The Aeonian Advantage From the golden towers of Sunholm to the seedy assassin’s dens of Hope’s End, the Aeonian League is the most diverse, open community in Pathfinder Online. Our players represent a multiple of alignments from good paladins all the way to evil assassins. Founded on the principle of balance, we welcome all players, regardless of alignment, race, or play-style. The League has a home for everyone! A Place to Call Home Do you follow the holy path of Good? Sunholm is an international Neutral Good settlement of Fighters and Clerics. It is the largest settlement in the League with players available nearly 24/7. Its companies include The Pheonix Brotherhood and Braccas ad Libitum from the United States of America, The Torchbearers from New Zealand, and the Principle Gods from Greece. Contact Kadere for more information. Perhaps you’re an aspiring crafter and merchant? Canis Castrum is your one-stop-shop for crafting in the Highwater region. At the Bazaar, merchants and crafters can freely trade and find resources from every corner of the world. Traveling adventurers can find a selection of goods and services available via the Crusader Road Trading Post. As a League settlement, they can offer protection to dedicated crafters with the aid of mercenary companies. Their Bazaar is always open for business! Contact omnipotentseal for more information. Maybe you practice the dark arts of death and deception? Hope’s End is the League’s own wretched hive of scum of villainy! There you can learn the ways of the Rogue and the Wizard. As a Lawful Evil settlement, it is an excellent meeting point for cutthroat mercenaries, mad wizards, and deadly assassins. Contact Duffy for more information. The Aeonian Advantage is that you can always find a place to call home! Contact the listed settlement representative to learn about joining these growing settlements today.
The Aeonian League hearby ratifies the Treaty of the Marked. We embrace its principles and strive to build a thriving community. Canis Castrum
Hope's End
The League Caucus has passed an amendment to clarify the language and confirm it's original intent. The relevant Doctrine of Sovereignty section has changed from 'intrusive hostile forces' to 'intrusive and non-retaliatory hostile forces'. Therefore a League member is only under obligation to defend another League settlement if the defending settlement was not the aggressor. In a case where a League member was the aggressor and is now fighting a defensive action other member settlements may come to their aid if they independently decide too. But I will stress again, members are under no obligation to do so and will likewise forfeit their protection from the Doctrine of Sovereignty . The caucus of course reserves the right to add an amendment that would compel members to assist settlements under such conditions or one that allows the caucus to vote on defensive assistance under said conditions. However, for the time being the League prefers a stance of non-aggression and minimal interference in member settlement's affairs. As to the second part of the question, the League does not govern offensive actions at this time. Which likewise means it does not prevent member settlements from acting as a whole if they choose to do so, but there is currently no League obligation for such actions.
The Aeonian League welcomes the settlement of Sunholm to the fold, solidifying an early friendship into a formal alliance! With their addition the League now contains Good, Evil, and Neutral settlements and companies, allowing us to cater to a large swath of the alignment spectrum. Additionally, as member companies of Sunholm the Principal Gods (Greece) and the Torchbearers (New Zealand) officially makes the League an international alliance!
The League can now be found at AeonianLeague.com Current member settlements have also updated their urls to Hopes-End.com and CanisCastrum.com.
The Aeonian League is a non-aggression pact between the founding settlements of Canis Castrum and Hope’s End. Our signatories have come together to form an open community and to insure our respective settlement’s security. The League represents a myriad of philosophies and as such strives for balance in all things; we are opening the League to any alignment and any settlement type that wishes to join. If you have questions, are interested in joining, or interested in establishing diplomatic relations, please send them to this handle, post in this thread, or join us on our forums where you will be directed to the proper representative depending on your line of inquiry. A Message from Canis Castrum From the south-western plains, Canis Castrum will grow a trade and crafting hub that will provide League citizens with the best equipment on Crusader Road. We invite our partners to take advantage of our Bazaar, meet with our friendly local crafters, and train at our facilities. Our leadership will take a grassroots approach toward building an open community. We believe a settlement is the sum of its parts; each part should have an interest in the whole. -Omnipotentseal, Ambassador for Canis Castrum A Message from Hope’s End With evil severely underrepresented we will focus on becoming the thriving independent hive of scum and villainy for evil aligned characters and companies in the River Kingdoms. We will offer reputable evil services to other settlements in the form of both evil related training options and mechanically evil mercenaries (assassins, necromancers, evil cleric domains, etc...); along with a smattering of crafting and trading based on our territories’ natural resources. We will offer these services to our allies, other settlements, and the general public. All within the scope of our treaties and agreements of course. -Duffy Swiftshadow, Speaker for the Silent Member Settlements and League Representatives
======== In the interest of full disclosure the Aeonian League Charter is as follows and an up to date version can always be found on our site. The Aeonian League Charter
Founding Doctrines
1. Doctrine of Community: All League Settlements will grant and enforce safe passage throughout League territory for all citizens. As such all League Settlements shall be open to citizens of the League and shall grant access to their facilities; including but not limited to training, markets, and crafting. 2. Doctrine of Sovereignty: All League Settlements will mutually defend all other League Settlement’s sovereignty from intrusive hostile forces. League settlements are free to make any agreements, treaties, alliances, or trades they see fit so long as they do not violate the doctrines of the League. The League as a whole may not pass any additional doctrines, amendments to existing doctrines, or treaties that would infringe upon the sovereignty of League Settlements unless such a proposition is unanimously agreed upon by the League Caucus. League Caucus
Should new doctrines, amendments, membership request, or treaties need ratification the caucus will be convened to discuss and vote upon the proposition. Any representative may bring such a proposal before the caucus. A representative does not need to be present to bring a proposal to the caucus or to vote, they may do so in absentia so long as they deliver their opinion to the caucus scribe before the Caucus convenes. Representatives may vote Yay, Nay, or Abstain. Abstaining indicates no interest in the outcome and the votes will be tallied as if the abstaining Settlement did not exist. Refusing to participate in the discussion or vote constitutes abstaining. The number of votes required to pass a proposal depends on the type of proposal, the current types and their required votes to pass are outlined below:
The caucus’ scribe must be elected from one of the chosen settlement representatives. Should the scribe step down or be replaced as a representative they must be immediately replaced by a new scribe voted in by the new caucus. A scribe may also be replaced if a proposal to do so is brought before the caucus. It is the duty of the caucus’ scribe to set caucus agendas, call the caucus to assembly, tally the votes, and make all announcements on behalf of the League. The scribe will be granted access to a League handle used for the purpose of making such announcements and is considered the only official voice of League. Treaties
War of the Towers (Only in effect for the duration of the War of the Towers)
The Second Doctrine’s mutual defense clause does not apply to towers, due to their ease of capture it would be too difficult to attempt a guarantee of support should another League Settlement’s towers come under attack. We again encourage neighboring League Settlements to collaborate on defensive arrangements amongst themselves. A member may waive their right to a tower guaranteed by this section at any time. Supported Initiatives
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