Ratfolk Troubleshooter

The Slitheren Kid 2's page

112 posts. Organized Play character for Qstor.


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The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2
GM PDK wrote:
SK2: Chains are difficult terrain; move back SK2 accordingly. If you climb on top of a table I'm also going to increase the Acrobatics DC to 15 if you don't want to touch a chain...

ok I moved the token. I got a 16 on the check

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slitheren Kid tries to follow Andor and squeeze through the chains.

acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16

double move

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Psst guys somethings coming this way" The Slitheren Kid points towards the corner where the noise came from and ducks behind the corner.

ready action to shoot bad guy

attack: 1d20 + 8 ⇒ (15) + 8 = 23

damage: 1d6 ⇒ 1

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slitheren Kid reloads his pistol.

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slitheren Kid aims at black and shoots.

attack: 1d20 + 4 ⇒ (11) + 4 = 15

damage: 1d6 ⇒ 2

"Red you OK?"

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2
GM PDK wrote:

SK2: Does your gun gain the broken condition? Also, it's surprise round: either you move or shoot, but not both. I'm going to rule that you moved and didn't shoot, as it solves the broken gun issue.

yeah it does. Thats fine. thanks

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slitheren kid moves up and shoots the purple robed enemy near Red.

"Get 'im Red!"

attack: 1d20 + 4 ⇒ (1) + 4 = 5

damage: 1d6 ⇒ 1

The hammer falls and the flint fails as it hits near the pan.

The Slitheren Kid shakes his head.

"Betsy oh NO! Did a cat touch you!?"

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Hmmm...Yeah Red don't touch anything..I won't either" The Slitheren Kid looks a bit annoyed.

I feel like a gnome..and can't touch this stuff

The Exchange

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Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

I'm bringing a cleric level 7.

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Uh...so we just LEAVE hunh...Mr..ah..scrivenite?!?" The Slitheren Kid scratches his whiskers.

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2
GM PDK wrote:


SK2: since you don't have precise shot you should apply -4 to your shots while shooting into melee.

ok I can add that in if you'd prefer

The Slitheren Kid looks around.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

He moves next to Andor afterwards.

"Hey bud..Let me see that if you don't mind!"

Disable device: 1d20 + 9 ⇒ (15) + 9 = 24

trying on his own

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

Just wondering...do we have a lot left in pt 1?

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

Will: 1d20 ⇒ 20

The Slitheren Kid steps back and shots at the cleric.

attack: 1d20 + 8 ⇒ (5) + 8 = 13

damage: 1d6 ⇒ 4

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slitheren Kid tries to shoot one of the clerics but his fear of cats makes him miss. blue

"A CAT...NO thanks!"

attack: 1d1 + 8 ⇒ (1) + 8 = 9

damage: 1d6 ⇒ 3

and tries to save.

Will: 1d20 ⇒ 13

The Exchange

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Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2
Roldala Chainbiter wrote:
As the Slitheren Kid's firearm roars,

I had an oil of silence so it's quiet :}

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slitheren Kid shoots the nearest monk. blue

attack: 1d20 + 8 ⇒ (5) + 8 = 13

damage: 1d6 ⇒ 5

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

I'm here. Thanks for botting me.

The Exchange

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Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

I'm switching PCs to a 7th level cleric.

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slither Kid shoots the zombie near him blue

attack: 1d20 + 8 ⇒ (20) + 8 = 28

damage: 1d6 ⇒ 4

crit confirm

attack: 1d20 + 8 ⇒ (13) + 8 = 21

damage: 3d6 ⇒ (1, 4, 4) = 9

spending a grit to get +4 AC vs an AoO and regain it for the close shot see: gulch gunner

"Dammed undead...Take that!" He looks towards the croc "Get 'em Red!"

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Psst guys watch out!" the Slitheren Kid whispers.

He looks for signs of danger.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The SLithern Kid applies his oil of silence to his pistol.

"Go Roldala!"

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

diplomacy: 1d20 ⇒ 9

The Slitheren Kid scratches his head.

"Flowers? The way that devil looked at this rat, I HOPE the flowers aren't from HER!"

The Exchange

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Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2
GM PDK wrote:
yes of course

Thanks. Then I'll get an Oil of Silence

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

@GM - can I get an oil instead of a potion?

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Andor we should lock her up until this is all sorted out. I don't trust her. She SHOT me!"

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

Skill:Disable Device
Potion: can I get an oil instead?
Bonus Feat: Stealthy

He as a grudge against her for shooting him.

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"No I wasn't born a hundred years ago. Andor I say we get rid of her and send her back to the Hells. I don't wanna mess with no devils!"

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"I say NO deal toots...you're a devil and bad news!"

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Guys she's over here in the hallway!!" the Slitheren Kid shouts.

Hmmm no whiskers definitely NOT my type

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

OK

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Ouch!"

Fort: 1d20 + 5 ⇒ (17) + 5 = 22

come into INT order, if I can see the devil. Shoot her

"Dammed fairy shot me!"

attack: 1d20 + 8 ⇒ (10) + 8 = 18

damage: 1d6 ⇒ 3

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Where did it go?"
delay

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slitheren Kid tries to get the rats to back off. But they are totally unimpressed.

sorry was busy over the weekend with family stuff. Handle Animal untrained if you'll let me to have the rats get "down"

"Guys back off. Shoo...We're not snacks."

HA: 1d20 + 4 ⇒ (3) + 4 = 7

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slithern Kid will get 3 Tanglefoot bags.

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Wait I got short legs here guys!"

double move

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slithern Kid will follow the Croc down the hallway.

"Psst Red wait up"

double move

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Talking rat? Maybe a relative of mine?

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

sense motive: 1d20 ⇒ 6

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Gods...hmm there's lots. Do gods get us money? We better get to work on this decoding.."

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

linguistics: 1d20 + 3 ⇒ (12) + 3 = 15

The Exchange

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Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"I'm ready" The Slitheren Kid follows behind Red.

The Exchange

1 person marked this as a favorite.
Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

sorry I got involved in family stuff over the weekend.

"lets get this guy back to our hideout"

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Andor sounds ok..We should finish the decoding too"

linguistics: 1d20 + 3 ⇒ (9) + 3 = 12

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

what "missions" have we missed?

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Yeah...it's just an oversight buds..no problem"

bluff aid: 1d20 ⇒ 8

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Sounds like we did a good thing. I need some rest to fix my face. My good looks have been affected!"

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Ok...Hey Edmund.." The Slithern Kid quickly places his tooth back and closes his mouth as best he can "arb yub baba? Now bup toof?"

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slithern Kid puts his pistol in his waist band after reloading it. He graps the tooth from the fairy and holds it up. "Damm fairies...I need to get to a barber fast! My jaw is killing me!"

Fort: 1d20 + 5 ⇒ (6) + 5 = 11

"Oh gods now I feel sick"

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

at fairy to the north

The Slithern kid tries to hit the fairy with his tooth.

"OUCH bastard take this from the rat!"

attack: 1d20 + 8 ⇒ (11) + 8 = 19

damage: 1d6 ⇒ 5

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Yikes what are these?"

The Slitheren Kid tries to stab with his rapier.

attack: 1d20 + 4 ⇒ (19) + 4 = 23

damage: 1d4 + 1 ⇒ (4) + 1 = 5