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HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Diplomacy Aid: 1d20 - 1 ⇒ (16) - 1 = 15
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HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() "Who is Svilennius?" Thomas wonders. "Sure." Thomas shrugs as he looks at his compatriots. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() I am leaving for Chicago to take the Bar Exam on Tues/Wed. Posting will be sporadic, if at all. Back on Friday! ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() I keep Light on my spiked chain. So, I am a walking light source. "We were sent to investigate the whole Ossuary by the town. We cannot leave, but we mean you no harm and only wish to examine the Ossuary." Thomas states back to the hidden woman. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Can't identify a spell as it is cast without both seeing and hearing it. :( ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Perception: 1d20 + 8 ⇒ (13) + 8 = 21 Thomas yells to his compatriots. "Take cover! Sounds like someone is casting a spell!" he shouts before taking cover behind the wall to his right. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas and Midnight Lord turn on the crawling hand that is trying to assault the wolf. Bite: 1d20 + 4 ⇒ (19) + 4 = 23
After Midnight Lord tries to clamp down on the hand, Thomas follows up with his spiked chain. Spiked Chain: 1d20 + 6 ⇒ (9) + 6 = 15
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HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() "Oh god! We need to get a HAND-le on the situation!" Thomas yells, clearly smirking a bit too much for the possible death to ensue. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas will wait for Cade to act, but he will step into the hallway and draw his sling. He loads a bullet and flings it at the skeleton. Sling: 1d20 + 4 - 4 - 2 ⇒ (9) + 4 - 4 - 2 = 7 But the combination of the people in the way and the combat occurring causes his bullet to go wide. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas will spend some time to move anything of value to the entrance of the Ossuary, to join his pile of treasure. Once he is done, Thomas will lead the group with Cade to the next area north of the Alchemist's room. "We should continue on." ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() AoO: 1d20 + 6 ⇒ (5) + 6 = 11
Thomas tries to slam his chain into the man as he throws a bomb at Cade. "Stop scoundrel and I won't be forced to kill you!" Midnight Lord keeps attacking the man, trying to bring him to the ground as Cade follows up with his chain once more. Bite: 1d20 + 4 ⇒ (11) + 4 = 15
Spiked Chain: 1d20 + 6 ⇒ (13) + 6 = 19
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HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() "Flank with me, Midnight Lord!" yells Thomas as the wolf bounds over 5' to try and savage the crazed man. Bite: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Thomas lashes out with his spiked chain as he moves into place as well. Spiked Chain: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
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HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() "Time for the next one, Midnight Lord! Attack!" Thomas yells as his wolf bounds around the eidolon and leaps on the crazed alchemist. Bite: 1d20 + 4 ⇒ (12) + 4 = 16
Thomas follows suit and moves to strike the man, hoping that ML can drag him to the ground. Spiked Chain: 1d20 + 6 ⇒ (7) + 6 = 13
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HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Seeing an opening, Thomas rushes forward with Midnight Lord at his heels. He tries to avoid the zombie's retaliation as he slides past Cade and commands his wolf to fell the interloper. "Take him down, Midnight Lord!" he yells, pointing at the undead. The wolf growls before pouncing on the beast. Bite: 1d20 + 4 ⇒ (19) + 4 = 23
Thomas grabs the large, iron ring at the base of his holy weapon and lashes out at the creature. Spiked Chain: 1d20 + 6 ⇒ (10) + 6 = 16
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HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas sighs as the battle of the wet noodle commences. Delay. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas calls out to Midnight Lord to follow him as they advance up and take a position behind Cade. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() "We were sent here by the town to investigate the Ossuary. We need to check your place out and then we can move on, but we aren't leaving until we search this room." Thomas yells through the door. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() "It's the authorities! Who're you?!" Thomas yells back to the man. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() But I rolled well! After a quick search turns up nothing, Thomas gets ready with Midnight Lord to push in the next door. "Surprise!" is yelled as he slams the door open. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas commands Midnight Lord to flank with Cade as they both try to down the skeleton. "Get 'em Midnight Lord!" Bite: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Bite Confirmation: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Trip: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 Thomas will lash at the beast with his spiked chain, not expecting much. Spiked Chain: 1d20 + 6 ⇒ (7) + 6 = 13 +4 if tripped? :D
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HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas moves in to the room, past Cade and the ghastly creature closest to the door, likely drawing an attack in retaliation. Midnight Lord follows and leaps at the brown one in the rear, trying to drag it to the floor. Bite: 1d20 + 4 ⇒ (15) + 4 = 19
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HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() As Skip pulls out his transcription gear, Thomas stops him. "Let's investigate the whole Ossuary first. Let's make sure nothing will surprise us during your translation work." I say let's move on and come back to deal with this. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Perception: 1d20 + 8 ⇒ (9) + 8 = 17 Thomas follows Skip, encouraging the rest of the party to follow. Once they reach the double doors, he gives a push with his free hand. His other hand grips his spiked chain in anticipation. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas readies himself behind the bold Flaxseed as he readies to open the door! "Taking the lead, eh?" ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas: 1d20 + 6 ⇒ (2) + 6 = 8 Thomad coughs and wheezed as he tries to find fresh air. -Posted with Wayfinder Edit: Thomas Follow-up Save: 1d20 + 6 ⇒ (12) + 6 = 18 ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Kn. Religion: 1d20 + 4 ⇒ (18) + 4 = 22 The bloated corpse rises up and Thomas holds his ground, looking it over. "Bloated things usually mean something is inside..." Thomas steps in the room and lashes out with his spiked chain, hoping to puncture the body! Spiked Chain: 1d20 + 6 ⇒ (19) + 6 = 25
