Sky Master of Air

Terry PBP's page

414 posts. Alias of miteke.


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Thanks for the game. I really enjoyed playing it. Terry was a bit lame power wise and I don't think I'll ever try to combine Magus and Swashbuckler again, but I liked the character concept. Glad we faced the hungry pit and black tentacles when we did instead of in the final battle. We might have been in a far different ending.


Remember that each round buys you a +1.

Terrys actions:
1) If Grinner sticks around to channel a few turns, Terry will wait until he stops, use his wand of infernal healing on Grinner, and then start attempting to leave.
2) If Grinner leaves but leaves the wand of CMW with Terry, he will cast infernal healing on Grinner, then spend two rounds trying to cast CMW on Grimnir from the wand, and then leave.
3) If Grinner leaves right away without the wand, Terry will cast Infernal Healing on Grimnir and then leave ASAP.

UMD rolls:
1d20 + 8 ⇒ (14) + 8 = 22, heals for 2d8 + 2 ⇒ (4, 2) + 2 = 8
1d20 + 8 ⇒ (19) + 8 = 27, heals for 2d8 + 2 ⇒ (8, 1) + 2 = 11

Concentration rolls:
1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28; well then, no problem there.


By concentration do you mean 1d20 + int/wis/cha + level and does Combat Casting factor in? I assume a non-caster may not make a concentration check? Or will you allow it and how would someone (Namely Grimnir) do so? We just may need to stick around for a bit to help him get back since he has a -2 from Cha.


Player Name: miteke
Character Name: Solstice Rain
Character ID: 141936-8
Faction: Sov Court
Note: I am not applying this chronicle sheet immediately but will wait until she reaches 5th level at which point she will gain all three in succession. I think you are supposed to make a note on the sheet when this is done.


"Pin him and make sure he does't cast any spells!"

The Upasunda obeys the command and moves in with his many arms for the grapple.

Grapple attempt: 1d20 + 20 ⇒ (8) + 20 = 28

Terry casts Shocking Grasp defensively (auto success) and uses spell combat to 5' step in and attack the, hopefully, grappled caster.

Attacks:

+8/1d6+12 Rapier, +1 (Bane vs. undead) [crit 18-20/x2; P) (+6[BAB] +4[wfin] +1[wfoc] +1[enh] -2[pwa] -2[spell combat]/+4[fgrace] +3[prec str] +1[enh] +4[pwa])

To Hit: 1d20 + 8 ⇒ (4) + 8 = 12, +bonuses for grappled condition
Damage: 1d6 + 12 ⇒ (4) + 12 = 16

Spell combat To Hit: 1d20 + 8 ⇒ (6) + 8 = 14, +bonuses for grappled condition
Damage: 1d6 + 12 ⇒ (6) + 12 = 18

Iterative To Hit: 1d20 + 3 ⇒ (18) + 3 = 21, +bonuses for grappled condition
Damage: 1d6 + 12 ⇒ (6) + 12 = 18

Iterative Crit To Hit: 1d20 + 3 ⇒ (14) + 3 = 17, +bonuses for grappled condition
Damage: 1d6 + 12 ⇒ (4) + 12 = 16

Shocking Grasp Damage: 5d6 ⇒ (2, 5, 5, 5, 4) = 21


Terry will slip further into the room and prepare to pelt Nahum with a defensively cast magic missile barrage when he tries a standard action or a spell (in case he does a swift casting). Those spells of his are nasty and he really wants to keep them from happening. Because of the Long Arm, he is also capable of striking with an AoO if Nahum tries anything.

Weeing the success of the attacks, the Azura image steps forward and strikes out again, this time with the weapons, and this time the dice catch up with team rolling nothing better than an 11 - yuck.

mwk longsword +20/+15/+10 (1d8+6/19-20)
To Hit: 1d20 + 20 ⇒ (1) + 20 = 21 auto miss
damage: 1d8 + 6 ⇒ (1) + 6 = 7

To Hit: 1d20 + 15 ⇒ (6) + 15 = 21
damage: 1d8 + 6 ⇒ (1) + 6 = 7

To Hit: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d8 + 6 ⇒ (2) + 6 = 8

mwk spear +19 (1d8+6/x3)
To Hit: 1d20 + 19 ⇒ (8) + 19 = 27
damage: 1d8 + 6 ⇒ (4) + 6 = 10

mwk kukri +19 (1d4+6/18-20)
To Hit: 1d20 + 19 ⇒ (8) + 19 = 27
damage: 1d4 + 6 ⇒ (1) + 6 = 7

I wonder if Nahum is just another major image or something. I hope not.


