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24 posts. Alias of Nicolas Paradise.


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Grand Lodge

I hope the rule books in this are just condensed versions of the rules not weird new rules like the PF Beginners Box.

Grand Lodge

So is there an Official Character sheet for AC's because I would hate to just have to have a Piece of paper with scribbles on it. I suppose I could just type up a stat block but an actual sheet with all the icons and art would be nice.

Grand Lodge

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Hello all, I wanted to make both for players and GM's a ranger Archetype for the Sable Company Marine. The Feat suggested in the players guide feels like a bad carry over from the OGL version of the Module and the Golorian Day archetype breaks later class features without compensation. As both a GM and a player for going on 20+ years now I feel I am personally Equipped to make this right so here is my current build and I will place my reasoning for each change after the fact.

Sable Company Marine
The Sable Company is an elite group of Rangers, Paladins and Soldiers under the command of the Seneschal of Castle Korvosa. These men and women protect the skies and waters of Korvosa as well as its surrounding territory. They are most known for riding Hippogryphs around the city.


  • A Sable company marine gains Knowledge(Local) as a class skill

  • Hippogryph Mount
    At 4th level when a sable company marine gets hunters bond he/she must select animal companion. They must also select a hippogryph as this companion. A sable company marine gets Monstrous mount as a bonus feat even if they don't meet the prerequisites to make this choice of companion possible.

    This ability replaces Wild Empathy and Endurance. This ability also replaces but otherwise functions as hunters bond for a ranger this level and a sable company marine treats their druid level equal to their ranger level -3 for determining stats and abilities for their Hippogryph.

  • Combat Style
    A Sable company Marine must select either Archery, Crossbow or Mounted Combat as their combat style

    This ability changes but otherwise functions as combat style

  • For Korvosa!
    At 3rd level a Sable Company Marine gains Favored Community(Korvosa) as a bonus feat. The bonuses provided by this feat is increased by +2 at 8th and every 5 levels thereafter(13th,18th)

    This ability replaces Favored Terrain at 3rd, 8th, 13th and 18th levels

  • Mount Mastery
    At 7th level a Sable Company Marine gains Monstrous Mount Mastery as a bonus feat even if they don't meet the prerequisites. Additionally they receive the mastery bonus of this feat for hippogryphs when they acquire this ability even if their effective druid level is not 7th.

    This ability replaces Woodland Stride

My reasons and justifications

  • Knowledge(local) As rangers who literally fly over and work exclusively within and around Korvosa this seems like a no brainer to me.

  • Wild Empathy and Endurance - I feel having a hippogryph is a strong enough class option that it should have a cost and Endurance and Wild Empathy are both decent abilities that don't fit the theme of a city bound marine in my opinion and since endurance is itself a feat feel it is a good cost to grant Monstrous Mount as a bonus feat to facilitate getting a Hippogryph Companion.

  • Favored Terrain - The Golorian Day archetype for the Sable company gave the hippogryph companion as a trade out for favored terrain. As the literal sky patrol and part protectors of the city if feels silly that they wouldn't be able to choose a favored terrain(likely urban), also removing favored terrain later breaks Camouflage and Hide in Plain Sight and offers no reasonable compensation for those iconic abilities. As a compromise both for a powerful companion and not ruining Camouflage and Hide in Plain Sight, Favored community allows a sable company marine to be an expert of their terrain while specifically in Korvosa and my modification making it grow like favored terrain but removing the ability to gain other favored Terrains.

  • Combat Style - These just seem like the bread and butter of what the company does and would teach. While this does limit some ranger build it does not limit the 2 most popular and powerful builds the Straight archer and the Switch hitter.

  • Monstrous Mount Mastery - Sable company marines are known for flying hippogryphs. Hippogryphs can't fly while they are mounted without this feat. Providing the ability to fly a few levels before a ranger taking this feat normally would be able to feels fine to me because in the confines of CotCT flight is not a huge power boost and 7th level is about where straight casters like wizards can get similar flight without the limit of being on the back of a large creature.

