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Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Team Moxie is dead?" Tech takes a seat and stays silent for awhile. "I-they were mostly jerks but who ain't in a friendly competition." "And they're tryin' to pin this on us?" He also passes on the food and stays lost in thought. The victory on Pact World Warriors forgotten in light of this new information. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Tech pumps a fist in the air and activates a celebratory light sequence on his mask. "I guess a few lava burns and takin' some fire ain't so bad." He says letting the rush of victory numb his wounds for the time being. "You tell me how to pose Zoey and I'll do it." He says with all the energy of an uncle trying to be cool. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Let's finish this fight folks!" Tech shouts to those waiting in the wings before firing off two more shots at Moxie. Azimuth Laser vs Eac: 1d20 + 4 - 4 + 1 ⇒ (17) + 4 - 4 + 1 = 181d8 ⇒ 4
get'ers added ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Sighing, Tech heads back into the fight and ducks into the next room as Zoey swings at Moxie. Now pointblank, he lifts his rifle and takes yet another shot at the halfling. Azimuth Laser: 1d20 + 4 ⇒ (14) + 4 = 181d8 ⇒ 1 ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() I understand, but if you leave in your post that you want to pass Shonyzam than the GM knows your intent and if they rule that you can, the GM can move us forward. It's just about convenience. Right now we have Ask GM - Wait for GM Ruling - Act - GM can Recap Round What I'm proposing is Ask GM ruling with proposed actions - GM Rules in Favor and Can recap round/ GM Rules against - You act - GM recaps Round One of those paths is always 4 posts, the other can occasionally be 2. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() If I might offer some advice Rilynn: In a PbP format it stalls the game for everyone to ask for a GM ruling before each action. If you are concerned about your intended action you can leave your full intended move (rolls included) in a spoiler for the GM, so that if they rule in the positive, they can move the game forward, or make the rolls required to determine the final result. PbP is inherently slower than live games, so doing little quality of life things like that helps it from getting overly drawn out. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Though Tech holds much love for androids, he is an Elf Tech ignores the pain of the acid and fires another shot at Moxie, unfortunately he still can't seem to get a lock on the halfling. Azimuth: 1d20 + 4 ⇒ (1) + 4 = 51d8 ⇒ 2
"Alright I'm rotating out for a second, someone tag Moxie please." Tech says as he steps back into the hallway to make space for someone else. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() It hasn't been adjusted since I used my Healing Serum ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() I'm only 1 hp down and SP can't be healed up as far as I know, so you don't have to worry about healing me...yet. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Tech moves up a little and sets his sights on the grumpy halfling. Azimuth Laser+Get'er vs EAC: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 81d8 ⇒ 7 "Guess I'm not used to shootin' at someone so short." He says as the laser strikes the wall behind her. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Setting his sights on Verity, Tech hunkers low to fire on the android, narrowly missing the grenade blast. His exocortex highlights potential weak spots in the android. "Good Defense Zoey!" Azimuth Laser vs EAC: 1d20 + 5 ⇒ (10) + 5 = 151d8 ⇒ 7 ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Healing Serum: 1d8 ⇒ 8 Tech tosses back one of his own healing serums and resettles his rifle waiting for the coming attack. "Be patient, let them come to us. It might not be exciting right now, but once the lasers start firing we'll have more than enough entertainment." He whispers to his team. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Whoops Will: 1d20 + 0 ⇒ (10) + 0 = 10
Tech still reeling from the attack on his mind assigns his exocortex to tracking Tilik and fires off another shot around his companions. Azimuth Rifle: 1d20 + 5 ⇒ (10) + 5 = 151d8 ⇒ 8 ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() GM Gustavef wrote:
Gotcha, I was thinking of this like the international space state, oxygen but weightless. Thanks for the clarification. Tech fires off another round at Tilik and shouts ahead. "Let's get out of here Zoey! Don't get overwhelmed." Azimuth Laser: 1d20 + 4 ⇒ (14) + 4 = 181d8 ⇒ 4 Fire Damage
After firing his shot he pulls to avoid taking more hits for the moment. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() [p]
Tech, hearing all the fire go off takes a more forward position in the hallway, setting his rifle to fire on the first Team Moxie member to exit the smoke cloud. "Keep hauling them in!" Readied Action Azimuth Laser: 1d20 + 4 ⇒ (17) + 4 = 211d6 ⇒ 2 Fire Damage
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Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() That's pretty much what I proposed to begin with so I'm down. Even if they keep the yellow flag, if they never make it passed us or into the room, we win, we don't need the nuetral flag. We have an 80 point lead on them before this game started, if they get the neutral flag and ours that's only 70 points. If we can focus them through a hallway and take them out one by one we're good as gold.
