Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Still nauseated, Tazra dares to poke her head back around the corner as silence falls. "You did it then? Good-" She has to stop and duck back around the corner as she retches. This is terrible. How did they even make something that smelled so bad? Feeling slightly better after emptying her stomach, she makes her way back into the room. Sheepishly, she apologizes, "Sorry I wasn't much help there. That smoke really got the better of me."
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra leans against the wall, trying desperately to get her stomach under control. Tazra can't do anything except move, and I don't have anywhere to move to, so she takes no actions this round.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Badly wounded and unable to focus on anything but the rolling in her stomach, Tazra staggers back towards the other room. Tazra's effectively out of the fight unless someone can do something about nauseated, so she's just going to retreat.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra prepares herself, heavy flail at the ready. "Cladara is most likely through that door, and she definitely knows we're coming. Be careful." Works for me as well. Ready to move through the door whenever everyone else is.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra immediately chugs one of the potions. After nearly dying to a single blow, she doesn't want to have any injuries distracting her. CLW: 1d8 + 1 ⇒ (5) + 1 = 6 Feeling much better as the last of her wounds close, she checks out the doors. "We should probably look for traps, they certainly had enough time to set them." Although if she found any she might well leave the disabling to someone else. She'd fallen in enough pits for one day. Pink Door: 1d20 + 7 ⇒ (8) + 7 = 15
Checking both doors for traps.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra wakes up to see Dorrion standing over her. "Oh...thank you." She sits up, noticing her head still hurts a little but otherwise she's feeling much better. "I take it we're still fighting?" She once again makes sure her flail is tightly in her hand. Move action to stand up, another to draw her weapon. Ah, level 2 and the BAB to draw and move in the same action cannot come fast enough.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra staggers backwards. Ow...I was really hoping my shield would keep that from happening. Reaching the cleric, she gasps out, "I could use a little help," even as she collapses to the floor. Withdrawing as a standard action. That does knock me down to -1 hit points, but hopefully Dorrion can get me back up.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra makes sure her flail is in her hand and downs her last remaining extract. We know they're there, they know we're here, best to be ready for a fight the second the door opens. Then, taking a deep breath, she opens the door. Shield lasts for 1 minute. I've updated my stat line to reflect the extra AC.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
"Thanks Davor." Tazra reaches for the rope, then pauses as she remembers something. Before climbing out, she quickly down her extract of CLW. CLW: 1d8 + 1 ⇒ (5) + 1 = 6 Feeling much better, she starts to climb out of the pit. Climb, ACP, Inspiration: 1d20 + 2 - 1 + 1d6 ⇒ (3) + 2 - 1 + (2) = 6 Really hoping the rope made it a DC5 climb check...
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra has enough time to think Oh shi- before hitting the floor painfully. She spends a few seconds laying on her back, wheezing for breath. "That's what I was trying to do," she manages to respond. "Didn't work out as planned. Could someone toss me a rope?"
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra's eyes widen. "Careful everyone," she hisses. "There's a trap in front of the west door. Let me see if I can disable it before anyone gets closer." Disable Device: 1d20 + 6 ⇒ (1) + 6 = 7 The damp makes her tools more slippery than she's used to. Oops? Do I trigger it, or can I try again?
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Finally able to see the threat, Tazra tries to recall what she knows about it. K. Nature: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (3) = 20 Then she quickly pulls out her heavy flail and swings. Heavy Flail: 1d20 + 2 ⇒ (20) + 2 = 22
Crit Confirm?: 1d20 + 2 ⇒ (2) + 2 = 4
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
I've pm'd our DM, but haven't gotten a response. They also stopped posting in the other games I was in with them. I really hope they're okay. I'll let everyone know if I hear anything.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
"We did send you the bird. At the time we weren't sure where the safehouse was, so it seemed the best way to warn you." Tazra smiles at the gnome. "Thank you for your help. Like Souja said, Pemak of the Poisoner's Guild has promised her assistance, and even agreed to see if her contacts in the Assassin's Guild help as well." She shoulders her pack. "We'll come back once this threat has been dealt with. For now, stay here and stay safe."
