Teresake |
James,
Given your love of Lovecraft, I figured I'd drop this link here, in case you haven't seen it yet. I have Shane's first Cthulu deck (and I backed The Name of the Wind deck he's the artist on), and it's really well done. This one is looking ever better.
Call of Cthulhu: The Writhing Dark - Playing Cards and Tarot.
Archpaladin Zousha |
Archpaladin Zousha wrote:Absolutely.
This is a question I've been meaning to ask for a while but keep forgetting to ask: Has the sandwich been invented on Golarion yet?
Awesome! What kinds of sandwiches do you like?
James Jacobs Creative Director |
1 person marked this as a favorite. |
James Jacobs wrote:Ok curious, what is the parts you don't like? The bbeing able to melee part or the causing your audience to ragequit part?Rysky wrote:Oh oh are you excited about the Skald?Nope. The skald seems to focus mostly on the parts of the bard I'm the least interested in.
Much more interested in the swashbuckler, the investigator, and a few others.
I prefer bards that are more into the "civilized" aspects of the class, the social interactions, and the subtle magic. I haven't seen the skald yet, but it feels like they're focusing more on the exact opposite stuff from my interests.
James Jacobs Creative Director |
What are your thoughts regarding this theory about Dispater and Vildeis?
No thoughts. I don't know enough about the two. That's a better Wes question.
James Jacobs Creative Director |
James Jacobs Creative Director |
1 person marked this as a favorite. |
James Jacobs wrote:Awesome! What kinds of sandwiches do you like?Archpaladin Zousha wrote:Absolutely.
This is a question I've been meaning to ask for a while but keep forgetting to ask: Has the sandwich been invented on Golarion yet?
All kinds. Sandwiches are among my favorite foods. My FAVORITE sandwich is:
Abalone, tartar sauce, mustard, pickles, on sourdough.
Beyond that, I'm a fan of pretty much all sandwiches, from the humble grilled cheese or the peanut butter & raspberry jelly, up to bigger stuff.
Alexander Augunas Contributor |
Kairos Dawnfury wrote:I'm tempted to reroll a NPC or two in Runelords using some of the Playtest classes to try them out. Specifically ** spoiler omitted **
Do you think this could cause any unforeseen issues for me or the game?
I don't want to GMPC them, pretty sure I can handle not having Pet NPCs.
Using playtest classes in any game can cause unforseen issues. Because that's why we playtest, to try to discover those unforseen issues. That said, I think that playtesting NPCs using the playtest stuff is a valuable and criminally underutilized aspect of the playtest, so I hope LOTS of GMs give it a try.
Challenge Accepted.
James Jacobs Creative Director |
DM Crustypeanut |
This is an odd question JJ, but how much do you think the average Dust Digger (Bestiary 2) weighs?
...One of my players is insisting on dragging one (With the Giant Template) along with them until they rest so they do not have to spend an extra hour in the desert sun. This guy has a rather high carrying capacity, but I don't think he can drag it along, even. One of their dead, mutilated companions is in its gullet, and they want to bury him.. just not here.
I averaged the thing (With the Giant Template) weighing about 12,000 pounds just as a guesstimate.
Rysky |
This is an odd question JJ, but how much do you think the average Dust Digger (Bestiary 2) weighs?
...One of my players is insisting on dragging one (With the Giant Template) along with them until they rest so they do not have to spend an extra hour in the desert sun. This guy has a rather high carrying capacity, but I don't think he can drag it along, even. One of their dead, mutilated companions is in its gullet, and they want to bury him.. just not here.
I averaged the thing (With the Giant Template) weighing about 12,000 pounds just as a guesstimate.
Does the "not have to spend an extra hour in desert sun" stem from how long it would take to cut said companion out?
DM Crustypeanut |
Not quite - for some reason they don't want to carry around his corpse by itself, and one character wanted to bury it on the spot, in the sand - likely as a form of respect, as the dead guy was his only friend on this expedition. Doing so would take an hours worth of work, meaning they would need to make an additional Fortitude Save that day (They already have to make four a day if they aren't using Endure Elements).
