Hey guys, just poking my head in to say hi! I'm a friend of your GM-to-be, offering any help you might want. If we don't get all the slots filled, the GM asked me to drop in as the party band-aid, but my spot is completely up for grabs to any new players. Also, if anyone wants a character sheet formatted for the paizo charactar/profile settup, PM me, let me know your e-mail, and I can drop it to you.
Level 40 Turtle
I think my favorite choice of all time, in any game I own, is the choice between saving Kaiden Alenko or Ashley Williams in Mass Effect. They set you up between the two, and you have to choose a team mate to kill. It infuriated me, and I always sit there for 10 minutes weighing the options every time I come to it in-game. To me, its almost a harder choice than picking a starter in the original pokemon
Level 40 Turtle
You have all managed to find your way to the Heraston Bar and Inn, one of the cornerstone breweries of the area, located in the North West area of the town of Heraston. For lack of any other seating, you all sit with each other at the last table available in the room. You don't know the area well, and to most of you it is merely a stop along the road, with particularly great beer. From the talk around the inn, it seems some of the forest creatures have been turning violent, so much so that the town guard has been paying hunters and scouts to, well, hunt the creatures, and scout the location of packs and herds. This talk soon devolves into myth and monsters, which is assuredly boring, and your attentions return to the table and your fellow ompanions.
Crunch:
Cathal Donn Male Human rogue 1 (Sniper) TN medium humanoid (human) Init +4; Perception +4, Languages Common, Dwarven AC 18, touch 14, flat-footed 14 hp 10 (1HD) Fort +1, Ref +6, Will +0 Speed 30 ft. (6 squares) ------------------------------------------------------------------------ Melee dagger +2 (1d4+2/19-20) Ranged dagger (thrown) +4 (1d4+3/19-20), within 30 ft. +5 (1d4+3) Ranged shortbow (composite +1) +4 (1d6+1/x3), within 30 ft. +5 (1d6+2) Face 5 ft. Reach 5 ft. Base Atk +0; CMB +2; CMD 16 Atk Options Sneak Attack 1d6, ------------------------------------------------------------------------ Abilities Str 14 Dex 18 Con 13 Int 12 Wis 10 Cha 10 ------------------------------------------------------------------------ Traits Armor Expert You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0. Recovering Your Roots ------------------------------------------------------------------------ Special Qualities Bonus Feat, Skilled, Feats Armor Proficiency, Light, Point-Blank Shot, Rapid Shot, Simple Weapon Proficiency ------------------------------------------------------------------------ Accuracy-At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow or crossbow. Bonus Feat Humans select one extra feat at 1st level. Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment. ------------------------------------------------------------------------ Skills Acrobatics +4, Appraise +1, Bluff +4, Climb +2, Craft (Untrained) +1, Diplomacy +4, Disable Device +8, Disguise +6, Escape Artist +8, Fly +4, Knowledge (Dungeoneering) +5, Knowledge (Local) +5, Perception +4, Ride +4, Sleight of Hand +8, Stealth +8, Swim +2, ------------------------------------------------------------------------ Possessions dagger (x2); (heirloom) masterwork chain shirt; outfit (traveler's); arrows (20) (x3); candle (x10); disguise kit; rations (trail/per day) (x4); Backpack ; Sack ; Vial ; Waterskin ; Shortbow (Composite +1) ; Noticed the Listings were a little light on Skilled Chars, so I'm submitting Cathal. Story: Both of Cathal's parents died in the events of Kelmarane. He was sent away to live with his Grandfather in a forest town of Thenn. His grandfather was a great archer in his prime, pride of the local guard, as his father had been, before leaving with his bride to Kelmarane. Cathal spent the years training under his grandfather, and when he heard tale of the reclamation of Kelmarane, Cathal decided to travel and aid the reclamation, and perhaps see what he could learn. As he left, his grandfather bequethed to Cathal his father's mail from his days in the guard, and sent on the road with only the words 'Be safe, and come back.'
Character Sheet:
BRAN FLANN MAC DONNCHILD CN Male Half-Elf fighter 1 Medium Half-elf Init +3; Senses: Low-light, Perception +3, Languages Common, Elven AC 18, touch 14, flat-footed 14 hp 13 (1HD) Fort +4, Ref +3, Will +0, +2 vs. enchantment spells and effects Speed 30 ft. (6 squares) Abilities
Bran Flann mac Donnchild I am completely unfamiliar with this campaign setting, but would love to try it out! (and I know, weird name, but its Scotish Gaelic, so yeah, its unusual) Bran was raised by his sorceress mother in a small coastal town far from Sandpoint. He was friendly with the people there, even training with the guard to become strong and to have some pocket change to boot! Recently, his mother informed him of his real birthplace, and that his father had not infact drowned in a fishing accident, but died in the village of Kellmarane. His mother fled the village with her son and her husbands sword (Bran's Birthright). After being giving his father's sword, Bran was filled with a desire to visit his birth place, his father home. If possible, he wishes to discover how his father Donn has died, and perhaps what has happened in Kellmarane. The progression i have in mind also has to do with the cahracter, so ill explain it. Currently, Bran is able to use the spell Mage Hand, signifying magical ability. I plan on progressing through into levels in sorcerer, signifying his expanding magical talent. At some point, Bran will begin to merge the two abilities, his training in the guard and his budding magical talent, Releasing his full ability. In otherwords, levels in the prestige class Eldritch Knight. I hope you enjoy the concept! |