The only changes I could maybe think to this archetype are granting Boon Companion as a Bonus feat at 7th and than at 9th grant Monstrous Mount Mastery as a Bonus feat(or a free feat of the characters choosing if they already have that feat)

As a small aside although I am aware of spoilers about the Sable company as I also intend this to be for player use and the fact that I am currently playing in CotCT and am not aware of any spoiler other than those about the sable company since I did research on them, Lets keep this spoiler free.

Also I may look into making the Paladin equivalent to this archetype but at the moment ranger is what I am playing and I made this Archetype for myself before bringing it here to share with the community.

Feedback would very much be appreciated especially if someone like JJ who made the AP and the Sable Company gave some input.

Grand Lodge

Amiko, Tutsuo, Nulia, Mukmorian, Ripnigget, Korvus, Orik, Gogmut. It is more than just a few npcs that are 8n the besteary. In fact 8 would say close to half arent.

Grand Lodge

I am another that would like to see a reprint on these. Second hand on amazon people are trying to pawn(pun intended) these off for $700+.

I just personally got into running modules as I have always been a homebrew guy. But I got a set of the RotRL ogl from a friend for free and want to buy the hardcover anniversary book but without the pawns I feel like it is a waste.

Grand Lodge

Mergy wrote:

There is a fan-built conversion built for six players on the Kingmaker forums.

http://paizo.com/forums/dmtz3onj?Community-Created-6-Player-Kingmaker-Conve rsion

I would recommend lowering back to 15 point-buy, however. While slightly restrictive, it's what the Adventure Path is designed for, and you seem to already be powering up your PCs by allowing them more powerful races.

I like that conversion. I might use it. He basicly does what I would have done. Add advanced templates to anything weak and add a level to Named enemy npcs.

Grand Lodge

Yah I looked through the whole book and have an idea of things it just seems a few of the scripted encounters are a tad on the weak side like the intro, thorn river camp and the ruined temple. Ajusting random encounters is pretty easy to do ad-hoc. I have been DMing since I was 9 and am 24 now :) I usually homebrew but since I am playing this game long distance using roll20.net its easier to run a precon with all the art assets made for me.

Kingmaker was an easy choice knowing my one player hates the beaten trail.

Grand Lodge

Odraude wrote:
How many people are in your party? What's the point buy and class make up of the party?

5 players but there may be a 6th sometimes.

20 point buy. 15 is too dibilitating imo.
Ifrit inquisitot with their racial archatype from the arg.
Sylph Druid with the sky Druid archatype from the arg.
Udine bard with the watersinger archatype from arg
Oread monk with the style master archatype.
Kitsune rogue with knife master archatype.
The 6th if presant will be a tiefling of some variety.
The 4 elementals were a theme I suggested and they will each have one of the Nobel faimly campagne traits to fit in the kitsune will have brigand.

Sorry for slow reply am at work.

Grand Lodge

I am starting a kingmaker game in a day or so and have a fairly stacked party and want to know how you guys would increase the difficulty.

I was planning on any fight with a variable number of enemies such as the intro battle at oleg's add one more cr of enemies. In that situation that would be 3 more cr 1/3 bandits. And on any mob with a cr1 plus add the " simple: advanced" template.
Which is +2 to all rolls +4ac and 1 HP per HD.

Thoughts?

Grand Lodge

That's a good idea. Anyone have anything else.

Grand Lodge

Hey, guys/gals I am joining a new game with friends and the DM wants really deep backstories. I have a good one. However there is no region in his world that would what I want. So the GM said that he has room for a few major cities/regions that he hasn't filled out yet. Him knowing that I dm also gave me 100% free reign to develop this area to drop in his world.

Problem is I am working 50+ hours right now and don't have the spare time to do it.

I am looking for something similar to mid-renaissance Italy in style. A large city. Lots of open markets and bazzars. It will be on the northern edge of the continent so water in the northen part of the city. Roads for trade and commerce to the south.

