Giant Hunter

Tenebrynn's page

1,073 posts. Alias of John Hathaway.


RSS

1 to 50 of 1,073 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn vanishes from sight only to reappear a moment later beside Mun, as she pulls a flensing blade of wind from his side.

Air Knife: 1d20 + 16 ⇒ (9) + 16 = 25for: 5d6 + 19 + 1d6 ⇒ (2, 5, 3, 3, 2) + 19 + (2) = 36

Swift: vanish
Move: adjacent to Mun
Standard: attack w/ sneak attack

Status:

HP: 138/142
Nonlethal: 50
AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +13 // Will: +7 (+2 vs illusion)
Burn Accrued: 5/10
Ki Pool Spent: 2/5

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1
Haste (2/9): +30ft speed, +1 to hit, +1 AC, +1 ref

Elemental overflow:

+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 3)
Ability Score increases (+2): Dex, Con


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn crackles and the wind churns before she jolts all her companions into quicker action.

haste for the whole group!

Status:
HP: 138/142
Nonlethal: 50
AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +13 // Will: +7 (+2 vs illusion)
Burn Accrued: 5/10
Ki Pool Spent: 1/5

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1
Haste (1/9): +30ft speed, +1 to hit, +1 AC, +1 ref

Elemental overflow:

+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 3)
Ability Score increases (+2): Dex, Con


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn taps Kyffin on the knee as he takes a breath after ramming his shoulder into the barrier for the fourth time. "Maybe I can take a turn?"

If given the chance, the little gnome's hair suddenly pulls up into the air above her as wind begins to swirl and churn and crack and rumble around the group. This continues for a few long breaths before she draws the swirling storm tight around her before throwing it into the doors at the end of a graceful, spinning kick.

Empowered Thunderstorm Blast: 1d20 + 12 ⇒ (10) + 12 = 22for: 15d6 + 27 ⇒ (1, 5, 1, 1, 5, 2, 4, 5, 2, 2, 2, 3, 1, 2, 3) + 27 = 66

Full round gather power before hand reduces burn to 0


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn shakes her head as madness reigns, then sparks and jolts her companions into quicker action. haste for the group

Isn't there still a huge barricade up between us and them?

Status:

HP: 138/142
Nonlethal: 50
AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +13 // Will: +7 (+2 vs illusion)
Burn Accrued: 5/10
Ki Pool Spent: 1/5

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1
Haste (1/9): +30ft speed, +1 to hit, +1 AC, +1 ref

Elemental overflow:

+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 3)
Ability Score increases (+2): Dex, Con


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

”I don’t think the guards will open the front doors for us before everything in here settled will they? Maybe these folks are safest here, like this, until we can get the rest of this terrible library under control.”


1 person marked this as a favorite.
Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

”It’d be nice to actually save some people again. Just hope that they’re not all not-doctors.” Tenebrynn then begins to tick off other threats finger by finger. ”Or river pirates, or dream eaters, or black-goop coughing spider-queens, or more faux-Muns, or evil dream-reflections of us.”


1 person marked this as a favorite.
Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn let’s out a shuddering ”Uggghhh!” of disgust as the tentacles fall away. She lets Kyffin and Tristain pull her to her feet, at which point she shudders in revulsion again as she sees the monster’s corpse clearly for the first time. ”What is wrong with this place?! What even is that thing?!”

Though her wounds had begun to mount, the gnome’s cheeks are bright and rosy after the wand’s restorative touch and her movements seem lively and energetic. ”Who would even make such a thing?!” She shudders again.

clw x8: 8d8 + 8 ⇒ (3, 8, 2, 3, 7, 5, 5, 8) + 8 = 49

Status:

HP: 138/142
Nonlethal: 50
AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +13 // Will: +7 (+2 vs illusion)
Burn Accrued: 5/10
Ki Pool Spent: 1/5

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1

Elemental overflow:

+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 3)
Ability Score increases (+2): Dex, Con


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn continues to strain and struggle as more and more of the color drains from her face.
Escape Artist: 1d20 + 7 ⇒ (18) + 7 = 25

Status:

HP: 89/142
Nonlethal: 50
AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +13 // Will: +7 (+2 vs illusion)
Burn Accrued: 5/10
Ki Pool Spent: 1/5

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1
Con Damage: 6

Elemental overflow:

+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 3)
Ability Score increases (+2): Dex, Con


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn struggles to get free from whatever invisible horror has wrapped around her.