Midnight Lord bounds in and circle around, trying to flank. Provokes AoO if the creature can take it. He gnashes at the corpse. Bite: 1d20 + 4 ⇒ (3) + 4 = 7
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HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas leaps over Cade as he bursts through the other door, wanting a shot at whatever is in there. "Heads up, shortstuff!" he yells as he leapfrogs the guard. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas and Midnight Lord dodge the Lustspawn's advances as her claw rips into Cade. "Careful, Greenleaf! She likes it rough, apparently!" Midnight Lord tries to drag her to the ground as Thomas tries to beat her into submission. "Time for us to be in charge!" Bite: 1d20 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10
Spiked Chain: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
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HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Sorry, didn't realize this! Figured it just bottlenecked us! :( Glad it didn't! :) Thomas sees the eidolon wrestle the weird creature back into the room and is pleasantly surprised. "Guess I spoke a bit too son, Culsar..." Thomas says genuinely, then realizes that it sounds a bit caring and follows up. "It seems like the creature is more your pet's type!" He charges in with Midnight Lord and the pair tries to fell the beast. Bite-Flanking: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Midnight Lord lets out a ferocious bite, but he doesn't seem to want any part of actually touching this weird amalgamation. Thomas swings his spiked head over his head and tries to bring the pointy end down on the shoulder of the creature. Spiked Chain: 1d20 + 6 ⇒ (16) + 6 = 22
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HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() "You should have had your pet Reposition him into the middle of our group, not bottlenecked us..." Thomas sighs as he waits for something. Hold Action ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Not every time, but more than once! "Just your type, Culsar!" Thomas yells in jest after the beast lunges forward. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Will Save (Bonus from Skip): 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21 "Who knows..." Thomas says aloud as he ponders the empty room. "Let's keep moving. Don't want to be ambushed by whatever the Tengu saw." ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Then first door north of 6a on the left. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() "We will bring him out." Thomas tells the Tengu. He turns to his compatriots and says "Let's get moving. Let's continue west." Moving to the black spot below the #7. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Sense Motive: 1d20 + 8 ⇒ (11) + 8 = 19 "We are locked in and the door is not to be opened until we have finished the task for which we were hired. Please let us search your persons for any possible Pharasman relics that you may have stolen. You are admitted thieves." Thomas states plainly. "Once we have determined that you have no such items or have taken them from your person, then we shall let you leave via the tunnel you used to get here as we will not open the front door." Thomas concludes. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() "Halflings are tricky, but this is not one. We were sent by the town to investigate the Ossuary and clear the evil. Already dealt with two shadow beasts." Thomas informs the tengu. "I am Thomas of the Linseed clan. Who are you? " -Posted with Wayfinder ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas quickly moves into the room with the Tengus with Midnight Lord at his side. "We are not here to harm you and we are not demons, merely halflings from the nearby town." Provoke from each of the Tengus if they have Combat Reflexes. Thomas tries to reassure them that they aren't in danger unless they attack us. Diplomacy: 1d20 + 0 ⇒ (17) + 0 = 17 ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() "Roger that Culsar." Thomas moves up and turns the handle to nudge the door open before drawing his short sword and kicking the door inward. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() 1d20 ⇒ 17 Thomas shields his eyes and blinks a couple times. "Eh... not bad. Not exactly beneficial..." He tosses the feather to Skip. "Through the doors!" ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas will take the feather from the grasp of the statue, likely touching it in the process. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Kn.(R): 1d20 + 6 ⇒ (19) + 6 = 25 "Good for some people..." Thomas says as he scans the room for magical auras. If he doesn't detect any, he will boldly stride (TM) through the western doors. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas boldly strides through the western door. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas will drag the armor and weapons back to the entrance as it is all too big for any of the halflings. Once he gets it piled up, he will scan it for magic. If it is magical, he will tell Skip to see if he can determine the properties. Once he is done with that Thomas will lead the Halfling Brigade to the left door of Room 2. "Let us make sure nothing is going to come up from behind us and search the last door to the west from the starting area." ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() "I'm fine." states Thomas. "We should investigate the bodies where the swarm came from before moving on." Thomas will take Midnight Lord and investigate the room with the bodies and the bodies themselves. Take 20 for a 28. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas barrels around the corner in his scale mail as he sees the swarm dispersed and a weird floating head flapping about. "Ugh! What have you guys found now?" Double Move ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() As Kryspi leaves his side wordlessly, he decides to follow. "Hope nothing decides to pop out from where we were watching... Failing at looking down a hallway is pretty sad." Double Move ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas, standing his ground as a sentry for possible incursions, is oblivious to this new threat that comes from a completely opposite direction as the group has meandered around two corners. "Do you think they are winning Kryspi?" Thomas asks offhandedly. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas is holding back, sorry. Thomas keeps watch for their loud voices attracting attention from the hallway. ![]()
HP: 12/17 | AC 19 | T 13 | FF 17 | Fort +6 | Ref +3 | Will +6 | CMD 14 | Initiative +4 | Perception +8 | Sense Motive +8 | Knowledge(Religion) +4
Resources: Spells - 1st: 3/3 | Wand of CLW 50/50 | 1 Cha Drain/ 1 Cha Damage Midnight Lord:
1 Cha Drain/ 1 Cha Damage Wolf - HP: 19/19 | AC 18 | T 12 | FF 16 | Fort +5 | Ref +5 | Will +1 | CMD 14 | Perception +5 ![]() Thomas forgot to buy anything to deal with this eventuality... "I have failed in this regard, Flaxseed. I shall relocate you away from the bugs!" Thomas yells as he sees that he has alchemist's fire. Thomas tries to grab the halfling and drag him farther down the hall. Midnight Lord stays at his side. Drag: 1d20 + 2 ⇒ (7) + 2 = 9 |