Instead, the Barbarian with about 6000 lbs of dragging capacity wants to haul the corpse of the beast with them, their friend inside, and bury the guy when they stop to make camp. He's a no-delays type of guy. Plus he's a viking barbarian in the middle of Osirion.. he's not too fond of the heat.
LazarX |
LazarX wrote:My PFS Chelaxian Summoner currently has his Eidolon in the form of a brown Grffin. Would that qualify as fitting the world continuity?Nope. Since griffons aren't outsiders, they don't feel like good choices as eidolons to me.
Given that I have seen at least one Paizo published summoner who had as her eidolon a larger more idealised version of herself, I'll acknowledge that we have stylistic differences and leave it at that. I don't expect everyone at Paizo to be of a piece, as it were.
James Jacobs Creative Director |
Is their anyway the Fancy borders around the stories in the front and back of the RoW books can be put into the CUP? I'd really like to use one as a character sheet for an upcoming game.
Also/or what are the chances of getting AP specific styled character sheets?
We generally don't upload things like design elements to the Community Use package.
Chances of getting AP-Specific sheets are about zero. Building a Character Sheet is about the most complicated thing you can ask the art staff to do, and they don't have the resources or time to build 2 additional sheets a year.
James Jacobs Creative Director |
This is an odd question JJ, but how much do you think the average Dust Digger (Bestiary 2) weighs?
...One of my players is insisting on dragging one (With the Giant Template) along with them until they rest so they do not have to spend an extra hour in the desert sun. This guy has a rather high carrying capacity, but I don't think he can drag it along, even. One of their dead, mutilated companions is in its gullet, and they want to bury him.. just not here.
I averaged the thing (With the Giant Template) weighing about 12,000 pounds just as a guesstimate.
You're right. That IS an odd question.
A dust digger is a Large creature, which is the same size category as a horse. And a horse weighs, what, 2,000 pounds? I'd probably peg a dust digger at about the same weight.
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs wrote:Given that I have seen at least one Paizo published summoner who had as her eidolon a larger more idealised version of herself, I'll acknowledge that we have stylistic differences and leave it at that. I don't expect everyone at Paizo to be of a piece, as it were.LazarX wrote:My PFS Chelaxian Summoner currently has his Eidolon in the form of a brown Grffin. Would that qualify as fitting the world continuity?Nope. Since griffons aren't outsiders, they don't feel like good choices as eidolons to me.
Exactly.
You asked, though.
DM Crustypeanut |
DM Crustypeanut wrote:This is an odd question JJ, but how much do you think the average Dust Digger (Bestiary 2) weighs?
...One of my players is insisting on dragging one (With the Giant Template) along with them until they rest so they do not have to spend an extra hour in the desert sun. This guy has a rather high carrying capacity, but I don't think he can drag it along, even. One of their dead, mutilated companions is in its gullet, and they want to bury him.. just not here.
I averaged the thing (With the Giant Template) weighing about 12,000 pounds just as a guesstimate.
You're right. That IS an odd question.
A dust digger is a Large creature, which is the same size category as a horse. And a horse weighs, what, 2,000 pounds? I'd probably peg a dust digger at about the same weight.
Thanks!
...though now my players are asking about how much of a Dust Digger's weight are in its tentacles?
They want to lop off the tentacles and just haul the main carcass. >.> This would be so much easier if they just took the elf's mutilated, half-digested corpse and put it in a backpack somewhere and hauled that instead. I mean he weighs 155 pounds.. less now that he's been partially digested.
vikingson |
Ulmaxes wrote:....
I am mainly trying to paint a picture of the guy in my head, and that's the last thing that keeps me from really visualizing him.He wore robes, not armor.
To aid in picturing him, check out the back cover of Inner Sea Magic.