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Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Tech, hearing that Zoey has grabbed the neutral flag, activates his mag boots and makes his way toward the hallway outside the room, preparing to provide cover fire for her return. Action to activate mag boots (presumably), move to just outside the room. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Well, I still have no idea what our plan is but I'm gonna stick around and defend the flag, I'm not much for moving in zero-g." Tech settles back down, rifle at the ready, and will fire at the first sight of Team Moxie. Readied Attack: 1d20 + 4 ⇒ (2) + 4 = 61d8 ⇒ 8 He's not looking particularly comfortable, or laying in the air with his rifle pointed at the door. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Just to consolidate so everyone doesn't have to go back and reread all the posts: Recap We have 3 Rounds to prepare.
Available Items:
two basic medpatches (+10 to specific medicine checks), a brown nanite hypopen (gives lesser remove condition), two commando serums (+2 to acro and athletics (!) and a temp HP), (one for flag runner, one for defense?) a grappler , a mk 1 ring of resistance (+1 on worst save), and 100 feet of titanium alloy cable line adamantine alloy survival knife (w/ T|, requested by Rilynn for plan 3, an autotarget rifle with 25 rounds , a brooch of shielding (I suggest this goes to someone flag running), a brown force field armor upgrade, and four mk 1 serums of healing (Should be divvied among us) Who has the lowest Acrobatics/Athletics? In my opinion they should get one of our combat serums or just play defense with the flag. Can we use the grappler to grab the neutral flag from farther away? ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() BTW We can't leave the room for 3 rounds, this is prep time for us ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "So that's a no to the defense plan then?" Tech says removing himself from the corner he'd settled into. "What uh, controls are we looking for?" ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() T| it's easy to miss but this information is in the GM's last post "Contestants are required to equip loaned copies of their weapons with merciful weapon fusions pre‑installed for the duration of the challenge or face disqualification" ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "We got a nice comfy lead, and a real good bottle neck in that door frame there folks. If we do like Rilynn suggests and send one runner, I think we've got enough of an edge to make them come to us." Tech takes out his rifle and takes a seat in the corner where he can fire comfortably into the next room. "Even if they take our flag, if we get the yellow one, we basically secure the win." GM if we claim the yellow flag, can the other team also take it from our base, or is it claimed and done once brought back? We're at 180 points, they're at 100.
As long as we play a good defense we come out with more points. Tech has an additional 30ft of alloy cable to commit to the cause, so adding that to the 100 foot rope should be more than enough for a runner to grab the flag and come back, throw in some combat serum and healing serums as a safety, I think we could pull it off. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Everyone has a motive, that's true. Learned that the hard way with some Android pals of mine, but if she ain't playing her hand yet, we can't do much about it. Maybe worth keeping an eye on her, but this seemed innocent enough at least." ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Well I'm not one to turn down an offer of food that's for sure!" Tech says sipping some more tea. "I'm glad you're enjoying the show Datch, we've got a decent lead, hopefully we can keep it!" He grabs some fruit and lifts it up in salute to the Ysoki and settles in to relax before the next event. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Not every day you fall into lava and still end up with a fan." Tech says jockingly. "Nice to meetcha Datch. Anything special you wanna chat about?" Tech pours himself a cup of tea, offering to pour some for anyone else who might want some and then takes a seat, lifting his mask just enough to sip the drink. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Tech stands over the plates, wiggling his fingers like he's seen in some game shows, or something, the lights on his mask glowing like a carnival or arcade game. