Tiberolith

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N/A Rogue Modron Diviner 8

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N/A Rogue Modron Diviner 8

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A Place to Call Kip; or The Issues of Infinity

"Some of the greatest bloods in the multiverse hail from Sigil or call the place kip. Take the factols for instance. They hold sway over the minds of millions. Now, these highups all go about their business in luxury (for the most part) from day to day, and that's what we hear about. But what about your average cager? What about the seamstress, the book seller, the common thief even? How do they live? These are their stories, the stories of life in the Cage."
-- From Jeena Ealy's forward to "The Life of a Cager"

You, for whatever reason, have found yourself at the center of the multiverse. You might be a prime berk or you might consider yourself planar cutter, you might be the daughter of a king or the son of the streets, all of that, however, is irrelevant now. You have stepped into The Cage and discovered that your little corner of reality is merely a spec in the larger scheme of things. You walk beside the proxies of Gods, you buy your meals from a tavern run by a demon with more syllables in his name than you have years on your life, men and women with strange and divergent philosophies dominate the streets, and an enigmatic woman wreathed in a crown of blades silently rules it all. It is time that you found your place in the multiverse. Are you a Knight of the Post? A Mercenary in the Blood War? A factioneer looking to know the cosmos? A proxy on the rise? A social mover looking to be the next Golden Lord? Or, are you just another name in the deadbook? I guess the choice is yours.

DM's Greeting Welcome oh seekers of the planes! I am The Lawful Neutral, TLN for short, and I am here to be your guide to the multiverse. This is an experiment for me to see exactly how sandbox I can go before tearing myself and my players limb from limb with a hacksaw! OR Perhaps its just me giving into my love for Planescape and wanting to see it in action here in PbP. I will be the first to admit, I will probably make use of a few modules (both old and new) to get things off to a start. However I am planning to develop this into a fully homebrew campaign as I find out more about the characters and their goals. So the start might be a little pre-plotted heavy, however I am a lover of sandbox and I will roll in almost any direction the players roll with; that is, as long as we are a productive group together! However I intend for this to become something fully character-driven where you, that's right YOU, will decide where things go. I will provide the setting and the reactions therein, but after the first few scenarios you guys are on your own to find your own paths and goals.

I am open to a broad swath of backgrounds and characters, this is, after all, Planescape. I do not, however, wish to deal with any 3rd party items I have no pre-approved of and we're sticking to Emerging Guns for firearms. I plan to potentially allow for High Tech gear and will work with folks if they wish to come from a Sci-Fi or Science-Fantasy origin. I will also allow the following races for very well developed characters: Githzerai, Rogue Modron. Also, mind, that the "Elemental-Touched" races can either be Golarion-style, or old Planescape-style.

Game Name: Planescape: A Place to Call Kip
Number of Players: 3-6
Posting Rate: Once every 72 at least sound fair?
Game System & Setting: Pathfinder, Planescape and from there most anywhere
Theme: Planewalkers seeking fame and fortune across the spheres of reality
Flavor: Low-Fantasy, High Fantasy, Sci-Fi, and anything between

Starting Level: 3- We are assuming you have some adventuring experience.
Stats: 25-Point buy because you guys are the heroes. I allow stats to go down to 8 and up to 18 before modifiers. Use this to help
HP: Max first and second, Roll or Average thereafter
Starting Gold: You may start with 3,000 gp in equipment and half the max of your class starting gold in pocket change. Do not spend all your gold on a single magic item. Any gold not used in character creation is wasted. Weight will be taken into account.
Races: Any core or featured races. Drow, Duergar, Svirfneblin are forbidden. Other uncommon races subject to review, no 3rd party of custom races.
Classes/Archetypes allowed: Any, hybrid classes and archetypes need to be run by me. No 3rd party
Traits: Two-- No campaign traits, no society traits unless you can justify that your character is part of the Pathfinder Society
Flaws: No
Alignments: I am fairly open about alignment and in Planescape, alignment can make a HUGE difference. So I'm leaving it open for everything excepting "Disruptive Evil" and I will not run a fully evil party. Your actions will have consequences and I swear to Asmodeus and the Lords of the Nine that I will drop upon you like a bag of holding inside of a portable hole if you try to ruin the fun for others.
Personality/Appearance: Give us a fairly good details on both, a picture is fine but I still want something written up.
Background: You can give me a rough generic background and I can help modify it for the setting or you can go full out and impress me.

NOTE: I want to know your character before I will care about your class or race, Role Play is far more important to me than Roll Play.

Okay folks, if you have any questions at all, send them my way and we'll see if my Mimir can't get them answered for you!