Amiri

Tetrasol's page

Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 8 Organized Play characters.


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BigNorseWolf wrote:
The bastard sword IS a one handed exotic weapon with the special property that mere martial users can use it in two hands no porblem.

Thank you

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Starglim wrote:
Tetrasol wrote:
Starglim wrote:

I don't see what would prevent you using Weapon Finesse with a Large Aldori duelling sword if you're proficient. It would work much like, slightly worse than an elven curve blade (which my magus uses, though I wouldn't cite him as a paragon of effectiveness).

However, a black blade must be a one-handed slashing weapon. A bastard sword works (I'd guess that's by design) but a two-handed weapon is not a viable form.

If it must be one handed then Bastard Sword cannot be used as it is a two handed weapon.
A bastard sword of your size is a one-handed weapon (CRB, Table 6-4). You just need a feat to use it properly.

Thank you.

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Starglim wrote:

I don't see what would prevent you using Weapon Finesse with a Large Aldori duelling sword if you're proficient. It would work much like, slightly worse than an elven curve blade (which my magus uses, though I wouldn't cite him as a paragon of effectiveness).

However, a black blade must be a one-handed slashing weapon. A bastard sword works (I'd guess that's by design) but a two-handed weapon is not a viable form.

If it must be one handed then Bastard Sword cannot be used as it is a two handed weapon. I agree it could get confusing for Logic, so to me PF needs to make an Addendum whether it is the size of the weapon or the design. Clarity, because if not it becomes subject to opinion not word of Law nor spirit of Law.

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Drahliana Moonrunner wrote:
Tetrasol wrote:

Alright it all started when a buddy of mine and I saw a piece of artwork and said we need to make this in to twins like an oriental Iridian Choir:

https://www.pinterest.com/pin/329959110172319820/

So My question is about Using a Large Aldori Dueling Sword it worked out on Hero Lab but that doesn't mean it's Kosher, I understand that it can't be Weapon finessed because it's not the size of the Wielder and I would still take a -2 to attack. I look at Amiri as an example of Large Version weapons being wielded by Medium Creatures. In Black Blade It creates a large one as well on Hero Lab and it still applies the -2 penalty as it should and doesn't show it as illegal, but is it Society Legal?

If you want to totally remove spell combat from your combat options list, than yes. Spell Combat requires that one hand remain free at all times. Only certain archetypes bypass that and Kensai isn't one of them.

Yeah I understand that we only planned on doing before battle buffs as we didn't plan on using the blade to channel touch attacks we planned on using the attack spells when we couldn't use our weapons.

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Sebastian Hirsch wrote:

Funny thing, that your buddy found my roll 20 avatar pic^^ (Pinterest es kind a evil in that regard, you start searching for a pawn picture, and before you know it 5 hours have passed you have downloaded 100+ pictures).

It should work, nothing in the class description ( or rather the sidebar) prevents weapons over medium size. Katana could work for that picture as well, since they are slightly curved too.

Uh That picture is Frigging Awesome it had us up all night with ideas can we put up a shrine in your name?

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Alright it all started when a buddy of mine and I saw a piece of artwork and said we need to make this in to twins like an oriental Iridian Choir:

https://www.pinterest.com/pin/329959110172319820/

So My question is about Using a Large Aldori Dueling Sword it worked out on Hero Lab but that doesn't mean it's Kosher, I understand that it can't be Weapon finessed because it's not the size of the Wielder and I would still take a -2 to attack. I look at Amiri as an example of Large Version weapons being wielded by Medium Creatures. In Black Blade It creates a large one as well on Hero Lab and it still applies the -2 penalty as it should and doesn't show it as illegal, but is it Society Legal?

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I would have to say the Alchemist is falling a little flat. Its my favorite class idea, I really like the ideah of an alchemist. It would be cool if you could choose to go down a Mutagens path, a Bomb path, an Extract path, or even a Poison path. But in our playtest I was the only character that felt useless or heavily overshadowed by everyone elses ability, this has a funny but sad story to go with it.

