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Thor Odinson PFS's page
286 posts. Organized Play character for Beckett.
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HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
GM Qwerty wrote: I agree we should add another at least. I would not even mind adding someone who does not GM but stays for all the adventures who IS playing a healer so we always have one there. Pick anyone you like except for this one guy I played with a few times via PbP. He made this really weird warpriest that was a straight rip off of Thor, even the name. The guy was horrible, mean to everyone, asking to do PvP, what a loon.... anyone but him... I was worried you where talking about me for a moment. . .
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
DM Beckett - Thor - 5,274-10 - Silver Crusade
Day Job (Hunting Lodge = Survival): 1d20 + 10 ⇒ (11) + 10 = 21 <20gp>
Darthbeckett@Gmail.com
Thank you for running. Had me worried there for a while if we would even make it. It's been a long while since I've been that challenged, and from a Season 0,. . . wow.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Wash, rinse, repeat.
Haste Attack vs Priest: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 3d6 + 18 ⇒ (1, 3, 2) + 18 = 24
Electricity: 1d6 ⇒ 6
Haste Attack vs Priest: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 3d6 + 18 ⇒ (2, 2, 4) + 18 = 26
Electricity: 1d6 ⇒ 6
Haste Attack vs Priest: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 3d6 + 18 ⇒ (5, 2, 3) + 18 = 28
Electricity: 1d6 ⇒ 1
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Haste Attack vs Priest: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 3d6 + 18 ⇒ (5, 3, 3) + 18 = 29
Electricity: 1d6 ⇒ 4
Attack vs Priest: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 3d6 + 18 ⇒ (4, 2, 6) + 18 = 30
Electricity: 1d6 ⇒ 2
Attack vs Priest: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 3d6 + 18 ⇒ (6, 4, 1) + 18 = 29
Electricity: 1d6 ⇒ 1
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
AoO: 1d20 + 14 ⇒ (1) + 14 = 15 <NAT 1>
Stepping in closer to the caught enemies, I'll continue to go all out.
Haste Attack vs Red: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 3d6 + 18 ⇒ (2, 6, 6) + 18 = 32
Attack vs Red: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 3d6 + 18 ⇒ (3, 1, 2) + 18 = 24
Attack vs RedO: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 3d6 + 18 ⇒ (6, 4, 1) + 18 = 29
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Thor's shoulders shrug as the last of his rage flees his bloodstream, though not his fight.
Haste Attack vs Yellow: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 3d6 + 18 ⇒ (6, 5, 2) + 18 = 31
Attack vs Yellow: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 3d6 + 18 ⇒ (1, 3, 6) + 18 = 28
Attack vs Yellow: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 3d6 + 18 ⇒ (3, 6, 5) + 18 = 32
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Using the last ounce of his rage as he takes a step to the side, Thor unleashes a storm of swings.
Haste Attack vs Yellow: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 3d6 + 23 ⇒ (4, 3, 1) + 23 = 31
Attack vs Yellow: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 3d6 + 23 ⇒ (1, 6, 3) + 23 = 33
Attack vs Yellow: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 3d6 + 23 ⇒ (2, 5, 3) + 23 = 33
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Moving on to the other Xill Creature
Escape Artist: 1d20 + 19 ⇒ (15) + 19 = 34
Haste Attack vs Blue: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 2d6 + 21 ⇒ (6, 2) + 21 = 29
Electricity Damage: 1d6 ⇒ 6
Attack vs Blue: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 2d6 + 21 ⇒ (4, 2) + 21 = 27
Electricity Damage: 1d6 ⇒ 1
If the creature is down, I'll instead hurl my hammer at Yellow, otherwise, 5ft Step, Full Attack vs Blue.
Attack vs Blue: 1d20 + 12 ⇒ (12) + 12 = 24 (Or 18 to Hit Ranged, and 24+4 Damage vs Yellow)
Damage: 2d6 + 21 ⇒ (5, 1) + 21 = 27
Electricity Damage: 1d6 ⇒ 4
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Hey everyone. I just wanted to give a head's up, I'll be away Fri and some of Sat for my grandparents funerals. I likely will not have internet access or time to check or post. I'm sorry for the short notice, it's just been a very crazy week.