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra crouches down so she's eye level with the gnome. "Timinic. From what you've said and what we've found, it seems like Venture-Captain Bosk broke an oath in order to save you. He knew what that would mean, and he did it anyway." "If you want to leave the Society, you can. No one would fault you. But if you stay...you can make Bosk's sacrifice mean something. You can carry on his work. Ensure that the Society can continue its operations here. We'll take care of the Ghostblades, but we're outsiders. We can't keep Dryblade House open. Not without help." "Timinic, will you help us?" Diplomacy, Inspiration: 1d20 + 1d6 ⇒ (16) + (6) = 22
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra tries to smile reassuringly at the small gnome. "It's going to be okay, Timinic. We're going to take care of the people after you. They're in the sewers, near where you were mapping. Could you show us those maps to help us find them?" Diplomacy: 1d20 ⇒ 16
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
"Alright then. We'll check on Timinic, see what he might know of the Ghostknives' location, then head to the sewers." Tazra starts to head out the door, then pauses. "I'll, uh, be sure to come back later. To let you know how it went, of course." Anyone looking closely might see a hint of a blush on the half-orc's face. "I think we're all ready. Let's find Timinic."
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
"Your offer is exceedingly generous, particularly since we need to take out the Ghostknives anyway. If you know where in the sewers they're lurking, that saves us some time. I see no reason not to accept." Tazra grins. "We do have information on Timinic, although I can't guarantee it's the same as what you have. Regardless I agree that we should check on him first."
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
I'd say Timinic; it sounds like we need his maps. Plus protecting him is our primary objective.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Apologies for basically taking over this section with walls of text. Tazra is very much trying to impress Pemak at this point, and for her that means being wordy. However she is not good at reassuring scared people, so she'll be much less chatty once we move on to Timinic's safehouse.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
So the recipe was stolen, unless she's a very good liar. Probably not connected to the Ghostknives then, and she likely was actually a target. Which means she might be our best chance of figuring out what's going on. Tazra is self-aware enough to know that there's more than a hint of bias in her assessment. Pemak is a half-orc alchemist who's intelligent, practical, and apparently offers free medicine to the poor. She might just be a little in love. But biased or not, if they want assistance they'll have to trust Pemak enough to tell her what's going on. Unlike Ramyla, a member of the Poisoner's Guild is unlikely to be upset by the details. Craft Alchemy: 1d20 + 9 ⇒ (19) + 9 = 28 "Very well then, straight talk. Venture-Captain Bosk was poisoned with the concoction I mentioned earlier, seemingly by his good friend Brandur Clovesh. A potion of delay poison, and it definitely was delay poison, only hastened his death. Something in the poison reacted with the potion to create a quick-acting foam that suffocated him." "Tracking the assassin to Brandur's house, we found Brandur dead as well. Same poison, same circumstances. We deduced that the assassin was actually a shapechanger of some sort, taking on the appearance of a friend to get close to their victim. Fortunately they were sloppy, and left a note listing their targets. Ramyla of the Dripping Wall Distillery was named in that note. As were you." Tazra deliberately doesn't mention Timinic. Just in case. "We stopped by the Distillery first and found the assassin there, poising as a customer. We stopped them before they could kill Ramyla. They mentioned something about the 'Ghostknives' as they fell." Tazra leans forward. "So what we want from you is information. You're well-connected; have you heard anything about these Ghostknives? They're clearly not part of the assassin's guild. If we want to make sure Ramyla is safe, not to mention yourself, we have to do something about the whole group. Not just one sloppy shapeshifter."
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Diplomacy: 1d20 ⇒ 15 The emphasis on 'specialized'...what was it Ifzari said about specialists earlier? "A friend of ours already received specialized medical care. There was a distinctive smell about the concoction. A waxy, burned vinegar smell." Tazra continues to smile, although her eyes are sharp. "I'm a bit of an alchemist myself, and recognized the smell as being one associated with your wares. Our friend couldn't explain what the concoction was, so we thought we would come and ask." As she speaks she tries to get a handle on Pemak's reaction. Just because her name was on the list doesn't mean she's innocent. Sense Motive: 1d20 + 4 ⇒ (19) + 4 = 23
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra keeps a pleasant smile on her face as she enters the shop. "Hello, am I correct in assuming you're Pemak? I'm Tazra. My companions and I have a few questions about a certain...unusual concoction we ran across that I believe came from here. Is there someplace we can talk?" Is there anyone else in the shop?
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
"Venture-Captain Bosk was poisoned by this creature, who had taken on the appearance of a friend, much like it did here." Tazra tactfully decides not to mention Brandur's death. No point in frightening Ramyla further. "Thank you Ramyla, you've been a big help. We'll make sure Timinic is safe." Consulting with the rest of the group, she says, "Timinic has already been warned, and we've killed the original assassin. He should be safe for now. Since Pemak's Tinctures is only a few minutes out of our way, I'd recommend stopping there first. Hopefully we can find out more about the situation from her."