Escape Artist: 1d20 + 7 ⇒ (13) + 7 = 20

Status:

HP: 98/142
Nonlethal: 50
AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +13 // Will: +7 (+2 vs illusion)
Burn Accrued: 5/10
Ki Pool Spent: 1/5

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1
Con Damage: 3

Elemental overflow:

+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 3)
Ability Score increases (+2): Dex, Con


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Fort Save (DC 24): 1d20 + 13 ⇒ (15) + 13 = 28

Tenebrynn spins around, looking for some sign of the creature before shouting, "Where? Point me at it!" A moment later, she sees Tristain's orbs of self doubt vanish after presumably driving into something in the middle of the room. "Good enough!" The little gnome then begins to crackle and spark as she draws the wind in the room around her, perhaps further easing the foul stench in the room. A moment later, she spins around and throws a lightning bolt down the center of the room.

Tenebrynn will move up as far as she needs to to avoid bolting allies, then throw a lightning bolt through the square(s) she saw Tristain's magic missiles impact in

CL Check vs SR: 1d20 + 9 ⇒ (18) + 9 = 27
Electric Torrent (Ref Save DC 21 for 1/2): 7d6 + 6 ⇒ (1, 1, 2, 6, 1, 3, 6) + 6 = 26

Status:

HP: 108/142
Nonlethal: 40
AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +13 // Will: +7 (+2 vs illusion)
Burn Accrued: 4/10
Ki Pool Spent: 1/5

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1
Elemental overflow:

+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 3)
Ability Score increases (+2): Dex, Con

If I can get into position w/ a 5-ft step, gather power reduces the burn to 0; otherwise, it's 1 burn


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Will Save (DC 19): 1d20 + 7 ⇒ (16) + 7 = 23

"Ugh! Who said Shaman Door and what's it even mean?" The gnome shakes her head, the color blanching from her cheeks as a wave of sicknesses passes over her. "That voice was different. Not the one that warned us about the quivering blot and the lake. Ugh, I just want it to be my voice alone in my head for once!"


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Glancing nervously from side to side, Tenebrynn asks of anyone, "Whoa- was that- was that a hand? Is this a haunt like those angry books or something else? Either way, let's get into a wider room so we aren't so close to walls." The wild haired gnome then shocks the group into moving more quickly so they can put some distance between themselves and the ghostly appendage.

haste for 9 rounds


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Perception: 1d20 + 11 ⇒ (10) + 11 = 21 ”Kyffin? Are you alright?”


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn beams back at Al, ”If the other library that stuffy lady wants to put us in for a week is like this one, then it’d be a much better reward than I thought!”


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Will Save (DC 14): 1d20 + 7 ⇒ (14) + 7 = 21

Status:

HP: 108/142
Nonlethal: 40
AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +13 // Will: +7 (+2 vs illusion)
Burn Accrued: 4/10
Ki Pool Spent: 1/5

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1
Elemental overflow:

+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 3)
Ability Score increases (+2): Dex, Con


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn shouts, ”Haunt!” then shoots a column of wind at the flapping book, hoping that knocking the book from its perch will quiet the haunt before it can manifest.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn looks back from her perch atop the other angel statue where she was just beginning to twist the head and frowns. Hopping down to the floor, she hustles over to the group then slinks on ahead at her companions’ urging.