Please feel free to bot my character as needed.
I'm currently tracking the following buffs on my character:
Natural Armor +3
Haste
Divine Favor (+2)
Bull's Strength
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Escape Artist: 1d20 + 19 ⇒ (6) + 19 = 25 Assuming that breaks free of the grapple:
Haste Attack vs Green: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 2d6 + 21 ⇒ (1, 2) + 21 = 24
Electricity: 1d6 ⇒ 2
Attack vs Green: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 2d6 + 21 ⇒ (3, 4) + 21 = 28
Electricity: 1d6 ⇒ 1
Attack vs Green: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 2d6 + 21 ⇒ (3, 6) + 21 = 30
Electricity: 1d6 ⇒ 2
If I am still grappled at the time, I take a -2 to the above attack rolls, and because I have to fight one handed, it's only 2d6+14 damage per hit, (-7).
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10
"More of these, huh. . ." he says with a groan as he lifts his hammer to the sky, calling on power to fill it, and then sends a bolt of charged sparks right into the middle of the group, then quickly calling on his own inner reserves of strength.
If Evil: 5d4 ⇒ (2, 4, 1, 1, 3) = 11 <no save>
SR Check (Green): 1d20 + 8 ⇒ (4) + 8 = 12
SR Check (Red): 1d20 + 8 ⇒ (9) + 8 = 17
SR Check (Caster): 1d20 + 8 ⇒ (20) + 8 = 28
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
I will go ahead and renew Bull's Strength and use a charge of my Wand of Shield, too, then I'm ready to go.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
"Is there any way we might use it? Snatch it away from them, somehow and use it against them? My people have a long history with usilizing trees far beyond what is know here, . . . though I'm no expert on that form of magic."
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Nodding his head, "Yes. How did you become trapped here? And how long have you been here?" he asks, offering her a drink.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
<oh, yes you did say ascending, and not descending.>
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
"Oh, I think I've seen one of these before. It looks a bit different than I can recall, but if you touch this small symbol,. .
Know Engineering: 1d20 + 4 ⇒ (14) + 4 = 18
He stops, just moments before touching one of the glyphs, "Wait. What is tha,. . . What is she?" pointing to some sort of vaguely female shape inside one of the crystals as he approaches.
Tapping on the crystal, "Lady. Are you alive. Do you need help? Can you hear us?"
<I fully expect to be eaten here.>
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
If no one has anything else they need to do, (or can not check for traps), I'll go ahead and open the trapdoor, and assuming nothing happens or we see no immediate threat, begin to head down.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Thank you.
Taking many long moments to heal himself back up, "I'm not sure just how much more we can take, but I finding this little quest much more deadly than I'd have imagined possible, here."
Once able to walk once more without help, he will take a drink, offer to heal anyone else that might need it, and then assist in searching the room, while looking over the fallen, thankful he is not amongst their number. Not today at least.
Perception (aid): 1d20 + 10 ⇒ (11) + 10 = 21
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Just wanted to say thank you for the healing. I'm currently at -2, but alive, which I was pretty sure this character wouldn't make it.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
DMFeral wrote:
Sword: 1d20 + 13 ⇒ (4) + 13 = 17
Sword: 1d20 + 13 ⇒ (5) + 13 = 18 <miss>
Sword: 1d20 + 13 ⇒ (16) + 13 = 29 <hit>
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 <drops unconscious -> loose Rage -> -21 HP/Dead>
Claw: 1d20 + 13 ⇒ (16) + 13 = 29 <all overkill>
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab (if the claw hits): 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d3 + 1 ⇒ (1) + 1 = 2 plus a DC 16 fort save vs paralysis
<-29, min of 13 to not die via Breath of Life>
Fort: 1d20 + 7 ⇒ (17) + 7 = 24
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Yah, I know. I had originally meant to start moving closer, hoping to take both down, but with those rolls, it was unlikely. However, I do have reach, assuming that the Min/Level Enlarge Person is still up.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Pushing aside the pain, he continues the assault
Hammer vs Red: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 3d6 + 19 ⇒ (2, 5, 4) + 19 = 30
If the creature is still up, I'll attack it again. If not, I'll fling my hammer at the other one across the room.