So, Aroden was a lefty ? (or is that just a design choice ?)
Also wondering if anyone but Demon Lords and aspiring mortals tramped the path of becoming deities in their own right ?
Or is that something that only used to happen in the wild and weirder past, as it did with Sarenrae ?
Oh, and how about an Aboleth Demi-god or something in that vein ?
James Jacobs Creative Director |
...though now my players are asking about how much of a Dust Digger's weight are in its tentacles?
I would answer that by either...
1) Researching the weight of an octopus's body, compare its tentacle weight to its overall weight in a ratio, and then apply that ratio to the number I decide on for a dust digger, after adjusting for the difference between 5 tentacles and 8, or...
2) Divide the whole by 7 and assume the body makes up 2/7 of its weight and each tentacle makes up 1/7.
James Jacobs Creative Director |
James Jacobs wrote:Ulmaxes wrote:....
I am mainly trying to paint a picture of the guy in my head, and that's the last thing that keeps me from really visualizing him.He wore robes, not armor.
To aid in picturing him, check out the back cover of Inner Sea Magic.
So, Aroden was a lefty ? (or is that just a design choice ?)
Also wondering if anyone but Demon Lords and aspiring mortals tramped the path of becoming deities in their own right ?
Or is that something that only used to happen in the wild and weirder past, as it did with Sarenrae ?
Oh, and how about an Aboleth Demi-god or something in that vein ?
We never nail down what hands any characters favor, because often art gets flipped to make things fit pages better, and the art staff has better things to do than check with us on handedness, and we have better things to do than to keep a full list of every single character's handedness. That's a level of detail we're not interested in tracking, and since the game itself doesn't care about handedness, we don't have to.
And yes. Sarenrae was an empyreal lord who became a deity. Asmodeus was an archdevil who became a deity. Etc.
It happens now and then all the time but rarely.
Aboleths are atheists, and don't become deities. They can become powerful, but they aren't interested in matters of faith, and therefore would never become a god.
James Jacobs Creative Director |
1 person marked this as a favorite. |
What were you doing when the ACG Playtest went live?
Walking into work and being annoyed at the fact that the website crashed so that I couldn't do my normal morning routine of checking the messageboards as a way to settle into the day, so I just dove right in to working on filling out a big list of deity information for "Inner Sea Gods."
Kairos Dawnfury |
Kairos Dawnfury wrote:What were you doing when the ACG Playtest went live?Walking into work and being annoyed at the fact that the website crashed so that I couldn't do my normal morning routine of checking the messageboards as a way to settle into the day, so I just dove right in to working on filling out a big list of deity information for "Inner Sea Gods."
I'm sorry we crashed the site ten minutes in, I usually fill my afternoon with reading your answers, so I too was annoyed!
Are we going to see more info on the Minor deities listed in the Inner Sea World guide in this book?
For the swashbuckler, is the piercing weapon restriction a flavor thing or a balance thing?
Pretty sure I may house rule that away...
James Jacobs Creative Director |
1 person marked this as a favorite. |
Are we going to see more info on the Minor deities listed in the Inner Sea World guide in this book?
For the swashbuckler, is the piercing weapon restriction a flavor thing or a balance thing?
Pretty sure I may house rule that away...
Inner Sea Gods will be comprehensive. Whether or not that means you'll be getting new info on a non-core deity from the region or just a name on a table depends on the deity.
And I'm not really involved in the ACG playtest or design at all. Personally, I didn't know that there was a piercing weapon restriction, and having not looked at the class at all, I suspect that it should change to any weapon. My guess is that they're trying to tie the swashbuckler to the duelist. Dunno. But as it turns out... this is a playtest, not a final. Let the designers know, and chances are good that if it makes sense you won't have to house rule it since the whole point of this is to get the classes to where they need to be WITHOUT being house ruled.
Kairos Dawnfury |
Kairos Dawnfury wrote:Are we going to see more info on the Minor deities listed in the Inner Sea World guide in this book?
