About Thrassk
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Thrassk
Nagaji bloodrager 12
LN Medium humanoid (reptilian)
Init +6; Senses low-light vision; Perception +16
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Defense
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AC 31, touch 14, flat-footed 31 (+4 Dex, +17 natural)
DR 2/-
hp 124 (12d10+48)
Fort +15, Ref +13 (+1 bonus vs. trample attacks), Will +11; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting effects and poison
Defensive Abilities blood sanctuary;improved uncanny dodge Resist fire 10
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Bloodraging Defense
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AC 29, touch 12, flat-footed 29 (+4 Dex, +17 natural, -2 rage)
DR 2/-
hp 172 (12d10+96)
Fort +19, Ref +13, Will +14; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting effects and poison
Defensive Abilities blood sanctuary; Resist fire 10
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Offense
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Speed 40 ft., fly 60 ft.
Melee (bloodraging, power attack)
bite +31 (2d6+37), claws +27/+27 (1d8+28) and rend (1d8+23) and demoralize for each hit +17
Count as magic, cold iron, silver and adamantine for DR
[dice=Attacks]1d20+31;1d20+27;1d20+27[/dice]
[dice=Damage]2d6+37;1d8+28;1d8+28;1d8+23[/dice]
Special Attacks blood casting, bloodrage (34 rounds/day), breath weapon (11d6 fire, 30 ft. cone, DC 20, 1/day), claws
Bloodrager (Steelblood) Spells Known (CL 10th; concentration +12)
. . 3rd (1/1) heroism, vampiric touch, haste, tail strike
. . 2nd (3/3) false life, glitterdust (DC 14), ironskin, mirror image, resist energy, see invisibility
. . 1st (3/3) endure elements, enlarge person (DC 13), infernal healing, long arm, ray of enfeeblement, shield, windy escape
. . Bloodline Draconic
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Evolutions (13/13 points)
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NA III (3 points), bite II (2 points), Improved damage (bite) (1 point), reach (bite) (1 point), rend (2 points), Str increase II (4 points)
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Statistics
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Str 35, Dex 19, Con 14, Int 8, Wis 14, Cha 14
Base Atk +12; CMB +25; CMD 38 (40 vs. overrun)
Feats Blind-fight, Cornugon Smash, Eschew Materials, Furious Focus, Power Attack, Raging Vitality, Reckless Rage, Toughness, Improved Initiative
Skills Fly +9, Intimidate +17, Knowledge (arcana) +13, Perception +16; Racial Modifiers +2 Perception
Languages Common, Draconic
SQ fast movement, resistant, serpent's sense
Other Gear furious amulet of mighty fists +2, belt of giant strength +2, headband of inspired wisdom +6, bag of holding I, cloak of resistance +4, wand of mage armor (48/50), cracked pale green prism ioun stone (saves), 33,962 GP
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (30 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Breath Weapon (10d6 fire, 30 ft. cone, 1/day, DC 20) (Su) As a standard action, deal energy damage in area (Ref half).
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent. DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier. The target is shaken (–2 penalty on attack rolls, saving throws, skill checks, and ability checks) for one round. This duration increases by 1 round for every 5 by which you beat the DC.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Draconic Resistance (Ex) Gain Fire resistance 2 and +10 natural armor.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Claws (Ex) 2 Magic Claw attacks deal 1d8 damage.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Recovered Rage When red foe to 0 or less hp while raging, regain 1 rd of rage if foe has at least 5 HD.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Dragon Wings (Su) At 12th level, when entering a bloodrage, you can choose to have leathery wings grow from your back, giving you a fly speed of 60 feet with average maneuverability. At 16th level, your fly speed increases to 80 feet with good maneuverability.