Hammer vs Red: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 3d6 + 19 ⇒ (5, 1, 6) + 19 = 31
or
Ranged vs Green: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 2d6 + 13 ⇒ (2, 2) + 13 = 17

HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Oh, sorry, I am indeed Grappled. I was in a small car wreck last night, and while I'm ok, it sort of took up most of my night, so I'm scrambling a bit to try to get posts in.
Honestly, the thing I really need is to take the Feat Mad Magic, which allows me to cast Warpriest spells while Raging, (I didn't catch that when I first started the build, which kind of kills me. If I am indeed not Grapples, I'd have a +2 to hit on those two rolls, and deal 5 more damage. If 34 is enough to escape, than the second Grapple attempt would fail (CMD vs Grapple is 24 currently).
Escape Artist: 1d20 + 18 ⇒ (16) + 18 = 34
Also, if anyone is interested, I've collected a small number of animations that can by copied onto google maps for a little extra fun. HERE is a link.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Calling on inner strength to keep him going, he once again tries to nail both of the targets as they begin to attempt to pile up on him.
I see that I've been making a slight mistake up until now, as I should have been doing 3d6 rather than 2d6 for Enlarge Person.
Hammer vs Blue: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 3d6 + 14 ⇒ (3, 2, 2) + 14 = 21
Cleave vs Red: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 3d6 + 14 ⇒ (1, 2, 1) + 14 = 18
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Dang it. Looks like my post from last night didnt make it through.
Grasping his hammer in both hands, he atrempts to swing it again as hard as he can to hit both creatures
Hammer vs Blue: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 2d6 + 17 ⇒ (5, 2) + 17 = 24
Electricity: 1d6 ⇒ 6
Cleave into Red: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 2d6 + 17 ⇒ (1, 2) + 17 = 20
Electricity: 1d6 ⇒ 2
-Posted with Wayfinder
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Free Escape Artist: 1d20 + 19 ⇒ (12) + 19 = 31
If it works, for the sake of simplicity, Ill continue the action above, no change.
-Posted with Wayfinder

HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
I believe off the top of my head I'm at AC 26 FF. So, it looks like -6, -6, -2, Fort Save, -5 (GRABBED), -3, Fort Save = 22 Damage.
Fort Save 1 DC 16: 1d20 + 12 ⇒ (20) + 12 = 32
Fort Save 2 DC 16: 1d20 + 12 ⇒ (12) + 12 = 24
Grasping my hammer in one hand while trying to fend of the creature's piling up on him, he calls on his inner fury once more, but also unleashes a bit of his own tempest, swinging once in such a wide arch that it threatens to smack both of the creatures near him.
Attack vs Blue: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 2d6 + 10 ⇒ (1, 1) + 10 = 12
Plus Electricity Damage: 1d6 ⇒ 2
Cleave into Red: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d6 + 10 ⇒ (5, 3) + 10 = 18
Plus Electricity Damage: 1d6 ⇒ 4
"You jus' go ahead and let me know, and we can go fist to fist, monster!"
I have the +2 to attack and damage included from Inspire Courage, but if it doesn't apply, please feel free to drop it from all of the above.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Yah, sorry, like I said there must have been editing going on when I'd posted earlier, and I completely missed out on the entire description of the area.
Beginning to take a look at this odd room, and it seems walking through this partially present large plant, the sudden appearance of these "alien" beings seems to completely startle him.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
wow. DM must have been updating as I missed everything between "Sure, Ill allow it" and "map updated".
-Posted with Wayfinder
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
I'll take a look at the room, Perception: 1d20 + 10 ⇒ (8) + 10 = 18, but if there is nothing of interest, I guess make my way towards the only door.
[dice=if needed to "phase" through it]1d20[/dice]
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
1d20 ⇒ 13
Picking up the axe, I'll test it a bit, before offering it over to Helikon."It never hurts to be prepared, in case we encounter more of those crystal giants. I could certainly use your help smashing them to dust. And look, a small inscription there, "Hesliknir". Interesting, it means "the slicer". We are most fortunate, my friend."