Hmm. Having read over comments on major image, I'm not sure my plan will work. Can a major image do any damage or affect a mirror image at all? I'm thinking no now and the best use of this thing is to block the door. I was getting major image and shadow magic confused. Anyway, I still need to find out if the flurry of blows did anything before determining my next action.


I'm still waiting to see what happened with the Asura attacks in round 1 after Terry threw the mirror. I really need to know before I do round 2. I'm thinking of having it go for a grapple but am not going to try that if there are any mirror images left.


Which version was correct? 5 attacks with weapons or max 3 with weapons?


Questions:
Would bladed dash set off traps along the path of movement? Would a Major image (one of the mirrors) set off a trap if it ran through a trap?
Where are the circles that were mentioned in the room description?

The Azura's attacks are listed as
Melee mwk longsword +20/+15/+10 (1d8+6/19-20), mwk spear +19 (1d8+6/x3), mwk kukri +19 (1d4+6/18-20) or 6 slams +18 (1d4+6)

I took this to mean either 3 attacks with the longsword, 1 attack with the spear, 1 attack with the kukri, or 6 slams. Did I read this wrong. Would it actually be 3+1+1 (i.e. 5) attacks with weapons vs. 6 slam attacks? Not that I'll change the attacks the first round since I'm trying to get rid of the mirror images and 6 attacks are better than 5, but next round I'll probably opt for weapons if it gets 5 attacks!


Round 1 attacks from Azura before Nahum makes his attack. 6 slams +18 (1d4+6).

To Hit: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

To Hit: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 1d4 + 6 ⇒ (3) + 6 = 9

To Hit: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

To Hit: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

To Hit: 1d20 + 18 ⇒ (16) + 18 = 34
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

To Hit: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

Terry's actions and what he commands the upasunda to do round 2 depends on whether any mirror images survive.


Need to know if Terry, indeed, went before Nahum. If so, he has another action now and, furthermore, you might want to change Nahum's actions with a brute next to him. I'n not sure what its aura will do to my allies so I'd like to switch the mirror thrown to a upasunda and have it do 6 slams on Nahum. Its just medium sized so it fits better and makes the map less complicated.


I wanted to buff before we headed up the stairs and after we investigated the room. He also readies his lesser talisman of sealed summons in his off hand and a mirror in his normal hand. (He is not wielding any weapon at the moment).

Terry casts (in the given order):
Vanish (3 rounds)
Mirror Image number of images: 1d4 + 1 ⇒ (4) + 1 = 5, 4 images
Long Arm (1 minute)
Shield (1 minute)

from his spell scars. He figures this is going to be the big battle. Let me know if there was not time. The vanish was to disguise the fact that he was casting spells.

Perception: 1d20 + 11 ⇒ (17) + 11 = 28
"Watch out for those circles there. Could be trapped."

Spellcraft: 1d20 + 7 ⇒ (13) + 7 = 20
Fear ST: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 (using a charmed life)

Now for his actions. I want to point out that Terry has a +9 to his init roll because of heightened awareness and the lesser talisman of danger sense I said he put on. His init modifier is so crazy high I think he beat Nahum even on a tie and should get his action in first.

For his action he will be throwing the Aghasura mirror at above the door by Nahum and smashing it (hopefully the thing will drop on him since it is very large), then he will put the lesser talisman of sealed summons on himself and step into the room.


Do you mean are we making any prep before going up the stairs? I was hoping to see what we found in this room before we started prepping for the stairs.


"Yea, you think he cast that thing or do you think that was set up as a trap a while ago? Either way, I've had enough of this too. I think we should finish checking the room out and then pay him a visit upstairs."

Attempts to figure out how the spell was cast...
Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
Knowledge Arcane: 1d20 + 7 ⇒ (7) + 7 = 14

Can you say 'clueless'?

Terry pops himself with the wand of infernal healing. Even though Grimnir healed him up, Terry wants to keep an Infernal Healing going for now. Too many nasty surprises. He also recovers the Shocking Grasp spell with an Arcane Pool and puts on his lesser talisman of danger sense.


