Quick question about the Tattooed sorcerer. Enhanced Varisian Tattoo states I can make any spell I know as a Varisian tattoo a spell like ability once per day. I only see it meaning one I can make Dazed a spell like ability (this seems completely wrong to me) or two I can make one spell from my spell focus a spell like ability. I have chosen Enchantment so this would allow me to pick Charm Monster?
Hey guys,
My group consists of a Witch, an Archery focused switch hitter ranger, A rogue, and a sorcerer. I want suggestions I kind of want to be a little OP since the rest of the group is relatively new to the game. Thanks for all the help!
I am in need of help. I am going to be running Dawn of the Scarlet Sun. I will be running a 7 person group ranging from levels 5-7. I am an intermediate DM and I think the only way I can make it a challenge for the group is if I get off dominate person. A full round of casting, chances are it will be interrupted. I need tips to getting it off. Do I need to make the Encounters harder? If so how would you suggest making it more appropriate?
Default Apology: Sorry if this is a re-post. This question is in regards to Gunslinger and reloading firearms. So if the rapid reload feat is taken the best you can do with a pistol is one shot per round if you are standing still move action to load the weapon and standard to attack. So when my BAB becomes +5/+1 the +1 is useless, unless I have multiple pistols loaded and quick draw them out to fire? Perhaps I have missed something. thanks for the help :)
I am playing a Master of Many Style/Monk of the Sacred Mountain Human level 2. Human Monk 2
AC = 17 = 1(bracers)+2(Dex)+1(natural armor)+3(wisdom)
Traits= Bullied (for AoO) and reactionary
With an AC I am pretty much 1v1 not going to get hurt considering I am going to crane wing the first hit that connects. I get two attacks per round with better bonuses to hit than if I were to use flurry of blows (which I don't have anymore). For future feats I plan on taking Panther style. play style is charging in attacking with a defensive strike to activate crane style to boost up my AC and give me opportunities for a bonus attacks. then Circling opponents to provoke AoO so I can attack with my panther style then end in the same square I started in for Sacred Mountain abilities for increased AC. I am the group tank, I play this character in a PFS setting. We had a sword and board fighter join our group. He died trying to compete with me. RIP Silly fighters.
Double Sword. 1D8/1D8! Ranger2 get two weapon fighting without need the dexterity requirement. 18 Starting strength at level two you can do pretty decent damage. Stack it with favored enemy, masterwork weapon and BAB you are going to be sexxxy. I don't understand why I never see people using the double sword? It is treated as a one-handed and a light weapon. This stuff is candy.
Teamwork feats are awesome if the group coordinate their character builds. If the group doesn't there are also other ways to use them without the group having it. Inquisitors Are a great way to use teamwork feats you just need to make sure you teammates will help you for the requirements. Such as flanking, standing adjacent, and other positionals. Another way is to just be a Cavalier and use your ability to share your teamwork feats with the group for a little while. Using Stealth synergy with a rogue can make a group amazingly stealthy for that quick surprise round opener.
I don't think a Rogue would be a good idea assuming the bard picked up the slack and took all the necessary rogues skills. The sneak attack damage isn't really needed since the group is already melee heavy. Cartmanbeck is spot on the money. A full out spell caster is optimal, how ever an archer couldn't hurt. Fighter, Ranger and Zen Archer are the key physical range attackers. If you insist on playing a rogue, try making a Halfling Sniper. Focus on stealth, take the trait swift as shadows. I would take Skill focus stealth. Using these in concert you'll be sneak attacking every time if you win stealth rolls :).
I personally think they should do it Final Fantasy style. Even though it is another example of game to movie crap. They need to follow one rule when making these movies.
1. Calm Emotions - divine spell removes rage.
So work against there weaknesses. Low Reflex, low AC and usually they lack good range attacks. You right though about fighting defensively, a battle of attrtition is your best bet. You will never burn down a barbarian (singular/plural). To help further posters with your upcoming battle you should post what your group consists of (class, level, ect.). oh, bring beer and if you happen to accidentally drug it then oops! good luck buddy!
Does it exist? I plan on running a game for a few of my friends soon. I plan on running a homebrew game set on/in Glorion. How do I introduce new players to the world? Besides them reading the whole Inner Sea guide, does anyone have ideas on how to give a brief description of the world in say 10 minutes or a small one page essay on the world?
