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N/A Rogue Modron Diviner 8
![]() The interior of the Blessed Bowl was as simple as its meager budget; plain whitewashed walls, a couple of long unvarnished tables and benches where the unwashed masses ate their meals, and a small fire that did duel duty warming the patrons and the soup. Nainla, a female dwarf, or at least a dwarf who wore lipstick and braided their hair into pigtails, managed the pot and kept the flow of traffic going. A bowl of soup, a crust of bread, and a tin cup of coffee, payments were welcomed but not expected. Father Atcha smoothed out his muttonchops and smiled as a few of his better off clientele walked in from out of the street. He gave Gribblix a fatherly pat on the head. Goblin:
Two stingers will go a long way to keeping our flock fed. You, as always, have my thanks. As the massive tiefling wanders in, the hobgoblin warmly patting him on the back and motioned him in. "Ah, Gath, good to see you! Nainla will be happy for your assistance, be sure to help yourself to a bowl when your shift is over. A big lad like you needs to have plenty of protein." The halfling and his half-wit llama wandering close by attracted Dar'Buuk's attention, the middle aged hobgoblin beckoning them over. "Come now, come now, better ways to getting a free meal than stealing produce and having to pay the music later. I'm sure we have some spare hay and perhaps a carrot for your fuzzy friend there." His attention was pulled away again when the immaculate Githzerai approached. Taking the limbo-native's hand in paw, Dar'buuk gave it a firm and friendly shake. "Good to see you Zah'Kajin," Father Atcha always spoke the Githzerai's name in full as something of a nicety since so few people knew how to properly pronouce his own name. "Ah, Nainla has a nice thick pottage today, lentils and chicken I believe, though we might be a bit light on the chicken. Something to stick to the ribs though, eh?" Most of the vagrants that filled the Blessed Bowl were focused on their nourishment, but where you have more than one body, gossip and rumor arises. A strong undercurrent of conversation involved the so-called Bazaar Bludgeoner, the last of his victims was apparently some Signer big league barrister but the Bludgeoner's victims have been from all social classes. Others spoke of the recent odd happenings around the Modron March starting far far too early, apparently Father Atcha was there for it but he's kept mum about it. In one corner of the room a barmy mumbled nonesense that took on rainbow hues and floated around his head, "" the Truth me? The know but let anyone don't know of is this is the but gods anyone day, the I cheese Lady, to listen else! does delicious. greenest so Tuesday or By?" Zagathoth's keen perceptions could hear the conspiratorial whispers of a pair of hunched fensir, Ysgardian trolls as some call them. "So I hears this man, brother, I hears this man talk'n screed 'bout a gate to one o' da Lady's mazes. Says it's got some old Factol in dere, holed up wit his prize sword what got him Mazed in the first place for." ![]()
N/A Rogue Modron Diviner 8
![]() The Cage, The City of Doors, The Laugh, The Center of the Planes, the city had as many names as there were tongues and then some, but all who knew her, knew her by Sigil. Older than the memories of the wisest Sages, more enigmatic than the most secretive Yugoloth, as open as the smile of a Celestial and closed tighter than Baatezu contract. A City of paradoxes upon paradoxes, a city that connected to all planes and yet was not truly part of any one; where creatures of every walk and affinity walked the streets in a forced toleration of each other. That's not to say that Sigil was peaceful, Powers no! Crime was as common there as it was in any place where creatures and creeds clashed. But Our Lady kept it from ever experiencing open warfare upon its streets. The Lady of Pain's silent procession through those streets kept us all in mind of what could happen if you caused too much ruckus. Didn't stop some from trying, but those disappearances and flayed forms left upon the streets always reminded us. This is a story of Sigil, not necessarily of the greatest of its heroes and villains; but instead of a few of its mere, but able, inhabitants. Some started as clueless Primes, wandering in from some backwash material plane; some were canny Planars who already knew a few darks about the Great Wheel. This is not a story of their destiny to reach greatness, this is not a story of their fall to the greatest of evils; this is a story of Sigil, the same story that it tells everyday, the story of lives, of deaths, of hopes realized, of dreams crushed… ~~~ The Great Bazaar. Flanked by Bizarre (That’s right, Bizarre) Boulevard to the downward and Revel Street spireward, it is perhaps one of the busiest places on the planes outside of a Formian hive. It was said that if it could be bought upon the planes, the Great Bazaar had it somewhere. While some of the more nefarious trade-goods required the right nod and wink to find, that vast majority of peddlers were more than happy to scream their wares at the top of their lungs in the hope of getting a piece of the flow of jink running