Winter Oracle

The Hob's page

130 posts. Alias of Harakani.


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spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

still here


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Sorry to hear that :/

Hope you feel netter soon.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Yeah, we just bought a house, I can sympathise.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob looks gruffly impatient.
"This door next."
He gestures for the old priest to join him, then opens the door.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

so, of the four doors, why don't we try the one in the sitting room we are in that leads away from the other sitting room?
Everyone okay with this?


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

So we still need to open the sitting room doors, the two doors at the end of the coridoors, and the two doors leading away from the sitting room?


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Happy New Years!
Is everyone back from holidays?


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Oh! No wonder I've been getting confused.
"All right. Lead on."


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

This is the Shrine to Iomadea map, above, right?


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob gives Timothy an approving nod.

Once in the coridoor Hob will try to bar/wedge the remaining door (and continue to do so).
"Don't want anything to come up behind us" he explains


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob looks at Timothy. Hob's kin never had a problem with blood or death. Timothy's kind apparently do. He starts to sneer at the softness of Townies... then remembers that it is Timothy who has been blasting apart the undead. The small man might have a weak stomach, but he isn't afraid of a fight.
"Timothy! This way!" Hob calls, carefully opening the door Tim is leaning against
Given the door wasn't specified, how about it is the door to the North (assuming up is North on the map) - that is an interior door, right? Despite he's just tried to bar it, Hob is going to go through it. Hopefully other people will follow. Especially Tim.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

"We have to find it!" Hob seems frantic "My brother needs it!"


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob shakes his head as the old man collapses, and grabs Will.
"Look for more! Bar the doors!" he orders
The blood and bodies don't seem to bother Hob that much.

Hob intends to go around to all external doors and windows confirming they are shut and (if possible) barred. He's also checking around like a mad thing to make sure there isn't something else left in here with them. Corpses not decapitated will be treated as hostile.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob's kips draw back in a vicious grin as Will moves alongside him, trying to take advantage of Will's attack to catch the dead man bu surprise.
attack: 1d20 + 2 ⇒ (13) + 2 = 15damage: 1d8 + 3 ⇒ (6) + 3 = 9


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hang on, I think I'm confused as to where we are on the map, and where the zombies are.
There's still one to attack Krenlin (after Tim's kill - told you he was better than an axe) and one on Hob, right? With potentially more still in the Shrine?


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

It does not look good for our heroes...
If Krenlin is down, could Hob back away to the Paladin, cast CLW and bring him back up?


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Too rished to fight defensively, Hob lashes out in an instinctive two handed blow.
morning star: 1d20 + 2 ⇒ (10) + 2 = 12damage: 1d8 + 3 ⇒ (1) + 3 = 4


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob favours his morningstar, and cuts round to see the source of noise off to the right.
sorry: my understanding is that there are external doors (now closed) and internal doors/doorway (that Krenlin is standing in). Hob is running off to look for doors to the right (where the noise is) in the hopes he can close and block them before more dead flank them.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

is there a door to the right that might be blockable? Has Hob closed the doors? Is he good to wade in?


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

without it, I think maybe we're on the wrong side of those doors... Hopefully EldonG won't mind letting him stand in as an NPC if we've lost him.
On the other hand, this is a crazy time of year.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

why do you mock me - perception: 1d20 - 1 ⇒ (5) - 1 = 4


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Not waiting for me, are we?
Hob's action was to close the doors, I thought.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

It is the first time Hob has ever been inside the Temple of Iomedae, and as he shuts the thick doors he sees the carvings thereon. For the doors of this temple are seldom shut, save when the town is under attack.
From the doors of the temple The Inheritor stands firm, shield ready, sword out - but it is a picture from behind, the Sword of Light standing facing to defend the temple from outside, comforting the townsfolk who stand behind the bulwark of her shield.
"Lady" thinks The Hob "you are facing the wrong way."


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

"Let us try, then." Hob puts Timothy down and moves to the exterior doors.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

That is a good idea.
I wonder if there is anything that could be used as a makeshift shield or reach weapon?


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Closing the outside door is likely to alert them, so how about Hob does that so we don't lose the surprise round.
Can Krenlin hold the doorway by himself for a round or so? He could close one of the doors, I guess. Or Just AoO anyone who goes past him? Maybe he should be looking at fighting defensively.
Hob can act as a blocker - though even with mage armour he's looking at a fairly easy to hit AC.

