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Tesson's page
224 posts. Organized Play character for Zinou.
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Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson focuses to attack Gerlach, this time with the power of inner cold.
Concentration DC17: 1d20 + 11 ⇒ (2) + 11 = 13 Nope
His spell fizzles but he attacks nevertheless.
Mighty Magical Tankard: 1d20 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18
for Bludgeoning: 1d3 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Got it, thanks!
And thank you for GMing this module, I had a blast :)
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson shrugs again, looking at his magical tankard cracking with electricity. He approaches the skum in robes and tries to slap it with a good ol' tankardy smack.
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
for Bludgeoning: 1d3 + 4 + 2 ⇒ (3) + 4 + 2 = 9
and Electricity: 5d6 ⇒ (2, 6, 1, 4, 3) = 16
ZAAAP!
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson shrugs, lowering his yet ineffective tankard.
"Yeah, why not?"
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson, tankard at the ready, burps.
He then proceeds to wiggle towards the monstrosity.
The dhampir's "weapon" begins to crack with electricity.
"Begone, ugly... thing!"
Concentration, def|DC17: 1d20 + 11 ⇒ (5) + 11 = 16 NO! GM Reroll!
Concentration, def|DC17: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 Phew!
Mighty Magical Tankard, flank: 1d20 + 10 + 2 + 2 ⇒ (1) + 10 + 2 + 2 = 15 Well... that was worth it... at least shocking grasp stays charged.
Swift to make my tankard magical, move to move, standard to cast Shocking grasp through the tankard.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson is interested in applying the salve on himself as well, though if there isn't enough, he'll let the others use it before him.
He then looks around, weary of another trap.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson tries to cast a spell to hurt the remaining monster, attacking twice!
Concentration DC 15: 1d20 + 11 ⇒ (18) + 11 = 29
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 Threat!
Confirm?: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 Threat!
for Bludgeoning: 1d3 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
and Extra dmg in case of crit: 1d3 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
for Bludgeoning: 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson tries to hit again!
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
for Bludgeoning: 1d3 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson goes towards the crustacean behind him, swiftly making his tankard magical, and strikes the creature.
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
for Bludgeoning: 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson nods. "Indeed. But what choice do we have. We should find another issue to climb back to the surface..."
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Sorry to hear about his passing and your grieving. My condoleances, GM!
Tesson goes around the room, trying carefully to see if anything is hiding under the seaweed.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson tries to detect magic.
Knowledge Arcana: 1d20 + 13 ⇒ (3) + 13 = 16
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Indeed! Sorry, I read too fast ^^
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
When he sees the scene, Tesson rushes to help the villagers out of the broken tridents and nets.
He intends to heal them with his own feel good stick but, as Las and Edwin heal them, the dhampir suddenly remembers it might not be as good an idea as he thinks.
Is there a check to make to help the villagers?
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson tries to attack twice as he attempts to cast a minor spell to enhance his tankard.
Concentration DC 15: 1d20 + 11 ⇒ (2) + 11 = 13
Mighty Magical Tankard: 1d20 + 10 + 2 + 2 ⇒ (10) + 10 + 2 + 2 = 24
for Bludgeoning: 1d3 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Mighty Magical Tankard: 1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 19
for Bludgeoning: 1d3 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Indeed, sorry to hear about your grandpa, GM :|
Tesson stumbles forward and tries to hit the giant eel!
Mighty Magical Tankard, flank: 1d20 + 10 + 2 + 2 ⇒ (19) + 10 + 2 + 2 = 33
for Bludgeoning: 1d3 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson double moves, tankard at the ready. His "weapon" becomes quickly magical. He taunts the bigger eel.
If Tesson is attacked:
PARRY?: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
RIPOSTE?: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
for Bludgeoning: 1d3 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson begins to wade in the water, looking around.
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson looks around with a surprised look upon his face.
"Are... are we inside a gargantuan crustacean?" he asks to nobody in particular.
He tries to feel a "wall" with his hand and then to slap it.
Tesson can still fly and swim pretty well. However, he won't push further if the team doesn't agree to go.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson tries his best to follow Volsung, diving slowly in the air.
Sorry GM, for some reasons, I believed the pool was filled.
Will?: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson takes a potion, stores it and dives.
The dhampir, however, forgot that the magic fueling his powers allows him to float softly in the air before reaching the water. He has a constant feather fall effect ^^
Swim?: 1d20 + 12 ⇒ (11) + 12 = 23
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson tries to hit twice again!
Concentration DC 15: 1d20 + 11 ⇒ (6) + 11 = 17
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
for Bludgeoning: 1d3 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
for Bludgeoning: 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Burping loudly, Tesson taps in his font of magic to imbue his not so noble tankard with magical energies.
Concentration DC 15: 1d20 + 11 ⇒ (18) + 11 = 29
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
for Bludgeoning: 1d3 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
for Bludgeoning: 1d3 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson, relieved that the fight is over, peeks over Volsung's shoulder.
Perception (darkvision): 1d20 + 10 ⇒ (11) + 10 = 21
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson will attack green if still alive or go towards red as well.
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
for Bludgeoning: 1d3 + 4 + 2 ⇒ (2) + 4 + 2 = 8
"Bim!" he says, hitting hard.
EDIT: the sand, most likely xD
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Enemies with weapons! Ha! I missed it before.
Swiftly and expertly maneuvering his tankard, Tesson steps on the other side of the skum, takes his tankard in his hand and tries to snatch his trident with the handle.
Disarm: 1d20 + 12 + 2 + 4 ⇒ (6) + 12 + 2 + 4 = 24
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
I couldn't post yesterday but I'd be happy to have my action...
