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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 GM Lugos wrote: "Those here are under your jurisdiction. But if one so much as lays a finger on sweet roll that is not their's... Well, the first thing me and my men are building are gallows." Let me guess, someone stole your sweet roll! Tessandriel merely watches and listens to everything that transpires. At this particular moment she seems content to observe what everyone does. She will go do some hunting and checking out the immediate area in the interim while waiting for the supply run to arrive.
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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 GM Lugos wrote: Also, still waiting for Tessandriel to offer at least a suggestion of a unique personal quest. It's not mandatory, but it will help place your character in the game more. I will see if I can come up with something soon. I can't think of anything at the moment.
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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 Moving over to the bandit that Bexer was interrogating, Tessandriel puts her face next to his ear. She whispers to him: "I assure you, that won't be as bad as what my people will do when I deliver you to them. You're not telling us everything about your ma." She pulls her dagger and puts it to his stomach. I know exactly how to make your death last a while, at least until the wild animals get you. It is most painful when they start to eat you while you are conscious. Talk, now!"
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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 Tess will go over to Bexer and assist him in checking out the tents. "You have the least naivete of the others. I will help you." Once everyone has congregated again. "Ranzo, you should use this." she says while handing him the masterwork composite longbow.
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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 Tessandriel takes aim at Kressle and lets fly an arrow. Attack: 1d20 + 6 ⇒ (20) + 6 = 26 Threat Confirm: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d8 + 2 ⇒ (1) + 2 = 3 Damage: 1d8 + 2 ⇒ (2) + 2 = 4 Damage: 1d8 + 2 ⇒ (8) + 2 = 10 Favored bonus is factored in if he is human.
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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 I woke up and can't go back to sleep. Since it is the middle of the night, here is a post. Perception: 1d20 + 10 ⇒ (16) + 10 = 26 Stealth: 1d20 + 9 ⇒ (5) + 9 = 14 Are any of the bandits human? If so, I get a +2 to perception against them. Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 "What is all this talk of barbaric things? Why is it even a subject to be broached? Let us talk of tactics and nothing more. The idea of such distastful acts is beyond me." "If a bandit must die so be it, but let's not become what we hunt." Tessandriel states with an air of finality.
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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 Tessandriel climbs down from the catapult after the rest make short work of the bandits. "Easier than expected. If anyone is going to interrogate the bandits don't kill them." Moving over to the items the bandits have dropped she begins looking through to find anything of use and arranging them by type. Once done, she will look at any items that are useful to her.
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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 Ranzo vonLebeda wrote:
Which one do you use? Run or Charge? They are both separate actions with different results.
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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 Bexer wrote:
"I will. Nobody will get away if I can help it." Once the sun has set. Tessandriel retires early and arises well before even the first hints of dawn. She prowls around the small fort to familiarize herself with the area and to enjoy the cool air before dawn. She silently moves about to avoid waking anyone as she does not want to talk just now. Stealth: 1d20 + 7 ⇒ (8) + 7 = 15
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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 Tessandriel surveys around the trade post to locate any signs of activity. Perception: 1d20 + 10 ⇒ (1) + 10 = 11 Nothing seems to stand out, so she dismounts and begins to look for tracks that indicate any orc activity. Survival: 1d20 + 12 ⇒ (19) + 12 = 31
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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 "I'll be watching." she says quietly. She turns suddenly and heads out the door. "The "civilized" folk make me want to puke. I'll just stay outside of town then until morning." She goes to catch up with Bexer and comes along side him. "You seem a reasonable sort. What was on your mind back there when you mentioned an argument not being worth it?"
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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 Tessandriel makes her purchase and loads up the feed on Cochise. "Here you go." she says as she feeds him a piece of an apple. She then makes her way inside. As Tess looks around, who remains in the tavern? I have updated her money for the purchase.
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HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10 "Hunting is not limited to just animals. If you require everything to be explained you are not going to do well at all. Do your own thinking and with less arrogance please." I am loving this roleplay. Definitely a highlight. I hope it is appealing to everyone so far.
About Silas MoonsilverSilas Moonsilver
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