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Feeling a bit better with an extract of shield in her pouch, Tazra rejoins the conversation. "I don't remember seeing anything about 'Ghostknives' in his notes. Although if they're killing people and they're not part of the assassin's guild, which it doesn't sound like they are..." She thinks for a second, pulling out her journal to double-check her notes. "Bosk's notes did mention investigations into a murderer named Cladara. It didn't sound like she was part of the assassin's guild; she wouldn't be being investigated if she was. Maybe she's also one of these Ghostknives. We should keep an ear out for that name too." She turns to Ramyla. "Does any of this sound familiar to you? If not, we should probably go find Timinic and make sure he's safe. I'd recommend going home and locking your doors. We can escort you there, just in case." A thought strikes her as she looks at the body on the floor. "I don't suppose you know where Immy lives, do you? The real one, I mean." The creature killed Brandur before using his guise; it's possible it did the same to Immy. We should check on her if we can. "Also, we should, uh, probably do something about that." She points to the body. "This is Daggermark after all; is there some sort of corpse-disposal guild too? Or an authority we should talk to about an unauthorized assassination attempt?" K. Local: 1d20 + 8 + 1d6 ⇒ (4) + 8 + (6) = 18
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
The fight is over almost before it began, and Tazra blinks dumbly as the corpse falls to the floor. That was...unexpected. Seeing Ramyla cowering behind the bar, she tries to reassure her. "It's fine. We killed it. Whatever it was. Actually, do you know what it was? Because I feel like I should know, but I don't, and it's bugging the hell out of me." Diplomacy: 1d20 ⇒ 9 Needless to say, Tazra is not particularly reassuring. Realizing that, she slinks off to another corner and lets others do the talking. If that thing had hit me, I'd be dead. And I'm pretty easy to hit right now. I should probably fix that. While the others talk, she pulls some chemicals out of her bag and starts mixing them, occasionally referring to a small notebook. Preparing an extract of Shield in my empty slot. It takes exactly one minute.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra draws her weapon and vaults over the bar, trying to put herself bodily between the creature and Ramyla. Acrobatics, ACP: 1d20 + 1 - 1 ⇒ (20) + 1 - 1 = 20 With everything happening so quickly she isn't quite able to attack, but she bares her tusks at the creature as if daring it to try and attack Ramyla with her there. Move action: Draw weapon
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Just you wait. I'll roll three nat 20s in a row for combat and completely obliterate this thing. Whatever it is :P
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra gapes at the creature. I was not expecting that. What the hell is that thing?! K. Local/Nature?, Free Inspiration: 1d20 + 8 + 1d6 ⇒ (1) + 8 + (1) = 10 Tazra's dead last in initiative, but I figured I'd go ahead and roll for knowledge now since it's a free action. If it's humanoid, Local applies. If it's a monstrous humanoid, Nature applies. Both of those skills are +8 for Tazra, so it doesn't matter unless it fits neither of those categories. ...And never mind. Tazra has no freaking idea :P
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra does indeed produce the earring. "Interesting how your one-of-a-kind handmade earring just happens to have a match right here. However, the powder seems more...conclusive. Here's my proposal. We gather that powder and escort you to a neutral third party where it can be identified. Ramyla, are there any apothecaries in the area you trust?" "If it's medicine, I'll not only replace the dose but additionally compensate you for the trouble. If it's poison..." She shrugs. "Then we'll talk." While her words sound casual, she's keeping a very close eye on 'Immy' and her hand stays on the hilt of her flail. We're backing her into a corner. It's possible she'll try to kill Ramyla, or us, the old-fashioned way. I have to be ready for that. Sense Motive: 1d20 + 4 ⇒ (9) + 4 = 13
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra does glance at the departing dwarf, just to make sure his sudden departure is due to the talk of assassins and not because he might be the assassin himself. Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16 However she's still reasonably certain that 'Immy' is their target. Rather than follow Davor out the door, she stays with Ramyla at the bar. "'I, Immy, am a regular here?'" She shakes her head. "Weird way to phrase that, don't you think? I have no doubt that Immy is indeed a regular, but this isn't Immy. The person we've been following has been using magic to disguise themselves as a friend of their target." A little louder, she says, "Or does 'Immy' have some innocent explanation for the powder they were pouring in a drink, and for how their earring ended up under a corpse?"
