Irabeth Tirabade

Tevaga Kala's page

122 posts. Organized Play character for jamie noone.


RSS

1 to 50 of 122 << first < prev | 1 | 2 | 3 | next > last >>
Sczarni

dead

Dalsine Affair speed run for 4-5 level 1 characters:

You: 1d20 ⇒ 16
Not you: 1d20 ⇒ 3
Congratulations! You survive!

Yeah. It just all comes down to who wins initiative in the last encounter.

Sczarni

dead

I didn't feel like I knew Tevaga as a character - she was more of a mechanical experiment - so I'm not too disappointed. Just wish it wasn't such a cheap end.

I'm starting to suspect it's just a poorly designed encounter, the more I think about it. I'm no tactics expert, but as I wonder if we could have done something different, I don't think we made any glaring mistakes in our approach.

But when a bunch of level-1 PCs face a BBEG that attacks with a modifier of +11, does an extra 4d6 damage when he hits, has an AC higher than 19, and had time to cast two spells just before the PCs enter, at least one PC is going to die instantly, and if you lose the initiative roll, that's likely 2 down (out of potentially as few as four sitting at a table!) before the PCs even get a turn.

I understand people wanting a challenge, but that's not a challenge, that's just chance.

I'd be real interested at the end of this to know if there's a reason given that he had two spells cast before the PCs enter. I know some of the adventure paths give the GM a lot of background info that the PCs may never find out (like a whole story explaining why there was a quasit in this room or something). I don't know if PFS scenarios give as much background, but as a player, it looks like he finally manipulated a face-off between his two nemeses, and instead of enjoying the show watching them fight to the death, he's looking out the front window to see if anyone just happens to be approaching.

You put Sofia Vergara and Salma Hayek in my bedroom stripping each other and inviting me to join them, you better believe I'm not looking out the window to see if my neighbor's bringing over the hedge clippers he borrowed last weekend. He can keep them.

Sczarni

dead

Round 3 stabilize check: 1d20 + 1 - 12 ⇒ (6) + 1 - 12 = -5

HP: -13; Status: dead

Sczarni

dead

I thought about that, but I thought you could only take a 5-ft step as part of a full-round action. Oh well.

Sczarni

dead

Round 2 stabilize check: 1d20 + 1 - 11 ⇒ (19) + 1 - 11 = 9

HP -12

Sczarni

dead

Correcting Tevaga's limited actions in round 1.

Tevaga only manages to step back from Chalfon before she collapses into the ever-growing puddle of blood at the bottom of the manor's stairway.

5-ft step away. Status: dying -11.

Was thinking orc ferocity was pretty awesome for a while there. Oh well.

Sczarni

dead

Ugh. Not doing too good with the rules today. I need to retcon Tevaga's actions with orc ferocity. When I read the description, I was checking to see if it was a full-round or just a partial round. When I didn't see that limit, I thought it was a full round. I didn't recognize that 'disabled' referred to a specific condition (that describes the limit I suspected).

Sczarni

dead

You're right. It was FAQ'd and answered here.

Sczarni

dead
Vanyel wrote:
Hey, it had a good chance of working.

If I understand it correctly, he still has to roll again every time (or every round?) that he tries to use the rapier, for as long as the grease spell lasts. Correct me if I'm wrong - my sorcerer plans to use this tactic some time.

Sczarni

dead

The crits don't help. Lord knows I can't ever play a crit build, on account of never rolling higher than 10.

Sczarni

dead

Round 1: Result of first attack: dropped to 0 hp; second attack dropped to -11.

Tevaga barely has time to figure out what's happening when she feels the shock of Chalfon's first attack against her. She feels the second before she can even reach her belt pouch. When he finally lets up, she's surprised to still be standing, if only for a few moments more.

She glances at Fruno, who doesn't seem to be so lucky, as she steps back from Chalfon. Her hands shaking, she finishes digging out her potion of cure light wounds. She drinks it and tosses the empty vial aside before she passes out.

Up to y'all now.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Orc ferocity for 1 round of actions. 5-ft step away. Move action to draw potion, standard to drink it.

Status: dying -4 HP

Sczarni

dead

Tevaga freezes inside the doorway, her eyes wide with shock at the scene. Softly, she curses, "Desna, is this a joke? Thought I left the gang fights behind when I joined the Society..."

She shakes her head, but manages a smile at her bad luck as she composes herself. She steps forward and puts her foot on the head of the Taldan faction leader. She gently spins it around so that it's no longer looking toward her or the rest of the party.

She looks up at Chalfon at the top of the stairs, "We're just here for a couple of those 'useless treasures'. Whatever you got going on here is clearly bigger than us, so if you don't mind, we'll just pick up those parcels and be out of your hair?" She adds a shrug for emphasis, either for Chalfon or for her fellow Pathfinders.

Sczarni

dead

Tevaga hesitantly follows Gunter on his approach. As he engages the guards, she takes her hand off her mace and crosses her arms across her chest. She offers a look of disgust at the "drunken servant" as Gunter describes him, but she lacks the confidence to do more to add to the bluff.

