Knight of Ozem

Theopolis Vitaron's page

83 posts. Alias of Grumdar.


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Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Due to work commitments I need to drop out of all my current games. Thanks for letting me play with you and I hope to play again in the future.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Theopolis pulls out his crude map, "Well according to this, we have a candle shop, a glassblower's shop, a butcher's shop, an apothecary, and a house we can still clear. The town square, armory and tower are all over on this other side."


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Theopolis slings the bag over his shoulder.

"Well nothing else here, let's take her bag and other belongings and make it look like she has left the area." he suggests.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Theopolis will take the lead going through the door, so Anna can have the element of surprise with her entrance.

He looks around for anything useful and tries to avoid the extremely damaged floor areas.

Acrobatics: 1d20 + 0 ⇒ (8) + 0 = 8
Perception: 1d20 - 1 ⇒ (7) - 1 = 6


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Whispered, <So are we ready to go into this tavern now? Spells are on going.>

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Current Effects: Divine Bond (Shield +2 Enh), 7 min; Bless (Kimberly);


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Theopolis gets out his rope and ties up the cultist, before the magical bindings end.

CMB (Grapple, Tie up): 1d20 + 14 ⇒ (14) + 14 = 28

Removed the bless weapon effect on shield, due to duration.

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Current Effects: Divine Bond (Shield +2 Enh), 7 min; Bless (Kimberly);


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Well looks like only one person saw my post. So I guess I will redo it based on others actions who did not see it.

Theopolis gathers up the cultist bound in mystical chains, and starts to carry her back to there they first started this battle.

"No need in staying out in the open like this. Let us get back to some form or cover before we are discovered."

------------------------------------------------------
Current Effects: Oil of bless weapon, 4 rds (Theopolis shield); Divine Bond (Shield +2 Enh), 8 min; Bless (Kimberly);


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Theopolis gathers up the body of the cultist, and moves back toward there this encounter first began.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Will: 1d20 + 9 ⇒ (7) + 9 = 16

As dark energy pummels his body, Theopolis grits his teeth and pushes through the pain. When the waves stop, he runs forward and tries to maneuver around the cultist to prevent her further withdraw.

Movement will provoke AoO, and movement was a run action.

When he gets in position he quickly grasps his hands together and heals the memory of the channeled pain.

LoH: 4d6 ⇒ (4, 5, 4, 3) = 16

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Current Effects: Oil of bless weapon, 5 rds (Theopolis shield); Divine Bond (Shield +2 Enh), 8 min; Bless (Kimberly);


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Perception to see Anna: 1d20 - 1 ⇒ (11) - 1 = 10

Having lost sight of Anna, Theopolis keeps barreling forward pounding his fist into this shield, trying to distract the witch from whatever Anna may be doing.

Run action, another 60'. Moving beyond Danica's possible charge lane, but still providing a small amount of cover for Tolvan.

Tolvan: you are in Theopolis' auras of Courage and Resolve.

------------------------------------------------------
Current Effects: Oil of bless weapon, 6 rds (Theopolis shield); Divine Bond (Shield +2 Enh), 8 min; Bless (Kimberly);


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Seeing the direction his companions are moving, we hastily moves forward to find their quarry.

Run (60') in the direction of the others ahead of Theopolis.

------------------------------------------------------
Current Effects: Oil of bless weapon, 7 rds (Theopolis shield); Divine Bond (Shield +2 Enh), 8 min; Bless (Kimberly);


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

See one creature full to the attacks of his allies, Theopolis focuses his effort on the remaining undead creature.

Shield Bash (2H), Oil of Bless Weapon, Bless, PA: 1d20 + 15 + 0 + 1 - 3 ⇒ (14) + 15 + 0 + 1 - 3 = 27
Dmg, Shield Bash, Good Align, PA: 1d6 + 19 ⇒ (4) + 19 = 23

Shield Bash (2H), Oil of Bless Weapon, Bless, PA, 2nd attack: 1d20 + 10 + 0 + 1 - 3 ⇒ (11) + 10 + 0 + 1 - 3 = 19
Dmg, Shield Bash, Good Align, PA: 1d6 + 19 ⇒ (1) + 19 = 20

AC 25/11/24 CMD25

Saw I had not corrected the oil of bless weapon duration in my first post for this fight. Correct duration displayed.

