Panther

The real Tux's page

68 posts. Organized Play character for Joseph Martin 681.


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Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Looks good! Thanks again for running!

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

You did a great job! Thank you for running! As usually happens, a good team was randomly assembled. Hope to play with all of you int he future!

In his spare time Tux does some scouting work.
Lore, forest terrain: 1d20 + 4 ⇒ (3) + 4 = 7

He manages to get himself lost for a short while...

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux grimaces in pain but stands his ground and attempts a flurry of claws..

Strike x3

claws: 1d20 + 7 ⇒ (15) + 7 = 22
S damage: 1d6 + 1 ⇒ (2) + 1 = 3
sneak damage?: 1d6 ⇒ 3

claws: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
S damage: 1d6 + 1 ⇒ (5) + 1 = 6
sneak damage?: 1d6 ⇒ 5

claws: 1d20 + 7 - 10 ⇒ (1) + 7 - 10 = -2
S damage: 1d6 + 1 ⇒ (2) + 1 = 3
sneak damage?: 1d6 ⇒ 5

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux just says, "Nope!" and rushes to help Josef, tearing into his blood licking opponent with his claws...

claws: 1d20 + 7 ⇒ (3) + 7 = 10
S damage: 1d6 + 1 ⇒ (1) + 1 = 2
sneak damage?: 1d6 ⇒ 1

claws: 1d20 + 7 - 5 ⇒ (4) + 7 - 5 = 6
S damage: 1d6 + 1 ⇒ (1) + 1 = 2
sneak damage?: 1d6 ⇒ 5

Stride
strike x2

and flails ineffectively...

No sense in using a HP for 3 points of damage on a fresh opponent

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux makes a slight tactical withdrawal.

"Come on guys, we're related, right?"

He then takes two shots at the damaged 'weak' lion.

short bow: 1d20 + 7 ⇒ (15) + 7 = 22
P damage: 1d6 ⇒ 3

short bow: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
P damage: 1d6 ⇒ 5

Stride
shoot x2

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

"That's not good.."

He pulls his bow and takes two shots at the top 'weak' lion.

short bow: 1d20 + 7 ⇒ (18) + 7 = 25
P damage: 1d6 ⇒ 6
deadly crit damage?: 1d10 ⇒ 2

short bow: 1d20 + 7 - 5 ⇒ (10) + 7 - 5 = 12
P damage: 1d6 ⇒ 1

interact, shoot x2

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

perception: 1d20 + 5 ⇒ (10) + 5 = 15

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

"It sounds like you care for the people here. That says a lot about you. Maybe we can help with whatever the larger issue is. Or at the least entertain you.."

He begins juggling a few daggers...
performance: 1d20 + 5 ⇒ (12) + 5 = 17

He's doing well but still slips up a tiny but when adding a light mace with the words "For bony undead" scratched into the wooden handle.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Seeing some impressive teamwork taking care of his intended targets, Tux moves the oppiste way, stepping up to Purple.
"This is a good time to surrender."

intimidation: 1d20 + 5 ⇒ (3) + 5 = 8

He follows his weak threat with an attack on purple.

Rapier: 1d20 + 7 ⇒ (8) + 7 = 15
P damage: 1d6 + 1 ⇒ (1) + 1 = 2

Stride
horrible attempt at intimidation
Strike

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Seeing Ma'elo in some danger Tux helps him out, striking at Red.

(Strike x3, will move attacks to Blue if Red goes down.)

Rapier: 1d20 + 7 ⇒ (20) + 7 = 27
P damage: 1d6 + 1 ⇒ (2) + 1 = 3
sneak attack damage: 1d6 ⇒ 6

Rapier: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8
P damage: 1d6 + 1 ⇒ (6) + 1 = 7
sneak attack damage: 1d6 ⇒ 4

Rapier: 1d20 + 7 - 10 ⇒ (14) + 7 - 10 = 11
P damage: 1d6 + 1 ⇒ (6) + 1 = 7
sneak attack damage: 1d6 ⇒ 5

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux moves up to get a halfway clear shot at the mage and fires two arrows at him.

short bow: 1d20 + 7 ⇒ (1) + 7 = 8
P damage: 1d6 ⇒ 2

short bow: 1d20 + 7 - 5 ⇒ (14) + 7 - 5 = 16
P damage: 1d6 ⇒ 5

Stride
Shot x2

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

"Only one? An obvious trap..."

