I had a setting idea where I had 4 per alignment. That was max for me at that point. The best thing I would suggest you do is to check with your favorite campaign setting. See how many major deities are in the setting. It also has a lot to do with your idea of the cosmology. The planes could be packed with divine beings or they could be void of them. I liked my approach to the 4 per alignment mainly due to the fact that I had wanted an interesting and colorful pantheon a la Forgotten Realms or Greyhawk or EverQuest. So 36 seemed like a nice big but not too big number. I wanted to have a balance and a solid idea behind these groups and their philosophies. So if I had started with the 4 elements for example, and decided they each would be Neutral in alignment meaning True Neutral. I had even thought of the idea of mega churches uniting the four in some cities. So you could placate a group of them at the same church. All of the LG for the Paladins etc. Just an idea.
We had players that had trouble coming up with fantastic sounding names. Over at Dragonsfoot there is a free download called the book of names. I would recommend perusing that at your leisure. Sometimes in some games it is actually nice to have a Richard the Fighter, or Ian the Mage or whatever. My sorcerer is actually named Jacqueline, and she is half-elf. So go with whatever works. Sometimes the integration of real world traditional names can be a refreshing addition to the "let's make everything fantasy sounding" Sci-Fi suffers from the same issue at times.
Oh man. I have been in groups like this in the past. When I would GM a group like this it usually would not last two sessions due to their own stupid decisions. Having a GM that tolerates this garbage is inexcusable however. I do agree the group is too large. An old 1st edition game you can get away with large groups depending on the module and the adversaries. If anything you had to account for hirelings and henchmen etc. 5 PCs is a good well rounded number. I would start a new game with you and four others that wish to be away from the problematic player/character. I have been GMing for many years and have been faced with many dilemmas dealing with players running amok in my games. Usually you give the player consequences to face and make it to where their actions are not isolated incidents. This only works however if the player's actions aren't totally out of view of the world's inhabitants. This is only talking from the GM side. Your GM seems to not care if something like this is disturbing the party. Sounds like he is allowing the dissention for his own amusement. I remember playing in an old game where a "evil" character tried getting away with such behavior and the entire group slaughtered him (his character) right there on the spot. The player left the game. Myself and a few other players decided to actually leave a GM's game due to him not performing well as a GM. We all voted and unanimously agreed that the GM was not competent in handling his game. A player became the new GM. We started over. The old GM was quite hurt by the incident however, but he brought it on himself. His handling of the game however had nothing to due with player's trying to ruin a game. The GM was the bad player ruining his own game by having his own NPC character acting as a inter party conflict problem. We all basically wanted to destroy his NPC (a GM's PC), as this character was trying to lead us all by the nose and railroad us into doing everything he wanted. It got old quick. Not to mention the GM used us all as guinea pigs to try out new rules he devised on the spur of the moment. We didn't need a new game design, we just all wanted to play as we understood the rules. Anyhow I hope something works out for you and your fellow players. I see the GM and the murdering thief as the issue here.
For those unfamiliar with this module, it was an LP for 1st edition and made only in the U.K. Here is a link to where you all can find it if you are interested: http://blogonomicon.blogspot.com/2009/02/album-first-quest-music.html My question: Is anyone familiar with this module? If so, how would you recommend adapting it to a Pathfinder RPG? The main concern is there is use of monsters not available: ie. Sons of Kyuss, various Daemons not available in Pathfinder (possibly these are not OGL) a couple of them I can supplement with Tome of Horrors 1-4.
James Jacobs wrote:
These days it's quite obscure. It's an AD&D module done to a LP record, in England. It's narrator is the great Valentine Dyall. He played The Black Guardian in Doctor Who during the 70's I believe.
James, are their any plans to do an official Paizo Pathfinder Thief-Acrobat character class, or should we use the LPJ version or simply use the Acrobat Archetype to fill that Unearthed Arcana niche? I'm perfectly fine using either of the two I mentioned. Since you guys did a great Cavalier, and of course Barbarian (I love Amiri). I call these the D&D cartoon classes.
James Jacobs wrote:
James, thanks for a great solid answer on that issue. I can't help but agree with you on that. Shows you guys at Paizo are respectful and care about the hobby's history. Awesome!
James is there any prospect of Paizo doing their own renditions of Beholders or Grells? I know some of the other retro clone style games or OGL rules games have done them. Labyrinth lord has a couple of variations in their Advanced Edition Companion, and Dario Nardi has the Globerex in his Radiance RPG. These two examples are of the Beholder not the Grell.
When I had pondered making a homebrew setting and a stab at game design (For me EPIC FAIL! LOL!), I had considered eliminating the Tolkien traditional character races. More I realized that I would be replacing them with something similar. I personally like having them in my games. Traditional D&D style fantasy feels strange without them for me. A co-worker and I were discussing it and how he and I both agreed that they are kind of a crutch when trying to visualize medieval fantasy. A good friend of mine however commented and said that it just shows how powerful of an influence Tolkien had on late 20th century fantasy without intending it. I dunno, I sure like Paizo's take on it however. They seem to eliminate the annoying subrace aspects and work more on the cultures and why they stand out away from each other as well as humans. I think that is a big plus in my book. If there is anything to do with the thought of subraces it lies in the fact there is a Darklands version of elves, dwarves and gnomes and each of those is represented well without lumping into a mess of other variants.
Irontruth wrote:
It never even occurred to me. That is messed up funny. LOL!
James Jacobs wrote:
In most of the early D&D it seemed to be a sort of prestige class. I believe the old Greyhawk Supplement I had them as Fighting Men (fighters) that had to be Lawful (single alignment system back then) and could become Paladins.
My experiences started very young. I can remember wanting to play with the doll house in the kindergarten classroom when I was five. I looked up to female heroes in film and television in the 70's. Princess Leia (Carrie Fisher), Wilma Deering (Erin Gray), Wonder Woman (Lynda Carter), Batgirl (Yvonne Craig)1966 Batman. By the time I was in my teens things were becoming clearer. Late teens and 20's I think I was maturing in my transgenderism. By my late 20's I was finally fully aware and awake to my own situation, even though I had suppressed it and denied it for so long. I finally made my first female identity character with the hobby. Under PFRPG rules she is a Half-Elf Sorcerer with the Fey bloodline. She will always be a part of me, even if she is only an expression of my female self. I now in my forties have experimented more with dressing up and found that I have a natural talent for applying makeup. I am at peace with myself more than ever these days, and I am grateful for a openminded Paizo community in which to share my post with you. The Countess
Dogbladewarrior wrote:
Thanks for this thread. I look forward to the posts!
Erik Keith wrote:
Thank you so much. I understand. Received reimbursement. Thank you. |