Melee Cleric with homebrew deity.


Advice

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Hey I need to build a cleric that I am going to DMPC as our actual cleric is taking a break from D&D and his cleric although an effective healer does absolutely nothing else.

So I am building a new one that either I will DMPC or the Wizard will side PC.

The custom Deity is from my homebrew setting.
Lawful Good
Domains: Air, Community, Good, Law, Healing, Nobility, Protection, Strength, Sun, War and Glory
Favored weapon: Bastard Sword

My general idea is War and Air as domain. Using the air power while approaching and then going crazy with the bastard sword.

Where I want advice is feats and stat selection. Its point buy 20 and I am leaning heavily toward human.

He will be the primary healer but with burst and spontaneous I should be fine.

So So str, con and wis as main stats with either int or cha as dump. Leaning more int because as a human he will have 2 skills per level as opposed to one anyway. Or both.

Hit me with your ideas.

It's 2nd level so a breastplate the sword a heavy steel shield and basic gear are easy within 1000gp and save as much toward a wand of cure light at 3rd as main heals so I can focus spells on things like bless, divine favor, murderous command and other useful combat actions.

Because as a cleric his BAB is meh one option is the cleave tree to get more attacks. Or buying a War Horse and taking the mounted tree so he would only need one good attack anyway and give him field mobility to cure light if need be.

EDIT: Mounted plays well with the party as There is a Samurai and a Druid who once his animal companion become large at 8th(He is multiclass ranger 1/druid 1 so he is a level behind) he plans to ride it.

Grand Lodge

Pathfinder Companion Subscriber

Work up to the guided weapon property. Wisdom to hit, and to damage.

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
blackbloodtroll wrote:
Work up to the guided weapon property. Wisdom to hit, and to damage.

Maybe but that means any points in Str are wasted and until 4th maybe 5th when he could easily come across something like this his melee would suck.

I suppose he can keep str at like 12 and then trade points to dex for a 16 there to get +3 ac and better ranged touch with air domain. But it may just be easier to stay str based.

Grand Lodge

Pathfinder Companion Subscriber

You could focus on a dex based melee for the first 4 levels. That would still work for you later.

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
blackbloodtroll wrote:
You could focus on a dex based melee for the first 4 levels. That would still work for you later.

Than that would waste a feat if guided is the final goal. Plus you can't finesse a bastard sword anyway. So Str is still looking like the better option.

Grand Lodge

Anyone else have input on this I would like some suggestions.


What feat adds wisdom to damage? Only one I know of is Guided Strike but that's just to hit.

Grand Lodge

Pathfinder Companion Subscriber

The guided weapon property. It is not a feat.


Consecrated Weapon

Grand Lodge

Anyone have any build ideas? Although Consecrating a Bastardsword is a good option for the level reguardless.

Grand Lodge

Pathfinder Companion Subscriber
Taanyth Tuilinn wrote:
Consecrated Weapon

Which can be enchanted with the guided weapon property. Nice find!


Can a ranged weapon be guided?

Grand Lodge

Pathfinder Companion Subscriber
joeyfixit wrote:
Can a ranged weapon be guided?

I believe a thrown weapon is the best you can do.


Had a CN cleric of Lamashtu once who brought around some consecrated stingchucks. Things got hilarious.

Grand Lodge

Pathfinder Companion Subscriber

Stingchucks are best utilized by alchemist.

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