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux tries a little mental shell game to try to open up that hard shell.
"I'm curious on the details on how these matches started and your role in it...."

deception: 1d20 + 5 ⇒ (17) + 5 = 22

If a decent roll, will go for another weakness.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

I'll go with a resistance.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Not being an expert in any of this, Tux tries a different appraoch.
"How did you come into this job, seems like you are an important figure with much influence!"

society: 1d20 + 4 ⇒ (16) + 4 = 20

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

After hearing the story from the men, "Desperation makes people do things they normally wouldn't do. Thanks for making sure thy are all OK, Josef. You're a good man."

And after hearing that they will be there for a few minutes, Tux find a spot of sunshine to take a short nap in.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

"Well, that was sudden. Oh no, Josef's in trouble!"
He steps up to help, aiming two blows at the White Thug.

Stride, strike x2

Rapier: 1d20 + 7 ⇒ (10) + 7 = 17
P damage: 1d6 + 1 ⇒ (6) + 1 = 7

claws: 1d20 - 5 + 7 ⇒ (2) - 5 + 7 = 4
S damage: 1d6 + 1 ⇒ (6) + 1 = 7

Since the thugs seem to be trying to bash Josef's brains out, Tux is not fighting non lethally.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux's eyes light up.
"Meat please!"

But once they start walking and when he doesn't think our guide is watching and while Ma'elo has her distracted, he'll take a good sniff of the pie to make sure no obvious 'badness' is in it.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux looks at his tail, seems confused for a second, then smiles and lays down.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux hands over any Wayfinder ha can find on himself.

"Being followed? This does not sound like a good place to be followed..."

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

FYI: I'll be beach bound this Sunday and returning Thursday. The place promises good wifi so I will be checking in. If i'm too slow, feel free to bot me.

The trip was planned before the announcement on this online con. I hate to possibly slow things down the first week of the games but...

Most likely i'll check in 2 to 3 times a day anyway, except maybe for the travel days.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

When the group first met on the ship they found it was occupied by a large cat that sometimes goes on two legs. He was asleep in a sunny spot just out of the way on deck.

When a deckhand finally moved him he jumped up, stretched, got a wild look in his eyes and ran around the entire ship twice, partially climbing the mast at the end. Noticing others he came down to greet.

He is a catfolk, one whose markings have been called 'Tuxedo' due to the similarities in color and location. He grins, "Hello! Please call me Tux! Looking forward to another fantastic adventure with the society!"

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Healing pot is always a good option.

Please don't shoot me.

Will start on the paperwork today. :)

Horizon Hunters

GM PaleDim wrote:

Advertisement for my Gameday XIII offering.

[Gameday XIII] GM PaleDim's PF2 #3-18: Dacilane Academy's Delightful Disaster

It's a lottery selection, but if it only gets up to 6 entries then it won't need the lottery mechanism. It's currently sitting at two entries, so accepting more level 1-4 characters.

We have a lovely cast of two and would love to have more to make this game happen! Come one, come... uh, four!

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux is proud of his very first Chronicle. :)
Everything looks good.

Thanks for running! I always enjoy your games! Thanks to all for playing. As usual, a good group!!!!

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux raises his head from where he was curled up in front of a window.
"Did someone say food?"

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

"Sad to se a fallen priest... Now, when do we get out of this horrible land?"

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Downtime: Tour guide for 'adventure' outings in the woods.
forest terrain lore: 1d20 + 4 ⇒ (7) + 4 = 11

Never said he was a GOOD guide...

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Unsure if that counts as a flank but in case, some precision damage.

damage: 1d6 ⇒ 1

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux hurries up to the last set of bones and makes sure he's holding the weapon correctly. He then attempts to remember his training. Once again...
Stride, strike x2

light mace: 1d20 + 7 ⇒ (18) + 7 = 25
B damage: 1d4 + 1 ⇒ (1) + 1 = 2

light mace: 1d20 + 7 - 5 ⇒ (5) + 7 - 5 = 7
B damage: 1d4 + 1 ⇒ (2) + 1 = 3

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux moves to flank Yellow, testing to see if either has an attack of opportunity on the way...
Once there he strikes at it twice with his trusty still newly clean light mace!

light mace: 1d20 + 7 ⇒ (4) + 7 = 11
B damage: 1d4 + 1 ⇒ (3) + 1 = 4
precision? : 1d6 ⇒ 2

light mace: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8
B damage: 1d4 + 1 ⇒ (3) + 1 = 4
precision? : 1d6 ⇒ 4

Stride, strike x2

It is possible that the mace is still as clean as it was when he bought it...