We were fighting Orcs and I had ran out of extracts (lv 3 Alchemist at the time) and the group said, "I know you don't want to be usin your potions lad and seeing your inner demons, but boy take that mutagen and give those monsters hell!" The Dwarf said as he knew how I was roleplaying the alchemist and I had not used the Mutagen yet. So I take it and the GM describes the affects and has me explain a little of the transformation. Once the party found out what it gave me, it was nothing but face palms and the palyer with the dwarf falling out of his chair laughing, "THATS IT! HAHAHAHAHAH..." and the sorceress going, "and you lose charisma, wow you should have just rolled a Barbarian." Talk about not really making a difference. Then after running out of bombs way to early in the day, I became nothing more than a poorly charismaed dagger thrower with performance anxiety.

So we all as group decided to comeback with Alchemist builds a week later and the party as a whole decided to scrap the alchemist till they fix it and had me roll a barbarian which certainly got me props when I raged. This is just our experience but we all want to see the Alchemist evolved and fixed. One suggested allow the Alchemist to become a customized monster as time progresses, the group liked that. Another suggested More bombs (while cackling I might add).

Keep up the good work and we have faith that you wont let us down.

Grand Lodge

Nunspa wrote:
Jason Bulmahn wrote:

An inquisitor could become a lich... which is sort of a scary concept.

It can be a really twisted story idea….

A man who took on the "curse" of being a lich to protect his religion.... forever.

Becoming his church's "secret weapon" the one they let out of the catacombs when needed… when he is not needed, he would be one of the greatest sages of his church, they would seek him out for advice, to interpret doctrine.

Over the years he would lose touch with his humanity, only having the strictest interpretations of his faith affording him any semblance of sanity.

In the end, this would influence his church, radicalizing it ever so slowly.

Holy Cow awesome text man, you rock I will have to use that as a plot in a game, and yes I will quote you and give you mad props.

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I would have to agree on the Alchemist falling flat. Its my favorite class idea, I really like the ideah of an alchemist. It would be cool if you could choose to go down a Mutagens path, a Bomb path, an Extract path, or even a Poison path. But in our playtest I was the only character that felt useless or heavily overshadowed by everyone elses ability, this has a funny but sad story to go with it.

We were fighting Orcs and I had ran out of extracts (lv 3 Alchemist at the time) and the group said, "I know you don't want to be usin your potions lad and seeing your inner demons, but boy take that mutagen and give those monsters hell!" The Dwarf said as he knew how I was roleplaying the alchemist and I had not used the Mutagen yet. So I take it and the GM describes the affects and has me explain a little of the transformation. Once the party found out what it gave me, it was nothing but face palms and the palyer with the dwarf falling out of his chair laughing, "THATS IT! HAHAHAHAHAH..." and the sorceress going, "and you lose charisma, wow you should have just rolled a Barbarian." Talk about not really making a difference. Then after running out of bombs way to early in the day, I became nothing more than a poorly charismaed dagger thrower with performance anxiety.

So we all as group decided to comeback with Alchemist builds a week later and the party as a whole decided to scrap the alchemist till they fix it and had me roll a barbarian which certainly got me props when I raged. This is just our experience but we all want to see the Alchemist evolved and fixed. One suggested allow the Alchemist to become a customized monster as time progresses, the group liked that. Another suggested More bombs (while cackling I might add).

Keep up the good work and we have faith that you wont let us down.

Grand Lodge

LazarX wrote:
Tim Statler wrote:
Well, there ARE chemical glow stick in the real world that shed light light a torch.
Yes... they're called Sunrods. :) You would just make them as standard alchemical items.

How bout Acid Splash, and purify water, stuff that would be easy for an alchemist to make Light equals Glowsticks (pathfinder rave at Taldor)

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I would suggest either make the CHA dmg temp like fatigue or make Mutagens permanent mods to make a class that becomes an intelligent Monster as to the flavor of the player. 1 Alchemist becoming a Mr. Hyde strong and toughman and another becoming a Rune inscribed skinned antimage, or even one becoming a part dragon part wolf monster freedom fighter.

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I would just like to state, that Amiri has to be the sexiest character design yet, seriously I would take the half way to death beatings just to date a girl like that. Call me masochistic, but there is something attractiveabout a girl that can kick your rear and look good while doing so. Now for the awkward silence, ok now that's over. Keep up the good work on her, and seriously get more illustrations of her, there is not enough.