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Alright I ain't ever really cooked before, but I know a thing or two about wire management and these stringy vegetables would look perfect like...this, and if the Verimu liver was the power supply than..." Tech does his best to offer as much advice as he can with his unique perspective and help prepare the dish to look as appealing as possible. Survival Aid: 1d20 + 0 ⇒ (19) + 0 = 19 ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Having successfully swapped the ingredients, Tech wanders back over to his teams cooking range to give them the good stuff but his repairman intuition picks up one something going wrong with it. "You guys keep cooking, I'll fix this in no time." He says placing the new ingredients on a cutting board and then getting to work on the power supply. Engineering: 1d20 + 10 ⇒ (18) + 10 = 28 ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Tech zooms in on the other teams cooking range with his exocortex and prepares to sabotage it to buy them some butchering time when he hears Rilynn and, blushing, turns around to do something else. Looking around at the ingredients they've "ordered" he notices a few less than choice pieces Does that piece still have verimu hide on it?, and while everyone is awkwardly looking at their feet due to the deluge of double entendre, he swaps them for some of the other teams juicier parts. Sleight of Hand: Swap Ingredients: 1d20 + 8 ⇒ (14) + 8 = 22 ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Make sure you cut the the tentacles vertically or you still risk infection, or was it horizontal? It is the tentacles that are infectious right?" Tech mutters out loud, mistaking the Verimu for the Akata. Aid:Medicine: 1d20 + 8 ⇒ (1) + 8 = 9 ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Hang in there Zoey, we'll keep you safe!" The lights along Tech's mask light up as his Exocortex focuses on the Akata. Azimuth Rifle+Exocortex+Get'em: 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 101d8 ⇒ 1 F Dmg
Unfortunately it's required to download a mandatory update and Tech over compensates. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Perception: 1d20 + 7 ⇒ (4) + 7 = 11 Tech also has very little luck finding the Akata. He keeps scanning the dome, finger on the trigger of his rifle, ready to fire again. Readied Action: Shoot when the Akata becomes visible
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Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Keep an eye out everyone, I think that Akata just disappeared!" Tech scans the dome for the missing "ingredient". Perception: 1d20 + 7 ⇒ (7) + 7 = 14 Damn, where did it go!? Seeing T| and Rilynn help ETH out, he turns to provide aid to Zoey and Amy instead and fires on the beast by the water. Azimuth Laser: 1d20 + 4 ⇒ (20) + 4 = 241d8 ⇒ 7 F Dmg
Crit Damage: 1d8 ⇒ 2
Burning Condition:
Burning
You are on fire. As long as you have this condition, at the start of your turn each round before you take any actions (or attempt the Reflex saving throw described below), you take the listed amount of damage as fire damage (or 1d6 fire damage, if no amount is listed in the effect that causes burning). Fire damage from multiple sources that inflict the burning condition is cumulative. At the end of each round you are burning, you can attempt a Reflex saving throw to remove this condition. The DC of this saving throw is equal to 10 + the amount of fire damage you took this round from the burning condition. If you succeed at this saving throw, you lose the burning condition. You can attempt a new saving throw each round you have this condition, and you receive a +2 bonus for each previous saving throw you’ve attempted in consecutive rounds. You can also automatically end this condition by jumping into enough water to douse yourself. If you don’t have enough water on hand, you can spend a full action to roll on the ground or otherwise smother the fire to attempt a new saving throw with a +4 bonus (plus any bonuses from previously failed consecutive attempts) to end the condition. "Hope you don't mind I started the cooking a little early!" He says, a hint of surprise in his voice. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Probably not so maybe we should follow Zoey and Am-" Tech says to ETH while she casts at the Verimu. And why is she calling it a tiger?. Shaking his head he quickly draws his laser rifle and stares down the barrel, firing a shot at the bird, hoping he and ETH can make quick work of it before Zoey and Amy move on their target. Azimuth Laser: 1d20 + 4 ⇒ (10) + 4 = 141d8 ⇒ 7 F Dmg
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Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "I would Rilyn but uhhh..." Tech points to his feet and wiggles his toes, which you can see easily through the tattered remains of his boots. "I uh, don't suppose there's a spare set of boots around here?" Tech spends at least ten minutes relaxing and recouping.
"What do you think we'll do next? Rilynn mentioned something about cooking or capture the flag, and I don't know about the rest of you but I feel plenty cooked for now." ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Glad to see you're up Rilynn." Seeing Amy and ETH heal the woman, Tech uses the healing serum on himself instead and sighing in relief as the lava burns on his feet stop stinging, Healing Serum Mk1: 1d8 ⇒ 6 SP: 0 | HP:16 He moves forward, still between the tracks, and peers into the next room to see what awaits them. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Rilynn!" Tech shouts as the lashunta's unconscious body slides is carried forward on the conveyor belt. Having had his own share of misery, Tech eye's the belts suspiciously and walks between them hoping to avoid whatever it was the blasted his companion.
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Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Oof you rolled quite well for that damage.