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux wakes up and stretches, "Oh, bad guys are here!"
He runs up beside Ebren to help him out.
stride, strike x2

claws: 1d20 + 7 ⇒ (6) + 7 = 13
S damage: 1d6 + 1 ⇒ (2) + 1 = 3

claws: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4
S damage: 1d6 + 1 ⇒ (2) + 1 = 3

It looks more like he's just trying to gently polish her armor...

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux looks around for a good spot to conceal himself.

If it's going to be 10+ minutes he grooms for a minute and takes a nap...

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

"Wait, attack that tower? You're gonna need a bigger army!"

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Lol. I thank DiceBot. He seems to pick the best places to give me a low roll. :)

Thank you.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

stealth: 1d20 + 7 ⇒ (2) + 7 = 9

Ug, hero point!

stealth: 1d20 + 7 ⇒ (11) + 7 = 18

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

As they leave the well traveled road,"Oh good. Don't want to even see what that was.."

Later as they spy the tower, "Oh lovely, I bet that's where they came from!"

He will also take a look at the heraldry and do a little safe snooping..

society: 1d20 + 4 ⇒ (3) + 4 = 7
perception: 1d20 + 5 ⇒ (14) + 5 = 19

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux starts moving away from the larger road, "I remember we were told to stay away from main roads and not fight the horsemen! Let's hide!"

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

society: 1d20 + 4 ⇒ (12) + 4 = 16

Tux might know a little something about the map...

His ears then perk up.. "Cavalry? Wait, weren't we warned to avoid mounted something? Perhaps we should hide! Quickly!"

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Thank you.
Tux jerks awake as the healing hits him.
"Thank you, my friend!

He gets up, grabs his mace and heads over to where the sounds of fighting are still going on.

Stand, pick up weapon and Stride should take all my actions.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

recovery check DC 12: 1d20 ⇒ 6

Can you hero point these? If so...

recovery check DC 12: 1d20 ⇒ 7

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux will bravely move up and thwack the skeleton in front of Popcorn with his new mace!

Stride x2
Strike

light mace: 1d20 + 7 ⇒ (2) + 7 = 9
B damage: 1d4 + 1 ⇒ (4) + 1 = 5

Alas, he realizes that he should have trained with it a bit before using it in a fight...

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

society: 1d20 + 4 ⇒ (18) + 4 = 22
Tux looks at the scribblings.
"Oh, I think I get this.."

When the calming breeze flows through he stands up straight, smiles and whispers, "Ah, thank you nature, good to feel your wind."

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux sighs in relief and pokes Popcorn with an elbow.
"Oh good, from what I've seen of humans I thought our friend had some bad gas!"

he then looks around, afraid that may have been a tad louder than he meant.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux gives Popcorn a quick huffing growl."Haint nothing here but peace and quiet. THIS looks like a great place for a nap!"

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

survival: 1d20 + 3 ⇒ (4) + 3 = 7
Tux seems confused about the tree and lies down for a quick nap.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux takes a walk around the area, checking the trails and watching the animals.
perception: 1d20 + 5 ⇒ (16) + 5 = 21

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

As the last zombie falls tux lets out a grateful sigh.
"Thanks Ahzeem! Great work everyone! Oh hi Baga. No worries, i'm good. Ooh,are those gems? Shiny......"

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

Tux will move around to flank Green with Ebren and try to claw it.
claws: 1d20 + 7 ⇒ (4) + 7 = 11
S damage: 1d6 + 1 ⇒ (1) + 1 = 2

Stride x2, strike.

Horizon Hunters

Clawd Catfolk Rogue 1 |CG | AC 18 | HP 17/17 | Fort +4 Reflex +9 Will +5 | Perception +5 | Low light vision | Speed 25 Rogue 1

I have a Liberator Champion and that Liberating Step is easy face to face but always involves a little retcon online. :)