Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
You did a great job! Thank you for running! As usually happens, a good team was randomly assembled. Hope to play with all of you int he future! In his spare time Tux does some scouting work.
He manages to get himself lost for a short while...
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Tux grimaces in pain but stands his ground and attempts a flurry of claws.. Strike x3 claws: 1d20 + 7 ⇒ (15) + 7 = 22
claws: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
claws: 1d20 + 7 - 10 ⇒ (1) + 7 - 10 = -2
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Tux just says, "Nope!" and rushes to help Josef, tearing into his blood licking opponent with his claws... claws: 1d20 + 7 ⇒ (3) + 7 = 10
claws: 1d20 + 7 - 5 ⇒ (4) + 7 - 5 = 6
Stride
and flails ineffectively... No sense in using a HP for 3 points of damage on a fresh opponent
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Tux makes a slight tactical withdrawal. "Come on guys, we're related, right?" He then takes two shots at the damaged 'weak' lion. short bow: 1d20 + 7 ⇒ (15) + 7 = 22
short bow: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
Stride
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
"That's not good.." He pulls his bow and takes two shots at the top 'weak' lion. short bow: 1d20 + 7 ⇒ (18) + 7 = 25
short bow: 1d20 + 7 - 5 ⇒ (10) + 7 - 5 = 12
interact, shoot x2
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
"It sounds like you care for the people here. That says a lot about you. Maybe we can help with whatever the larger issue is. Or at the least entertain you.." He begins juggling a few daggers...
He's doing well but still slips up a tiny but when adding a light mace with the words "For bony undead" scratched into the wooden handle.
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Seeing some impressive teamwork taking care of his intended targets, Tux moves the oppiste way, stepping up to Purple.
intimidation: 1d20 + 5 ⇒ (3) + 5 = 8 He follows his weak threat with an attack on purple. Rapier: 1d20 + 7 ⇒ (8) + 7 = 15
Stride
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Seeing Ma'elo in some danger Tux helps him out, striking at Red. (Strike x3, will move attacks to Blue if Red goes down.) Rapier: 1d20 + 7 ⇒ (20) + 7 = 27
Rapier: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8
Rapier: 1d20 + 7 - 10 ⇒ (14) + 7 - 10 = 11
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Tux moves up to get a halfway clear shot at the mage and fires two arrows at him. short bow: 1d20 + 7 ⇒ (1) + 7 = 8
short bow: 1d20 + 7 - 5 ⇒ (14) + 7 - 5 = 16
Stride
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Tux tries a little mental shell game to try to open up that hard shell.
deception: 1d20 + 5 ⇒ (17) + 5 = 22 If a decent roll, will go for another weakness.
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Not being an expert in any of this, Tux tries a different appraoch.
society: 1d20 + 4 ⇒ (16) + 4 = 20
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
After hearing the story from the men, "Desperation makes people do things they normally wouldn't do. Thanks for making sure thy are all OK, Josef. You're a good man." And after hearing that they will be there for a few minutes, Tux find a spot of sunshine to take a short nap in.
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
"Well, that was sudden. Oh no, Josef's in trouble!"
Stride, strike x2 Rapier: 1d20 + 7 ⇒ (10) + 7 = 17
claws: 1d20 - 5 + 7 ⇒ (2) - 5 + 7 = 4
Since the thugs seem to be trying to bash Josef's brains out, Tux is not fighting non lethally.
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Tux's eyes light up.
But once they start walking and when he doesn't think our guide is watching and while Ma'elo has her distracted, he'll take a good sniff of the pie to make sure no obvious 'badness' is in it.
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
FYI: I'll be beach bound this Sunday and returning Thursday. The place promises good wifi so I will be checking in. If i'm too slow, feel free to bot me. The trip was planned before the announcement on this online con. I hate to possibly slow things down the first week of the games but... Most likely i'll check in 2 to 3 times a day anyway, except maybe for the travel days.
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
When the group first met on the ship they found it was occupied by a large cat that sometimes goes on two legs. He was asleep in a sunny spot just out of the way on deck. When a deckhand finally moved him he jumped up, stretched, got a wild look in his eyes and ran around the entire ship twice, partially climbing the mast at the end. Noticing others he came down to greet. He is a catfolk, one whose markings have been called 'Tuxedo' due to the similarities in color and location. He grins, "Hello! Please call me Tux! Looking forward to another fantastic adventure with the society!"
GM PaleDim wrote:
We have a lovely cast of two and would love to have more to make this game happen! Come one, come... uh, four!
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Tux hurries up to the last set of bones and makes sure he's holding the weapon correctly. He then attempts to remember his training. Once again...
light mace: 1d20 + 7 ⇒ (18) + 7 = 25
light mace: 1d20 + 7 - 5 ⇒ (5) + 7 - 5 = 7
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Tux moves to flank Yellow, testing to see if either has an attack of opportunity on the way...
light mace: 1d20 + 7 ⇒ (4) + 7 = 11
light mace: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8
Stride, strike x2 It is possible that the mace is still as clean as it was when he bought it...
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Tux wakes up and stretches, "Oh, bad guys are here!"
claws: 1d20 + 7 ⇒ (6) + 7 = 13
claws: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4
It looks more like he's just trying to gently polish her armor...
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
As they leave the well traveled road,"Oh good. Don't want to even see what that was.." Later as they spy the tower, "Oh lovely, I bet that's where they came from!" He will also take a look at the heraldry and do a little safe snooping.. society: 1d20 + 4 ⇒ (3) + 4 = 7
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
society: 1d20 + 4 ⇒ (12) + 4 = 16 Tux might know a little something about the map... His ears then perk up.. "Cavalry? Wait, weren't we warned to avoid mounted something? Perhaps we should hide! Quickly!"
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Thank you.
He gets up, grabs his mace and heads over to where the sounds of fighting are still going on. Stand, pick up weapon and Stride should take all my actions.
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Tux will bravely move up and thwack the skeleton in front of Popcorn with his new mace! Stride x2
light mace: 1d20 + 7 ⇒ (2) + 7 = 9
Alas, he realizes that he should have trained with it a bit before using it in a fight...
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
society: 1d20 + 4 ⇒ (18) + 4 = 22
When the calming breeze flows through he stands up straight, smiles and whispers, "Ah, thank you nature, good to feel your wind."
Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1
Tux sighs in relief and pokes Popcorn with an elbow.
he then looks around, afraid that may have been a tad louder than he meant. |
