Suli

Terra Eidolon's page

101 posts. Alias of Batpony.


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Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Anji carefully threads slightly forward as Terra immediately charges at the skeleton extending her blade it hopes to cut it's head cleanly off.

+1 Longsword, Charge, Guidance: 1d20 + 8 + 2 + 1 ⇒ (17) + 8 + 2 + 1 = 28P/S: 1d8 + 4 ⇒ (7) + 4 = 11

Terra charges, and Anji just moves.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

In that case..

Terra feels Anji's hand upon her shoulder as he bestows an arcane guidance on her. Taking a step forward, the Azatan comes toe to toe with the giant statue and attempts to knock it down!

5 ft step, full round.

+1 Longsword,guidance: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21P/S+magic: 1d8 + 3 ⇒ (2) + 3 = 5 Slam: 1d20 + 2 ⇒ (10) + 2 = 12B: 1d6 + 3 ⇒ (4) + 3 = 7


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

The eidolon azata looks funnily at Kelvor but nonetheless attempts to sign along and performs with mediocrity.

Perform: 1d20 ⇒ 10


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra will walk into the room first, Anji following at a safe distance.

Perception: 1d20 + 14 ⇒ (7) + 14 = 21


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

That's cool. I really enjoyed that. This is one of those things i feel that would have been great on a table experience.

"That was an odd sensation, however I thank you spirit for your aid."

Is the haunt over? Shall we move to the next room?


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Was under the impression that normal attacks do nothing, only holy energy. But if that's not the case. Terra will ready an attack.

Terra grips with longsword tightly and shifts her body weight closer towards the ground. "Grr..."

+1 longsword, Ready: 1d20 + 8 ⇒ (2) + 8 = 10Magic+S/P: 1d8 + 3 ⇒ (3) + 3 = 6


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Anji moves and cast guidance on Terra. And Terra full attacks.

Terra springs into action, tasking her sword and body to subduing the enemy. Meanwhile Anji follows safely from a distance to provide some magical aide.

+1 Longsword: 1d20 + 8 ⇒ (16) + 8 = 24 magic/S: 1d8 + 3 ⇒ (3) + 3 = 6
Slam: 1d20 + 2 ⇒ (20) + 2 = 22 B: 1d6 + 3 ⇒ (3) + 3 = 6

Slam, crit? : 1d20 + 2 ⇒ (11) + 2 = 13 B: 1d6 + 3 ⇒ (4) + 3 = 7


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

"I forgot Terra's protection!" Anji tells as he stumbles through his belongings. Draw wand of mage armor.

Terra will hold action.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra retaliates against the skeleton's attack by attempting to strike first with her sword, followed up by a pushing kick. Unfortunately, she is thrown off balance as her sword misses the enemy.

+1 Longsword: 1d20 + 8 ⇒ (1) + 8 = 9S: 1d8 + 4 ⇒ (4) + 4 = 8
Slam: 1d20 + 2 ⇒ (10) + 2 = 12S: 1d6 + 3 ⇒ (5) + 3 = 8

Terra's AC is 23.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Realizing the situation changed in the favour, Terra leaps back a pillar towards Kelvor and attempts to knock the competition off into the waters!

Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18
Bull Rush Targrenon: 1d20 + 7 ⇒ (8) + 7 = 15


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra continues to leap pillars attempting to get ahead towards the flag.

Acrobatics: 1d20 + 1 ⇒ (19) + 1 = 20
Acrobatics: 1d20 + 1 ⇒ (11) + 1 = 12


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Thanks GM, though for the record, I would be happy with dangling on the edge of the column too.

And continue jumping she does!

Acrobatics: 1d20 + 1 ⇒ (16) + 1 = 17


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Keeping with momentum, Terra continues to jump forward trying to keep up with the competition!

Acrobatics: 1d20 + 1 ⇒ (12) + 1 = 13


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra attempts to leap from the edge to the other pillar.

Acrobatics: 1d20 + 1 ⇒ (11) + 1 = 12


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Sorry! Got carried away by work, but that makes sense to me.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

What were the results of Terra's previously rolls?


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra hears the commotion above but is unable to contribute, for now. She then focuses her energy on climbing the closest pillar.

Swim: 1d20 + 4 ⇒ (10) + 4 = 14
Swim/Climb: 1d20 + 4 ⇒ (14) + 4 = 18 +4 more if climb


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Are we playing with proper swim rules? :P Should Parkthu be drowning?

Frustrated by the lack of action, Terra observes the others jumping into the water and realises that the rules of the game has changed. Immediately she moves towards water and dives in. However, without Anji's magical aid to assist her in swimming, she finds herself struggling to understand buoyancy and water resistance.

