Werewolverine

Theodore Edward Bear's page

227 posts. Alias of Ouachitonian.


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Using another of his very limited spells, Theodore conjures and throws a grenade. It won't do much damage, but it's his only option since he can't move and attack.
The grenade is the little green circle. Feel free to delete after this turn.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26 Ha!
Damage, Piercing: 1d4 ⇒ 1
Damage, Piercing: 1d4 ⇒ 3 Applies only to the Salamander

Unfortunately it seems that I have to aim at a grid intersection with a thrown weapon, which seems unfair with 10 foot squares. I'd rather land it at his opposite corner where the 5 foot radius explosion won't hit any party members. But at least I rolled poorly for damage, I guess?


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theo moves up to flank the salamander.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Oh right. I got caught up remembering that I had a chance to use the spell and forgot that I had the rest of my turn.

Theodore's magic fails, which he quickly realizes becaue of how fast everything is suddenly moving Knowing he'll be unable to draw and fire a weapon, he chooses to at least close the distance with the Chief.


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

As a reaction, Theo casts one of the very few Technomancer spells he's dabbled in, casting Dampen Spell, trying to shield himself from the effects of the Slow. Using the Exclude option

Caster Level Check: 1d20 + 10 ⇒ (9) + 10 = 19

Not sure that roll's high enough to work, but just in case, here's an AoO

Attack, Claw: 1d20 + 17 ⇒ (6) + 17 = 23
Damage, Magical/Slashing: 2d6 + 29 ⇒ (5, 5) + 29 = 39


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

One of the weird things in SF about being a large PC race is that they still generally only have a reach of 5 feet. Balance reasons, I'm sure, but it's a silly image. 10 foot tall bear with T. Rex arms.

Theo tries to tear a large chunk out of red.

Attack, Claw: 1d20 + 17 - 4 ⇒ (8) + 17 - 4 = 21
Damage, Magical/Slashing: 2d6 + 29 ⇒ (3, 2) + 29 = 34

Attack, Claw: 1d20 + 17 - 4 ⇒ (1) + 17 - 4 = 14
Damage, Magical/Slashing: 2d6 + 29 ⇒ (3, 5) + 29 = 37


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Sorry folks, I've been on 12 hour shifts all weekend.

Speaking telepathically, Theo says "Well, sometimes the obvious solution is the right one, I guess." and moves forward into the room, his Gelid Ice Carbine up and pointed at them.

I can't reach them in one move. May as well have the gun out on the off chance I need it.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Let's do this. Theo says, taking point.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theo sends the telepathic equivalent of a wave, content to let Amhesha do the talking until he knows more about the nature of these beings.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Sorry, work's been kicking my but lately.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Ah. Yes. Whoops. I missed in the post above mine that yellow was destroyed. Redirect to blue is fine.

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

Theo does his best to throw himself out of the way of the exploding robot.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theo lashes out at the yellow robot.

Attack, Claw: 1d20 + 17 ⇒ (3) + 17 = 20
Damage, Magical/Slashing: 2d6 + 29 ⇒ (5, 4) + 29 = 38

He continues to focus on yellow, trying to end it quickly.

Attack, Claw: 1d20 + 17 - 4 ⇒ (3) + 17 - 4 = 16
Damage, Magical/Slashing: 2d6 + 29 ⇒ (5, 3) + 29 = 37

Attack, Claw: 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20
Damage, Magical/Slashing: 2d6 + 29 ⇒ (3, 3) + 29 = 35


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision
GM Jhaeman wrote:


@Theodore: Sorry to be a pain, but didn't you take damage in the fight against the spherical robot in the brig? Could you please update your tag line?

I keep updating my sheet but forgetting to copy it over to the tagline. Sorry.

Theo heads straight for the nearer robot and attacks. Blue

Attack, Claw[/url: 1d20 + 17 ⇒ (14) + 17 = 31
Damage, Magical/Slashing: 2d6 + 29 ⇒ (2, 6) + 29 = 37


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theo offers his spare, a Salvation-Sequence Cinder Rifle Which I was surprised to learn doesn't do fire damage. Those it does have a burn crit effect which is probably useless here.

Once she's sorted, he takes point.


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theo is preoccupied picking through the construct's wreckage.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Do I find anything useful?


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theo tries to grab the construct and hold it in place.

My claws have the Grapple special property from Ascetic Warrior, but I don't think I've used it before. Can I use my AoO to try and grapple it and keep it from running over people? Not sure if I still get a damage roll in that case, apply or don't as necessary.

Attack, Claw: 1d20 + 17 ⇒ (9) + 17 = 26
Damage, Magical/Slashing: 2d6 + 29 ⇒ (2, 2) + 29 = 33


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theodore is annoyed that this thing isn't taking full damage. He tries to do more damage to compensate.

Attack, Claw: 1d20 + 17 - 4 ⇒ (20) + 17 - 4 = 33
Damage, Magical, P/S: 2d6 + 29 ⇒ (3, 2) + 29 = 34
Extra Crit Damage:
Damage, Magical, P/S: 2d6 + 29 ⇒ (2, 2) + 29 = 33

Attack, Claw: 1d20 + 17 - 4 ⇒ (12) + 17 - 4 = 25
Damage, Magical, P/S: 2d6 + 29 ⇒ (3, 1) + 29 = 33
If the second attack hits, add: 5 +Bleed: 1d8 + 5 ⇒ (7) + 5 = 12 I doubt it takes bleed, it's a robot, but just in case it has oil or something

I'm not super clear on how critical effects work but I have the Wound effect I roll to see what bodypart I wounded, I think?
Wound: 1d20 ⇒ 4 Bleed 1d6, no save. Great, since again I don't think this take bleed. I'll roll anyway, just to be sure. Bleed: 1d6 ⇒ 2


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theo smiles. The machine made a very large error by pulling up right next to him.