------------------------------------------------------
Current Effects: Oil of bless weapon, 8 rds (Theopolis shield); Divine Bond (Shield +2 Enh), 8 min; Bless (Kimberly);


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

ARGH!!!! It burns!!!


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Will, Good Aligned: 1d20 + 9 ⇒ (14) + 9 = 23

Steeling his will against the attack, Theopolis calls on Iomedae aid once more.

"Iomedae, once more today, I enter battle in your name, bolster my body that I may continue to serve your judgment on these creatures.

LoH, self: 4d6 ⇒ (5, 2, 4, 3) = 14

COntinue to fight defensively and move forward, this will probably provoke from both.

Shield Bash, Oil of Bless Weapon, Bless, FD, PA: 1d20 + 15 + 0 + 2 - 4 - 3 ⇒ (1) + 15 + 0 + 2 - 4 - 3 = 11

Fighting Defensively, AC 28/11/27 CMD28

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Current Effects: Oil of bless weapon, 5 rds (Theopolis shield); Divine Bond (Shield +2 Enh), 8 min; Bless (Kimberly); fighting defensively (+3 dodge, -4 att);


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Theopilis moves forward putting a little distance between himself and his allies, he positions his shield is defensive posture, knowing that is better to prepare for their charge that to make the first attack..

I am hoping the non-squared positions are not able to be moved through and that Theopolis' position prevents them from move past him on one side.

Fighting Defensively, foregoing attack this round, AC 28/11/27 CMD28

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Current Effects: Oil of bless weapon, 6 rds (Theopolis shield); Divine Bond (Shield +2 Enh), 8 min; Bless (Kimberly); fighting defensively (+3 dodge, -4 att);


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Need to see where Anna will be after her surprise round move before I can move Theopolis. Also when Anna prepared to move out, Theoplois would have applied the oil of bless weapon to his shield as I described in my earlier post. So Bless Weapon and Divine Bond are active on the shield.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

"Brilliant plan, Lady Danica. I will use another of my oils for my shield and just bash them to mush. If they see me first, they may run charge me and give even more distance between them and their handler."

@Rannick: once we do move out, Theopolis will call on his divine bond with this shield, raising the enhancement bonus by +2, and be fighting with the shield two-handed.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

"I was more concerned about sneaking past any patrols, opponents that I must vanquish, I have no problems with them seeing me coming at them."


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Hearing the analysis of the creature, Theopolis stows his greatsword and look to making some adjustments to this shield bindings and grips.

"This should be an interesting creature to vanquish. Do you think it will be much of a problem to get past any of the patrols?"


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Heck, Theopolis will assist in identifying these creatures also. :)

Kn Religion (Max DC10, untrianed): 1d20 ⇒ 16


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Theopolis chews on some jerked meat, as he waits for Anna's return form her scouting, keeping well away form any windows while Tolvan spies on the town square and it's surroundings.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Keep on clearing building to building.

I have been keeping a listing on my character of the locations we have been to and their status. Between the ghost innkeeper and the other werewolf group we had a lot of information.

F1 - Old Farm: Cleared
F2 - Forge: Cleared
F3 - Candle Shop: Unknown
F4 - Grenver house: Unknown - has a view
F5 - Colours & Dyes: Occupied - Prince's Werewolves
F6 - Glassblower shop: Unknown
F7 - Butcher shop: Unknown
F8 - Haunted Inn: Cleared - Allied w/ ghost
F9 - Mill: Cleared - Adimarus & boys
F10 - Tavern: Unknown
F11 - Apothecary: Unknown
F12 - Shed: Cleared
F13 - Town Square: Occupied - WW Patrols, Mass Grave
F14 - Armory: Unknown
G - Tower: Occupied - WW Headquarters, Auren Vrood (Necromancer)


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

I am fine with both interpretations. While I have not read your message to Kimberly, you have provided information that we as character(s) must interpret. In either case, using player knowledge, Danica should be safe because she is an Aasimar and the affliction can only be applied to humanoids.