The renaissance era would help to explain open knowledge and learning. So one or more magic schools and other such schools and colages.

To the east or west would be wilderness or mountains.

Grand Lodge

I had a Topic similar to this a few days ago that was resolved. This one has a different question.

That question is how do you build the stat block of your animal form. I understand all the other elements of how to build a Lycan but that.

The big questions are Do I just change to the stat block in the Bestiary of the base animal accept that it has my stats where higher and +2 Str and +2 Con.

Do I take its HD or Keep mine. I believe I keep mine as mine will eventually be greater with levels anyway just, low at lower levels.

Do I take on its skills and feats wile in the animal form. Again I think this is a no. The exception being if it has Racial skill buffs I would gain them, e.g. a Tiger have +4 Stealth(+8 in tall grass).

I am pretty sure The case is Take my stat block and add its naturals, its speed, its SA's and SQ's. But I would like a second opinion.

Grand Lodge

Jacomus:
Jacomus wrote:

lol

That would make sense accept that's NOT how it is presented. A natural Lycan or a cursed both have an Animal form. And the Abilities block states that the stats are adjusted to the highest of the Base creature OR the base animal while in hybrid and animal form. Since we ALWAYS have the base creature as its who's affected we need the Base animal.

You do have the base Animal, its the second part to the Lycan as shown in the bestiary, its listed as the hybrid, they add the +2 Str and +2 con on it as well, its there base, thats why they added,

In animal and hybrid form, the lycanthrope’s ability scores are the same as the base creature’s or the base animal’s, whichever ability score is higher.

So what u do is take the players stats and add the strength and con bonus when they change,
then compare the stats of the Bestiary's Hybrid form and take the strongest of both if your players strength is still weak after the Bonus u take the strength 18 from the hybrid or if your players strength is higher than 18 once it has the +2 then u keep the players stat, and the same for the rest of the stats leaving u with a nice buff beast.

Not forgetting that those small stat bonuses are not the only things they get, the player also gets all the animal feats listed and combat attacks like bites and claws etc.

What i'm saying is when u take the hybrid / Bear form u don't go through
and find the grizzly bear stats and whack them on u take the stats of the Lycan's base hybrid stats as written in the book save for one thing, which is as said b4 u keep the highest stats from your character or the lycan what ever is the highest score.

Anyway, if you are the Game master you should do what works best for you, As all Role play games state,

These books are not RULES so much as GUIDE LINES to help make the play experience fun. You could make your girlfriends Hybrid / Animal form a 14 foot Dire Grizzly and set the stats u want it to have if that makes your game easier, everything is ultimately left to the...

I understand what you are getting at but the second stat block is ONLY the hybrid not the beast.

The Werewolf from the Bestiary1 is a perfect example to show that your method is missing the base creature.

Wolf
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Creature(Human)
Str 17, Dex 13, Con 14, Int 8, Wis 14, Cha 8
Hybrid
Str 19, Dex 15, Con 17, Int 8, Wis 14, Cha 8

As you can see a By the book Wolf has a dex of 15 while the base creature has only 13. Being a Lycan does NOT add any dex. However when he Turns hybrid he takes the highest of the stats available between is Base animal(wolf) and the base creature(human). Therefore in hybrid form his dex is SET to 15 by his Wolf base animal. Also you will notice that the Wolf has a con of 15 while the human has a con of 14 notice the hybrid has a 17 con otherwise 15(wolf)+2(Lycan bonus)= 17

Same is true for The Were rat, Tiger and Boar. The only one with a wrong stat block is the Werebear.