through the streets. On one corner of the Bazaar, just past Swan’s Way and on the edge of Risvold Street, sat a small establishment that acted in part as a soup kitchen for the Sigil’s massive homeless population and a simple chapel to Meriadar, the mongrel god of patience and crafts. Its proprietor, one hobgoblin named Father Dar’Buuk Atcha, called the place The Blessed Bowl. As long as one was willing to share a bench with some misplaced Hivers and deal with the occasional rants from Father Atcha’s dwarfvish cook, The Blessed Bowl was willing to share a meal and give a quiet reprieve from the flurry of color and sound just outside its doors. ” The Blessed Bowl soup kitchen and mission welcomes all volunteers, and any Cager who finds itself in need of alms. We offer soup at the door, and limited bedding for a night to call kip. The Hand of Peace is patient, and he knows that the road to recovery and greatness is a long one. Take the first step at the corner of Swan and Risvold! Come if you wish for help, come if you wish to help!” Father Atcha himself, wrapped in a patchwork cassock, stood at the door’s entrance ringing upon a singing bowl and smiling widely to all passersby. Some might come in for a meal, some might throw a few greens into the bowl, some loitered about keeping an ear out for the latest gossip… ![]()
N/A Rogue Modron Diviner 8
![]() I've personally used just the first adventure of Modron March to get things started before, my favorite part of it being that you could end up with a little piece of Sigil real estate. Looking things over, I've decided to start with The Maze from The Well of Worlds. It is pretty straight forward and there is nothing quite like being stuck in a maze to get people working together. ![]()
![]() And the final choices are! Zha’Kajin Ma’akma the Punished Investigator Gardel Cottonfoot the Realist Street Performer Zagathoth the Lonely Guide Gribblix the City-Speaking Urban Druid Please go ahead and post in my Discussion thread and we'll get things going. I loved a lot of the concepts here and I look forward to playing with others among you another time. Specifically to Bugman- I better see that dwarf when I run Brewscape. ![]()
![]() @Bugman: Yeah, that might be something I'd have to get through my thick skull about. I'm used to slooooow games with like people posting 3-4 times a week, mostly because I can personally only post during work hours and I'm used to rather large posts. BUT! I came here to get a reprieve from that, so perhaps I could actually get myself to do something more fast paced. I've used Google Drawings and a few other things for my other games, so perhaps we'll see Brewscape come to life yet. ![]()
![]() Thank you Bugman for keeping me updated. And YES! Brewscape is an old pet project of mine, something of a procedurally generated mega-dungeon in the World's Largest Cellar. Part Planescape, part dungeon crawl, part Strange Brew, it is a game of humor, absurdity, and flagrant alcoholism. That said, I'm still figuring out how to do a full dungeon crawl on PbP without being it all to an absolute crawl. ![]()
![]() So, going down the line, our official applicants are a Kitsune Magus, a Human Spiritualist, a Ratfolk Rogue, a Gnome Sorcerer, an Ifrit rogue, a Gith Investigator, a goblin druid, an Aaismar Monk, a Half-elf Occultist, a Half-elf Summoner, and possibly a Dwarf alchemist. Am I missing anyone? Anyone have anything to add? I think I'll be making final choices Wednesday. ![]()
![]() @Erigga Ironheart- The link doesn't seem to work. I like the bit of concept you've given here though. One thing people should keep in mind though, a good number of spells (specifically summoning) works differently in Sigil as it is not directly connected to the other planes in the same manner the Prime Material is. @Clarence Bugman - I am a craft friend DM, just as long as one doesn't try to take advantage of any loopholes. @Shiar Khalid- Let me know when you have that last paragraph, admittedly I'm a bit wary about the idea of a five year old making his way around the Hive without consequences. Also The Behemoth isn't technically canon, though I've considered the possibility of it. Also note that the Mercykillers are essentially the jailers of Sigil, once he Harmonium has arrested and processed a criminal they are handed over to the Mercykillers for imprisonment and punishment. Ultimately Mercykillers are only out there making arrests on those who actively flee from Justice in the long term. Edit: Also sorry to hear about those who cannot make it in due to life circumstances, hope we can make a good read for y'all. ![]()
![]() Once played an Android who didn't quite understand yet the concept of flavor and thought that the addition of spices and sauces (regardless of their amount or compatibility) was supposed to enhance the flavor of food. Thus at every meal, he broke out a cupboard's worth of of spices and sauces to add. The party only made the unwise decision to let him handle dinner once after he added anchovy paste, black licorice, a whole head of garlic, and fermented chili sauce to pot... It might be good to note that he had Poison Use. ![]()