For the swashbuckler, is the piercing weapon restriction a flavor thing or a balance thing?
Pretty sure I may house rule that away...
Inner Sea Gods will be comprehensive. Whether or not that means you'll be getting new info on a non-core deity from the region or just a name on a table depends on the deity.
And I'm not really involved in the ACG playtest or design at all. Personally, I didn't know that there was a piercing weapon restriction, and having not looked at the class at all, I suspect that it should change to any weapon. My guess is that they're trying to tie the swashbuckler to the duelist. Dunno. But as it turns out... this is a playtest, not a final. Let the designers know, and chances are good that if it makes sense you won't have to house rule it since the whole point of this is to get the classes to where they need to be WITHOUT being house ruled.
You have a very good way of explaining things that should be obvious without making me feel dumb right away.
James Jacobs Creative Director |
James Jacobs wrote:Inner Sea Gods will be comprehensive. Whether or not that means you'll be getting new info on a non-core deity from the region or just a name on a table depends on the deity.Are you willing/able to say whether Torag will get new information, or will he be just a name on a table?
All of the core deities will get lots of information. They are the focus of the book, after all.
Tels |
Tels wrote:That movie's better, since at the very least the main character actually did airbending. If he didn't do airbending because the director felt that would be "more realistic," it would START to compete with Godzilla for worst ever.James Jacobs wrote:*Cough* The Last Airbender *Cough*Sauce987654321 wrote:What CR would you honestly put the 1998 version of Godzilla at?I wouldn't bother. Worst move ever made.
Missed the response. True, they got to use their powers, but at least Godzilla was named correctly. M. Night renamed the characters (changing their pronunciations) because he thought they were 'more realistic, more Asian' despite the names already being Asian and real.
Aang (Bang) became Uung (Hung)
Iroh (I-row) became Eroh (ee-row)
Sokka (sock-ah) became Sukka (suck-ah)
Amongst other things.
Alleran |
James Jacobs wrote:Aboleths are atheistsDo aboleths deny the existence of gods (despite the very real evidence for their existence in Golarion), or is it just that they don't worship them?
Surely they want to become as powerful as gods, even if they don't want to be worshipped themselves?
It's been said before that in Golarion, "atheism" is more like "anti-deities" than "don't believe deities exist" - they acknowledge the existence of the deities.
And in some ways, aboleths are already as powerful as gods, at least in a collective, so they can match/exceed them on certain occasions. For example, Earthfall was an aboleth endeavour that wound up killing two of the Azlanti gods (Acavna and Amaznen) in the process.
Tels |
Tels wrote:I'm not ready to talk about the brawler until the playtest is out and folks see what it is. At that point, and after you've had a chance to digest how it's different than the monk, I'll answer questions as best I can (even though I'm not all that involved in its design at all).Can you explain to me the logic of including the Brawler Advanced Class? Personally, as someone who enjoys the Monk class, this new Brawler class feels like nothing more than a slap in the face.
I mean, the Monk class as it is already has a 'controversy button' taped to it, and now the one niche that was, mostly, all his, is being taken away. Even then, it's going to be taken away, and the guy doing it is going to take his lunch money, run off with his wife, and get more attention from his dog too.
When I first heard about this class, I started having flash backs to all those posts about 'Paizo hates Monks and goes out of their way to nerf him' that were popping up with increasing frequency last year. This class just seems like it's going to rekindle those feelings, and make fans of the Monk class even more isolated.
There are already unarmed Barbarian and Fighter archetypes that put the Monk to shame in the unarmed category, now you're releasing a whole class that is, practically, designed to replace the Monk.
It feels like a passive-aggressive hatred for Monks.
I wanted to bring this back up, since the playtest is out.
Increased damage dice,
Combat Maneuvers,
Scaling AC bonus,
Weapon proficiencies,
Same number of skills (along with almost identical class skills),
Ki Strike (despite not being mystical),
Knockout instead of Quivering Palm, but Knockout has multiple uses,
Hell, he even took the Monk's Flurry and it is almost word-for-word the same.
