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![]() Remember that each round buys you a +1. Terrys actions:
UMD rolls:
Concentration rolls:
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![]() By concentration do you mean 1d20 + int/wis/cha + level and does Combat Casting factor in? I assume a non-caster may not make a concentration check? Or will you allow it and how would someone (Namely Grimnir) do so? We just may need to stick around for a bit to help him get back since he has a -2 from Cha. ![]()
![]() Player Name: miteke
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![]() "Pin him and make sure he does't cast any spells!" The Upasunda obeys the command and moves in with his many arms for the grapple. Grapple attempt: 1d20 + 20 ⇒ (8) + 20 = 28 Terry casts Shocking Grasp defensively (auto success) and uses spell combat to 5' step in and attack the, hopefully, grappled caster.
Attacks: +8/1d6+12 Rapier, +1 (Bane vs. undead) [crit 18-20/x2; P) (+6[BAB] +4[wfin] +1[wfoc] +1[enh] -2[pwa] -2[spell combat]/+4[fgrace] +3[prec str] +1[enh] +4[pwa]) To Hit: 1d20 + 8 ⇒ (4) + 8 = 12, +bonuses for grappled condition
Spell combat To Hit: 1d20 + 8 ⇒ (6) + 8 = 14, +bonuses for grappled condition
Iterative To Hit: 1d20 + 3 ⇒ (18) + 3 = 21, +bonuses for grappled condition
Iterative Crit To Hit: 1d20 + 3 ⇒ (14) + 3 = 17, +bonuses for grappled condition
Shocking Grasp Damage: 5d6 ⇒ (2, 5, 5, 5, 4) = 21
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![]() Terry will slip further into the room and prepare to pelt Nahum with a defensively cast magic missile barrage when he tries a standard action or a spell (in case he does a swift casting). Those spells of his are nasty and he really wants to keep them from happening. Because of the Long Arm, he is also capable of striking with an AoO if Nahum tries anything. Weeing the success of the attacks, the Azura image steps forward and strikes out again, this time with the weapons, and this time the dice catch up with team rolling nothing better than an 11 - yuck. mwk longsword +20/+15/+10 (1d8+6/19-20)
To Hit: 1d20 + 15 ⇒ (6) + 15 = 21
To Hit: 1d20 + 10 ⇒ (11) + 10 = 21
mwk spear +19 (1d8+6/x3)
mwk kukri +19 (1d4+6/18-20)
I wonder if Nahum is just another major image or something. I hope not. ![]()
![]() Hmm. Having read over comments on major image, I'm not sure my plan will work. Can a major image do any damage or affect a mirror image at all? I'm thinking no now and the best use of this thing is to block the door. I was getting major image and shadow magic confused. Anyway, I still need to find out if the flurry of blows did anything before determining my next action. ![]()
![]() Questions:
The Azura's attacks are listed as
I took this to mean either 3 attacks with the longsword, 1 attack with the spear, 1 attack with the kukri, or 6 slams. Did I read this wrong. Would it actually be 3+1+1 (i.e. 5) attacks with weapons vs. 6 slam attacks? Not that I'll change the attacks the first round since I'm trying to get rid of the mirror images and 6 attacks are better than 5, but next round I'll probably opt for weapons if it gets 5 attacks! ![]()
![]() Round 1 attacks from Azura before Nahum makes his attack. 6 slams +18 (1d4+6). To Hit: 1d20 + 18 ⇒ (11) + 18 = 29
To Hit: 1d20 + 18 ⇒ (3) + 18 = 21
To Hit: 1d20 + 18 ⇒ (18) + 18 = 36
To Hit: 1d20 + 18 ⇒ (15) + 18 = 33
To Hit: 1d20 + 18 ⇒ (16) + 18 = 34
To Hit: 1d20 + 18 ⇒ (1) + 18 = 19
Terry's actions and what he commands the upasunda to do round 2 depends on whether any mirror images survive. ![]()
![]() Need to know if Terry, indeed, went before Nahum. If so, he has another action now and, furthermore, you might want to change Nahum's actions with a brute next to him. I'n not sure what its aura will do to my allies so I'd like to switch the mirror thrown to a upasunda and have it do 6 slams on Nahum. Its just medium sized so it fits better and makes the map less complicated. ![]()
![]() I wanted to buff before we headed up the stairs and after we investigated the room. He also readies his lesser talisman of sealed summons in his off hand and a mirror in his normal hand. (He is not wielding any weapon at the moment). Terry casts (in the given order):
from his spell scars. He figures this is going to be the big battle. Let me know if there was not time. The vanish was to disguise the fact that he was casting spells. Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Spellcraft: 1d20 + 7 ⇒ (13) + 7 = 20
Now for his actions. I want to point out that Terry has a +9 to his init roll because of heightened awareness and the lesser talisman of danger sense I said he put on. His init modifier is so crazy high I think he beat Nahum even on a tie and should get his action in first. For his action he will be throwing the Aghasura mirror ![]()
![]() "Yea, you think he cast that thing or do you think that was set up as a trap a while ago? Either way, I've had enough of this too. I think we should finish checking the room out and then pay him a visit upstairs." Attempts to figure out how the spell was cast...