Swim, Guidance: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Move to jump into water, swim to attempt to reach base.

Anji just observes the whole spectacle in horror. What animals!


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Oh right, sorry, early morning posting tends to make me forget details, Trigger is free first pillar.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Sorry, wasn't explicit but I had to take a move action to get into the current square, then ready action. So both actions used!


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

I assume space occupancy rules still apply?

Terra does not intent to harm her opponents unprovoked, so she patiently waits her turn to jump on to the starting stump.

Acrobatics, guidance, ready action: 1d20 + 2 ⇒ (19) + 2 = 21


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Likewise, Terra never steps down from a challenge, and volunteers herself as Anji continues to watch from the sidelines refusing to get his feet dirty if it could be helped.

Anji also can cast guidance. So one on Terra and one for another who would want it.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Taking little risk, Terra scales the cliff attempting to get ahead of the pack. As she does, Her eyes scan over the waters, watching every movement within, calculating everyone's move.

climb: 1d20 + 8 ⇒ (16) + 8 = 24
climb: 1d20 + 8 ⇒ (15) + 8 = 23

in case people are wondering what I'm doing, I'm going to either reach the finish line and you can throw the flag over, or if I'm in front enough, jump at an opponent who stole the flag.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

It's actually Terra on the rocks, not Anji. Also we didn't clarify earlier, but do you want Terra and Anji on separate initiatives or stick to Anji's? They are both at +2.

Terra watches from the rocks as the race to the finish intenses. Instead of jumping into heat of the watery terrain, she continues to attempt to stride ahead taking the dry and higher ground.

Double move climb!

climb: 1d20 + 8 ⇒ (19) + 8 = 27
climb: 1d20 + 8 ⇒ (18) + 8 = 26

Anji just looks on in anticipation cheering from afar!


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Contest Name: Swordplay

Desired Attack & Roll: +1 Longsword, Guidance: 1d20 + 9 ⇒ (7) + 9 = 16

RP: Accustomed to swordplay, Terra participates in the challenge drawing her favoured and only weapon. Her swordmanship is clearly rusty, and she is humbled by the swordplay of others.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Contest Name: Swimming

Desired Skill or Attack: Swim Speed 30ft

Roll: Level 2 spell discharged (Evolution Surge to give Terra swim speed 30ft)

RP: As Anji places his hand on his companion, the beautiful dark skinned Azata being begins a transformation seeing her hands and feet (she's barefeet) become webbed.

She sighs. "There's probably better use of our time than competitive charades." But nonetheless participates as it does not defy her believes and would please her master.

She jumps into the water, and bluntly swims forward as the competition starts.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra moves around to lend her flanking buddy a hand, or a bite! She almost creates an earthquake with every step she takes.

magic bite,bs,enlarge,bless,PA: 1d20 + 8 - 1 + 1 ⇒ (6) + 8 - 1 + 1 = 141d8 + 9 + 3 ⇒ (8) + 9 + 3 = 20
Grapple if attack hit (BAB+Str+bonus): 1d20 + 3 + 6 + 4 ⇒ (1) + 3 + 6 + 4 = 14

Looks like Kitajo and Terra's fun run is coming to an end with those dice rolls!

AoOs:

magic bite,bs,enlarge,bless,PA: 1d20 + 8 - 1 + 1 ⇒ (12) + 8 - 1 + 1 = 201d8 + 9 + 3 ⇒ (6) + 9 + 3 = 18
Grapple if attack hit (BAB+Str+bonus): 1d20 + 3 + 6 + 4 ⇒ (1) + 3 + 6 + 4 = 14

magic bite,bs,enlarge,bless,PA: 1d20 + 8 - 1 + 1 ⇒ (10) + 8 - 1 + 1 = 181d8 + 9 + 3 ⇒ (8) + 9 + 3 = 20
Grapple if attack hit (BAB+Str+bonus): 1d20 + 3 + 6 + 4 ⇒ (15) + 3 + 6 + 4 = 28

magic bite,bs,enlarge,bless,PA: 1d20 + 8 - 1 + 1 ⇒ (19) + 8 - 1 + 1 = 271d8 + 9 + 3 ⇒ (3) + 9 + 3 = 15
Grapple if attack hit (BAB+Str+bonus): 1d20 + 3 + 6 + 4 ⇒ (20) + 3 + 6 + 4 = 33

Kitt hides behind the pillars and cast guidance on Shera.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra moves as fast as she can to the creatures, readies herself for an attack. With her new found strength and size, she quite confidently stands before them. She growls and taunts the mephitis in their own language! "toDSaH! Qab!"