Rat:
Rat
Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 4
Human
Str 13, Dex 15, Con 14, Int 10, Wis 16, Cha 6
Hybrid
Str 15, Dex 17, Con 16, Int 10, Wis 16, Cha 6
Notice Dex

Boar:
Boar
Str 17, Dex 10, Con 17, Int 2, Wis 13, Cha 4
Human(Str and con have 2 stats raging and not raging)
Str 14/19, Dex 13, Con 14/18,Int 10, Wis 14, Cha 8
Hybrid(Str and con have 2 stats raging and not raging)
Str 19/23, Dex 13, Con 19/23, Int 10, Wis 14, Cha 8
Notice Str 17(Boar base)+ 2(Lyacn bonous)+ 4(rage)=23
and Con 17(Boar base)+ 2(Lyacn bonous)+ 4(rage)=23

Tiger:
Tiger
Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Human
Str 13, Dex 16, Con 12, Int 10, Wis 16, Cha 8
Hybrid
Str 25, Dex 16, Con 19, Int 10, Wis 16, Cha 8
Notice Str is 25=23(tiger base)+2(lycan bonus)
and Con is 19=17(Tiger Base)+2(Lycan Bonus)

Even if you base the were bear on a Black Bear or a Medium Brown Bear(FYI Grizzlys are the smallest of the Brown bear family fail Pazio) by applying the young template to the Grizzly the Str is 1 too low the Dex is 3 too low and the Con is the only thigh that is right. Also seeing as the Weretiger is based on a Large Tiger there is no reason the Werebear wound't be based off a large bear and have a 23 Str as the Tiger has a 25!!!! That means a Were tiger level 1 any class can have a 25 Str!!! Therefore a Natural born Tiger is completely in control of his hybrid and can wreck a 2nd or 3rd level players face off with naturals forget class abilities.

My point being... Jacomus you seem to be playing devils advocate or think yo have knowledge beyond the printed rules. We need to know what bear they used to make that block or completely ignore it and rebuild it using the Grizzly as the Base Animal.

Grand Lodge

jupistar wrote:

I think, to solve my problem, that I'm going to interpret the words, "When a combat starts, if you are not aware of your opponents and they are aware of you, you're surprised." to also refer to when you are not aware that the person in front of you is now a combat opponent. Meaning, the PC may know he is a verbal opponent (the PC is arguing with him), but not a combat opponent.

Using that interpretation I would do as SlimGauge suggests, as that has been my best interpretation, as well. The perception check to see if someone is aiming their arrows at you from a distance (as in Scenario 2) is good and easy to see. The sense motive isn't so obvious as the DC isn't clear. Should it be an opposed roll? So, if the NPC tries to sucker punch the PC, he's actively trying to bluff the PC or just trying to catch him off-guard or both?

In scenario 2, how would you allow the possibility for the (N)PC(s) to go in the surprise round along with the NPC initiating the attack? Anyone who would roll initiative in the surprise round before the attacker would be presumed to have readied their standard action and then resolving it just before the attacker in the order of their initiative rolls.

That's my current thinking, anyway.

"When a combat starts, if you are not aware of your opponents and they are aware of you, you're surprised." is all you really need you just need to look at it deeper. Being aware of someone and being aware of their intent are two different things.

Also you can't ready action if there isn't an initiative in most cases.

Scenario 1
By most means yes it would be a surprise round. Unless the player stated something to give him awareness that IS NOT META. if at some point during the argument he says. I roll sense motive, or this guy seems angry enough to fight, I won't throw the first punch but if he does I am ready to rock. Basically if he has no means of being ready to dodge(add his dex to ac) he is surprised.

Scenario 2
If the only instruction the PC's give is "we wait to see if they are hostile" and there are no checks made to verify that such as perception or sense motive than they are surprised. However if they say something like "We take defensive actions." Then the NPC's might get a free round or few attacks the players are waiting to get hit and shouldn't lose their dex.

Sometimes the rules don't have all the answers but that's how i have always done it for the past 16ish years. Another way you can help your self decide is picture your self in the scenario IRL and without meta'ing decide if you would be aware with what the PC give you. If you though 'this guy is clearly angry but harmless(bad or no sense motive check)' You probably wouldn't be ready for that sucker punch. where as if you though 'This guy is drunk angry and stupid enough to throw down(good sense motive or you are itching to a fight and just want him to throw the first punch)' you will probably have a good chance of dodging and are probably watching his hands more than his face

Grand Lodge

Jacomus wrote:

Ok lets clear this up.

