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Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Yikes! Glad every thing seems to have worked out, and thank you for helping out! ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Woof! That's no fun at all, hope you're all doing better! ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Player Name/Alias: Cwethan
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Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Thanks for running! ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() I'll call it after checking out the temple. Any particular themes in the sermon? ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Disguise: 10 + 19 = 29 The Thundering Spirit, though, has no such compunctions. Stealth: 1d20 + 11 ⇒ (15) + 11 = 26 I'll make my way over towards the chapel, but will stop to check out anything else that catches my eye. ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Looks great! Thanks a ton! ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() I was level 3 going into this, so I believe I should have gotten the OOS gold amount. Looks good otherwise! ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Yep, I'll be using the different aliases to indicate which one I'm currently running around as, though so far I haven't done a lot of changing mid-scenario. Mechanically the only difference between them is that Raijan has +4 to Diplomacy that TTS doesn't, and Raijan is Chaotic Good while TTS is just Chaotic. Usually depending on how the briefing sounds, I'll stick to one or the other for most of the scenario, but his take-10 Disguise check to not be the other one is a 29, should it come up. Oh, and I don't want to move anyone around in the marching order, but if other folk don't object, I'd as soon be 2 or 3 ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Diplomacy via Caravan: 1d20 + 11 ⇒ (7) + 11 = 18 Oh, and since this has caused confusion in the past, Raijan's The Thundering Spirit's social identity ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() PM'd her. I'll post in Flaxseed for a replacement tomorrow if we haven't heard anything. ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Ugh, I've been there. Glad you're doing better! ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() My addenda from earlier: Day Job (Diplomacy): 1d20 + 10 ⇒ (5) + 10 = 15
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Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Chronicle looks good. I'd love to try out the Veteran's Vault some other time, but I'm gonna be pretty well swamped this Game Day I'm afraid! Hope the rest of you have fun with it! ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() My preference is google, but I do have a Roll20 account ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() - Player name: Cwethan
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Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Moved and ready ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() You're taking too long! ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() While Raijan might not make any apologies for his tardiness, I'll go ahead and offer them here. ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Unless you feel like the missions for this scenario add to the story (and some do), I'd as soon skip them. ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Name: Cwethan
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Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Thanks for running - lots of fun! ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() But at least we got to watch that bastard slaver kicking beneath the noose. ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Well Hikari? You were the one to spare Du Moire in the first place. Do you still want to bring him back safe and sound after seeing what he did to them! The masked Tengu jabs a sword in the direction of the fallen ghouls. ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() If that's squeezing, then I'll just 5' back to try to lure them onto Hikari's bow. ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() The Tengu flails wildly at the creatures through the narrow door with blade and beak, trying to clear a space for his comrades to fight as well. Wakizashi: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
If possible, I would like to 5'diagonally down and left. That looks like a full space with a thick border line, but wanted to confirm. ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Once everyone else is prepared, The Thundering Spirit will fling open the door! ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() CLW: 1d8 + 1 ⇒ (7) + 1 = 8 The Thundering Spirit cleans his blades. His feathers are a bit ruffled by Hikari's mercy, but he consoles himself with the knowledge that pirates are rarely well-treated if they are turned over to the law. Well? As far as I'm concerned the mission is complete, but we should find those forgeries if we want them to be happy back at the lodge. With that, the Tengu begins to search the ship, starting with the pirates themselves, then abovedecks before heading below. Perception: 1d20 + 8 ⇒ (7) + 8 = 15 ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() The Thundering Spirit pays no attention to the slaver's cries for mercy, and continues to press the attack on the remaining pirate, swaying uncomfortably on the rocking boat. Wakizashi: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11 Assuming Rumble continues explaining the ways of combat
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Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() A couple lucky shots won't save you from vengeance, Du Moire! Wakizashi: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
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Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Steadying himself against the stern, The Thundering Spirit begins to take vengeance upon these slavers! Wakizashi: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
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Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() I'd like to use my GM star reroll on that Reflex(?) save, the better to do Captain Hornblower honor!
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Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() I don't think I know what you mean by burley in this context. Equivalent to bait? ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() What is that red stuff. Nothing good I'm sure
The Thundering Spirit looks at his companions and the climb ahead,
He tries to use what shadows lurk in the boats to disguise his presence until the moment he flings himself at the transom!
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Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() They're still awaiting the murderers we dispatched earlier. If we can bluff them, so much the better, but it should at least buy us time to get closer before they can clearly see us. As a fairly distinctive looking fellow, The Thundering Spirit instead ducks down as low as he can in the boat, trying to hide his profile. Stealth: 1d20 + 9 ⇒ (2) + 9 = 11 Well, thank the Monkey King for distance penalties... ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Maybe. Some things just like to kill. No way to know which now. ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() They sank. ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() The Thundering Spirit uses the leverage of his temporary swimming ability, and strains his compact form to reflip the boat. Strength: 1d20 + 2 ⇒ (15) + 2 = 17 ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() The Thundering Spirit dives after Dale, straining to drag him back up towards Hikari for healing. ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() The Thundering Spirit flutters through the water in a long arc around his chosen prey before surging forward with a precisely aimed lunge. Wakizashi: 1d20 + 7 ⇒ (20) + 7 = 27
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Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() The Spirit drinks his own potion of Touch of the Sea, then flings aside the empty vial and draws his swords. Swim Take-10: 10 + 8 = 18 ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() The Thundering Spirit will palm his potion of touch of the sea, though he cares more about having it ready than having it hidden. Sleight of Hand: 1d20 + 2 ⇒ (4) + 2 = 6 ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() I'm sure we'll make do. ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() So much for good cop, bad cop, sorry Dale! ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Intimidate: 1d20 + 5 ⇒ (14) + 5 = 19 ... and it's much better than being unceremoniously dumped in the bay for keeping important information from Du Moire. ![]()
Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12
![]() Bluff: 1d20 + 4 ⇒ (17) + 4 = 21
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