Terran:
"You are idiot! Face me!"

Terra's AC is 24 post enlarge person. 3 AoOs possible.

Str n Dex math:

Str = 17 + 4 + 2 = 23 (+6 mod) i.e. +9 Str dmg for 1 natural weapon (x1.5)
Dex 15 + 4 - 2 = 17 (+3 mod) i.e. AC = 16+1(incremental dex) +4+4-1 (AC penalty from enlarge)

Ready Attack and 3 AoOs:

magic bite,bs,enlarge,bless,PA: 1d20 + 8 - 1 + 1 ⇒ (12) + 8 - 1 + 1 = 201d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13
Grapple if attack hit (BAB+Str+bonus): 1d20 + 3 + 6 + 4 ⇒ (5) + 3 + 6 + 4 = 18

magic bite,bs,enlarge,bless,PA: 1d20 + 8 - 1 + 1 ⇒ (7) + 8 - 1 + 1 = 151d8 + 9 + 3 ⇒ (3) + 9 + 3 = 15
Grapple if attack hit (BAB+Str+bonus): 1d20 + 3 + 6 + 4 ⇒ (12) + 3 + 6 + 4 = 25

magic bite,bs,enlarge,bless,PA: 1d20 + 8 - 1 + 1 ⇒ (20) + 8 - 1 + 1 = 281d8 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Grapple if attack hit (BAB+Str+bonus): 1d20 + 3 + 6 + 4 ⇒ (14) + 3 + 6 + 4 = 27

magic bite,bs,enlarge,bless,PA: 1d20 + 8 - 1 + 1 ⇒ (20) + 8 - 1 + 1 = 281d8 + 9 + 3 ⇒ (6) + 9 + 3 = 18
Grapple if attack hit (BAB+Str+bonus): 1d20 + 3 + 6 + 4 ⇒ (3) + 3 + 6 + 4 = 16

magic bite,bs,enlarge,bless,PA, crit?: 1d20 + 8 - 1 + 1 ⇒ (12) + 8 - 1 + 1 = 201d8 + 9 + 3 ⇒ (2) + 9 + 3 = 14
magic bite,bs,enlarge,bless,PA, crit?: 1d20 + 8 - 1 + 1 ⇒ (16) + 8 - 1 + 1 = 241d8 + 9 + 3 ⇒ (3) + 9 + 3 = 15


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Using Yanda's bomb as a distraction, Terra moves around the enemy and attempts to take it down once more.

magic bite,bs,pa: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 241d6 + 7 + 3 ⇒ (3) + 7 + 3 = 13


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Did Terra's ready action and AoOs not do anything?


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Just one square short of reach!

Terra again without hesitation runs straight into the heat of battle. "Grrrl"

Move and ready action to attack any enemy within range.

Ready action and 3 possible AoOs:

Magic Bite 1, BS,PA: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 221d6 + 7 + 3 ⇒ (4) + 7 + 3 = 14
Magic Bite 2, BS,PA: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 141d6 + 7 + 3 ⇒ (6) + 7 + 3 = 16
Magic Bite 3, BS,PA: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 151d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Magic Bite4 , BS,PA: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 101d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Yes, Terra's AC is at 22!
@Yanda, Kitajo. I believe it's a -4 to AC not a +4 to attack.

Terra bites strong and hard at the downed enemy.

bite,BS,PA: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 251d6 + 7 + 3 ⇒ (1) + 7 + 3 = 11

Kitt watches in the distance as he taps himself with some guidance while he attempts what piece of the puzzle he wants to solve next.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra bites strong and hard at the downed enemy.

bite,BS,PA: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 141d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

With her new found agility, Terra hops across to her attacking buddy, and gnaws on the stone creature. However she is unable to balance herself well with the grace of a cat. Dog's don't like cats it seems.

bite,BS,PA: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 101d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra adjust herself and again waits for a tag team with Kitajo.

ready bite,BS,PA, flank: 1d20 + 8 - 1 + 2 ⇒ (18) + 8 - 1 + 2 = 271d6 + 7 + 3 ⇒ (6) + 7 + 3 = 16

Later she gives another cold hard look at the puzzle.
perception, guidance by Kitt: 1d20 + 6 ⇒ (2) + 6 = 8


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra has enough speed to move all the way around without provoking AoO. Move action and ready to attack when flank it's achieved!

Terra reacts with rage as she finds her master hurt in the fight. She races around the creature to attack it! On the way she calls out towards Kitajo, "Little help! Grr"

bite,BS,PA,flank: 1d20 + 8 - 1 + 2 ⇒ (1) + 8 - 1 + 2 = 101d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Kitt has only been rolling UMD since the start!