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
I am. Also I'll pass around the wand if anyone else wants to use it. Shield is a self only targeting buff.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Someone had already cast Barkskin, but I had forgotten to ask what the bonus was. Back from page 1:
Helikon´s PREGEN wrote: Casting barkskin on Thor. I will however, now that you remind me, pull out my Wand of Shield Asgardian Runestone of Protective Shielding and activate it.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Waving bye, I'll shrug, "Hey, we tried". . . I'll go take a look at the door, though I've no real mind for trap detection, I'll at least give it a try.
Perception + Detect Magic <Asgardian Sight>: 1d20 + 10 ⇒ (4) + 10 = 14
<If no one else wants to do anything else, first, or I don't spot any obvious danger>, I'll try to open it up and take a step inside.

HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Helikon´s PREGEN wrote: The shaman heals Thor as much as she can from her wand, leaving 4 charges for emergancies.
[dice:CLWx7]6d8+6
I can heal up now, so feel free to save you wand and spells. My wand is nearly full still, so lets save yours just in case.
"I'd like thank you. That was an unexpected turn of events, a very close call. Very worthy opponents, but we stand victorious. Here, allow me to return the favor."
Asgardian healing: 4d8 + 4 ⇒ (2, 2, 7, 7) + 4 = 22
After taking a moment to calm down, heal up, deenergize, I'll join the others looking for survivors and clues.
Heal Check (for survivors): 1d20 + 6 ⇒ (17) + 6 = 23
Perception (Aid Another): 1d20 + 10 ⇒ (8) + 10 = 18
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Dropping a bit and inching closer to the other Crystal creature, Thor goes all out, calling a bit of lightning from the small forming clouds up above (all flavor) to trike him, charging his weapon with electrical power of it's own.
Overhand Chop: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 3d6 + 21 ⇒ (5, 6, 6) + 21 = 38
Electricity Damage: 1d6 ⇒ 1
Underhanded Swing: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 3d6 + 21 ⇒ (5, 4, 2) + 21 = 32
Electricity Damage: 1d6 ⇒ 4
Hammer Uppercut: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 3d6 + 21 ⇒ (2, 2, 3) + 21 = 28
Electricity Damage: 1d6 ⇒ 6

HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Lila Andrea Salomé wrote: That's right. If he gets to be Thor, Lila is going Spidey...at least we're keeping it all in the Marvel Universe. A strange cloth-like mask drops out of Thor's pack, unlike anything used on Golarion, or, as far as you know. It seems to be very pain-stakingly hand crafted, and while it looks and feels like cloth, it almost seems to bare more resemblance to leather, or perhaps even hide. Picking it up, it also seems to have some sort of unique magical eye lenses, but sown directly into the mask. The closest thing you can really compare it to is some sort of fancy Taldan headwear one might wear to a ball, but it's a little too colorful for that, being mainly designed with a red background, with what seems to be very tough web stripes forming a spidery matrix. The eyes are somewhat larger than needed too, giving a vaguely bestial appearance.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Feeling a little better, Thor begins to call on the powers of the storm, rekindling his fury before rushing right back down to the battle, stopping 10ft above it and slamming his weapon down with all his might, (and doing so little).
Charge attack vs Blue Crystal Guy: 1d20 + 22 ⇒ (8) + 22 = 30
Damage: 3d6 + 22 ⇒ (1, 3, 1) + 22 = 27
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Thank you. I honestly had not noticed I was the only front-liner until I'd already charged in, and will keep that in mind hereafter.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Soaking up the waves of positive energy that bring him back from the brink of a long torpor, Thor allows the anger to take the back burner for a moment as he calls on sacred energy himself to further boost his will and conviction.
Spontaneous CMW: 2d8 + 8 ⇒ (6, 3) + 8 = 17
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
I full withdraw, flying 25ft up, (which hopefully is out of reach).
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
I didn't take any fire damage. It's all physical, but due to size and reach, I couldn't withdraw last (this) round, and 2d6 healing isn't going to matter enough. I don't want to force anyone to be a healbot, (as I hate when it happens to me), but at the same time, if I withdraw to regenerate a bit, that's going to leave you three very vulnerable.