Though Hob won't talk about it, he has a CLW still memorised according to my notes. Rather use that to get someone back up then damage the undead, though.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

It is? Awesome :)


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

I think we could (just) take them.
Other than Falchion and Greataxe Hob can only use simple weapons, but probably could use a club. Or I guess anything with -4.
The only other option I really see is luring them outside.
I think Tim is our big hitter in this.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

"I do not have much that might help. Timothy?"using Message


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Before going in the Hob gestures everyone closer, then whispers.
"If there is something in there, and it sees us, we run?"

The Hob currently doesn't have a primary weapon except Timothy!


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Okay to go in, but I think this is the "run away" situation we talked about, so getting ready. Also looking to cast some spells when it's just me and Tim. Nothing much, just resistance and then message. Guess we're about 10 seconds behind (unless Timothy refuses to ride, or runs away)


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

The Hob freezes, then a second later waves frantically at Tim to get his attention. He jabs a finger at Timothy then at his own back.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

perception: 1d20 - 1 ⇒ (20) - 1 = 19


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

"Alright, Timothy, climb on."
Turning to the others he explains
"Can't fight these things without casualties. Our plan was to run if we see them. I concentrate on carrying Timothy out, and he does... stuff... as we go."


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

sense motive: 1d20 - 1 ⇒ (8) - 1 = 7


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob, catching sight of Will's muttering as he comes towards at the door, looks quizzical. The look does not suit him.

@Timothy: Don't put on too much weight.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

sounds like a plan!


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob looks admiringly at Will during his outburst
Worth coming just to find him, maybe. Proof not everyone hereabouts is a Townie.

When Krenlin states his plan to run away and hope for help from the government Hob moves from dismissive disdain to a cautious, unwilling agreement.

Determined for no reason but spite to annoy the old man Hob acts
bluff: 1d20 - 1 ⇒ (6) - 1 = 5 badly as if this idea is both extremely reasonable and the height of courtesy. Sadly his knowledge of how to convey these to a Townie is... questionable at best.

Tugging at his hair in what might be a hat tip, and waving an arm while he bows in gratitude, with a "Thank you your honor" he turns and storms off to the the front door, fighting the urge to knock something pretty over.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

sense motive: 1d20 - 1 ⇒ (4) - 1 = 3 Oh, come on...

The Hob looks around nervously, then despises himelf for his weakness. All to easy to see that that is going to turn on the...
"Soft Townies" he grunts in a low voice
"I don't belong here, hiding in walls while people die outside. I'll wait for you Will, and for you Timothy. But not forever."
can you voluntarily fail a diplomacy roll? I think The Hob just did


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

If they want to stay here I'll have to run back by myself


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

"We should be fast. Get people and get out."
Though maybe this place is defensible?
is this place defensible? Does it have windows?

Soft townies, wanting to eat every morning


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob will not object, though he will push for speed.


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

all talking is quiet talking!
as I recall Will got on okay with the Dellfolk, and vice versa
"They're headed toward the temple. They seem... reasonable. Strength in numbers?"
Hearing no objection from Timothy, Hob carries him over to the group.

"Will." he nods to the hunter
"We ran last night. Tried to warn some farm folk. Other survivors showed up. Started fighting amongst themselves. We left, two of them caught up to our group and dragged... those not-dead."
"My brother's bit, we're looking for supplies. We'll meet up with them back at the dell. You're welcome to join."
this last is vague as to whether it is directed at Will alone
"Strange. Thought this place would still be crawling with them."


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob (still being ridden by Timothy?) heads towards the other pair of figures. As he goes he is careful to stay as far out of view as possible.

Message Will:

"This is Hob. You're alive? Whisper to me and I will hear."


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob's going to try to chat over message... but I want to check with the GM we are within range!

Yay togethering!


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Arcane Spell Failure to cast Message: 1d100 ⇒ 34 Yay! Trying to Message one of the people if in range (shouting seems like a bad idea)
perception... damn: 1d20 - 1 ⇒ (8) - 1 = 7 Trying to work out who they are
Edit:Buy some perception skill Hob!
"Do you know who those are" Hob asks Timothy quietly


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Nooooooooooooooooooooooooooooooooooooooooooooo!


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

"Damn. No way to cross the river. We go on. Can you think of anything, Townie?"


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

did not want to clutter up the gameplay thread.

@EldonG: Just checking;
(A) go through town, cross the bridge, up to the temple
(B) cross river upstream, approach temple from the "out of town direction"

Of these approaches, (B) is not feasible?


spells:
CLW, CLW (Cast). 0 = Guidance, Message, Resistance
HP 9/10

Hob, for one, does not want to take the bridge in the centre of town. That SCREAMS danger :).
Do you mean if we circle around we won't have to get all that close to the graveyard?

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