GM: Unchained wrote: " An eidolon must be within one alignment step of the summoner who calls it (so a neutral good summoner can call a neutral, lawful good, or chaotic good eidolon) and can speak all of his languages." So Terra should be speaking Auran and Terran as well. I have overlooked that when updating Terra's profile!


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra continues to unleash her fury on the stone beings. Ripping a good chunk out of the creature this time.

Magic Bite,BS,PA: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 231d6 + 7 + 3 ⇒ (4) + 7 + 3 = 14

Making an assumption it'll be dead after this round.

Once the threat has been neutralized, she returns back staring at some Terran words on the puzzle.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra moves in on the target and rips one! The chamber echoes with noises of her gashing it.

Magic bite, BS, PA: 1d20 + 8 - 1 ⇒ (4) + 8 - 1 = 111d6 + 7 + 3 ⇒ (4) + 7 + 3 = 14


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra gives the puzzle a cold hard look.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra will hold assuming Kitajo comes in for the flank, once flank achieved will retaliate!

Frankly Terra is getting sick and tired of these creatures even though they are made of the same flesh. She holds for a good timing to end them.

magic bite, BS, PA, flank: 1d20 + 8 - 1 + 2 ⇒ (20) + 8 - 1 + 2 = 291d6 + 7 + 3 ⇒ (6) + 7 + 3 = 16

crit?: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 10 ⇒ (3) + 10 = 13


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Kitt gasps and touches his eidolon with a rich of guidance. Terra immediately reacts as she always does, recklessly with intent to cause pain to baddies. She moves to a position to give Kitajo a possible flank.

magic bite, guidance, bull's strength, power attack: 1d20 + 8 + 1 - 1 ⇒ (16) + 8 + 1 - 1 = 241d6 + 7 + 3 ⇒ (6) + 7 + 3 = 16

AoO:

magic bite, bull's strength, power attack: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 101d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra, bored, returns to chomping on the blue circles.

bite,PA: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 141d6 + 7 + 3 ⇒ (1) + 7 + 3 = 11


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra continues to attempt to rip one into the creature. "Rarrr"

magic bite,bull's strength,PA,flank: 1d20 + 8 - 1 + 2 ⇒ (4) + 8 - 1 + 2 = 131d6 + 7 + 3 ⇒ (4) + 7 + 3 = 14

If creature is down before Terra gets to it, she will charge instead to the other one. So modifiers are the same.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Retcon combat post

With renewed vigor, the eidolon grins, and makes her way quickly to eliminate the threat of human dinosaurs. "You die! grrll"

magic bite,bull's strength,PA: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 151d6 + 7 + 3 ⇒ (4) + 7 + 3 = 14

AoOs:

AoO 1, magic bite,bull's strength,PA: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 211d6 + 7 + 3 ⇒ (3) + 7 + 3 = 13
AoO 2, magic bite,bull's strength,PA: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 221d6 + 7 + 3 ⇒ (4) + 7 + 3 = 14

Bull's strength for 4 minutes.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra attempts to damage the barriers even more but comes around to protect the group from the strange like creatures. "I got these foul beast. grrr."

Dmg barrier first, and then move around to threaten the other creature. 10ft reach :)

Magic bite, PA: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 171d6 + 4 + 3 ⇒ (3) + 4 + 3 = 10

AoO:

AoO 1,Magic bite, PA: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 191d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8
AoO 2,Magic bite, PA: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 181d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra runs heads on and does what she does best. Violently attempting to break down the defences of the sphere. Kitt gives Terra a dirty look but pays not much attention as he is much too concentrated on his own task.

magic bite,PA: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 131d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

survival: 1d20 + 6 ⇒ (19) + 6 = 25

"I feel it too!" Terra agrees to Yarricki's astute observations.


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23

Terra eases her way through the vault with some extraordinary acrobatic skills. After taking some damage, she attempts to take lead. "I lead!" She barks.

Terra has the highest survival out of the group, so will make the roll anyway.

Survival: 1d20 + 6 ⇒ (18) + 6 = 24


Biped Azata 4 HP:26/26 | AC:15(19)(23) T:12 FF:14 | CMB:7 CMD:18 | Saves F:+4 R:+5 W:+3 | Init:+1 | Per:+14|

Terra has the scent ability if that counts for anything.
survival: 1d20 + 6 ⇒ (4) + 6 = 10

Terra looks on, and a little rock like bug catches her attention as she chases it around the floating rock trying to catch it. Flying rock!