Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
Evil shall be vanquished from this tower and it shall be our new base of operations. VIGILANTE'S ASSEMBLE! Stepping to the side The Lightning AGent fires a ray of frost at Snapjaw. Ray of Frost: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
PBS
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Lightning Agent pulls forth a dagger from the fold in his robes. Quickly he stabs it at the Troglodyte. Dagger: 1d20 + 2 ⇒ (18) + 2 = 20
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Lightning Agent steps up onto the nearby bed. Provoke AoO for movement. His fingers move in quick fluid motions as a ray of frost fires at the troglodyte #2 Ray of Frost: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Precise Shot; PBS
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Lightning Agent concentrates all of the power he has been holding into his right hand. Lightning begins to crackle and arc all about his arm. Quickly moving around the beds he reaches out a grasping hand for the Troglodyte in the back of the room. #2 Shocking Grasp: 1d20 + 3 ⇒ (13) + 3 = 16
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
Moving away from the unnatural undead the Lightning Agent fires a ray of frost at the #1 Nearest one hoping the frost will quell the flames. Ray of Frost: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Precise Shot; PBS
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Lightning Agent has seen enough battle to know when to prepare himself now. He weaves a simple incantation as a thin armor envelops his body. Cast Mage Armor
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
Fort save 1: 1d20 + 1 ⇒ (9) + 1 = 10
The Lightning Agent pulls his cowl to the side in a dark corner as he hurls all over the wall. Oh gods! What is in there it smells like a Yeti's underside Feebily raising his hands he fires a ray of frost into the room. Ray of Frost: 1d20 + 3 + 1 - 2 ⇒ (2) + 3 + 1 - 2 = 4
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
Climb: 1d20 ⇒ 2 I love that all of our climbs are crappy and we are vigilantes......hehe The lightning Agent has a difficult time beginning the climb.
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Lightning Agent draws his shortbow and readies and arrow for the oncoming dogs.I assume you will take care of that evil canine. Once one of the dogs gets within 30 feet he will fire. Shortbow: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Precise Shot; PBS
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
Updated Lightning Agent now that Herolab came out with the update. Only goofed up missing 1 skill point and I was treating spells similar to a wizard with prepared spells instead of like a sorcerer and having so many a day.
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Lightning Agent looks at the decrepit collapsed tower. This would make the perfect base for my new operations. He readjusts his cowl over his face so as no one will know who he is tightening the cord at the top of his head so when he rolls about his cowl will stay in place. He begins to head towards the tower with the rest of his sidekicks
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Lightning Agent moves forward to look for an opening at the minotaur. Once he sees one he fires a ray of frost at the beasts legs. Ray of Frost; bless; Inspire Courage; PBS: 1d20 + 3 + 1 + 1 + 1 ⇒ (13) + 3 + 1 + 1 + 1 = 19
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Lightning Agent grasps his bow and hurtles forward at a run. As he reaches the edge of the river he leaps. Leaps as he has from rooftop to rooftop during his training. Acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21 Double move
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
Slowly moving forward the Lightning Agent fires another arrow at the Minotaur. Shortbow +1 Arrow: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Lightning Agent draws his shortbow and fires one of the magical arrows from the dead Dhampir at the raging Minotaur. Shortbow +1 arrow: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
Perception: 1d20 + 5 ⇒ (7) + 5 = 12 The Lightning Agent could use both the Pearl of Power and 5 of the +1 arrows. The Lightning Agent takes a look about the chamber.
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Lightning Agent sees that the tight cavern is now clear and rushes into the room. He quickly conjures a mist of acid from his jacket at the skeleton. Acid Splash: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Lightning Agent lobs another orb of acid at the skeleton blocking the chamber. Vile evil shall not take over this cavern! Acid Splash: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Precise Shot; Point Blank Shot
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
Seeing no way through The Lightning Agent calls upon the dark arts. By the fangs of the Serpent A small bolt of acid arcs through the air at the lead skeleton. Acid Splash: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Precise Shot; Point Blank Shot
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
It seems that there are some stones, clay and fishbones here to craft something with. Perhaps that will assist with the Craftsman picture. I do not have any ranks in a craft. Perhaps someone else does?
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
Diplomacy Aid Another: 1d20 ⇒ 4 The Lightning Agent comes back to the cavern. He walks up and starts touching the miniature structure. What is this? Yea my diplomacy is horrible also.
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Lightning Agent stealthily creeps up to the creature and peers over his shoulder to see what he is doing. Stealth: 1d20 + 7 ⇒ (19) + 7 = 26 Always wanted to sneak up and scare the gillman
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods, referencing Aroden’s delight at seeing his people express their ingenuity in creating new products from raw materials. The Lightning Agent stops mid sentence as he points to the water. What do you suppose that is?
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
Knowledge History: 1d20 + 7 ⇒ (18) + 7 = 25 The Lightning Agent looks over the inscriptions. He clears away years of dust and believes he finds something recognizeable. yea and then as the warlock I end up getting 10 skill points with the class extra skill which is nuts. You would think at minimum Knowledge Local would be a big one that would fit the flavor.
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
The Lightning Agent breathes heavily as he enters the cave. Damned Minotaurs. He rifles trough the Lore Defenders bag as if she is already dead. I will take the wand of burning hands; scroll of obscuring mist and scroll of mage armor.
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
Drawing an alchemists fire the Lightning Agent prepares for the snakes imminent arrival. if come within 10 feet Alchemist's Fire: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
point blank shot and precise shot
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
Knowledge History: 1d20 + 7 ⇒ (13) + 7 = 20 The Lightning Agent explains all about the gillmen's past and how they survived a cataclysmic event. Open and Read above spoilers. I am The Lightning Agent. The thin man places a fist to his chest. As a hood, cowl and cloak cover the majority of his body it is difficult to discern who he is or even what race he is. I join the Society to right some wrongs and crimes that were committed in my past. Once those crimes have been corrected I shall continue to help the rest of Golarion as my repentance.
Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5 Spells (1) 1/3 | Wands CLW 50/50
This is Tyranius. I am all set. These guys really need a vigilante talent at level 1 just to give them the class feel. Cause right now I just feel like a wizard with a personality complex. |