Piazo have made a set of Lycans just a few so far,

These are considered NATURAL Lycan (Born, not made). And they have SET stats. Based on a class they are best suited to eg Tiger = rogues etc.
This is at the top of each type, right under the XP listing.

There are some basic rules they set if the Game master wanted to CURSE the players with this disease.

Curse of Lycanthropy (Su) A natural lycanthrope's bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim's size is not within one size category of the lycanthrope's size, this ability has no effect.

Now... Lets only look at the bear, thats what u seem to like,

In animal and hybrid form, the lycanthrope’s ability scores are the same as the base creature’s or the base animal’s, whichever ability score is higher.

The best way to explain this is ANY Natural Lycan in human form have this set of stats,

Human natural werebear ranger 4
CG Medium humanoid (human, shapechanger)
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 34 (4d10+8)Fort +5, Ref +6, Will +2
OFFENSE Speed 30 ft.
Melee mwk battleaxe +9 (1d8+4/×3)
Ranged mwk throwing axe +7 (1d6+3)
Special Attacks favored enemy (orcs +2)
Ranger Spells Prepared (CL 1st; concentration +2)1st—detect poison
STATISTICS
Str 16, Dex 14, Con 13, Int 12, Wis 12, Cha 8
Base Atk +4; CMB +7; CMD 19

In Hybrid Bear form it has,

Human natural werebear ranger 4
LG Medium humanoid (human, shapechanger)
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 natural)
hp 38 (4d10+12)Fort +6, Ref +6, Will +2 DR 10/silver
OFFENSE Speed 30 ft.
Melee mwk battleaxe +10 (1d8+4/×3), bite +3 (1d6+2 plus curse of lycanthropy), claw +3 (1d6+4 plus grab)
Ranged mwk throwing axe +7 (1d6+4)Special Attacks favored enemy (orcs +2) Ranger Spells Prepared (CL 1st; concentration +2)1st—detect...

That would make sense accept that's NOT how it is presented. A natural Lycan or a cursed both have an Animal form. And the Abilities block states that the stats are adjusted to the highest of the Base creature OR the base animal while in hybrid and animal form. Since we ALWAYS have the base creature as its who's affected we need the Base animal.

Not to mention your solution does noting to explain a Natural's stats. By your explanation a natural would never have stats higher than his stats when he became a first level accept he has +2 str,+2con when he shape-shifts. Which however is completely wrong because he still has an animal form and that animal is very likely stronger than him thus his str or other stats would be higher as a Hybrid or a animal. You can't ignore that the base animal IS part of the building if it wasn't than lycans are no more dangerous than any other classed character with enlarge person cast on them.

Grand Lodge

Jacomus wrote:

If u want to look at it from another point off view,

In animal and hybrid form, the lycanthrope’s ability scores are the same as the base crature’s or the base animal’s, whichever ability score is higher.

When they talk about the base creature they are not talking about the were-type that attacked them or the Shape they change into e.g Bear Boar Rat etc but the Infected creatures original (the persons base stats) when you look at the bestiary it shows the HUMAN stats first at Str 16 and Con 13, and in bear form or hybrid form its Str 18 and Con 15 that's the +2 +2. now if the Original form was a bear that was infected to shape change to a hybrid u would be in a world of hurt!

http://paizo.com/pathfinderRPG/prd/additionalMonsters/lycanthrope.html#_lyc anthrope,-werebear

how does that look to u now!?

I think you are missing this.

In animal and hybrid form, the lycanthrope’s
ability scores are the same as the base creature’s or the base
animal’s, whichever ability score is higher.

