 401d20 + 27 - 2 + 2 + 1 ⇒ (20) + 27 - 2 + 2 + 1 = 48
Damage: 2d6 + 37 + 2 ⇒ (4, 5) + 37 + 2 = 482d6 + 37 + 2 ⇒ (5, 2) + 37 + 2 = 461d8 + 28 + 2 ⇒ (2) + 28 + 2 = 321d8 + 28 + 2 ⇒ (7) + 28 + 2 = 371d8 + 23 + 2 ⇒ (2) + 23 + 2 = 27
Confirm: 1d20 + 27 - 2 + 2 + 1 ⇒ (6) + 27 - 2 + 2 + 1 = 34
Damage: 1d8 + 28 + 2 ⇒ (8) + 28 + 2 = 38
In an explosion of blood and armored hide, Thrassk rockets from Hestram's gut! With an angry roar the dragon-man enters back into the world, leaving Hestram's body cavity a ruined mass of leaking ichor.
Overwhelmed by the giant mutant's strength, Thrassk just attempts to keep damaging Hestram as much as possible.
Attacks: 1d20 + 31 + 2 + 1 - 2 ⇒ (11) + 31 + 2 + 1 - 2 = 431d20 + 31 + 2 + 1 - 2 ⇒ (19) + 31 + 2 + 1 - 2 = 511d20 + 27 + 2 + 1 - 2 ⇒ (10) + 27 + 2 + 1 - 2 = 381d20 + 27 + 2 + 1 - 2 ⇒ (5) + 27 + 2 + 1 - 2 = 33
Damage: 2d6 + 37 + 2 ⇒ (5, 6) + 37 + 2 = 502d6 + 37 + 2 ⇒ (1, 5) + 37 + 2 = 451d8 + 28 + 2 ⇒ (7) + 28 + 2 = 371d8 + 28 + 2 ⇒ (4) + 28 + 2 = 341d8 + 23 + 2 ⇒ (7) + 23 + 2 = 32
Attacks: 1d20 + 31 + 1 + 6 ⇒ (9) + 31 + 1 + 6 = 471d20 + 31 + 1 + 6 ⇒ (1) + 31 + 1 + 6 = 391d20 + 27 + 1 + 6 ⇒ (12) + 27 + 1 + 6 = 461d20 + 27 + 1 + 6 ⇒ (11) + 27 + 1 + 6 = 45
Damage: 2d6 + 37 ⇒ (3, 5) + 37 = 451d8 + 28 ⇒ (2) + 28 = 301d8 + 28 ⇒ (5) + 28 = 331d8 + 23 ⇒ (6) + 23 = 29
Intimidate: 1d20 + 17 ⇒ (16) + 17 = 33
"You will not stop usss, Hestram. Now that you have no more minionsss to hide behind you will finally face justice!"
Thrassk flaps across the battlefield, landing next to Grommesson. His long neck lashes out to bite one of the dopplegangers.
Attack on Red: 1d20 + 31 + 1 ⇒ (4) + 31 + 1 = 36
Damage: 2d6 + 37 ⇒ (2, 2) + 37 = 41
Thrassk rages, turning to the Hestram next to him to attack.
Attacks: 1d20 + 31 ⇒ (7) + 31 = 381d20 + 27 ⇒ (16) + 27 = 431d20 + 27 ⇒ (13) + 27 = 40
Damage: 2d6 + 37 ⇒ (3, 2) + 37 = 421d8 + 28 ⇒ (5) + 28 = 331d8 + 28 ⇒ (3) + 28 = 311d8 + 23 ⇒ (7) + 23 = 30
His claws rend the warrior's armor like paper, as his teeth rip the exposed flesh.
"Lady Shemisss? Isss that you?" Thrassk asks, stepping forward a bit and looking around. "We've been looking for you, are you alright?"
"Perhapsss. What you say makesss sense. But there can't be that much more of this tower, can there? What choice do we have other than to pressss on?" The bloodied dragonman looks weary.
Attacks: 1d20 + 31 ⇒ (4) + 31 = 351d20 + 27 ⇒ (16) + 27 = 431d20 + 27 ⇒ (16) + 27 = 43
Damage: 2d6 + 37 ⇒ (4, 2) + 37 = 431d8 + 28 ⇒ (4) + 28 = 321d8 + 28 ⇒ (6) + 28 = 341d8 + 23 ⇒ (7) + 23 = 30
Thrassk ignores the new wounds, and continues to shred pieces of bronze from Andrexiel with his teeth and claws.
The save is mind effecting by the way!
Will save: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
Thrassk growls. "We are here to sssave the Sssociety you stupid statue! Out of my way!" entering his bloodrage, he flaps his own wings to spring forward and meet their foe.
Attacks: 1d20 + 31 ⇒ (1) + 31 = 32
His wing clips a column as he lands, and causes his teeth to snap shut on nothing but air.
"If we can not bypasssss thisss trap, perhapsss we must endure it," Thrassk suggests.
