Full Name |
Thornberry |
Race |
Gnome |
Classes/Levels |
Druid (leshy warden/wild whisperer) HP: 15/15 | AC: 19 CMD: 10 | F: 5 R: 2 W: 3 | lowlight vision, Per + 9 SM +2 init +2 |
Gender |
M |
Size |
S |
Age |
very young |
Languages |
Common, Gnome, Sylvan, Varisian, Druidic |
About Thornberry
#19 Thornberry
Gnome druid (leshy warden, nithveil adept) 3 (Pathfinder Campaign Setting: Inner Sea Intrigue 44, Ultimate Wilderness 47)
N Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 19, touch 13, flat-footed 17 (+4 armor, +2 Dex, +2 shield, +1 size)
hp 21 (3d8+3)
Fort +5, Ref +4, Will +7; +2 vs. illusions, +2 bonus vs. fear and despair
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Offense
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Speed 20 ft.
Special Attacks wooden fists (+1, 6 rounds/day)
Spell-Like Abilities (CL 3rd; concentration +5)
1/day—bleed (DC 14), chill touch (DC 15), detect poison, touch of fatigue (DC 14)
Druid Spell-Like Abilities (CL 3rd; concentration +6)
Constant—speak with plants
Druid (Leshy Warden, Nithveil Adept) Spells Prepared (CL 3rd; concentration +6)
2nd—barkskin[D], garden of peril (DC 16), pale flame
1st—burning disarm (DC 14), entangle[D] (DC 14), faerie fire, produce flame
0 (at will)—create water, enhanced diplomacy, guidance, read magic
D Domain spell; Domain Plant domain
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Statistics
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Str 8, Dex 14, Con 13, Int 12, Wis 16, Cha 14
Base Atk +2; CMB +0; CMD 12
Feats Fleeting Spell[UI], Spell Focus (conjuration)
Traits ease of faith, talented
Skills Acrobatics +2 (-2 to jump), Bluff +6, Diplomacy +9 (+12 to improve the attitude of plants, -1 to improve the attitude of animals.), Handle Animal +8, Knowledge (geography) +5, Knowledge (nature) +11, Perception +10, Perform (wind instruments) +11, Survival +8; Racial Modifiers +2 Perception
Languages Common, Druidic, Giant, Gnome, Sylvan; speak with plants
SQ animal speech, eternal hope[APG], green empathy, leshy summoner, nature bond (Plant domain), trackless step, woodland stride
Combat Gear pipes of the sewers, riffle scroll of daylight, scroll of bear's endurance, scroll of bull's strength, cure moderate wounds, scroll of feather step, gozreh's trident, gust of wind, monkey fish, wand of cure light wounds, beast-scent (3); Other Gear darkleaf cloth lamellar (leather) armor[UC], shield spikes darkwood heavy wooden shield, cloak of resistance +1, belt pouch, flint and steel, holly and mistletoe, masterwork tool, spell component pouch, torch (10), trail rations (5), 66 gp, 5 sp, 6 cp
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Special Abilities
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Animal Speech (3 minutes, 1/day) (Su) Standard action to touch animal and grant it the ability to speak any language the druid knows.
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Druid (Leshy Warden, Nithveil Adept) Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Fleeting Spell Dismiss spell more easily
Green Empathy +3 (Ex) Improve attitude of plant creature as if using wild empathy, (animals at -4).
Leshy Summoner (Ex) Summon Nature's Ally I-V: may summon leaf, gourd, fungus, seaweed, or lotus leshies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wooden Fists +1 (6 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +1 damage.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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