It states that in Hybrid form it takes the highest stat between the base creature(human in this case) and the Animal(Unknown). The only Bear in the beastry is a Grizzly Bear with a Str of 21. So if that same human with 16 Str went hybrid the Higest Str of his Base or Animal form is 21 and 21+2(Lycan benefit) is 23.

If you didn't miss that than I don't know what you are trying to say. Unless the Bear that Werebear transforms into has a Str of 16 or less his Hybrid Str should be Higher than 18.

I think this is Why the Book should also list their animal form stats or make a page reference. All the other Lycans' in the book their animals have a stat block under that name e.g Wolf, Rat, Boar and Tiger are Called; Wolf, rat, Boar and Tiger in the Beastly. So either the Werebear needs a reference creature or it needs to be named WereGrizzly Bear and have its stats adjusted.

Grand Lodge

Ashiel wrote:

I'm one of those weird cat people who also likes dogs (cats more though, because dogs are just too crazy); and I also solidly believe that bears are awesome enemies and cooler allies. I mean, anyone ever seen the opening cinematic for the original World of Warcraft?

Seriously bears are awesome animal companions!

Agreed accept that when a Dwarf actually tames a bear in game it shrinks to half his height. Same for any mob. I tamed a 15ft wide flaming purple spider I want to stay that way not become 3ft wide. Or I tamed a 25ft tall T-rex why is it now only 10ft? :( In understand the game mechanic that Big pets are big on screen and block s!@+ but if they don't want us to have big pets why make them big in the world? Can anyone tell I main a hunter?

Back to pathfinder. It just seems like they skrewed up with Lycans in general by not providing the proper animals. Hell they don't even need to Supply examples of Werecritters since the rules state that you just need a base creature and a base animal within one size of the base creature. Why no WereDeinonychus 2 Claws, a bite and pounce. Plus a nice con so you can focous you stats on Dex or Str. Dex based WereDeinonychus with weapon finesse would be awesome :P

Grand Lodge

Mighty Squash wrote:
Shifty wrote:
It's all these Cat people who are to blame :P
Cat people are always to blame.

I am a Cat person. I still like bears.

Dogs tho...Dogs can leave.

Grand Lodge

Ashiel wrote:
Hm, odd. I figured perhaps they might have based the stats off the medium bear from 3.5, but that would result in a Str 21, as the large brown bear in 3.5 has a 27 Strength (literally a size-up from the black bear). Seems that the bears got nerfed in Pathfinder. They're not even worth being CR 4. :\

Well from a player standpoint one would HAVE to assume that 'Grizzly, Bear' is the only option but that would also mean the Hybrid from should be large as well. So I suppose what we really need is the 'base animal' that is in neither book.

Even if you base it off of a Druid Companion bear of Medium size.

Bear:
Bear
Starting Statistics: Size Small; Speed 40 ft.; AC +2 natural
armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str
15, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities
low-light vision, scent.
4th-Level Advancement: Size Medium; Attack bite (1d6),
2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2.

It would still result in a 21 Str total 15(base)+ 4(Size) + 2(Lycan)=21

Grand Lodge

I was looking at the Werebear for my GF because she wants to play in a game I am running and she likes 'were' creatures I I noticed something off from bestiary 2.

In Bestiary 1 in the Lycanthropy section it says.

Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con
in hybrid and animal forms. Lycanthropes have enhanced
senses but are not fully in control of their emotions and
animalistic urges. In addition to these adjustments to the
base creature’s stats, a lycanthrope’s ability scores change
when he assumes hybrid or animal form. In human form,
the lycanthrope’s ability scores are unchanged from the base
creature’s form. In animal and hybrid form, the lycanthrope’s
ability scores are the same as the base creature’s or the base
animal’s, whichever ability score is higher.

The part I put in bold is what is odd. In bestiary2 the Werebear in Hybrid form has Str 18, Dex 14, Con 15, Int 12, Wis 12, Cha 8.