Man am I glad you had that spell. I thought we were goners for sure.


I'm not seeing any way of escaping this. The stone servant maybe able to slip through the walls. Can it take someone with it?


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Nice leg work, but what else would you expect from a Gripli?


"You know Gerard, I'm beginning..."
Ref ST: 1d20 + 8 ⇒ (6) + 8 = 14

"...AhhHHhh!"

Yea, that pit is a nasty one. On the bright side he's using up the spells before they matter.


Again Terry shrugs, a seemingly common occurrence on this plane, and moves on to the next opening to take a look with the others (assumedly) headed that direction too.

Perception: 1d20 + 13 ⇒ (14) + 13 = 27


Terry leaps a few inches into the air and his sword almost magically appears in his right hand, his left hand already beginning a shield spell before he realizes he is not under assault.

"Are you an intelligent item?"

He relaxes and languidly leans up against a nearby bookcase, his sword still out. If it answers him with more than a rote phrase, he will begin questioning it for any information it might have on this place.


"Ummph," Terry says with a nod of agreement, then moves to inspect the other door and then opens it provided he does not sense anything off.

Perception: 1d20 + 13 ⇒ (18) + 13 = 31


"My, my. Not at all what I expected."

Where did the blood Terry saw come from, or is it not obvious?"

Terry abruptly shuts the door and turns to his companions.

"Whadaya say we leave the nice couple alone in there and just walk across to the door over there?" As he says this he points to the door behind them.

"They say a domestic disturbance is one of the most dangerous to investigate and from what I saw there is nothing beyond the room to look at."

"Then again, I'd really hate to see that thing sprung when we were not ready for it. Buff and investigate or hoof it in the other direction?"

Mixed feelings here. Too many encounters drains the spells available, but taking the thing on intentionally beats having it freed by our buddy upstairs later.


Terry grimaces in anticipation and opens the door.


Terry wordlessly points at the blood and shakes his head, as if to say "These guys never quit, do they?"

"Anyone got a spell or something to open the door? Or do we have to do this the hard way. Again."


"I couldn't agree more. Let's move onward then."

Terry backs out into the hallway and listens at the door.

perception: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32


I think Grimnir should take the returning dagger. The rest of us have spells for ranged combat.

Terry also gives the drawers a once over for traps.

Perception: 1d20 + 13 ⇒ (2) + 13 = 15

If nothing is found, then he explores the cavities.


Lead off with a little trapspotting

perception: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31

Can't seem to be able to select my icon.


May I move icons and open doors in situations like this?


Dang. That's a heap load of healing. I moved Terry south. he's headed towards the southern door after flipping an immaginary coin.


"I don't know about you guys but I think I'd like to wait before I 'continued this'. Maybe we can find something that would help on this floor before we continue our discussion with Nahum?"


I've got a mount spell going. I went looking for a decent image to use for the mount but had a terrible time finding one. If someone knows a good place to find pathfinder creature images for the game could you let me know?


unfortunately Terry just stands there helplessly at the fringes of the tentacles. If he is able to he will cast Infernal Healing on anyone he can touch in the tentacles.


Terry will use his wand of infernal healing to restore any lost HP from teh unfriendly flooring.


Note: Terry's spell did not even go off. He fai9led his concentration roll and the spell scar (which acts like a scroll) was not activated. No sparks. No nothin' but a lot of unprintable verbiage.

rolls to escape grapple:

Escape Artist: 1d20 + 8 ⇒ (14) + 8 = 22
Escape Artist: 1d20 + 8 ⇒ (19) + 8 = 27


Terry will attempt to use a spell scar to hit him with a magic missile if he attempts a standard action.

concentration: 1d20 + 7 + 2 + 4 ⇒ (3) + 7 + 2 + 4 = 16

Well, with that roll it pretty much didn't matter WHAT he tried.

"Rather abrupt, wasn't that? We could have tried to work things out, but NOOOoooOOO! You had to attack us."

His minor tirade is interrupted by grunts and gasps as he tries unsuccessfully to free himself enough to do something.


Also, a report on the buffs would be nice. I need to know what is active in order to decide what to do.


Can Terry parry a grapple attempt?