If Theopolis makes his save, was able to remove the disease via his lay on hands or is immune due to his Paladin immunity, then we still would not know which interpretation is correct. In his case we may not know for sure until the next full moon.

Also, monsters don't need to follow the rules exactly, there could be something special with these werewolves and their association with Jezelda.

This is part of the game, the discovery of the unknown.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Give me a few moments to pray to Iomedae, and I will then be ready to continue.

He steps away from the group and pulls his longsword while he take a knee.
You can hear bits and pieces of his prayers and see the wounds begin to heal as he touches this forehead, his heart and finally a kiss upon the hilt of the sword.

Lay On Hands: 4d6 ⇒ (3, 6, 4, 3) = 16 Remove Disease: 1d20 + 8 ⇒ (17) + 8 = 25
Lay On Hands: 4d6 ⇒ (5, 2, 5, 6) = 18 Remove Disease: 1d20 + 8 ⇒ (12) + 8 = 20
Lay On Hands: 4d6 ⇒ (2, 1, 1, 6) = 10 Remove Disease: 1d20 + 8 ⇒ (7) + 8 = 15


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Seeing the werewolves blinded by Tolvan's magic, Theopolis shifts back to an offensive posture and continues to put every bit of his weight into each of his swings on the lead werewolf.

Greatsword, PA, Bless, Haste: 1d20 + 12 + 1 + 1 ⇒ (13) + 12 + 1 + 1 = 27
Extra Greatsword, PA, Bless, Haste: 1d20 + 12 + 1 + 1 ⇒ (3) + 12 + 1 + 1 = 17
Greatsword, PA, Bless, Haste: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15

Dmg, Greatsword, PA, Bless Weapon (Good): 2d6 + 19 ⇒ (5, 6) + 19 = 30
Dmg, Greatsword, PA, Bless Weapon (Good): 2d6 + 19 ⇒ (3, 4) + 19 = 26
Dmg, Greatsword, PA, Bless Weapon (Good): 2d6 + 19 ⇒ (5, 1) + 19 = 25

He then brings his hand to his chest and and with a silent pray to Iomedae, closes some of the wounds from the last attack.

Lay on Hands: 4d6 ⇒ (3, 2, 5, 5) = 15

AC vs Werewolf(cyan): 22/12/20 CMD26
AC vs Werewolf(leader): 28/18/26 CMD32

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Current Effects: Oil of bless weapon, 2 rds (Theopolis greatsword); Bless (Kimberly); Haste (Tolvan); Bastion of Good vs Werewolf(leader);


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Dang it, crit after crit.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Recognizing the battle prowess of the leader, Theopolis calls down the protect aura of Iomedae's shield.

"You will not harm my allies beast, Iomedae's shield flows through me and protects them."

Bastion of Good, targeting the leader. All allies take 1/2 damage from him and Theopolis gains +6 deflection bonus to his attacks.

Not wanting another attack to pass through his defenses, he shifts his weight and brings his shield into a defensive stance before he swings at one of the lesser werewolves.

Fighting Defensively, Attacking the werewolf(red)

Greatsword, Bless, Haste, Fighting Defensive: 1d20 + 15 + 1 + 1 - 4 ⇒ (11) + 15 + 1 + 1 - 4 = 24
Dmg Greatesword, Bless Weapon (Good): 2d6 + 10 ⇒ (5, 6) + 10 = 21

AC vs Werewolf(red and cyan): 25/15/20 CMD29
AC vs Werewolf(leader): 31/21/26 CMD35

Theopolis has three ranks in Acrobatics

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Current Effects: Oil of bless weapon, 3 rds (Theopolis greatsword); Bless (Kimberly); Haste (Tolvan); Bastion of Good vs Werewolf(leader); Fighting Defensively, -4 attack/+3 dodge, 1 rd;


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Theopolis moves to Tolvan and readies himself for the magical movement to occur.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Sorry, saw Kimberly's HP was down in her Stat block.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

"Lady Kimberly, allow Iomedae grace to mend your body." Theopolis says after moving to Kimberly's side and laying his hand upon her shoulder.