Stealth: 1d20 + 21 ⇒ (11) + 21 = 32
Perception: 1d20 + 11 ⇒ (19) + 11 = 30


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Yes, my kinetic blade counts as magical for DR bypass purposes

+2 dodge bonus vs aberrations turns that 18 into a miss, so slightly less damage to me, at least

do the hounds provoke AoO’s when they fold into the walls or whatever?


4 people marked this as a favorite.
Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

And lo, so it was that in the halls of twisted dimensional madness the blessed one did appear. In his left hand he bore holy dirt and in his right he wielded Improbability like a blade. Great and many were his deeds.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Fort Save (DC 18): 1d20 + 14 ⇒ (2) + 14 = 16

Reeling from a pair of hounds suddenly appearing beside her, and in a manner that left her with a moment of vertigo, Tenebrynn tries to shake off the alien weirdness of it all and lashes out with a flurry of strikes as blades of wind form around her hands.
Air Blast Blade: 1d20 + 16 ⇒ (3) + 16 = 19for: 5d6 + 15 ⇒ (2, 5, 4, 4, 1) + 15 = 31

Air Blast Blade, iterative: 1d20 + 11 ⇒ (15) + 11 = 26for: 5d6 + 15 ⇒ (4, 6, 4, 2, 2) + 15 = 33

Air Blast Blade, haste: 1d20 + 16 ⇒ (7) + 16 = 23for: 5d6 + 15 ⇒ (6, 2, 1, 5, 1) + 15 = 30

Air Blast Blade, ki: 1d20 + 16 ⇒ (15) + 16 = 31for: 5d6 + 15 ⇒ (3, 1, 4, 2, 2) + 15 = 27

I’ll target the one beside Starflit/Kyffin and Tristain first.

Status:

HP: 123/142
Nonlethal: 30
AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +13 // Will: +7 (+2 vs illusion)
Burn Accrued: 3/10
Ki Pool Spent: 1/5

Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1
Haste (2/9): +1 to hit, +1 reflex, +30ft movement speed
Elemental overflow:

+x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 3)
Ability Score increases (+2): Dex, Con


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Tenebrynn spins around at the predatory howls and relief washes over her face. ”Oh thank goodness! Those dogs certainly aren’t boring!” She steps in front of their resident head-bonker then blue sparks dance across her shoulders before leaping to the rest of the group.

haste for 9 rounds

Status:

HP: 142/142
Nonlethal: 30
AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
Fort: +13 // Ref: +13 // Will: +7 (+2 vs illusion)
Burn Accrued: 3/10
Ki Pool Spent: 0/5
Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1
Haste (1/9): +1 to hit, +1 reflex, +30ft movement speed

Elemental overflow:

  • +x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 3)
  • Ability Score increases (+2): Dex, Con

  • Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Tenebrynn pulls a face and shakes her head at Al’s comment. ”This place is already too much like a library. If there are mysteries, they’re probably just boring ones.” She then absently hands him a quill from one of the study areas as if it had been his all along. ”Is this one of the statues with the heads we have to turn?”


    5 people marked this as a favorite.
    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    ”Our reward for cleansing this Mysterium is to be put in a library? For a week?!” The little gnome looks askance at her companions, incredulity plain on her face. ”That’s the opposite of a reward!” As her friends shush her, Tenebrynn deflates with a tortured sigh and huffs to herself, ”This will leave me bleached for certain.”


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    ”That’s a good idea, Kyffin. Might earn us some goodwill with people here too. If they turn us down, though, I’m sure I could find a window somewhere that’ll work.”


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    The enthusiasm that briefly lights Tenebrynn's face after finally getting off another horrifically boring river voyage evaporates just a quickly at Tristain's mention of a library. "Ugggh! More books? All we do is stumble from one hell into another."

    Her mood begins to lighten again though as they disembark and all the new sights and smells and sounds of a Qadiran port push the thoughts of the boring voyage and future library from her mind. She tugs on Kyffin's pant leg, returning one of his colorful scarfs to his hand without comment as she does so. "Have you been to Katheer before, Kyffin? Where's the nicest place we could possibly stay?"