Most of the Monk's Ki abilities are hot-spots for House Rules as it is.
- Abundant Step requires a feat chain to really use,
- Spell Resistance harms the Monk more than helps (allied spell casters have to make checks against the Monk),
- Most of the high level stuff people don't get to see
- The Monk's Capstone changes his type to Outsider, meaning he doesn't get to make use of spells like Enlarge Person (he's not humanoid anymore)
- Slow fall is rarely used and, even then, only up against a wall
- Wholeness of Body is just plain awful in terms of healing except as a very last ditch effort to hold off death.
The only abilities that are really useful, are the immunity to poison and disease, and his fast movement, which, as an enhancement bonus, doesn't stack with Haste, so up until 12th level, a Barbarian is faster than Monks once Haste is involved.
The Monk's Role is stated to be: Monks excel at overcoming even the most daunting perils, striking where it's least expected, and taking advantage of enemy vulnerabilities. Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most.
The Brawler is capable of most of the above. He's going to be able to Punch like a brick house, maneuver like crazy, and with his flexible feats, he can make extreme use of enemy vulnerabilities and weaknesses. The only thing he doesn't really have is easily navigating the battlefield.
Almost all of the non-combat function he Monk has, the Brawler has, since they have the same skill points, and almost identical skill selection.
I know I'm probably being entirely unreasonable about this, and most of the posters on the forum could care less. But it really does come off as the Monk replacement class. If anyone ever wants to play an unarmed martial artist, there is almost no reason to choose to play the Monk over the Brawler. Even before the Brawler, Barbarians and Fighters were better unarmed damage dealers, while still being better at maneuvers.
It's just... frustrating to see your favorite class seemingly get stepped and spit on all the time. It's only been very recently that any FAQs or Errata have actually served to help the Monk, instead of hindering him.
I'd suggest you skip the rant if you don't want to read a post from someone who is upset about the Monk. I don't think anything I say is abusive or insulting, but I wanted to give warning and not make a big wall of text.
James Jacobs Creative Director |
James Jacobs wrote:Aboleths are atheistsDo aboleths deny the existence of gods (despite the very real evidence for their existence in Golarion), or is it just that they don't worship them?
Surely they want to become as powerful as gods, even if they don't want to be worshipped themselves?
They don't worship them, because they view worship as a sign of weakness. They know they exist, but they don't respect them and look at the way the gods rarely if ever directly interact with the Material Plane as evidence of their weakness.
They know that they don't NEED to be as powerful as a god to rule over something as minor as humanity.
James Jacobs Creative Director |
3 people marked this as a favorite. |
...talked about monks...
So, full disclosure. I only skimmed your rant.
But I've seen folks complain plenty about the monk.
The thing is... the monk is not intended to be an offensive combat class, but a defensive one. It does its damage over a longer period, not as quickly, and can do so because it is a more defensive class.
The brawler IS intended to be an offensive combat class that works off of unarmed strikes; that's why it's presented in the book as a hybrid of monk and fighter.
Is it possible that the brawler is actually your favorite class, not the monk? If you want to be an offensive hand-to-hand character and not a defensive one, then the brawler is your class, and up until now the one you THOUGHT was your favorite class was just a stand in.
It's okay to change favorites.
Alleran |
They know they exist, but they don't respect them and look at the way the gods rarely if ever directly interact with the Material Plane as evidence of their weakness.
Would you consider this to be a flaw in the aboleth mindset/way of thinking?
They may be correct that the gods don't often interact directly with the Material Plane. I'm assuming that this distaste for gods also extends to Mythic individuals with Divine Source and demigods - and while there are fewer of those around, they'd have a greater presence, yes?