So I need help with another character concept. Here is the background, I just need help figuring out what class works best as well as stats. I want to make a dwarf character, from the five kingdoms (glorions), who is tired of seeing his once great race decending away from its former glory. the dwarf was once a criminal and has been reformed and wants to give his life to the greater good of his race. He doesn't want to be biased or influenced by what he already knows. He decided to enduce amnesia to forget everything he know except motor skills such as fighting and what not. He plans on waking up, near his armor, and a crap load of literature and other motiviating factors to encourage the new empty slate to give his all. I was thinking he will need to adventure to build a name for himself, as well as DE PHAT LEWTZ. Then work towards uniting the dwarven race and bringing them to thier once great glorious state. So... What class would work best? fighter or barbarian? what stats do I want (secondary) cha for his people skills, wisdom or intelligence for the obvious reasons?
Being a munchkin and then wanting to go elf as a melee ranger is silly. The Con hit hurts, seeing as going all out Ranger he will want crazy con and str. Str 16
At second level take two-weapon fighting technique:Two-weapon figghting. You don't need the preq Dex of 15 for it. with a 14 Dex he can still use a bow :). I'd take weapon focus, and take two light martial weapons for my first level feat. Favored enemy human is alwaysa given.
Skipping all of the following post after the main poster... My group came across the Radish drugged kobolds and our honorable and brave fighter charged in and murdered them. While I the NG refused to attack. Well we renigged the whole situation as i brought it up again at the next session. we stumbled across their layer, I thought it was a trap. I refused to enter into a trap. I then went into the cave when our cavalier stated ,"I will protect you, also I have done this part before" SIGH! So we went in their and they didn't seem hostile, so we heard them out and went to their rivals to solve their issue. That is where we left off. It doesn't seem like they are hostile, I plan on converting or atleast attempting to convert them from Snaggle tooth to the Dawnflower! My initial reaction is they are peaceful.. but who knows what they will do when we return to their layer.
Why not make an Inquisitor. They are okay with mediocre stats, with your stats it will just be amazing. What race are you looking at? A half-elf Inquistor taking the alternate racial trait to get an Elven Curve blade. Level 1 Inquisitor
Go weapon finesse for feats.
Elven Curve blade +7 1D10+4
I don't have books near me, and I refuse to use illegal pdfs to research stuffins.
For first time players I don't really see a problem with gap filling. They are new to the game and there fill in role will be focused on what they should be doing. This is for beginners, I am assuming atleast half the group is new. If you have seasoned players then, yes play whatever you want. The seasoned [;ayers will make do with the gaps. #34. Fighters are easy as heck to play and learn, but building them can be one of the hardest classes.
Too many times have I seen people make poorrly deisgned characters and become upset from it. This is for beginners making characters for the first time. A lot of it seems like common sense, I still see a lot of basic mistakes however. They seem to help out my PCs alot, but then again they usually make me make their characters. I don't like giving unsolicited advice to people but here it is regardlessly. Rules by which I make character by. Ahem, Smurf. #1. Don't try and make your character do everything. The game is designed for characters to be dependent on other classes/characters. #2. Don't spread your ability scores out too far. Having a +1 in everything is great ideally, but when you are a barbarian with a +1 con and str you sort of just boned yourself. #3. Don't try and make your class something it is not. It rarely works. #4. Make the most out of your ability scorres. Have a High Dex? Use light dex friendly armor, grab as many dex skills as possible. #5. Fill a role the group needs and try not to copy another role. Please keep adding to this list!
So I am making up a back-up character for my current character (Life Oracle). Assassin desired requirements:
I am tinkering around with the idea of ranger3/rogue2 or straight inquisitor build. I need thoughts and suggestions please. Edit: Smurf!
Channel Energy, if you read it in the Cleric description it clearly states that a cleric/paladin can chose to include or not include himself in the burst of channeled energy. No feats required, problem solved. Lay on Hands, you don't heal yourself oh well. Solution to the problem, go Anti-Paladin :).
Name: Malthir Grevkov
Tainted for years, noble born Malthir accepts the twisted pact giving up on his soul. Trained to rule his noble estate with compassion now turns to obessesion as Malthir builds his own realm of the Abyse. He calls upon his own fiendish mount from his fractured soul.
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