Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Thanks. It is far from optimal, compared to full BaB versions, step up and monkey feats would be fun, but that would require more dips. :P
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 As said earlier on, thank you for taking the wheel, GM. :) Player: Chyrone
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Angrboda wrote: He gave us his hoard," Angrboda says to Ka'zaak, as though that were all that needed to be said. A faint shimmer of piqued interest lies within Thomas' eyes.
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Reflex: 1d20 + 9 ⇒ (12) + 9 = 21 Not good..., Thomas thinks as the spit comes their way, but thankfully dodges in time to avoid part of it. He grabs his shortbow as he moves south and takes a potshot at the dragon.
Crit?: 1d20 + 7 ⇒ (8) + 7 = 15 Extra if so: 2d6 ⇒ (6, 6) = 12
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Thomas picks up the figurine and holds it up, looking at it in a peculiar way. "Odd piece of work, think it's worth anything?" Appraise untrained: 1d20 + 1 ⇒ (1) + 1 = 2
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Reflex: 1d20 + 9 ⇒ (17) + 9 = 26 Thomas was leisurely sitting in the boat before it was josted, at which he quickly grabbed hold of something. "Whoa?! What the?", and he sees several of his colleagues falling overboard.
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 *eye shines in the darkness*
Observing the door, looking for suspicious stuff?: 1d20 + 7 ⇒ (14) + 7 = 21 Lockpicking if needed: 1d20 + 11 ⇒ (16) + 11 = 27
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Someone called for a skillfull trap tinkerer? :) [dice=Perception]1d20+7{/dice] Take 10 for 21 on disable device if needed.
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Ka'Zaak wrote: If their raiment is so decayed, methinks that this is not the crew that we were looking for.? Also, i've got to ask, with the above reference in mind. Is your name a hint, soundwise, at KotoR's "Pazaak"?
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 After Thomas had ended the zombie's existence, the rest fell quickly too. He too, like Ka'Zaak, cleans his blade, with a swift whipping motion. "Oh boy. If this is just a small part of the crew, imagine what the captain and first mate would be like."
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Thomas draws a gladius from his flank, steps up to the blue zombie and slashes at it. Gladius vs ff: 1d20 + 7 ⇒ (18) + 7 = 25 Slash, SA: 1d6 + 1 + 2d6 ⇒ (2) + 1 + (4, 5) = 12
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Acro for flashy start: 1d20 + 12 ⇒ (11) + 12 = 23 Take 10 for 16 on climb. Thomas makes a short jump up before ascending the rope.
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Ka'Zaak wrote: I, as you can see, am not the most agile of persons. Nor am I stealthy. "Then i will be such for both of us.", the easterner says with cheerful eyes. Take 10 on perception when we arrive at the ship. "Huh, would you look at that.
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 "Lurking? Why, not at all. But, if you speak of a homeland, that would be beautiful Tian Xia, continent of the rising sun." "I was in a wizard's runic circle just a moment ago. It involved their spying magic to get an estimate of your location." The ninja's amber yellow eyes twinkle with interest, as Bargus speaks tien.
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Looks like my cue. As the others stand investigating the items, there is a flash, after which a young looking individual in leather of eastern design, and cloth covering his lower face, stands nearby. Looking the other way with his back towards you, he mutters something to himself. Tien:
"That loony wizard needs to refine his spell, it gives me a headache." Now turning around, he holds. "Greetings, westerners. Might i be correct in assuming you are the group of agents on the investigation?"
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 *de-cloaks* Greetings, westerners.
(purchases will need to be sorted out in the next few days) Lvl 4.1.
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Chronicle looks good. You did fine, imo. Gj on your 1st PBP. Thank you for your patience with Thomas' eccentric actions at whole play dead thing. I'm too busy atm, but if i'd have a shorter amount of games, i'd sign up in the future.
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Whichever room is explored, Thomas will observe the doors and any chests. Perception vs door North: 1d20 + 6 ⇒ (16) + 6 = 22
With the recent door going off in Krislishik's face, Thomas looks for a long pole or item of length, to tap onto the doors from a square 10ft east or west, for both doors. If those don't set anything off... Take 10 for disable device on each. Block of rolls for Disable device if 20+: Lockpicking: 1d20 + 10 ⇒ (5) + 10 = 15 Lockpicking: 1d20 + 10 ⇒ (1) + 10 = 11 Lockpicking: 1d20 + 10 ⇒ (1) + 10 = 11 Lockpicking: 1d20 + 10 ⇒ (19) + 10 = 29 Lockpicking: 1d20 + 10 ⇒ (16) + 10 = 26 Lockpicking: 1d20 + 10 ⇒ (4) + 10 = 14 Lockpicking: 1d20 + 10 ⇒ (3) + 10 = 13 Lockpicking: 1d20 + 10 ⇒ (19) + 10 = 29 Lockpicking: 1d20 + 10 ⇒ (17) + 10 = 27 Lockpicking: 1d20 + 10 ⇒ (8) + 10 = 18
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 And when things aren't as peachy, - aw [i]hell[/]i-. Vlazis wrote: We have seen that they relish leaving traps for the unprepared. "Indeed they do."
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Yes, i was too late to edit that post. Thomas' heart was beating rapidly, his body still tense even after the man fell. "Finally..finally." The healing came a welcome relief.
Thomas heads for the east door, and tries to fix the lock against reinforcements, but able to be opened from their side. Take 10 for 20 to fix the lock, if able.
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Thomas spends a panache point if attacked.
P&R: Parry: 1d20 + 5 ⇒ (7) + 5 = 12 Reposte: 1d20 + 5 ⇒ (5) + 5 = 10 1d6 + 1 ⇒ (5) + 1 = 6
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Thomas grits his teeth.... Damn, this went really bad. Seeing the situation is most dire, he makes a last ditch effort. It's an all or nothing now.
Vanish trick for extra +2 on my attack. Then he reappears, a gladius jabbing at the fatman.
"Huh!" Drawing from inner strength, he spends a ki point to make a 2nd attack.
Ki pool empty. Any jumping is back to basics.
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 I'm going to wait for Fran's post, if i check in tomorrow morning (for me), and she hasn't made her post yet, i will assume she joins in on the plan to provide me with flank. Which seems the best option right now.... :S (She's in a different timezone, i think?)
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Except the guy and hounds are highly resistant/immune to fire, it seems. Fran, do you have a dagger on you?
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 I wonder if this guy was scripted to run if below a certain amount of HP? Switching to false life, and sending goons for reinforcements... Even if we take this a-hole down, those hounds are tier 4 lvl summons.
On ideas..... i can hope to deal SA if i use another ki point to vanish.
Kitsune Swashbuckler(mouser) 1/Ninja 5/ Shadow dancer 2
Stats:
HP 61/61, AC 17/ T 14/FF 13, F+5, R+12, W+4, Init +7, Speed 30ft, Darkvision 60ft, Low light Vision, CMB +4, CMD 18 Bad luck strikes every so often. The GM rolled up 3 hellhounds, bad luck for us.
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