Lay on Hands: 4d6 ⇒ (4, 2, 4, 4) = 14


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

"Goddess, allow your embrace to heal my body," Theopolis asks before he moves forward into the mill, avoiding the werewolf's reach until he is ready to strike.

Lay on Hands: 4d6 ⇒ (6, 3, 3, 5) = 17

Greatsword, PA, Bless: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
Dmg Greatsword, PA, Bless Weapon (Good): 2d6 + 19 ⇒ (5, 6) + 19 = 30

AC vs Werewolf A(red): 27/17/20

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Current Effects: Oil of bless weapon, 6 rds (Theopolis greatsword); Bless (Kimberly); Bastion of Good vs Werewolf A(red);


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

FYI, both Anna and Danica are receiving the 1/2 damage benefit of the Bastion of Good.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Yes, my bad on the Oil of Bless Weapon. So can we apply that roll of 15 to the second attack? :)


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

"Goddess, provide your strength to my body, that I may battle these creatures longer," Theopolis quickly says as he touches his forehead in prayer.

Lay on Hands: 4d6 ⇒ (1, 4, 2, 6) = 13

Regaining his grip on his sword and taking a step to flank the werewolf, he brings the strength of his resolve upon the creature.

Greatsword, PA, Bless, Flank: 1d20 + 12 + 1 + 2 ⇒ (20) + 12 + 1 + 2 = 35
Greatsword, PA, Bless, Flank (crit confirm): 1d20 + 12 + 1 + 2 ⇒ (15) + 12 + 1 + 2 = 30
Damage, PA, Bless Weapon (good), Crit: 2d6 + 19 + 2d6 + 19 ⇒ (3, 5) + 19 + (6, 5) + 19 = 57

Greatsword, PA, Bless, Flank: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17
Damage, PA, Bless Weapon (good): 2d6 + 19 ⇒ (2, 3) + 19 = 24

AC vs Werewolf A: 27/17/20
AC vs Werewolf B: 21/11/20

------------------------------------------------------
Current Effects: Oil of bless weapon, 7 rds (Theopolis greatsword); Bless (Kimberly); Bastion of Good vs Werewolf A;


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

I don't have a problem with background skills, they help out a good bit.

Theopolis has a gear value of 20305.71gp and 149gp in coinage (20454.71gp).

I was also able to open the new map and move my character.
And I added a screen shot of the other map to your map.

Adventuring Skills - no changes
Background Skills -
8 ranks Handle Animal +15
8 ranks Linguistics +9 (All but one of the outsider/otherworldly languages)
[Abyssal, Infernal, Celestial, Aklo, Aquan, Auran, Ignan, Terran]


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

I am still here and ready to play.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

I am still around also.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Not looking good


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

I am still here


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

"Iomedea, protect us from this evil, make me your bastion for good in this world." he intones as he nods his head in acknowledgement, then brings his sword down upon the werewolf that was not shot with a bolt.

Activate Bastion of Good against werewolf A. Werewolf A will do half damage to my allies that are within 10' of Theopolis, and Theopolis gains a +6 deflection bonus to AC. I am assuming werewolf A to be the one Anna has shot.

Greatsword, PA, Bless: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Damage, PA, Bless Weapon (good): 2d6 + 19 ⇒ (1, 4) + 19 = 24

Greatsword, PA, Bless: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage, PA, Bless Weapon (good): 2d6 + 19 ⇒ (6, 3) + 19 = 28

He then steps back a step, trying to drawn the creatures out to him.
5' step back diagonally to the NW. I moved as best I could on the map.

AC vs Werewolf A: 27/17/20
AC vs Werewolf B: 21/11/20

------------------------------------------------------
Current Effects: Oil of bless weapon, 8 rds (Theopolis greatsword); Bless (Kimberly); Bastion of Good vs Werewolf A;


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Theopolis moves up to the doors and brings the weight of his sword down upon it.