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Level 11!
    (Kineticist 9 / Ninja 2)

    HP: 5 + 1 + 4 + 1 = 11

    +1 Will Save
    +4 Skill points: (+1 Acrobatics, +1 Disable Device, +1 Escape Artist, +1 Stealth)
    Feat: extra ki
    Elemental overflow increase to +3
    Infusion: extended range (120 ft)
    Metakinesis (maximize)
    Increase physical blast damage by 1d6+1
    Increase energy blast damage by 1d6


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Alright, I'll spot Tristain the 3k he needs. Starflit, just give a shout if you need some cash too! <insert makeitrain gif here>


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Maybe Al would like it so he doesn’t break his knees jumping into basements to fight golems and oozes.


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    How about this? Kyffin? Al? Starflit? Can I buy you this? Is Tristain proficient in light armor? Can I buy it for him?

    I could save another 6 grand, but it’ll only be for an extra +1 to my Con modifier, which is boring and won’t make any real appreciable difference.


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    I’ve got 10,000gp in my pocket and nothing jumps out at me as something Tenebrynn would want or need.

    Who needs a little extra cash to get the thing(s) they want?


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    At the talk of destroying the building, Tenebrynn shakes her head. ”Too much effort. Not just a house, otherwise would be doable. Part of a prison, would take lots of time and effort to tear down. Maybe just make use of the deed we have? Literally make it ours. Maybe condemn it then?” She shrugs at the idea, then watches as Al marches off to speak with the authorities. She turns back to the others and hooks her thumb over her shoulder. ”That won’t go well.”


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Seeing Starflit hesitate and look down at her starknife when regarding the remaining ooze, Tenebrynn asks hurriedly, ”Anyone know what hurts that- goopy puddle thing? If I shock it will it blow us all up or expand so much we all get swallowed?”


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Tenebrynn reappears suddenly, lashing out three times in booming succession with a coiled tendril of wind and debris.
    Air Blast Whip, first (bludgeoning): 1d20 + 12 ⇒ (14) + 12 = 26for: 4d6 + 12 ⇒ (1, 2, 3, 2) + 12 = 20

    Air Blast Whip, iterative (bludgeoning): 1d20 + 7 ⇒ (3) + 7 = 10for: 4d6 + 12 ⇒ (5, 2, 6, 2) + 12 = 27

    Air Blast Whip, ki (bludgeoning): 1d20 + 12 ⇒ (1) + 12 = 13for: 4d6 + 12 ⇒ (1, 5, 5, 3) + 12 = 26

    Traitorous dice.

    Status:

    HP: 125/131
    Nonlethal: 30
    AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
    Fort: +13 // Ref: +13 // Will: +6 (+2 vs illusion)
    Burn Accrued: 3/10
    Ki Pool Spent: 3/3

    Ongoing Effects:
    Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
    Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
    Dexterity Damage: 2

    Elemental overflow:
    +x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 2)
    Ability Score increases (+2): Dex, Con


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Tenebrynn scurries back a step, putting a little distance between her and the sloshing monstrosity. ”Hold tight, Kyffin!” The little gnome then vanishes from sight, but her voice can still be heard shouting as the winds in the room begin to swirl and churn around the spot where she disappeared.

    Free Action: 5-ft step
    Swift Action: vanish
    Full Round Action: Gather Power

    Status:

    HP: 125/131
    Nonlethal: 30
    AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
    Fort: +13 // Ref: +13 // Will: +6 (+2 vs illusion)
    Burn Accrued: 3/10
    Ki Pool Spent: 2/3

    Ongoing Effects:
    Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
    Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
    Dexterity Damage: 2

    Elemental overflow:
    +x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 2)
    Ability Score increases (+2): Dex, Con


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Yeah! Or maybe wrap his face around Tristain’s a cadaver’s face?