"Maybe that riddle in the last chamber is a clue about thisss one?" Thrassk wonders.
"Looksss like we might need to pull one of these to advance..." Thrassk says, indicating one of the door levers. "Seemsss a bit suspiciousss."
"There wasss another doorway back there, wasss there not?" Thrassk asks. He points back toward the chamber on the other side of the dimensional hallway.
There is another route off of room 17.
Thrassk sidles past his allies to bite at the archer.
Attacks: 1d20 + 31 + 2 ⇒ (19) + 31 + 2 = 52
Damage: 2d6 + 37 + 2 ⇒ (2, 2) + 37 + 2 = 43
I'm going to go ahead and call this combat here.
The archer steps back, but he can't escape the reach of the three Pathfinders. Thrassk, Gianluca and Grommesson make short work of him when he tries to shoot his bow.
End Combat
The one girl is still alive, just stuck in ice.
Well, you still don't know how long the hallway is, other than it's short enough to shoot a longbow down accurately. With Grommesson making that move, he's going to end up 'plugging' the archer's end of the hallway. There has been someone/something with short blades attacking out of the left side of the hallway, but you don't know for sure what's in the mist without going in to look.
"Dirty ssscythe guy changed into an earth elemental!" Thrassk belatedly announces. "He'sss gone!"
Thrassk sees his companions going for the archer, so he decides to try something else. He enters the hallway and plunges into the mists and out of sight. A moment later sounds of combat can be heard from the mist on the right side of the passage.
Attacks: 1d20 + 31 + 2 + 1 ⇒ (15) + 31 + 2 + 1 = 49
Damage: 2d6 + 37 + 2 ⇒ (1, 4) + 37 + 2 = 44
Fort save: 1d20 + 19 ⇒ (15) + 19 = 34
Thrassk shouts a warning from the mists, "Filthy vermin ridden ssscythe guy over here!"
"Ssshould I try to open these Numeria doorsss then?"
Thrassk goes to look around the other side of the room. "Looksss, like there wasss a fight over here."

Gianluca manages to badly damage the golem with some of his arrows, but he doesn't take it down quickly.
After a short time, the still raging Thrassk gets frustrated and just flies down into the pit. He attacks the golem furiously.
Attacks: 1d20 + 31 + 3 ⇒ (19) + 31 + 3 = 531d20 + 31 + 3 ⇒ (10) + 31 + 3 = 441d20 + 27 + 3 ⇒ (13) + 27 + 3 = 431d20 + 27 + 3 ⇒ (5) + 27 + 3 = 35
Damage: 2d6 + 37 + 2 ⇒ (4, 1) + 37 + 2 = 442d6 + 37 + 2 ⇒ (5, 3) + 37 + 2 = 471d8 + 28 + 2 ⇒ (4) + 28 + 2 = 34
Fortune last attack: 1d20 + 27 + 3 ⇒ (2) + 27 + 3 = 32
Pit damage to Thrassk: 4d6 ⇒ (2, 3, 5, 5) = 15
Reflex save: 1d20 + 13 + 1 + 2 ⇒ (12) + 13 + 1 + 2 = 28
Fly check to hover: 1d20 + 9 ⇒ (14) + 9 = 23
Attacks: 1d20 + 31 + 3 ⇒ (7) + 31 + 3 = 411d20 + 31 + 3 ⇒ (3) + 31 + 3 = 371d20 + 27 + 3 ⇒ (18) + 27 + 3 = 481d20 + 27 + 3 ⇒ (17) + 27 + 3 = 47
Damage: 2d6 + 37 + 2 ⇒ (3, 2) + 37 + 2 = 442d6 + 37 + 2 ⇒ (1, 5) + 37 + 2 = 451d8 + 28 + 2 ⇒ (8) + 28 + 2 = 381d8 + 28 + 2 ⇒ (5) + 28 + 2 = 351d8 + 23 + 2 ⇒ (4) + 23 + 2 = 29
Pit damage to Thrassk: 4d6 ⇒ (6, 2, 5, 1) = 14
After several seconds of destruction, Thrassk flies out of the pit, slightly battered but victorious. "F+$*ing golemsss. Let'sss go."
End Combat
Attacks: 1d20 + 31 + 3 ⇒ (5) + 31 + 3 = 391d20 + 31 + 3 ⇒ (14) + 31 + 3 = 481d20 + 27 + 3 ⇒ (13) + 27 + 3 = 431d20 + 27 + 3 ⇒ (10) + 27 + 3 = 401d20 + 27 + 3 ⇒ (5) + 27 + 3 = 35
Damage: 2d6 + 37 + 2 ⇒ (1, 3) + 37 + 2 = 432d6 + 37 + 2 ⇒ (3, 4) + 37 + 2 = 461d8 + 28 + 2 ⇒ (6) + 28 + 2 = 361d8 + 28 + 2 ⇒ (3) + 28 + 2 = 331d8 + 23 + 2 ⇒ (4) + 23 + 2 = 29
With the aid of Cladissa's fortune Thrassk tears into the wall of gears with magical haste. He manages to shred through enough gears and bits of metal that the whole thing collapses into a heap on the floor, inanimate.