However, isn't it also the case that gods can/do have good reasons for not interacting more than they do? It seems as if this viewpoint from aboleths is full of holes. Just because gods don't directly interact by choice doesn't say anything about whether this is a weakness (and even then, they can exert indirect/direct influence over a much wider scale than singular planets). It sounds just like aboleths thinking they're much more "crash hot" than they actually are, just because they live on the Material Plane while gods are molding entire planar realms to their liking for a base of operations.
Tels |
Tels wrote:...talked about monks...So, full disclosure. I only skimmed your rant.
But I've seen folks complain plenty about the monk.
The thing is... the monk is not intended to be an offensive combat class, but a defensive one. It does its damage over a longer period, not as quickly, and can do so because it is a more defensive class.
The brawler IS intended to be an offensive combat class that works off of unarmed strikes; that's why it's presented in the book as a hybrid of monk and fighter.
Is it possible that the brawler is actually your favorite class, not the monk? If you want to be an offensive hand-to-hand character and not a defensive one, then the brawler is your class, and up until now the one you THOUGHT was your favorite class was just a stand in.
It's okay to change favorites.
That was the short version of the rant, trust me.
I can most assuredly state that the Monk is my favorite class, not the Brawler. I've never cared much for the raw damage other classes can dish out. In my 10 years between 3E D&D and Pathfinder, I've never touched a Fighter or Barbarian, I've played a level 1 Paladin, and I played a Ranger to 17th level that only has a 22 Strength (and no stat boosters). In that time I've played 4 Monks and enjoyed them all.
I've always found ways to make myself useful as a Monk and always had fun. I've also seen no less than 20 people try to play the Monk and feel royally let down because it struggles to perform it's intended role.
Many of those people will probably be happy with the Brawler, this is true. But me, I'll stay with the Monk.
Still doesn't change the fact that it's frustrating to see your favorite class have several of his iconic abilities stolen and used by someone else. To top it off, he's better with them too.
As someone who's had lots of fun playing the Monk, it's going to be a real pain telling people to play a Brawler instead if they want advice on how to play a Monk. I can tell them how to do some really cool stuff, but unless they've got the same system mastery I do, they're going to struggle to add anything truly effective in combat scenarios.
Beyond jumping, running fast, and not getting hit, that is.
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs wrote:They know they exist, but they don't respect them and look at the way the gods rarely if ever directly interact with the Material Plane as evidence of their weakness.Would you consider this to be a flaw in the aboleth mindset/way of thinking?
They may be correct that the gods don't often interact directly with the Material Plane. I'm assuming that this distaste for gods also extends to Mythic individuals with Divine Source and demigods - and while there are fewer of those around, they'd have a greater presence, yes?
However, isn't it also the case that gods can/do have good reasons for not interacting more than they do? It seems as if this viewpoint from aboleths is full of holes. Just because gods don't directly interact by choice doesn't say anything about whether this is a weakness (and even then, they can exert indirect/direct influence over a much wider scale than singular planets). It sounds just like aboleths thinking they're much more "crash hot" than they actually are, just because they live on the Material Plane while gods are molding entire planar realms to their liking for a base of operations.
I would ABSOLUTELY consider it a flaw in their mindset. It's more or less one of the primary reasons they've not yet managed to take over the world and/or wipe out humanity. Not because the gods protect them, but because the aboleths are simply unable to account for the illogical things that faith might make a mortal do.
Rysky |
Rysky wrote:So when are you gonna start playtesting the Swashbuckler?I'm probably not, to be honest. I'm pretty happy with my characters as they currently stand.
You could make a new character...
I'm sorry for the pestering but it's just that I find it odd that one of THE most vocal advocates for the Swashbuckler Class doesn't wanna Playtest it.
James Jacobs Creative Director |
James Jacobs Creative Director |
Any idea if we would be getting meet the Iconic blogs for the new onces in the advanced class guide like the ones we got for most of the other Iconics?
Yes. We'll have meet the iconics for all of them. Yes, that includes the summoner, who will have one before we start in on the new ones.