Sczarni

dead

"That's what I was wondering. He about to go somewhere, or he got company? Maybe that carriage is supposed to move the armor?"

"Maybe we should walk around the back to see if there's another entrance besides the main gate?"

Sczarni

dead

When the woman finishes what she knows of Dalsine, Tevaga nods her head in understanding. "Y'know, I thought Akkuret's story seemed a bit detailed and, I don't know, sympathetic, or something. Now it makes sense. Man, that was stupid of us..."

"Well, fake Akkuret sure wanted to dissuade us from visiting Dalsine tonight, but that was prob'ly all BS to assassinate us in our sleep. Do we want to go at least stake out the place tonight? We can't stay here."

Sczarni

dead

Tevaga pulls out her own wand and hands it to the doctor. "You mind hitting me with this one?"

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"Thanks."

Tevaga starts counting the cultists when Vanyel offers to talk to each one in turn, and raises an eyebrow.

"No need for that. It's late, and I need to sleep. YOU!" she turns to the crowd and points at the woman attempting to make herself small. Tevaga pulls out her sap, and starts hitting it into her open palm. "You come here and talk to me now, or we'll both take a little nap and chat in the morning."

Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18

Sczarni

dead

Sense motive: 1d20 + 2 ⇒ (18) + 2 = 20

When the imposter drops, Tevaga sits on one of the pews to catch her breath, watching the cultists as she does. When she recovers, she keeps her eye on a suspicious one as she checks the body of the fallen enemy for any valuables or equipment.

T20 for 26.

Sczarni

dead

Rage round 4/5

Seeing that her weapons do little against the unusual creature, she instead watches him for another attack at Dr. Gunter and tries to intercept it.

Aid another attack to give Dr Gunter +2 to his AC: 1d20 + 4 ⇒ (1) + 4 = 5

Sczarni

dead

Congrats!

Sczarni

dead

Rage round 3/5

As the shapechanger steps away from Tevaga, she reaches down to pick up her mace. She then drops her sap and follows him to swing at him with a heavy piece of metal.

2-H Power attack, flanking: 1d20 + 4 + 2 - 1 ⇒ (14) + 4 + 2 - 1 = 19
Bludgeoning damage: 1d8 + 3 + 1 + 3 ⇒ (8) + 3 + 1 + 3 = 15

Move action to pick up mace; 5-ft step; standard action to attack.

Sczarni

dead

HP 3/13; rage round 2/5

Tevaga reaches behind her and pulls out her sap. She swings it at the sneaky creep.

Power attack, flanking: 1d20 + 4 + 2 - 1 ⇒ (18) + 4 + 2 - 1 = 23
Nonlethal damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Sczarni

dead

Surprise round

Tevaga rolls off the pew instinctively when she hears the raven's call, but she's too slow to do anything as the shapeshifter starts cutting through Rilamon.

Seeing that she's the next closest target, she feels her body tense for a split second before she consciously lets her body loosen for the impending attack.

Move action to stand. Free action controlled rage +4 to dex. AC is now 17. Rage round 1/5.

Sczarni

dead

"Nah. Just retrieve the confiscated packages that these guys were smuggling when they were raided. Should probably avoid Dalsine if we can, since he's a member of the guard. But the stuff is at his house."

Sczarni

dead

"Yeah, do y'all know where this 'Dalsine' fellow lives? And what's the difference between this 'Porthmos Militia' and the rest of the guard? They an official force within the city guard or just a crooked clique?" Tevaga turns to the other Pathfinders, "And when we do find Dalsine's place, assuming we can wait till he goes out, which of us can get us in? I'm learning to pick locks, but I ain't there yet."

Sczarni

dead

Unable to get to the spider, Tevaga checks on Fruno. "Mind yourself, man! We're traveling with halflings!"

Sczarni

dead

Tevaga dodges the spider's bite, and retaliates with a solid strike on the spider. She then backs up to make room for another Pathfinder to step in and take a swing.

2-H power attack: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22
Bludgeoning: 1d8 + 3 + 1 + 3 ⇒ (7) + 3 + 1 + 3 = 14
5-ft step away.

Sczarni

dead

Tevaga steps between the spider and Frunobulax, drawing her heavy mace. She swings at the eight-legged vermin.

2-H power attack: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
Damage: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14

Sczarni

dead

"Don't bite the hand that feeds you, Ril. I don't think the Society expects us to extort our charges." Tevaga turns to the refugees. "The VC said we should head to the Vault of Sarenae. That you all would know the way."

Sczarni

dead

Tevaga returns to the ground floor with her lit torch. She looks around, and decides it's best to stay out of the way of the others already corralling the Sarenites. Instead, she whispers to the venture-captain. "You're going to have to come along, too. When they break through and find all this furniture set against the door, you won't have a good story. Considering their methods, they'll arrest you or worse. Come with us, and we can set fire to this place on the way out. They may not even come in until we're long gone."