Attack, Claw: 1d20 + 17 - 4 ⇒ (16) + 17 - 4 = 29
Damage, Magical P or S: 2d6 + 29 ⇒ (1, 3) + 29 = 33

Attack, Claw: 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20
Damage, Magical P/S: 2d6 + 29 ⇒ (1, 2) + 29 = 32


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theo's fine with escorting the prisoners.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theo stays out of sight. He does tend to draw attention, even from incurious types.


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Just so y'all know I recently started a new job, 2 on/2 off 12 hour night shifts, so my schedule is kind of a mess right now. Just realized a couple of hours ago that I hadn't looked at Paizo in several days. I'll get used to it at some point.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

"If you'd rather stay here, suit yourself." Theo sends as he steps around the corner.


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theo, who had been holding his hands behind his back as if cuffed, relaxes when the robot powers down.


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theo moves to cover Zharis's back. "I'm on your six."


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theo finds some convenient cloth or paper or something to wipe the blood off his claws. Ifrits' fiery blood makes his hands itch.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

His attempt at magic failing, Theodore surges forward, one giant paw swinging for the ifrit!

Attack, Claw: 1d20 + 17 ⇒ (15) + 17 = 32
Damage, Slashing: 2d6 + 29 ⇒ (2, 4) + 29 = 35


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Not within arm's reach. With only a standard action, I can't charge, grab, and pin.


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Probably a longshot, but also probably the most useful single action I can take in the circumstance. (And why take Technomantic Dabbler if not to use it?)

With a few gestures and arcane words, Theo attempts to shut down the sergeant's comm unit.

Casting Misfire.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Can I see at a glance (ie without using up my action) if she has any comms equipment?


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theodore keeps an eye on the doors while the others check out the files.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theodore keeps an eye on the doors while the rest of the group checks out the computer systems.


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theodore has just finished play Rock, Paper, Scissors with Zharis when Xylian points to the right-hand door. "Yes, that's what we had as well."

After they enter the bay "Well, I suppose horse tranquilizer works on people too, if you dial down the dose. But I think the work being done in here was as much veterinary as anything."


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

"Trying to get to the shuttle through the airlock makes sense to me, though that does run the risk that someone gets there first and takes off. I'm fine with letting Vessu sleep."


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

I have 10 ranks in perception, it just isn't a class skill for Soldiers (oddly) and I have no wisdom bonus. As for the professions, I only get 7 ranks/level, so at best, with my highest stat, I could get +13 if I had dumped all 7 into that and pass the check on a Nat 20. But I already leveled and didn't do that (and I don't think it makes any IC sense to suddenly have 7 ranks in a profession like that anyway).


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

I have +10 Perception and no Profession skills. I cannot make either of those checks, even if I roll a 20.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Theodore, silent most of the trip, sends to the others "We should cease this bickering and prepare to board that thing." with a vague gesture that takes in both the sensor readouts and the general direction of the ship they're approaching.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Raising a large paw, Theo asks "What is this "far portal"?"


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Life Science: 1d20 + 18 ⇒ (7) + 18 = 25

theo uses the available sensors to try and check out this Uzmat and figure out what sort of being it is.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

"It may only be morning, but at least the sun will already be high in the sky!"


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

"Don't know what exactly we can do against an armada, but I'm sure we're going to end up doing something. We sure ain't doing nothing."


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

I’m here!


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

I tend to agree with this (but then, I would, wouldn’t I?).


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Alright, stick a set of Mature Defrex Hide in the party treasure in exchange.

As for the money, we might could afford some armor upgrades for the armor we already have, but yeah, otherwise that's not much. I recommend Deflective Reinforcement if you have the space, it's great.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

That Vesk Brigantine would be a major upgrade for me. Nothing else really jumps out at me.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Yes, still here. Need to get the curse removed.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Act on even: 1d2 ⇒ 1
Theodore remains paused on the stairs. Is he aware the battle has ceased? Who can say?


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Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Act on Even: 1d2 ⇒ 1

Theo pauses on the stairs.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Act on Even: 1d2 ⇒ 2

Theo downs a healing serum
Serum of Healing Mk II: 3d8 ⇒ (7, 1, 6) = 14

Drawing his ice carbine, he moves partway up the stairs, but not all the way.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Act on Even: 1d2 ⇒ 1
Sad Trombone


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

Act on Even: 1d2 ⇒ 1
No one hears anything from downstairs.


Male N Male Uplifted Bear Soldier (Blitz) 10 | SP 52/110 |HP 76/76 | RP 9/9 | EAC 31 / KAC 31 / CMAC 39 | Fort +10 / Ref +8 / Will +7 | Initiative +13 | Acrobatics +13/ Athletics +19| Intimidate +13 / Life Science +18 / Medicine +12 / Perception +10 / Piloting +16/ Stealth +5 / Survival +11| DR/5 | Low-light vision

I have a few Mk.1s. I was hoping someone had something more powerful.

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