![]() Todd Stewart gives me access to the greatest of Planar Evils and now Ken Marable applies to be PbP, I swear I might swoon. Thank you so much, I'm already starting to reread these and the Story Hour while I prepare for my own sandbox game. Would you happen to have any advice or suggestions on how to give these Pathfinders a great game? I've been running off of another board (www.rpgcrossing.com feel free to visit and donate to our BBR Foundation chairty drive) and we're a slower paced more story oriented lot. Have you seen anything specific that really grabs the imagination and interest of the folks around here? ![]()
![]() I'm liking how thing are looking in here, I'm going to give it another couple days to stew and let people work on things. I won't lie to anyone, Ken Marable gets an automatic spot in this game, not only is his application supurb, but he's among the best Planescapers around. I do like Gribblix, discovering what is actually speaking to him for Sigil, or if it is indeed Sigil itself speaking to him, sounds like a fun potential to explore. Andygal, I see that Aurelia is something of your typical adventuring monk, what sets her apart? What goals does she have? To everyone, something to think about for your characters, think on the well know Torment questions- What can change the nature of a man? ![]()
![]() We will just have to see how it goes then eh? Learning experience for us all! I'm big into player-driven and heavily Role Play over Roll Play games, so hopefully with the right load of players we'll not have to worry too much about rolls getting in the way. If you can give me a great diplomacy speech, then the diplomacy skill check might not even matter. To me the story trumps an individual character or an individual roll. ![]()
![]() Sounds good, looks like I still have a little bit of learning about these boards to do, hahaha. Now we just need to attract Todd Stewart over here... Edit: You ninja'd me Path. Nice to see someone else who knows old Dndonlinegames, and yeah I am far more used to a slower pace with larger posts, I should point out to folks that I am generally a combat-low, social-high GM. As for XP and Leveling, people level when I say they do, I usually prefer it to be at story or development goals over after killing to many orcs, y'know? ![]()
![]() I have not been considering a hard close date yet because I don't know what the general level of interest or speed is on here, plus it is the end of the year. I usually give about a month on the other board I run games on. @Path: I'd love to see what you come up with, I've been Planescaping just as long but unfortunately I have no tabletop friends any longer (real life!!!) I'd be excited to see a factioneer in here and I've got some PF conversion faction stuff to work from. I'm not allowing non-PF races except for the Gith and Rogue Modron conversions I've put up, but a planar elf is more than welcome. I'll be excited to see what brought him or her into the Mercykillers! ![]()
![]() Thanks for the info Philo! @Josh- I like to spend a lot of time in Sigil, but what is the point of Sigil if you can't go elsewhere from it? In the end, as I've said, I might run a few modified old 2.0 APs, but where y'all go and where y'all end up will me mostly up to the players. If I find, as a whole, that they want to work almost entirely within Sigil, then that is what we'll do. About the only plane that we are unlikely to ever visit is the Quasi-elemental Plane of Vacuum, I mean that place is boring as it gets. ![]()
![]() First of all I want to say that I am a massive fan of yours and you've significantly affected the way I play and perceive Planescape. Second, with Planewalker still recovering from its old server issues, I was wondering if your works on The Demented were hosted anywhere else? I am running a Planescape PbP on the boards, and I consider your works to be an invaluable resource. Also thank you very much for returning my PM, to have direct conversation with you of any sort is akin, for me, to having the chance to speak with with Zeb Cook or Tony DiTerlizzi. ![]()
![]() @Crockoclock Ophone I approve of ratfolk, merchants and traders, one of my favorite characters ever was a fast talking Rakshasa bloodline/Bard gnome merchant. I do agree that we need to see a little more development upon his personal flaws, but otherwise I see a lot of potential in this fellow. @angryscrub I'd allow the Sage, although I personally was always more of a Arcane bloodline fellow, just for the familiar. @Comp0sMentis ...Are you sure you haven't been looking through my characters on my computer? Haha! But yeah, I'm liking the feel of this fellow and I can tell you have a little PbP background. I'm only now starting to get a little worried that I'm getting a lot of CN and CG ideas being thrown my way here and in PMs. *looks up at his username* Also note that Ziether followed me from another board and has noted that his app here was an example of a baseline of what we often see on the other board. Edit: So, can one not edit posts on the Paizo boards after a certain amount of time? ![]()
![]() This is an extremely basic OP page but it has a fair bit of good Planescape information that I've written up and/or gathered. Taste of Infinity Wiki
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