The Aeonian League is a non-aggression pact between the founding settlements of Canis Castrum and Hope’s End. Our signatories have come together to form an open community and to insure our respective settlement’s security. The League represents a myriad of philosophies and as such strives for balance in all things; we are opening the League to any alignment and any settlement type that wishes to join. If you have questions, are interested in joining, or interested in establishing diplomatic relations, please send them to this handle, post in this thread, or join us on our forums where you will be directed to the proper representative depending on your line of inquiry.
A Message from Canis Castrum
From the south-western plains, Canis Castrum will grow a trade and crafting hub that will provide League citizens with the best equipment on Crusader Road. We invite our partners to take advantage of our Bazaar, meet with our friendly local crafters, and train at our facilities. Our leadership will take a grassroots approach toward building an open community. We believe a settlement is the sum of its parts; each part should have an interest in the whole.
-Omnipotentseal, Ambassador for Canis Castrum
A Message from Hope’s End
With evil severely underrepresented we will focus on becoming the thriving independent hive of scum and villainy for evil aligned characters and companies in the River Kingdoms. We will offer reputable evil services to other settlements in the form of both evil related training options and mechanically evil mercenaries (assassins, necromancers, evil cleric domains, etc...); along with a smattering of crafting and trading based on our territories’ natural resources. We will offer these services to our allies, other settlements, and the general public. All within the scope of our treaties and agreements of course.
-Duffy Swiftshadow, Speaker for the Silent
Member Settlements and League Representatives
Canis Castrum (Reading Between the Lines) - omnipotentseal
Hope’s End (Vox Silentii) - Duffy Swiftshadow
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In the interest of full disclosure the Aeonian League Charter is as follows and an up to date version can always be found on our site.
The Aeonian League Charter
Given the complex political climate of the River Kingdoms and strength in both numbers and purpose, we propose that like minded settlements unite together for mutual growth and the safety of our citizens. The League represents a myriad of philosophies and strives for balance, therefore the League is open to all alignments and all settlement types.
Founding Doctrines
The League Charter currently contains two doctrines that all prospective Settlements must ratify:
1. Doctrine of Community: All League Settlements will grant and enforce safe passage throughout League territory for all citizens. As such all League Settlements shall be open to citizens of the League and shall grant access to their facilities; including but not limited to training, markets, and crafting.
2. Doctrine of Sovereignty: All League Settlements will mutually defend all other League Settlement’s sovereignty from intrusive hostile forces. League settlements are free to make any agreements, treaties, alliances, or trades they see fit so long as they do not violate the doctrines of the League. The League as a whole may not pass any additional doctrines, amendments to existing doctrines, or treaties that would infringe upon the sovereignty of League Settlements unless such a proposition is unanimously agreed upon by the League Caucus.
League Caucus
The League caucus will consist of one representative appointed from the body of each recognized Settlement. Individual settlements are responsible for their method of choosing a representative. The caucus scribe should be immediately notified if a Settlement's representative changes for any reason.
Should new doctrines, amendments, membership request, or treaties need ratification the caucus will be convened to discuss and vote upon the proposition. Any representative may bring such a proposal before the caucus. A representative does not need to be present to bring a proposal to the caucus or to vote, they may do so in absentia so long as they deliver their opinion to the caucus scribe before the Caucus convenes. Representatives may vote Yay, Nay, or Abstain. Abstaining indicates no interest in the outcome and the votes will be tallied as if the abstaining Settlement did not exist. Refusing to participate in the discussion or vote constitutes abstaining.
The number of votes required to pass a proposal depends on the type of proposal, the current types and their required votes to pass are outlined below:
- Add/Remove a Settlement (Majority Vote)
- Add/Remove a Doctrine (Unanimous Vote)
- Add/Repeal an Amendment (Unanimous Vote)
- Approve/Revoke Treaties (Majority Vote)
- Call a General/Closed Meeting (Majority Vote)
- Elect a Caucus Scribe (Majority Vote)
Caucus Scribe
The caucus’ scribe must be elected from one of the chosen settlement representatives. Should the scribe step down or be replaced as a representative they must be immediately replaced by a new scribe voted in by the new caucus. A scribe may also be replaced if a proposal to do so is brought before the caucus.
It is the duty of the caucus’ scribe to set caucus agendas, call the caucus to assembly, tally the votes, and make all announcements on behalf of the League. The scribe will be granted access to a League handle used for the purpose of making such announcements and is considered the only official voice of League.
Treaties
Treaties that have been ratified by the caucus are considered binding for the entirety of the League and will be posted where the League’s citizens may review them at their leisure.
War of the Towers (Only in effect for the duration of the War of the Towers)
All League Settlements are entitled to their immediate six towers. All other towers will be treated as first come first serve, League Settlements may not steal towers from one another or cooperate with a third party to steal a tower from another League Settlement; either action will be considered a violation of the League’s First and Second Doctrine. We strongly recommend League Settlements collaborate on tower ownership with their neighbors to avoid conflict and maximize Settlement growth within the League.
The Second Doctrine’s mutual defense clause does not apply to towers, due to their ease of capture it would be too difficult to attempt a guarantee of support should another League Settlement’s towers come under attack. We again encourage neighboring League Settlements to collaborate on defensive arrangements amongst themselves.
A member may waive their right to a tower guaranteed by this section at any time.
Supported Initiatives
Members may support initiatives that are not necessarily mandates of the League. Such initiatives are non-binding for the League as a whole. However, in the interest of peace and solidarity, such initiatives will be respected within the individual participants’ borders.