The 18 strength is what threw me off. The Animal form of a Werebear would be a Grizzly, Bear from Bestiary, the only bear in the book. So shouldn't a Werebear in Hybrid form have 23 Str(21[Grizzly]+2[Lycan]=23)? Also likewise a 21 Con as 19(Grizzly) +2(lycan) is 21.

Or is the wording bad in the bestiary and shouldn't include hybrid from in that statement.

Grand Lodge

I originally had a much more in-depth response typed but I decided against it as its not worth arguing over a game and its off topic like crazy.

I would like to state however that using your way if getting a CR for an NPC by using "Appendix 2:Monster Advancement" is flawed because it depends on rules that contradict it from the CRB chapter "Creating NPC's"

Using the goblins you presented earlier a 6th level Goblin warrior. For one his stat allocation has to be taken from The crating NPC's chapter as Goblins are a race who's HD are determined ONLY by class levels. Also an NPC's gear is determined by its level NOT its CR. So your 6th level warrior has 3450gp. So a CR 2 monster has 3500gp of gear. So an APL 1 or 2 party who should be able to take a CR monster just got 3500gp worth of loot from a single monster. That is incredibly flawed.

My point being. Anything that's HD are only a factor of its class levels are made and follow the rules of the "Creating NPCs" chapter of the CRB.

Monsters who's HD are a result of racial HD are created using beastry chapter "Appendix 2:Monster Advancement"

Every monster in the Beastry that has a level in a class follows the CR method of the game mastering chapter of CL-1 for PC classes and CL-2 for NPC classes. This is because they are NPC's and not monsters.

I would love a Paizo designer to comment on this but that's not likely.

Grand Lodge

Anyone have any build ideas? Although Consecrating a Bastardsword is a good option for the level reguardless.

Grand Lodge

Anyone else have input on this I would like some suggestions.

Grand Lodge

Ashiel wrote:
You'd be surprised how much actually doesn't need to be hand made. The bestiary entries assume that in addition to their listed items, which are always meager, they have NPC gear appropriate for their level/CR. That means those little goblins are supposed to have about 260 gp worth of gear, or their CR drops by 1 (or down one fractional CR).

The Beastery or CRB don't stae anything about CR changing with less gear. The standard Goblin has 54 of its 260 spent on that basic gear. So with the 206 GP left they can each have a few alchemical fires or a cure light pot. With or without this gear is not enough to rais or lower the CR. Also you have to keep treasure balance in mind. Lets take my part as an example. Each encounter should yield about 350 GP

There is no way to get a CR 2 encounter with 1/3 monsters so you have to scale up or down. Lets scale up for sake of challenge. That's 6 CR 1/3 Gobs with 260 GP of gear for a CR of 3(Although this would be a CR 2 in 3.5). An APL 2 party on a slow curve is 350 GP as said above. That's 1560 GP. Assume that is all sold at half cost for raw gold. Its still 780 GP That puts them 480 GP over the curve. Witch means That the extra 206 GP either is to be spent on things that are one time use or is basic gear as the CRB suggest for NPC's that will only be encountered once. So Basic Gear is 54 GP or 27GP once sold assuming its picked up at all. 350-27=323. Lets assume each of those goblins spent 100gp on alchemist fire. However will only use about 3 on average. So that leaves 2 per goblin at 20 GP per potion. These items are useful to the part and likely will not be sold so they are worth their full 20 GP. 323-240=83. So each Goblin still has 106 GP worth of gear. By now you can see were I am going. NPC gear aids an encounter most definitely but unless it exceeds or goes greatly below its not going to alter the CR.

Ashiel wrote:
Congratulations.

Thanks

Ashiel wrote:
Seems decent.

Not happy with the cleric he always delays his action and waits to see if people need healing. Otherwise he does nothing.

Ashiel wrote:
Well and good.