Sunder, PA, Greatsword: 2d6 + 19 ⇒ (2, 6) + 19 = 27

This is not an adamantine greatsword.

------------------------------------------------------
Current Effects: Oil of bless weapon, 9 rds (Theopolis greatsword);


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

While moving toward the door, Theopolis pulls the top of the vial off and run the contents down the length of the blade.

std to apply oil of bless weapon, move 20' to the door.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

<<So do we bust the door down?>> Theopolis whispers as he stows his longsword and shield in favor of his might greatsword, and then retrieves a vial with a small holy symbol of Iomedae on it.


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Sense Motive on Anna: 1d20 + 8 ⇒ (15) + 8 = 23


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

The other werewolves are in the mill (F9) per the prince's werewolves.

Also, if I am reading the map correctly, the Inn (F8) and the mill (F9) share or have adjoining walls. Is it possible to access the mill from the top of the inn? Not really sure where the entrance is to the mill, but would love to get there with out having to go near the town square yet.

"If the Grenver house," he begins pointing while pointing at the indicator (F4), " had a view of the hills, maybe is has a vantage point of the town square also."


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Theopolis gathers up a few small items and lays them out in a rough approximation of Feldgrau, speaking to the ghost as he does.

"What is your name Innkeep? I will say a prayer to Iomedae this night on your behalf, letting her know you have taken the first steps on your path."

"What can you tell us of these other buildings, when Feldgrau was alive with it's townfolk? Is there another way into the tower, other then near the town square?

diplomacy: 1d20 + 15 ⇒ (19) + 15 = 34

Feldgrau:
F1 - Old Farm: Cleared
F2 - Forge: Cleared
F3 - Unknown: Unknown
F4 - Unknown: Unknown
F5 - Colours & Dyes: Occupied - Prince's Werewolves
F6 - Unknown: Unknown
F7 - Unknown: Unknown
F8 - Haunted Inn: Cleared - Allied w/ ghost
F9 - Mill: Occupied - Adimarus & boys
F10 - Unknown: Unknown
F11 - Unknown: Unknown
F12 - Shed: Cleared
F13 - Town Square: Occupied - WW Patrols, Mass Grave
F14 - Unknown: Unknown
G - Tower: Occupied - WW Headquarters, Auren Vrood (Necromancer)


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

"I will admit I know little of your town. I know that troops came through your town in the past, and you provided them our hospitality, to tending their every need. But in the end they turned on you and your friends, killing them all and destroying your town."

"Now years have past and the Whispering Way has come to your town. They seek the means to return a great evil to Golorian and they think a key to their success is here. As part of their endeavors, they are raising your fellow townsfolk to fill out their army. If they continue their actions, once more your fellow townsfolk will be destroyed as they battle the local werewolves and the other enemies of the Whispering Way."

Diplomacy: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Dang it, thought I pressed submit. Hate posting from my phone.

Diplomacy: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27

"While I may be a soldier of Iomedae, I am here to fight the evils that have come to your village. The Whispering Way and their vile necromatic methods seek to bring a great evil into this world. They are raising an army of undead within this very town, using your fellow townsfolk to fill its ranks."

"We have been guided here to stop them and if I can find souls worthy of redemption to aid in our cause, then I would allow such souls an opportunity to change the errors of their past. Can you provide us with any insight on how we can end your turmoil on this world so you can proceed to the Boneyard? Can you aid us to remove the evil that has once more come to your village."


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

What was the results of the detect evil?


Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8
Human (Chelaxian) Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Theopolis stares that the apparition intently, looking for the strength of the taint of evil on this form.

Use detect evil

Sense Motive: 1d20 + 8 ⇒ (20) + 8 = 28

Having heard the werewolf's recommendation, he thinks this soul may still be redeemed in some way if given the chance.

"Innkeep, I am Theopolis Vitaron, Holy Knight of the goddess Iomedae, Hand of Her Divine Judgement, Bearer of the Sacred Shield of The Inheritor. I have need of ale and food, so stay your actions and attend to me before I must return to my fight against the Whispering Way."

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