Can you say 'clueless'? Terry pops himself with the wand of infernal healing. Even though Grimnir healed him up, Terry wants to keep an Infernal Healing going for now. Too many nasty surprises. He also recovers the Shocking Grasp spell with an Arcane Pool and puts on his lesser talisman of danger sense. ![]()
![]() Terry leaps a few inches into the air and his sword almost magically appears in his right hand, his left hand already beginning a shield spell before he realizes he is not under assault. "Are you an intelligent item?" He relaxes and languidly leans up against a nearby bookcase, his sword still out. If it answers him with more than a rote phrase, he will begin questioning it for any information it might have on this place. ![]()
![]() "My, my. Not at all what I expected." Where did the blood Terry saw come from, or is it not obvious?" Terry abruptly shuts the door and turns to his companions. "Whadaya say we leave the nice couple alone in there and just walk across to the door over there?" As he says this he points to the door behind them. "They say a domestic disturbance is one of the most dangerous to investigate and from what I saw there is nothing beyond the room to look at." "Then again, I'd really hate to see that thing sprung when we were not ready for it. Buff and investigate or hoof it in the other direction?" Mixed feelings here. Too many encounters drains the spells available, but taking the thing on intentionally beats having it freed by our buddy upstairs later. ![]()
![]() Note: Terry's spell did not even go off. He fai9led his concentration roll and the spell scar (which acts like a scroll) was not activated. No sparks. No nothin' but a lot of unprintable verbiage. rolls to escape grapple: Escape Artist: 1d20 + 8 ⇒ (14) + 8 = 22
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![]() Terry will attempt to use a spell scar to hit him with a magic missile if he attempts a standard action. concentration: 1d20 + 7 + 2 + 4 ⇒ (3) + 7 + 2 + 4 = 16 Well, with that roll it pretty much didn't matter WHAT he tried. "Rather abrupt, wasn't that? We could have tried to work things out, but NOOOoooOOO! You had to attack us." His minor tirade is interrupted by grunts and gasps as he tries unsuccessfully to free himself enough to do something. ![]()
![]() "He's not very diplomatic. Perhaps you could tell us what your plans are? They may coincide with our own. Seems like we BOTH want this mess fixed." Please review your icon placement. I updated your positions as best I could based on your posts. Some, like for Grinner I had to make assumptions for. Also note that you will have to use the scrollbar within the slide itself to see th enew room. I failed to notice that and could not figure out where the map was. ![]()
![]() "Yea, from what I read, she is not a fan of yours. Did she REALLY sick that spider girl Myra on you? Dang! I saw what she did to some of those other guys and I'd hate to be on her bad side. I REALLY think you should reconsider your idea. Though eternal life is quite a carrot, I have to admit. How long have you lived already, may I ask?" Terry takes the drink and eyes it suspiciously yet longingly, then puts it down. "I think I'll wait to see whether we can work together nicely before I drink this, OK?" ![]()
![]() "Dang, that's a nice trick Gerard. That sword of mine was pretty much useless." Terry sights down the length of the blade as if looking for some defect to explain the flurry of misses, then shrugs. He leans against the wall and asks, with a grin of course, "Say, Carrington, what can you tell us about that thing old bones there was so distracted by. Hope you don't mind us putting the fate of the world above yours. Seems small minded of us, I'm sure." ![]()
![]() Now that the heartstone is attended to, Terry is able to focus more completely on the hag before him. He casts an arcane mark defensively and starts wailing on her.
attacks:
+12/1d6+1d6+13 Rapier, +1(2) [crit 15-20/x2; P) (+6[BAB] +4[wfin] +1[wfoc] +2[enh/arcane pool] +1[haste] +2[flank] -2[pwa] -2[spell combat]/+4[fgrace] +3[prec str] +2[enh/arcane pool] +4[pwa]) Last die is electrical damage, DC 14 Fort ST or be staggered. To Hit: 1d20 + 12 ⇒ (10) + 12 = 22
Arcane Mark To Hit: 1d20 + 12 ⇒ (8) + 12 = 20
Hasted To Hit: 1d20 + 12 ⇒ (7) + 12 = 19
Iterative To Hit: 1d20 + 12 - 5 ⇒ (11) + 12 - 5 = 18
Wow. that looks like a total whiff to me. Sorry guys. After attacking Terry shifts a bit to make room for Grimnir in the flank position. ![]()
![]() Where is the heartstone? I was thinking of giving it a few wacks instead of Sally but have only a basic idea where it went. Terry casts an Elemental Touch spell (using spell combat) to add electrical damage... Electricity: The target must make a DC 14 Fortitude save or be staggered for 1 round. He also activates his arcane pool as a swift action to add a +1 to the enhancement bonus of the weapon.
attacks: If the unattended heartstone is within reach, Terry attacks that instead of Sally until it is destroyed, then attacks Sally. +10/1d6+1d6+13 Rapier, +1(2) [crit 15-20/x2; P) (+6[BAB] +4[wfin] +1[wfoc] +2[enh/arcane pool] +1[haste] -2[pwa] -2[spell combat]/+4[fgrace] +3[prec str] +2[enh/arcane pool] +4[pwa]) To Hit: 1d20 + 10 ⇒ (12) + 10 = 22
Hasted To Hit: 1d20 + 10 ⇒ (7) + 10 = 17
Iterative To Hit: 1d20 + 5 ⇒ (19) + 5 = 24
Crit To Hit: 1d20 + 5 ⇒ (4) + 5 = 9
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