Sam, It looks like my account is still being stubborn. :) I just received my email for Order 8182863 and the discount is still not applying to Starfinder. I appreciate you looking into this! Sam Phelan wrote:
I received the first two books of The Ironfang Invasion. When I went to read the first one today, I noticed the interior pages of the front and back cover have a printing defect. I have images. There is a rough, white band that stretches across the backside of the cover pages. The front is also slightly creased, though I couldn't get a good photo of that. But I have images of the cover pages. Is there any way I could get a replacement of issue 115?
Would someone please take a look at Order 4137135? My AP subscription has been combined with another order-which is fine-but it looks like I'm being charged twice. The original order, which included PDFs & physical books (Order 4134633) and charged to a different card than my AP subscription is tied to. But it appears both cards are being charged for the 5 items not part of my subscription. I can confirm from my bank that both accounts have received the pending charges. $56.24 Payment authorization $74.90 Payment authorization Hopefully that makes sense. I appreciate your time and assistance.
I thought I had set #3283793 to side-cart/ship with my subscription (having never done it before, it may be I did it incorrectly). The confirmation email showed no shipping costs. But when I got the subscription confirmation #3290690, it was not there with that. Just checking to make sure everything is OK and these will ship out together. It makes more sense to conserve shipping costs. Thanks!
Darkwynters wrote:
Having the exact same problem!
I'm not sure aiming for CR34 in Pathfinder is quite right. The recent Wrath of the Righteous adventure path pits the PCs as 20th level, mythic tier 10 against a CR29 demon lord, and that's supposed to be one epic fight. I'm not well-versed enough in mythic rules yet to make more than a general comment, however. That said, the final module does assume/hope you're going to do things that can power down Kyuss to a more manageable level. Just something to consider. Regardless, I look forward to seeing your take on a Pathfinder-ized Mythic Kyuss.
Steel Wind has created a remarkable blending of AoW into Golarion. See here: Steel Wind's Thread You can PM him for info.
LazarX wrote:
No, Being Human(US) is different (dramatically) from Almost Human (I watch both). Almost Human just completed it's first season. Being Human (US) is in it's 3rd now, maybe 4th.
Kairos Dawnfury wrote:
Check out this blog post: Raising The Runelords or, "How To Recover From a TPK and Make It Look Like You Planned It All Along". Warning: Spoilers ahoy for RotRL. But the first two paragraphs are fairly safe.
Bigdaddyjug wrote: And why is shocking grasp a horrible first level spell? It practically doubles the damage of a rapier or scimitar wielding magus. Shocking Grasp is a melee touch attack that allows no saving throw, but you must check against spell resistance. Which means several things, pros and cons: -It uses your STR, not DEX, on the attack roll. This matters depending on whether you're pumping STR or DEX.
I've found Shocking Grasp to be much more useful for a rogue/mage type, where you can add sneak attack onto an intensified Shocking Grasp. >:)
I'm not sure you really did a whole lot wrong by the sounds of it. It does sound like the players are fairly new to this kind of RPG. My husband, an experienced GM offers this advice:
This isn't a video game. You don't go unconscious and then bounce back up after the fight is over.
Curmudgeonly wrote:
He did, however, thoroughly address the question in an earlier post in this very thread.
I recommend Goblin Quest by Jim C. Hines, and the books that follow, for inspiration. Aside from being fun, the main character is a goblin, a runt of the litter, but observant and smart. Jig doesn't want to be a hero, but keeps getting roped into situations where he saves the day. Jig never apologizes for being a goblin, though! Perhaps your goblin was run off from a local tribe of goblins, maybe he was too small or too cowardly or his fascination with weird chemicals and substances just seemed too abnormal (for a goblin). Maybe one of those experiments back fired, and burned the goblin chief in a very sensitive place. Maybe he's been bullied all his life for being different from other goblins. Maybe he hates bullies (and maybe some of his more successful experiments were part subtle revenge for how he's been treated). Maybe he's part fugitive, part determined to make it on his own. But he knows he'll never make it on his own out in the wilderness. Something bigger and meaner is bound to come along and eat him. Not sure what alignment you're going for, but maybe somehow he gets his hands on some gnome or halfling clothes, and sneaks into Kenabres. Maybe he sneaks onto a wagon bound for town, relieved to not be walking, and maybe there's a little food, too. There's so many people in town, nobody notices the little cloaked figure. But what's all this hustle and bustle? Some sort of party? Well, this could be interesting. Maybe he sneaks closer to the epicenter...and then all hell (or Abyss) breaks loose, and he's caught up with the other PCs. The next question, is what is his driving motivation for staying and helping the crusades? If he can earn the trust of the PCs (and the NPCs) enough to vouch for him, that would be good. Maybe he discovers there's a lot he could learn about alchemy while trying to be a hero. Sure, it's dangerous (but it's not like being a goblin is great for life expectancy), but maybe the rewards are worth the risk. And maybe, when he's alone and can admit it to himself, he's still tired of bullies.