    Tenebrynn shakes her head. ”Would prefer to help, yes. But if the only help in ending your suffering is to end your life, it should be me. Hands already dirty with Kelvetta’s blood. No need for any of you to get yours red too.”


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Can it hear without ears? How does it make words with no tongue? Does it need to be moisturized? Tenebrynn shakes her head in bewilderment when the skin-face speaks.


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    ”With the lid on the bottom? No, I think it’s 61, but the number isn’t significant.” She then turns to Kyffin and shrugs, ”I say open it. Might get answers, might have chance to give 61 mercy. I would not want to be trapped like that.”


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Fort Save.2 (DC20): 1d20 + 13 ⇒ (18) + 13 = 31

    Tenebrynn draws the winds in around her once more and calls up a second barrier of churning air around the swarm harrying Kyffin. Trusting that Tristain’s magics will enable her friends to do so, she shouts at the trailing pair, ”Kyffin! Tristain! Get past me!”

    2nd wind wall, just looking to box the bugs out of the northeast section of the room.

    Status:

    HP: 125/131
    Nonlethal: 30
    AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
    Fort: +13 // Ref: +13 // Will: +6 (+2 vs illusion)
    Burn Accrued: 3/10
    Ki Pool Spent: 1/3

    Ongoing Effects:
    Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
    Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
    Dexterity Damage: 2
    Wind wall 1: 3/7 rds
    Wind wall 2: 1/7 rds

    Elemental overflow:
    +x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 2)
    Ability Score increases (+2): Dex, Con


    1 person marked this as a favorite.
    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Half credit? I’ll take it!


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Fort Save (DC 18): 1d20 + 13 ⇒ (8) + 13 = 21
    Fort Save (DC 20): 1d20 + 13 ⇒ (1) + 13 = 14
    Dex Damage: 1d6 ⇒ 2

    Tenebrynn slips forward and out of the biting swarm to the base of the ladder that leads back upstairs to where they’d fought the derro and sad faux-Mun the day before. From the base of the ladder, she turns and throws a bolt of lightning through the construct and swarm that are cordoned off by her windy barrier.

    Electric Torrent (Ref Save DC 21 for 1/2): 4d6 + 3 ⇒ (3, 3, 3, 1) + 3 = 13

    Status:

    HP: 125/131
    Nonlethal: 30
    AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
    Fort: +13 // Ref: +13 // Will: +6 (+2 vs illusion)
    Burn Accrued: 3/10
    Ki Pool Spent: 1/3

    Ongoing Effects:
    Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
    Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
    Dexterity Damage: 2

    Elemental overflow:
    +x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 2)
    Ability Score increases (+2): Dex, Con


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Fort Save (DC 18): 1d20 + 13 ⇒ (18) + 13 = 31
    Fort Save (DC 20): 1d20 + 13 ⇒ (17) + 13 = 30

    Tenebrynn bears up under the brunt of stings before caging the other swarm and its skinstitch within a ring of roaring wind.

    wind wall, like I did in the fight with the thorny derro, all around yellow and red.

    Status:

    HP: 122/131
    Nonlethal: 20
    AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
    Fort: +13 // Ref: +13 // Will: +6 (+2 vs illusion)
    Burn Accrued: 2/10
    Ki Pool Spent: 1/3

    Ongoing Effects:
    Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
    Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results

    Elemental overflow:
    +x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 2)
    Ability Score increases (+2): Dex, Con


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Tenebrynn nods. ”’I’ is the you who left, ‘we’ is the you and the other you’s the original Mun left behind. That’s helpful at least. Of you and your, would you call them brothers? Of you and your brothers, who is oldest?”


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Herself unsure if this was the actual Mun or just another unhelpful facsimile, Tenebrynn runs out of patience with the boys’ line of questioning and bluntly asks, ”We’re also looking for Haserton Lowls. You wouldn’t happen to know his whereabouts, would you?”