Tech lets out a cry of pain as he hits the lava and immediately begins scrambling up the side to get out. Athletics: 1d20 + 3 ⇒ (7) + 3 = 10 "Thanks for the help guys. I..I think I'll be ok. Rilynn, catch up with ETH, I'll help the others." Tech stands up, ignoring the pain as his leather boots melt into his feet, and holds his hands out to catch Zoey, Amy or T| as they reach the end of the laval obstacle. Athletics Aid: 1d20 + 3 ⇒ (9) + 3 = 12 "Don't forget those serums we picked up! They might help you get across." He shouts to his companions. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Tech grunts as he launches himself off of his platform towards the next. He barely make it, arms whirlwinding to keep himself steady.
"Ok, one more jump. Just one more." The older elf bends his knees and takes a second leap, the end of this obstacle within his grasp, but as he launches himself one of his feet slips off the edge throwing off his trajectory. Athletics: 1d20 + 3 ⇒ (5) + 3 = 8 That doesn't look good. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() As the slime is defeated Tech looks ahead, his exocortex focusing on ETH as she leaps across platforms punctuating the lava below. "Lava!?" He gasps incredulously at one of the cameras. Shaking his head he follows closely behind Zoey, slinging his rifle behind his back as he leaps over the blue light. Athletics: 1d20 + 3 ⇒ (13) + 3 = 16 Unlike Zoey however he's picked up too much momentum to stop and has no choice but to attempt the next jump or go sliding over the edge. Aaaaaaaaaa(thletcis): 1d20 + 3 ⇒ (19) + 3 = 22 He lands cleanly on the platform and erupts into a fit of nervous laughter as he realizes he's still alive and unburnt. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Stuck behind the slime, tech draws his rifle and fires on the creature as it attacks T|. Pulsecaster Rifle 39/40 Charges: 1d20 + 6 ⇒ (3) + 6 = 91d6 ⇒ 1 Electricity, Non-Lethal Unfortunately he spends more time trying not aim away from T| than he does actually focusing on his target. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Forgot about taking 10, thanks for the reminder Tik.
Tech plods up the rest of the wall, finally making it to the top and catching his breath. He's planning to wait for Rilynn and Amy, but when the Ysoki takes the slide, and then takes the slime, Tech sighs and follows after him. "Slime is of the essence folks!" ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() Tech focuses on where he's placing his feet so he can keep up with his energetic team mates, he hardly notices Rilynn launch herself into the drink until he's by the wall.
He chuckles when Zoey shouts down to him. "A bit like the swamps of Castrovel, must be why Rilynn seems to be at home splashing around." He grabs the cable and hauls himself up with relative ease, though it's clear he would have struggled without it. Athletics (Using the Rope): 1d20 + 4 ⇒ (9) + 4 = 13 ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Keep one of those serums handy Amy, will you?" Tech says as he walks briskly toward the planks. Taking a deep breath he walks out onto the planks, slowly at first but picking up speed as he keeps moving. Acrobatics: 1d20 + 3 ⇒ (16) + 3 = 19 "Almost there..." His mumbles to himself, offering a nod of gratitude in T|'s direction when he drops the cable down. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() As Rilynn and Zoey dart past him through the door he unlocked, Tech surveys the next room, letting out a deep sigh when he sees the rock face on the opposite side. "I hope one of you is ready to hoist me up with that cable." He eyes Zoey as she effortlessly navigates the planks and suddenly wishes he was two hundred years younger. ![]()
Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "Well, Knockouts might be right if the whole course stays this hot." Tech says as sweat beads around the tips of his ear. He takes stock of the room but doesn't see much, thankfully his companions are a bit less distracted by rising temperature and make a few discoveries. He looks for any sort of access panel or keypad that may effect the door.
If not:
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Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() As Zoey, Rilynn and Amy pose and shout Knockouts behind him, Tech lifts a hand up to his mask activating the forward lights.
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Skills: M Elf SFS#186188-703 Outlaw Mechanic/2 SP 0/10 HP 8/16 | RP 4/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +0 | Init: +7 | Perc: +7, SM: +0
Computers +10/ Culture+8/Engineering +10/Medicine+8/Phys Science +9/Piloting +7/ Prof. Repair Man+9/Sleight of Hand +8 ![]() "All business eh?" Tech tilts a head at the android while Moxie and the Vesk gang up on T|. "I guess I can be all business too." His eyes narrow as he turns toward Shonvyzam and he stands a little taller, chest puffed out. "If anything is going to explode it's going to be that flying brick you call a drone. I haven't seen a design that outdated since your kind signed the pact." He uses his ecocortex to send the Ysoki a private message over comms: Think that'll boost the ratings?
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