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra's eyes widen at Souja's accusation. Seems she found our poisoner! She quickly turns to Ramyla to explain the situation before it all goes wrong. "Ramyla, I'm Tazra, a Pathfinder. A 'Guardian of the Open Roads.'" Don't know if Timinic would have shared that particular phrase, but at this point it can't hurt. "We have reason to believe that person is a disguised assassin who's already poisoned several people and was targeting you next. Just...stay calm. We'll take care of this. It's what we do." Diplomacy: 1d20 ⇒ 17
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
I'll start with trying to get a sense of the bar's occupants. Sense Motive: 1d20 + 4 ⇒ (3) + 4 = 7 And fail miserably.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra breathes a sigh of relief. She's here. She's not dead. Then a horrifying thought hits her. Or is she? In a low voice she whispers her new concern to the others, "The murderer took on Brandur's guise, they could have already killed Ramyla and disguised themselves as her. We should avoid making our intentions clear until we know for sure she is who she appears to be." Following her own advice, she moves confidently into the bar and takes a seat next to the dwarf. "Hello there friend. Seems like you've been enjoying some good whiskey. Any recommendations for an out-of-towner?" She may be talking to the dwarf, but she's discretely trying to scope out the other occupants of the bar. I doubt our murderer would have risked getting drunk, while the earring points to a female disguise. That leaves three suspects in the bar right now. Is the culprit one of them? GM, I'm not really sure whether I should be rolling perception, sense motive, or both. Also, should I be rolling bluff since I'm trying to be discrete?
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra mostly wanted to make sure the tracks were indeed headed in the direction of the distillery rather than Timimic’s safe house. Having confirmed the direction, she’s fine with going straight to the distillery rather than closely following the tracks the whole way.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
”We must have just missed them. The uniform the culprit wore is still warm.” Tazra stands up from where’s she’s been examining the clothing. ”I found a list of targets, and a single pearl earring. It seems likely our culprit has taken on a new appearance for their next murder. Luckily, it seems they didn’t search Brandur’s desk. The directions to Timinic’s safe house are still there.” She joins the others outside. ”Can you tell in which direction the tracks are headed? It looks like the culprit plans three more murders. If they’re going in the order on the list then Ramyla is the next one in danger and we should go to the distillery. But tracking them would be safer.” If there are more tracks, Tazra votes to follow them. If there aren’t, she votes to head to the distillery.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
As the tracks shift, Tazra frowns. "It looks like Bosk was right, that wasn't actually Brandur. Someone took on his appearance. Did whatever spell they were using expire? It doesn't make any sense for them to have shifted midway through running away." It also doesn't make much sense for them to be going to Brandur's actual house...until Tazra enters and sees the corpse. Oh. We're too late. She leaves examining the body for those better suited to it and starts looking around the room for any clues to the murderer's true identity. Perception: 1d20 + 4 ⇒ (20) + 4 = 24 +2 to find hidden objects
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra keeps her eyes on the sleet-covered ground, trying to make sure that the tracks actually lead to the house and haven’t veered off somewhere. Survival: 1d20 + 5 ⇒ (12) + 5 = 17
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra hesitates, then shakes her head. "Timinic's at a safe house, not the distillery. He may have had a lot of contact with Ramyla while he was mapping the sewers, but that doesn't mean she'll know where he is. What we do know is that Brandur killed Bosk. It may be too late, but we should at least try to find him. That's the surest way of ensuring Timinic's safety. If we lose the trail, we can head to the distillery then. But if we go to the distillery first, we'll lose any chance we have of tracking Brandur." Voting to follow Brandur.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Seeing both Dorrion and Ifzari continue searching the desk, Tazra takes the time to pen a letter to Timinic. I am writing to you from the Dryblade House. Venture-Captain Bosk has been poisoned, either by his friend Brandur or by someone assuming his form. Before he passed Bosk charged us with finding you and keeping you safe. There are six of us, all Guardians of the Open Roads. We will be coming for you shortly. Until then, do not allow anyone into the house, even if you know them and believe them to be a friend. Stay safe. We will protect you. She neither signs nor addresses the letter. Hopefully the passphrase will be enough to convince Timinic of the letter's sincerity. Until they can find him, it's the best she can do. Blowing on the ink to dry it, she asks, "Does anyone else have anything they think should be added?" After making any suggested revisions, she activates the bird feather token and hands it the letter. "Please take this to Timinic." I figure writing the letter would take long enough for it to be Tazra's 'action.'