"He's not very diplomatic. Perhaps you could tell us what your plans are? They may coincide with our own. Seems like we BOTH want this mess fixed."

Please review your icon placement. I updated your positions as best I could based on your posts. Some, like for Grinner I had to make assumptions for. Also note that you will have to use the scrollbar within the slide itself to see th enew room. I failed to notice that and could not figure out where the map was.


"Yea, from what I read, she is not a fan of yours. Did she REALLY sick that spider girl Myra on you? Dang! I saw what she did to some of those other guys and I'd hate to be on her bad side. I REALLY think you should reconsider your idea. Though eternal life is quite a carrot, I have to admit. How long have you lived already, may I ask?"

Terry takes the drink and eyes it suspiciously yet longingly, then puts it down.

"I think I'll wait to see whether we can work together nicely before I drink this, OK?"


Stalling for time to allow the others to buff and join him, Terry prods the cult leader.

"I heard you were trapped in here. Some disagreement between you and Myra fostered by the spider? What are your plans if you get these items?"


"Let me scout ahead a bit."

Terry sneaks up the stairs to take a look.

stealth: 1d20 + 10 ⇒ (2) + 10 = 12

With sneak, in this case, being a very loose term.


On to the next floor?


I seem to have escaped unscathed this time.

"We should pass the heartstone around in case anyone picked up a disease they are not aware of while Grinner heals our wounds. I also think he should hold on to the stone until we get out of here."


What a pain.


I have nothing that will help.


"Dang, that's a nice trick Gerard. That sword of mine was pretty much useless."

Terry sights down the length of the blade as if looking for some defect to explain the flurry of misses, then shrugs. He leans against the wall and asks, with a grin of course,

"Say, Carrington, what can you tell us about that thing old bones there was so distracted by. Hope you don't mind us putting the fate of the world above yours. Seems small minded of us, I'm sure."


Now that the heartstone is attended to, Terry is able to focus more completely on the hag before him. He casts an arcane mark defensively and starts wailing on her.

attacks:

+12/1d6+1d6+13 Rapier, +1(2) [crit 15-20/x2; P) (+6[BAB] +4[wfin] +1[wfoc] +2[enh/arcane pool] +1[haste] +2[flank] -2[pwa] -2[spell combat]/+4[fgrace] +3[prec str] +2[enh/arcane pool] +4[pwa])

Last die is electrical damage, DC 14 Fort ST or be staggered.

To Hit: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d6 + 13 ⇒ (3, 5) + 13 = 21

Arcane Mark To Hit: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 2d6 + 13 ⇒ (5, 5) + 13 = 23

Hasted To Hit: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 2d6 + 13 ⇒ (3, 6) + 13 = 22

Iterative To Hit: 1d20 + 12 - 5 ⇒ (11) + 12 - 5 = 18
Damage: 2d6 + 13 ⇒ (1, 4) + 13 = 18


Wow. that looks like a total whiff to me. Sorry guys.

After attacking Terry shifts a bit to make room for Grimnir in the flank position.


Excellent. I adjusted Terry's attack and he went full out on the stone.


Where is the heartstone? I was thinking of giving it a few wacks instead of Sally but have only a basic idea where it went.

Terry casts an Elemental Touch spell (using spell combat) to add electrical damage...

Electricity: The target must make a DC 14 Fortitude save or be staggered for 1 round.

He also activates his arcane pool as a swift action to add a +1 to the enhancement bonus of the weapon.

attacks:

If the unattended heartstone is within reach, Terry attacks that instead of Sally until it is destroyed, then attacks Sally.
+10/1d6+1d6+13 Rapier, +1(2) [crit 15-20/x2; P) (+6[BAB] +4[wfin] +1[wfoc] +2[enh/arcane pool] +1[haste] -2[pwa] -2[spell combat]/+4[fgrace] +3[prec str] +2[enh/arcane pool] +4[pwa])

To Hit: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 2d6 + 13 ⇒ (6, 5) + 13 = 24

Hasted To Hit: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d6 + 13 ⇒ (6, 3) + 13 = 22

Iterative To Hit: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 2d6 + 13 ⇒ (5, 2) + 13 = 20

Crit To Hit: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 2d6 + 12 ⇒ (6, 5) + 12 = 23, (subtaract precision damage, add killer damage, not that it matters)

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