Thanks again

Ashiel wrote:
A Note on CR and NPCs: The rules conflict between the Gamemastering section in the core rulebook and the Bestiary guidelines for determining CR. I recommend using the Bestiary method for calculating CR, as it is both more comprehensive, more accurate, and is also what was used in 3.x. The main difference is that the core rulebook inflates the CR for NPC-classed NPCs, while the Bestiary raises their CR by only +0.5 for every NPC class level and then giving them NPC gear based on CR (resulting in NPCs more on par with similarly powered monsters).

I can't find where in the Beastry you are reading this. What I read from the beastry only has rules for if a monster has PC classes witch raises its CR by 1 for each level that benefits its role. Or 1 for every 2 levels if it does not help its role. There are no stated rules for NPC classes.

Also the CRB Gamemastering section rules are the same. A monsters with class levels is equal to its level -1 for PC classes or Level -2 for NPC classes(Witch is the same as .5 CR per level accept it rounds up on odd numbers)

Which bring me to a few things to point out.

Ashiel wrote:
Elite Archer: A 6th level goblin warrior would be about CR 2 (600 XP), and have 2 attacks at +6/+1 respectively, and 3 feats. These make for good goblin champions who aren't much more than bruisers, but they don't die super fast since they have 6d10 hit dice (giving them 33 Hp with a +0 Con). Putting their 4th HD ability increase into Dex (using the standard goblin as a base), you get a +3 modifier. All together their to hit and damage should be +6/+1 (BAB) plus +1 (size) plus +3 (Dex) = +10/+5. Give them Point Blank, Precise Shot, and Rapid Shot, and you have +8/+8/+3 at 1d4/1d4/1d4. You could also replace Precise Shot with Deadly Aim to give them +6/+6/+2 at 1d4+2/1d4+2/1d4+2 if you want them to hit a bit harder but less often.

Even by the rules you are stating this guy would be a CR 3 and by the gamemastering section a CR 4.

Even applying his statistics to Table 1-1 in the beastery puts his CR between 3 and 4 pretty solidly.

Ashiel wrote:
Fighting Dirty: A goblin warrior 5 / assassin 1 is also CR 2, and have both solid Hp, attacks, and Stealth. They also get Stealth and some other goodies as class skills. Dump charisma and raise Intelligence. You know have murderous goblins that have DC 11+ save or die attacks, as well as the ability to use some magic via wands due to their class spell list. Their Stealth should be a good +17 before factoring in Dexterity (just 6 ranks, +3 class skill, +4 size, +4 racial).

Still by the rules yo presented this is not a CR 2. 5*0.5=2.5 plus the assassin is a +1 flat because it is not an npc class and brings a lot to the label for him. So 2.5+1=3.5 so by your rules he is at least a 3. By gamemastering he is a CR 5 because the fact that he is an assassin means he is no longer only NPC classed thus his CR is equal to level -1 or 6-1=5.

Seeing those for their actual CR they make bad encounters because with an APL 2 party I could only throw one of them against the party. at a time Because even with your rules making them CR 3 each. 2 equal cr monsters add +2 CR to an encounter thus 2 of them would be a CR 5 at 1600 XP. Seeing with small numbers like 2 these guys would hit and run making them worth no XP since the party would never face them on equal footing and thus never kill them or maybe never even see them to attack them.

As far as the tactics you presented. Yes, yes, yes! With the up coming story events I have planned the Goblins will most certifiably have the upper hand and get plenty of ambushes and guerrilla tactics of their own.

The Bat idea is cool but limits class choices to Druid and Cavalier because otherwise a dire bat is a CR 2 on its own and a npc classed goblin will barely have enough money to saddle and armor such a mount and have decent gear. 60GP for exotic military saddle, 50GP for studded leather for it and at least 50 for basic gear leaves 100GP but by npc gear rules only about 40GP should be on one time use items so that leaves him with 60GP he can't really spend (if he buys 2 alchemical fires) of which he likly only carries a few on him. So if the PC's manage to shoot him out of the sky he is only worth XP and half the GP worth of his goods so 80GP split 5 ways is 16gp a player and 147 XP a player. For about the same xp 135 each you could have 5 Goblins and get 27 GP per player.