Now, that being said, a Haste, Obscuring Mist (which I can see through perfectly fine), or Invisibility on the party might do a lot of good.

HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Will Save: 1d20 + 13 ⇒ (2) + 13 = 15 <I added +2 vs Magic/Poison, but if it doesn't apply, -2 to the check>
and it looks like it doesn't matter. :P
Looking very beat up, I'll take a step back, but still remaining within reach, calling on one more reserve of Strength, and give it all I have at the moment.
Attack (Slow, Power Attack, Magic, Adamantine, Inspire Courage, Strength Surge, Rage, Bull's Strength, Weapon Focus, Enlarge Person): 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 3d6 + 21 ⇒ (5, 3, 1) + 21 = 30
Just a head's up guys/gals, two, or maybe one more good hit might kill me, (drop out of rage), and I'm not sure your magic will affect it. We might need to regroup, and as it stands, I may not be able to heal myself next round. I don't mean this as blame, I really didn't realize I was the only frontlineish character until I'd already rushed in.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
I have a few items. The Character folio, Andoran shirt, and Im drawing a blank. If needed I can send a picture.
-Posted with Wayfinder

HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Spellcraft vs Fire Pillar: 1d20 + 5 ⇒ (2) + 5 = 7
Seeing how much danger he hust stepped into, Thor delays a moment, nodding in thanks for the assistance and waits for it to take full affect, while kindling the warrior rage in his heart. As soon as I begin to grow larger, Ill call on my own reserves of divine strength, step forward, and let the anger come out.
Mjolnir Strike 1 (2H, Power Attack, WF, BS, IC, Rage Enlarge): 1d20 + 13 ⇒ (15) + 13 = 28 Damage: 3d6 + 18 ⇒ (1, 3, 1) + 18 = 23
Mjolnir Strike 2 (2H, Power Attack, WF, BS, IC, Rage Enlarge): 1d20 + 8 ⇒ (11) + 8 = 19
Reroll (2H, Power Attack, WF, BS, IC, Rage Enlarge): 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 3d6 + 18 ⇒ (5, 1, 6) + 18 = 30
-Posted with Wayfinder
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
My plan was to get closer and try to channel energy to heal the guards, but I just realized everyone else is casters.
This is probably going to hurt. :P
-Posted with Wayfinder
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
"Stand back, we are here to help!" Again begining to spin his hammer, Thor begins to rush towards one of the cristal giants, flinging his hammer midway as he rushes straight through the flames.
Ranged Attack (-4 shooting into melee): 1d20 + 7 ⇒ (11) + 7 = 18
Damage (Magic Adamantine): 2d6 + 7 ⇒ (4, 2) + 7 = 13
As he gets a bit closer, "Hammer!", and suddenly the hammer reverses it's arc, returning to his open, waiting hand.
-Posted with Wayfinder
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
Grasping my hammer in one hand, I'll begin swinging it around in a circle vigorously, holding it by the small cord attached to the handle, and with the other hand, I'll grab one end of a rope, dropping it from my pack.
"Anyone that needs a lift, grab on."
Once everyone that wants to has grabbed onto the rope, I'll make a motion like I'm flinging my hammer as hard as I can, but continue to hold onto the leash, soaring into the air towards the King Xeros's deck. As I fly closer, I'll start trying to see if I can find the source of the screaming and seeking those in need of aid.
HP 79/79 (97/97 raging), Init +2, AC: 19 22, T: 12, FF: 19, CMD: 21 (-2 for Rage), F: +12, R: +5, W: +9, (+4 vs Wind, +2 vs Spells, Poison, +2 vs Party Spells, immune to fog/mist/smoke, Protect from Evil) Perception +10 <Darkvision 60ft, Heightened Continual Flame>, CG Asgardian (dwarf) Warpriest 6/Blood Rager 3 Avenger 9, Mjolnir: +8/+3, 2d6+12, Ranged: +11/+6, 2d6+7 (20/x2) B
"Sounds better and better." Thor comments over another drink, but he doesn't at all seem sarcastic, but rather excited.
I'm ready to go.
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