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Has he reacted in any noticeable way to half the group being a) openly armed and b) wearing swarmsuits, mott?


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Upward will also take us toward the bees, which makes sense as something we’d like to deal with sooner rather than later.

    Perception (DC 30): 1d20 + 11 ⇒ (2) + 11 = 13

    As the group moves through the ground floor, various trinkets, bibs, bobs, rabbits feet, eyeballs mistaken for marbles, and other sparkly oddities find themselves falling into Tenebrynn’s magical bag. The books, however, all somehow remain safe and in their place atop desks and bookshelves.

    As the group regards the maps in the small library, the little gnome scoops up the leather case and looks inside.

    She purses her lips at Al’s warning to stay alert, then wonders aloud to the group, ”If those false Muns do have emotions in them, do you think Mun himself doesn’t have those particular emotions any more?”


    1 person marked this as a favorite.
    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Tenebrynn shrugs at Kyffin’s statements and then again at Tristain’s questions, but then taps her lips with one index finger in thought, ”One we found upstairs seemed wracked by sorrow. This one was loud and angry. If there are others, I wonder if they will reflect other emotions of Mun’s.”


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Tenebrynn, after drawing the wind around her into a whirling torrent, explodes into motion and strikes out with three rapid cuts against the shouting butler.

    Air Blade: 1d20 + 15 - 2 ⇒ (18) + 15 - 2 = 31for: 4d6 + 12 - 2 ⇒ (4, 6, 5, 5) + 12 - 2 = 30
    Air Blade (iterative): 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18for: 4d6 + 12 - 2 ⇒ (2, 5, 2, 6) + 12 - 2 = 25
    Air Blade (ki): 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 20for: 4d6 + 12 - 2 ⇒ (4, 2, 5, 6) + 12 - 2 = 27

    Status:

    HP: 131/131
    Nonlethal: 10
    AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
    Fort: +13 // Ref: +13 // Will: +6 (+2 vs illusion)
    Burn Accrued: 1/10
    Ki Pool Spent: 1/3

    Ongoing Effects:
    Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
    Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
    Shaken (2/10): -2 to everything

    Elemental overflow:
    +x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 2)
    Ability Score increases (+2): Dex, Con


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    Her cloak still smoking in some points from the acid spray she’d received, Tenebrynn slips in front of Tristain, putting herself between him and the angry construct. ”Stay behind me, Tristain!”

    Will Save (DC 19): 1d20 + 6 ⇒ (7) + 6 = 13

    The force of the faux-butler’s anger gives her a moment of pause, but she stands her ground none the less and begins to draw the winds in the small antechamber in around her.

    5-ft step and a full round gather power

    Status:

    HP: 131/131
    Nonlethal: 10
    AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
    Fort: +13 // Ref: +13 // Will: +6 (+2 vs illusion)
    Burn Accrued: 1/10
    Ki Pool Spent: 0/3

    Ongoing Effects:
    Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
    Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
    Shaken (1/10): -2 to everything

    Elemental overflow:
    +x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 2)
    Ability Score increases (+2): Dex, Con


    Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    As Tenebrynn works the lock, she shrugs in agreement. ”I don’t know why you all insist on wearing those suits already. If we aren’t going in through the roof, who knows how many other things we’ll need to fight through first before we get back to that room?”

    Status:

    HP: 131/131
    Nonlethal: 10
    AC: 17 (15 T / 12 FF) // 25% miss chance for ranged attacks
    Fort: +13 // Ref: +13 // Will: +6 (+2 vs illusion)
    Burn Accrued: 1/10
    Ki Pool Spent: 0/3

    Ongoing Effects:
    Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
    Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results

    Elemental overflow:

  • +x to hit, +2x damage, and visual effects on person as long as burn is present (x = current burn, max 2)
  • Ability Score increases (+2): Dex, Con


  • Baseline Stats:
    Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

    I’m still finding out mistakes and learning how kineticists work, so don’t sweat it. =P