Thrassk growls in annoyance at the whirling wall of gears. "FORTUNE ME!!!" he roars as he attacks.
Attacks: 1d20 + 31 ⇒ (2) + 31 = 331d20 + 31 ⇒ (8) + 31 = 391d20 + 27 ⇒ (7) + 27 = 341d20 + 27 ⇒ (2) + 27 = 29
Damage: 2d6 + 37 ⇒ (1, 4) + 37 = 422d6 + 37 ⇒ (5, 2) + 37 = 441d8 + 28 ⇒ (3) + 28 = 311d8 + 28 ⇒ (7) + 28 = 35
The dragonman manages to rip one large gear from the mass with his mouth, but otherwise can't get ahold of anything.
Thrassk roars as he enters his bloodrage. Then he tears into the wall of whirling gears with his adamantine-hard claws and teeth.
Attacks: 1d20 + 31 + 2 + 1 ⇒ (19) + 31 + 2 + 1 = 531d20 + 31 + 2 + 1 ⇒ (10) + 31 + 2 + 1 = 441d20 + 27 + 2 + 1 ⇒ (5) + 27 + 2 + 1 = 351d20 + 27 + 2 + 1 ⇒ (8) + 27 + 2 + 1 = 38
Damage: 2d6 + 37 + 2 ⇒ (4, 4) + 37 + 2 = 472d6 + 37 + 2 ⇒ (3, 6) + 37 + 2 = 481d8 + 28 + 2 ⇒ (8) + 28 + 2 = 38
He manages to destroy a fair few of the whirling gears, which will presumably translate to the golem should it choose to reconstitute itself.
Thrassk nods and continues on, on the other side of the Mwangi chamber he finds another door. Then he opens it and goes in.
Room 12
The walls of this wide hallway are hung with hundreds of exotic masterwork swords, daggers, and other bladed weapons from distant locations within and beyond the Inner Sea region. Small placards beneath each provide the weapon’s name and details on its use, history, and country of origin. To the west, the hallway ends at the foot of a massive, curving staircase.
"It looksss like we have two staircasesss up. Which ssshall we ussse?"
Thrassk moves up and opens the door next to Cole.
Room 11
The open door reveals a small gallery displaying an impressive collection of Tian art. Upon shelves lining the room rest dozens of handblown glass baubles, each hiding a tiny etching of a bucolic scene within. Above the baubles, stylized brush and ink paintings hang upon the walls, depicting carp and dragons amid rolling waves and wind whipped mountains. Wooden stands about the room display a menagerie of small ivory carvings, including a pair of foo dogs, several unusual dragons, a bear, a fisherman, a cluster of rats, and an osprey.
Thrassk grins. "What a collection! How lovely..."
At the north end of the Tian gallery is another door, looks like it would lead back to the Orvian room (#5)
Thrassk advances a ways in the indicated direction. "Door on the left," he says before glancing around the right hand corner. "Obssservatory with corpsesss on the right."
Thrassk nods, and approaches the northernmost portal. It opens for him, leading into the next chamber.
With a shrug, the veiled figure who identified itself as Thrassk goes and picks up one of the stones as well. Looking around he takes in the portals lining the room, the shadowed alcoves, and then at the largest northern portal, near the stones' basin.
"What are all these runes?"
Not upset, just pointing out how crazy powerful you guys/we are.
"Eliza is apparently not here. We should look for the erhamino stones that she mentioned. Maybe they are in that basin." Thrassk points to northernmost point in the chamber where a small stone column supporting a basin filled with a pale, translucent gas sits.
Thrassk cries out as Cladissa falls. "No!"
He steps forward and snaps at the space indicated by Grommesson.
Miss chances: 1d100 ⇒ 631d100 ⇒ 511d100 ⇒ 431d100 ⇒ 66
Reroll miss chance: 1d100 ⇒ 80
Attacks: 1d20 + 31 ⇒ (16) + 31 = 471d20 + 31 ⇒ (12) + 31 = 431d20 + 27 ⇒ (13) + 27 = 401d20 + 27 ⇒ (7) + 27 = 34
Damage: 2d6 + 37 ⇒ (4, 3) + 37 = 442d6 + 37 ⇒ (5, 4) + 37 = 461d8 + 28 ⇒ (4) + 28 = 321d8 + 28 ⇒ (8) + 28 = 361d8 + 23 ⇒ (5) + 23 = 28
He bites twice into a shadowy form, claws it twice, and then rends it open with his powerful muscles. Blood splatters on the floor, but whatever he hit appears to still be hiding.
"Gianluca, Grommesson, Eliza, sound off if you're here," one of the indistinguishable voices says.
"Who is that?"
"I am Thrassk."
|