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About Terry PBPResource Tracking:
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Terry is a large dark skinned man, with a ready smile and an impulsive nature that tends to get him in trouble. He has a strong dislike for anyone that acts superior, delighting in taking them down a peg or two... or three, particularly the dragonmarked. As a child, he grew up with his father and never knew his mother, who died in childbirth. His father was a professional gambler and thief. When luck was high they lived high and his father was generous and kind and when it was down they lived low and his father was surely and rough. During the low times Terry learned to fend for himself, pilfering the necessities. From his father he learned a number of street skills and their own secret language (Draconic). Like his father he liked to gamble a bit too much. It was during an ill-fated game that his life changed. Having caught an opponent (dragonmarked, of course) cheating he called him out. Unfortunately the man was powerful, persuasive, ruthless, and cunning. Somehow he got rid of the evidence and pinned a bad-loser label on him. To retaliate, Terry stole his rightful winnings back only to find himself in the hands of the guards with the damning pouch in his posession. As punishement he was sent to work the mines for a couple of years. Deep mines alongside career criminals where he learned to speak Dwarven and Daelkyr and that this was NOT going to be his life. After serving his time, mostly without event, if you could possible consider living in the mines with criminals uneventful, he traded the street life for that of a guard. Though his accent and his mannerisms are a dead giveaway and he tries to keep a low profile so that he does not draw suspicious and unwanted attention. Over handful of years since his release, Terry served as a guard for a number of different employers. A native of Cere, he was posting watch for a noble's castle when the mourning happened. The noble and his family were off on a hunting expedition when it happened and, presumably, slain. Terry always hated the rich brat that seemed to take delight in making anyone under him miserable. So naturally Terry took advantage of the situation and looted the brats room, making off with magical armor, a magical scimitar, and a bag full of jewels. Unfortunately, Terry never quite outgrew his past and enjoyed gambling far too much. Like his father, life was lived in waves of luxury and poverty so the cushy lifestyle was short lived, landing him back in a guard position at the New Cere encampment. He's done what he can to disguise his theft, alchemically gluing a plate of metal over the brats coat of arms and deliberately denting the thing to make it look less valuable, but he lives in fear of the chance that maybe the brat or his family survived and will one day show up and have him executed. The thing is that he LOVED the taste of good living and is desperate to find something more lucrative than being a guard, or perhaps win a big bet or two. Quirks:
Main Stats: Name (141936-16) N/N Male Human Slayer/1 Fighter/4 Str 18, +4 (12[race] +5[7 points spent] +1[level 4])
Init +3 (+3[dex])
Defense: HP 46 (+34[5d10-10,5,9,5,5] +2[con]*5[lvl] +2[favored class]) AC normal 24, touch 13, flat-footed 21 (10 +3[dex] -1[armor pen] +1[dodge] +9[full plate] +2[shield]) CMD 22 (26) (10 +5[BAB] +4[str] +3[dex] (+2)[grapple][favored class] (+2)[trip][favored class] (+2)[Deft Maneuvers feat][Trip][Disarm][Dirty Trick][Feint][Reposition][Steal])
Saving Throws: Fort +9 (+2[con] +1[mist survivor] +2[slayer] +4[fighter]) Ref +6 (+3[dex] +2[slayer] +0[fighter]) Will +4 (+1[wis] +0[slayer] +0[fighter] +2[iron will] +1[Carefully Hidden]) Special Saving Throw Bonuses: Offense: CMB +9(11) (+5[BAB] +4[str] (+2)[Deft Maneuvers feat][Trip][Disarm][Dirty Trick][Feint][Reposition][Steal]) Normal Attacks
Ranged
Skills: Skill Ranks 29 {(2 +1[int] +2[background) * 4[fighter lvl] + (6 +1[int] +2[background) * 1[slayer lvl]} Acrobatics +0 (+1[ranks] +3[dex] +3[class] -8[ACP] +1[armor training])
Notes:
Gear: 1 Explorer's Outfit 1 Weapon Cord 1 Scimitar, +1 1 Composit Longbow (+4 str) 1 Arrows, 20 1 Arrows (cold iron), 20 1 Full Plate Armor, +1 1 Heavy Steel Shield 1 Belt Pouch 1 Folding ladder 1 Masterwork Backpack 4 Potion of CLW 1 Oil of Bless Weapon 4 Acid Flask 1 Sunrod 1 Fighter's Kit 157.9 gp -25 gp for shard 100 gp of jewelry and coinage looted from the farm house. Traits: Race Specials Starting Traits
Class Abilities: Fighter Abilities Slayer Abilities
Feats:
Feats Feat Tax) Combat Expertise Feat Tax) Power Attack 1) Deft Maneuvers 1F) Weapon Focus (One handed blades) 2F) Dodge (included Mobility) 3) Iron Will 4F) Weapon Specialization (Scimitar) 5) Stunning Irruption 8) 12) 12F) |