Sczarni

dead

Tevaga was city-raised as well, so she has little connection to Orc culture either.

Sczarni

dead

Sorry! Wanted to make sure Tevaga was updated before I checked in.

Tevaga always enjoyed the travel to a mission. She spent much of the time looking over the edge into the water, searching for marine life, with a slight grin on her face.

At the tackle shop, when the banging begins, she watches the others go to fetch the Sarenite fugitives. While they take care of that, she opens the trapdoor and heads into the basement. She finds the staircase, and lights a torch for the fugitives to see by when they come down.

Sczarni

dead

If you're doing a low-tier one, I'd be interested with Tevaga. If it's as deadly as you say, I'll save Random for something he might survive.

Sczarni

dead

Thanks for the game!

PFS # 80181-5
No day job.

Sczarni

dead

Tevaga starts searching the cleric after Nivik gets rid of the flaming sphere. "Nice of you to kill her by fire. Think that's the way she'd have liked to go. I'm trying to decide if I want to slit that wizard's throat or carry him all way back to civilization so he can rot in a jail."

Sczarni

dead

Rage round 2: str 20, con 17, hp 13/15, will save +4, AC 13

Tevaga moves to the side, to make room for a flanking ally. She swings her heavy mace at Hafshi.

Power attack, blessed: 1d20 + 6 + 1 - 1 ⇒ (6) + 6 + 1 - 1 = 12

Sczarni

dead

Acrobatics 1: 1d20 + 1 ⇒ (9) + 1 = 10
Acrobatics 2: 1d20 + 1 ⇒ (7) + 1 = 8

Tevaga jumps across two streams of lava to start closing on the cleric. She draws her throwing axe and lets her rage strengthen her as she lets it fly.

Rage round 1: str 20, con 17, hp 15/15, will save +4, AC 13
Axe ranged: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Sczarni

dead

Tevaga digs her thunderstone out of her belt pouch and throws it at the wall behind the evil cleric.

Move action: withdraw item.
Ranged throw vs AC5, one range penalty: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16

Sczarni

dead

"Hm. Three bunks? One for Hafshi, one for the wizard, but the dwarf said he doesn't come up here, so who's the third one for? And that's assuming they don't have anyone using the top bunk."

Tevaga searches the three bunks, trying to figure out how many have actually been slept in. Perception: 1d20 + 6 ⇒ (14) + 6 = 20 Once satisfied, she follows the others to the spiral staircase.

Sczarni

dead

Tevaga shrugs. "That's reasonable, I guess. 'Tests of faith' that don't need to test those with no faith. Before we go up these steps, let's check out these other rooms on this level." Tevaga backtracks to the first room past the statue (SW corner). She pauses before she tries the door. "Garinol, you want to check this for traps?"

Sczarni

dead

Just a little confused by the map. Are the doors on the corners on our level?

And are we basically at a dead end, where we assume there must be a secret door, since the smith told us this Hafshi woman is up here somewhere?

"If someone needs to burn, I can bring up that wizard. But how would the mechanics of the temple know if someone burned themselves here? There's gotta be a switch or something." Tevaga cautiously sets the head of her mace onto the center of the flame, seeing if there's some trigger in the brazier hidden by the fire.

Sczarni

dead

Tevaga watches to see if Nivik gets any result from supplicating the idol. If nothing happens, she squeezes through, failing the second test.

Sczarni

dead

Assuming we can't just squeeze past it?

Tevaga looks around the base of the statue and on the floor for some switch that will trigger the statue to move aside.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Sczarni

dead

Not seeing anything stopping her, Tevaga shrugs her shoulders and walks around the vent, duly failing the first test of faith.

Sczarni

dead

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

"He said there'd be 'tests of faith'? That some of this on the wall? Can't we just skip it? We ain't here for the religion."

Sczarni

dead

Diplomacy aid another: 1d20 + 5 ⇒ (2) + 5 = 7

"So now you're a slave to a cause you ain't int'rested in. Crummy tradeoff."

Sczarni

dead

"And how did you get here? I thought this temple had been buried for hunnerds of years."

Sczarni

dead

Tevaga brings out her rope and grappling hook. She tosses it across, hooking it on one the statues on the other side. She swings across easily, and then tosses the rope to the next person that might need it.

Sczarni

dead

The bridge is covered, so there is ceilings for a web to connect to.

Tevaga lets her rage subside, seeing how little it helps her. She throws another stone at the devil.

Attack into melee, fatigued: 1d20 + 3 - 2 - 4 ⇒ (20) + 3 - 2 - 4 = 17 Oh, good grief!
Damage, fatigued: 1d4 + 3 - 2 ⇒ (2) + 3 - 2 = 3
Crit confirm: 1d20 + 3 - 2 - 4 ⇒ (15) + 3 - 2 - 4 = 12

Sczarni

dead

Ah, I understand now. Thanks, Garinol.

Sczarni

dead

Was Phyton's weapon good-aligned to bypass DR?