Tesson stumbles towards the nearest skum green. He tries to cast a spell to mark it with a brand new tankard.
Concentration, DC 15: 1d20 + 11 ⇒ (19) + 11 = 30
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
for Bludgeoning: 1d3 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Move to move, swift to enhance my tankard, standard to attack with a spell through my tankard.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson tries his best to focus on balance, aided by three of his companions...
Ref save DC 20: 1d20 + 5 + 6 ⇒ (3) + 5 + 6 = 14
Reroll! GM 2 stars: 1d20 + 5 + 6 + 2 ⇒ (13) + 5 + 6 + 2 = 26
Thinking he won't make it, Tesson makes a silent and swift prayer to Cayden. Desna seems to answer.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Spellcraft DC 30, amulet, aid from Edwin: 1d20 + 14 + 5 + 2 ⇒ (13) + 14 + 5 + 2 = 34
Tesson tries to figure out how to replace the lens and seems to make it.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Woopsie! As a matter of fact, Tesson is very not proficient in flight! He only has dex+bonus from fly (½CL)
Hopeful Fly DC 20: 1d20 + 1 + 3 ⇒ (17) + 1 + 3 = 21
Thanks to his ability to maintain balance in uncanny situations, like drunkenness, Tesson manages to make it!
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson looks at the floating spire with astonishment.
"Wow, that's something."
Tesson can fly (hex) still several minutes. I guess he doesn't need a check. He has decent acrobatics if needed anyway.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson tries to cast a cantrip to burn the flesh of the remaining ooze!
Concentration DC 15: 1d20 + 11 ⇒ (6) + 11 = 17
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
for Bludgeoning: 1d3 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Mighty Magical Tankard: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
for Bludgeoning: 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Spellstrike with spellcombat, casting Brand.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson tries to cast and bash the blue ooze! Lightning sparkles from his tankard... but it fizzles away!
Concentration DC 17: 1d20 + 11 ⇒ (3) + 11 = 14 Come on!
He attacks nevertheless!
Mighty Magical Tankard vs blue: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 Threat with the fizzy ale!
Confirm?: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
for Bludgeoning magical: 1d3 + 4 + 2 ⇒ (3) + 4 + 2 = 9
and if it's a crit Bludgeoning magical: 1d3 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tell me I'm not the only dude that can deal bludgeoning damage!
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
"Its health divides as well as its physical form. Attack with blugeonning damage if you can!" shouts Tesson.
He drunkenly strides towards the nearest part of the pudding. The dhampir's tankard begins to freeze as he whispers: "Cold Ale!"
Concentration DC 19: 1d20 + 11 ⇒ (17) + 11 = 28 yasss!
Mighty freezing Tankard: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Bludgeoning magical: 1d3 + 4 + 2 ⇒ (3) + 4 + 2 = 9 +Cold: 4d6 ⇒ (5, 6, 3, 5) = 19
If it's a hit, the ooze is staggered for 1 round.
Swift: Magical tankard, move to move, standard: Spellstrike, casting Frigid touch through the tankard.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Knowledge Dungeoneering: 1d20 + 9 ⇒ (16) + 9 = 25 special abilities, so that Tesson remembers how to stop the division
Tesson scratches his head.
"Yeah, 'tis a black pudding. An ooze. Wait till I remember why it divides..." and seems to space for a moment.
Delay until I can give the team an answer about that
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
"NOOOoooOOOOOO!" shouts Tesson, falling dramatically on his knees, holding his head with both hands.
After a moment, he stands up, brushes dust off his clothes, and asks: "But do you know a being with this power?"
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson inspects the cloak. Actually, Las gave the necklace to Tesson if I remember well.
Spellcraft: 1d20 + 14 + 10 ⇒ (9) + 14 + 10 = 33
"Yeah that's a cloak for swimming that toughens your skin. Cool thingy."
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
My boony is over the ocean: 1d20 ⇒ 4
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson has no other way than combat to deal with this situation.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson nods, accepting the necklace.
"Aye. Maybe sum other trinkets on this island can help!"
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson steps north and tries to cast and strikes the beast twice! As he strikes the creature, a mark of a tankard appears on its flesh.
Concentration DC 15: 1d20 + 11 ⇒ (9) + 11 = 20
Mighty Magical Tankard 1: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 Threat!
for Blugeonning: 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Mighty Magical Tankard 2: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
for Blugeonning: 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Confirm?: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 Nope!
Spellcombat with arcane mark
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
GM: what's "overhead"? Can we see it?
Tesson goes in for the kill and Edwin in melee!
He attacks with his sparky tankard, making it magical!
Mighty Sparky Tankard: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
for Bludgeoning, magical: 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7 and Electricity: 5d6 ⇒ (6, 4, 6, 4, 1) = 21
Knowledge Arcana: 1d20 + 13 ⇒ (6) + 13 = 19
"Phase spiders, magical beast." he shouts over the sound of melee.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson looks at the inscriptions and quickly shrugs.
"I'm too sober for this. I can assist you on magic, however. Caydelan Cadular gives me magic might."
Tesson is actually quite the scholar. He has 6 ranks and a +14 in spellcraft. If he uses the necklace, that's +25 with guidance.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson follows the men, looking around for any danger.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
I really hope that he'll be ok.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson raises his tankard as Volsung proposes to move.
"To the observatory, then!"
And he leads the way towards the place.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tesson arrives at the feet of the lizard to acknowledges the time and cause of death. He looks at his sparkling tankard and shrugs.
Since I can hold the charge, Tesson will have a sparkling tankard until his next strike. ^^
He then looks with astonishment Dolph carving open the beast.
I thought he was a farmer. Looks more like a trapper.
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