Mythic JMD031 wrote:
So, James Jacobs is Chuck Norris?
ecw1701 wrote: I'm hoping Part 6 of Wrath at least has them hit level 20 / tier 10 at least half way through the module so they can use their new powers for the final battle. I believe James Jacobs mentioned somewhere that this was the intent. PCs will hit 20/10 earlier to give them time to enjoy it a little. And based on the foreshadowing...I'm betting they'll need every little advantage they can get. Wrath #6 is sounding like it's shaping up to be brutal! (Yay!)
Rise of the Runelords is incredibly flexible. I'm running the AP in the Eberron setting, and I've got a Gnome, Changeling, Kalashtar, a Valenar Elf, an Arenal Elf, and another Gnome who was recently reincarnated into a lizardfolk. I myself turned Nualia into an anti-paladin, and the magistrate from Skinsaw Murders into an inquisitor. As long as you're comfortable rolling with some changes and adaptations to meet your players needs, go for it.
Alex Smith 908 wrote:
Funny. That was exactly where my brain went when I read Tangent's post. :)
My husband DMs our Archmage campaign, which is high level mages. We started with The Witchwar Legacy, and then segued into Reign of Winter. He trimmed out a lot of the early stuff, and has obviously heavily modified encounters to challenge us. I do think it made a nice start to Reign of Winter, but playing at low levels, you'd need to really alter the encounters. Otherwise, Aelryinth makes a nice point about setting it as a wrap-up to RoW.
At least for me, my total cost per month is just under $22.99, but that includes shipping AND the PDF. And, I believe, that now includes the interactive maps, as well. Plus, you are able to download the PDF of the adventure as soon as your copy ships--which is usually before non-subscribers are able to get it themselves.
M0bious wrote:
As long as you order it before sale's end, you get the sale price--whatever that total is at the end of checkout. It won't change if it ships after the sale is over. There's a board for Paizo Customer Service, which is very timely responded to, if you have more detailed questions about the ordering & shipping process. :)
ANY game is doable without a particular class archetype--if you have a good GM who can roll with it. This AP is no exception. Can't recall if Summoners get Use Magic Device (we don't use that class), but Bards do. If you're concerned about it, sink ranks into UMD, and, as they say, "fake it till you make it." That said, there IS an NPC ally in WotR that could work to fill a need, depending on what your GM feels about it.
magnuskn wrote: As for the last three to four levels of the game, IMO having level eight and nine spells at your disposal regularly alone changes the landscape enormously. You'd think so. Until you're playing 18th level mages who suddenly find an immediate need for wands of Arcane Mark (which no one has prepared), Reduce Person (to make Titan's Bane from the Trickster Path more useful), and Acid Orb (because the Evoker doesn't want to waste magic missiles to finish off a foe). And you find you're summoning your extraplanar celebrity shopper to find these things right quick (there's a fee for speed), and laughing about archmages being foiled by cantrips. :)
Story Archer wrote: I prefer to think of those 'cliches' as 'classic'. Dragons, demons, good vs. evil, epic battles on both a massive and a personal scale, fallen heroes and risen villains seeking redemption... and not a firearm in sight. You're not wrong. I think that we use cliche as a negative term, but it doesn't need to be. Cliches, the good ones, exist because they work, and appeal to us on deeper levels. They are ideas that we keep coming back to, time after time. Tangent101 wrote: I've had zero interest in playing these games since being screwed over deliberately and maliciously by several GMs. The only person I trust enough not to screw over is far too busy to ever GM again. Besides, there's a certain joy to running games. It brings out your creative side. My husband is the best GM I've ever played with in my many years, including some very, very talented ones I had the pleasure of playing with at GenCon's Iron DM events. Of the three Pathfinder games we have going at the moment, my husband runs two, and I run one, and we both play in each other's games. I trust him as a GM far more than I even trust myself.
My husband, who will be running this before I do (because while I want to run it, I also want to play it--this AP whole-heartedly embraces every cliche about fantasy that I LOVE), plans to upgrade all of the scales so that they don't feel like they fade in usefulness over time. I'm sure he'll be pleased as to how the scales tie in again later (as I am).
James, Given your love of Lovecraft, I figured I'd drop this link here, in case you haven't seen it yet. I have Shane's first Cthulu deck (and I backed The Name of the Wind deck he's the artist on), and it's really well done. This one is looking ever better. Call of Cthulhu: The Writhing Dark - Playing Cards and Tarot.
Teresake wrote:
And a quick skim reveals a familiar name: ALAZNIST. ...Whoa.
So. I'm reading through old Dungeon issues to see what gems I can gleam and I get to Dungeon #12 and... Lo and behold. "Scepter of the Underworld" by James Jacobs. Written when you where a sophomore in high school? (Lots of adventures in the early issues by high schoolers, I see.) The write-up doesn't list any previous publications, was this your first published adventure? Any thoughts, looking back? :)
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