Paladin

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Organized Play Member. 45 posts (489 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 6 aliases.


Silver Crusade

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Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

Marcus runs in with the tiger, sword swinging.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d10 + 7 ⇒ (1) + 7 = 8
Crit confirm: 1d20 + 4 ⇒ (17) + 4 = 21
Crit damage: 1d10 + 7 ⇒ (9) + 7 = 16

@Luna: If you don't have the spell on your spell list then using a wand is a pretty hefty Use Magic Device check so the heal checks were a better option anyway.

Silver Crusade

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Male Halfling Paladin 1 | HP: 12/12 | AC: 16, FF: 16, TC: 11 | Fort:4, Ref:1, Will:3 | Init:0, Perc:1

Yeah, I was holding one when I went down.

Stabilize: 1d20 - 1 ⇒ (8) - 1 = 7 Lost another before Jadger got to me.


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Male Gnome Sylvan Sorcerer 2 | AC 12 T 12 FF 11 | HP 11/11 | F +1 R +1 W +3(+4) | init +1 | perc +2 | Spells Lv1 6/6 Bartimaeus: Big Cat | AC 14 T 13 FF 11 | HP 18/18 | F +4 R +6 W +2 | perc +6

Albrecht is going control by conjuration and buffing route.

Let's do this!

HP: 1d6 ⇒ 2

I regret nothing! Now to deviously pick shiny new cantrip.


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Naruto Uzumaki wrote:
He asked for that, so thats what im gonna give him, his fault for killing me first.

Did he literally ask for that? Otherwise,

Claxon wrote:
This is an awful mentality, you're being childish.

Also, please consider the other players in the game before you spend another session on this conflict instead of remaking the party into something that can actually work together. If you want to play competitive character building that's fine but don't do it where it interferes with other people playing the game.


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Lamontius wrote:
Naruto Uzumaki wrote:

Also im gonna go with CN alignment to counter him, ill prolly will end CE but thats after killing the guy.

Thanks for the advices!

ahahahahahahaha

can we just all agree this will end in tears and move on to talking about Paladins and/or alignment instead

Paladin ruining campaign, refuses to be assassinated.

Edit: To actually answer the question: if his saves are too high to reliably beat then fly and use touch attack rays.


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Jaelithe wrote:
Just use your head for something besides a hat-rack ... don't be sullenly, obdurately obtuse and you should be fine.

That is entitlement as person not wanting me to be obtuse.


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The only difference between a backstory with a 9th level cleric and an encounter with a CR 8+ outsider, and a backstory with a village full of dragons is a matter of scale and that there is no race in the ARG the requires a village full of dragons to exist.

The important bit is that starting at level one your characters aren't necessarily heroes yet at all and no one is the hero, the group is. So it gets weird when session one starts to sound like Harry Potter, Luke Skywalker, Conan the Barbarian, and Doctor Who sit down at a bar together and are hired by the local lord to protect a caravan from goblins. In my opinion events in backstories shouldn't dwarf everything the group could do for 8 or so levels.


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Edit: And now my post makes much less sense because I took so long to make it and Coriat already made the point on the last page.

I think Coriat is just trying to point out how impossible it sounds for someone to have planned every detail ever for their campaign setting.

For example if your players decided to leave wherever they were and ride north for 50 miles. They then ride west until they reach the first settlement of village size. Upon reaching the village they ask what the name of the village is, who the leader is, who the leader was 25 years ago (about the time human PCs could have been born), what the name of the largest tavern is and how much they could purchase it for, and what is the wealthiest family that lives there?

Do you trace that route across your map and pull out the notebook labeled villages 100-149 to give them this information that you have prepared? This is why someone claiming to have prepared every detail for their setting to be a bit ridiculous.

But this is outside the original discussion and the secondary discussion that we hi-hacked the thread with. My point wasn't to completely limit the player's input on their character's backstory effecting the setting, but limit it when it effects the fundamental aspects of the setting like level of magic and interaction with other planes. If the backstory of a character basically transforms them into a minor mythological artifact at level one before the campaign and they proceed to spend weeks rooting out some minor bandits near tiny town x once the campaign starts it messes with the setting.


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Trogdar wrote:
Sounds like a very anthropocentric position to take.

After looking up anthropocentric, yes it is. Unless your setting consists of nothing but incredibly diverse cities full of various outsiders people are gonna be freaked out by the demon horns.

If GM has a setting 99% inhabited by the 6 core races and a player wants to be a half outside for the stats, to look cool, or just to be different but doesn't want that to become a problem when they go to purchase their +1 keen flaming burst falchion from the magic mart then I would say that's all kinds of entitlement.


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rando1000 wrote:
Simon Legrande wrote:


And this is a perfect example of the players justifying their right to play whatever special snowflake they want regardless of the GM's vision for the game.
I don't think reworking a character concept so it logically fits in with the campaign setting is equal to "special snowflake". Egyptian Mythology has bird-headed figures, Egyptian Mythology has bladed weapons. How does a Tengu NOT fit in to the vision? I haven't read The Book of the Dead (Budge translation) for quite a while, but there was some really bizarro stuff in there, and a bird man doesn't even remotely seem like a stretch.

I would say "but my character could exist in the mythology of the world" is a perfect example of "special snowflake" messing with a campaign setting. Because unless it is the premise of the campaign common people being likely to either fall prone in worship or flee in terror before your level 1 magus will be rather disrupting to the plot. Alternatively making NPCs indifferent to your party resembling a supernatural circus troupe just so every trip to a town doesn't start with being dragged to jail or the church or just being stabbed on sight can be equally campaign disrupting.


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Lord_Malkov wrote:

This is compounded by the fact that any decent fighter will be rocking some gloves of dueling by level 10, and even if he isn't he gets Weapon Training at 1 point behind the Slayer's Favored Target without every having to spend a swift action. The slayer is going to end up picking a target, killing it and then being stuck in the middle of a full-attack unable to get his FT bonus on a different target.

This also means that things like Cleave and Whirlwind attack are never going to be good options for a slayer.

Maybe the answer to this is making a weapon enchantment of favored targeting, +2 enhancement bonus against a slayer's favored target. Similar to the furious enchantment for barbarians.