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
"We have some leads at least. If we hurry, we might could track down Brandur, if that really was him. Or we could head to Pemak's Tinctures. The fact that the poison came from there and Pemak is apparently connected to the Poisoner's Guild...that seems like a good place to start." Tazra looks again at the mess of paperwork on the desk. "There's so much there...I don't know how much good continuing to sort through it will do. Venture-Captain Bosk told us we needed to hurry and find Timinic as soon as possible. While the maps may be helpful, Bosk wouldn't have left a map to the safe house on his desk. If it was going to be anywhere, it would have been in the safe. Personally I think we should pursue the leads we have. Head to Pemak's Tinctures and start asking questions. Maybe we could use this..." she holds up the bird feather token, "...to send Timinic a message warning him not to let anyone inside, not even Brandur. What do you all think?" Proposed course of action:
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra flinches at Ifzari's accusations. "I didn't...he said to..." she trails off as the now-empty vial of delay poison slips through her fingers and crashes to the floor. Was that potion also poisoned? Did I kill him? She closes her eyes and forces herself to take a few deep breaths. As she does so, she frowns at the waxy smell in the air. Craft Alchemy: 1d20 + 8 ⇒ (15) + 8 = 23 Her voice is much quieter than usual. "I think...I think whatever poison was used came from Pemak's Tinctures. Their wares have a very distinctive scent. They were recently robbed, if I recall correctly. I'll...Bosk was talking about the safe. There must be something important in there. I'll try to open it." Very deliberately not looking at anyone, she pulls her thieves tools out of her bag and sets to work. Disable Device: 1d20 + 7 ⇒ (20) + 7 = 27 The safe opens quickly enough, and she starts leafing through the paperwork inside. "It looks like Timinic, the agent Bosk mentioned, is in a safe house somewhere near the border of the city. If we can find him, the code phrase to identify ourselves as fellow Pathfinders is "Guardians of the Open Roads." Bosk was also tracking a murderer named Cladara, who's apparently under investigation. That's unusual for a member of the Assassin's Guild. And Pemak, the apothecary I mentioned earlier, may be connected to the Poisoner's Guild." She'll hand the paperwork over to anyone else who wants to take a look. "There's a couple useful items in here too. A scroll of share language and a bird feather token...do you think we should try to send a message to Timinic with this?" K. Local, Free Inspiration: 1d20 + 8 + 1d6 ⇒ (6) + 8 + (1) = 15
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Grabbing the potion, Tazra rushes back over to Istivil. "We found it, quick, drink this!" Tazra votes to administer the potion now, although OOC I suspect that's the wrong decision.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra's eyes widen as the venture captain falls to the floor. She quickly dashes over to his desk to try and find the potion he's asking for. Perception: 1d20 + 3 ⇒ (8) + 3 = 11 +2 more if it's a hidden object As she rifles through the desk, she shouts, "The dwarf! Don't let him get away!"
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
I've put Tazra second in the marching order for now.
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
A large half-orc with a heavy flail on her hip has been writing in her journal nearby. Seeing the others start introducing themselves, she closes the book and approaches. "Hello everyone, my name is Tazra." What the tengu said suddenly seems to hit her, and she adds, "Wait, did you just say you were nearly eaten by a demon?"
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Name: Ever_Anon
For the Day Job Roll, I'm probably going to forego my downtime to fulfill a goal on my Faction Journal Card. (I say probably, because I can only check one box per scenario. If I get the opportunity to fulfill a more difficult goal, I'll take it.) Regardless I'll remind you of this at the end of the scenario. If I do end up fulfilling a different goal, I'll make my Day Job Roll then. Also, since you gm'd Tazra's first scenario, I wanted to give you a heads up that I changed her build. Don't be surprised by her carrying a flail all of a sudden!
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra shakes her head. "The Concordance does seem to be an interesting faction. However, I have a...personal stake in Liberty's Edge, so I'm afraid I must decline." Glancing at Eranahu, she adds, "I did enjoy working with you all. If I am able to assist the Concordance in the future, I will certainly do so."
Female Half-Orc Investigator 1 | HP 9/9 | AC: 14 (T: 11, FF: 13)| Saves (+1 vs enchantment): F:+1, R:+3, W:+2 | BAB: +0, CMB: +2, CMD: 13, | Init: +1 | Perc. +4 (+2 to find hidden objects, +3 to find traps) | Extracts: (1st) 0/2 | Inspiration (3/5)
Tazra follows Ashasar to the inn. "It was certainly an eventful trip. Well worthy of a tale or two. And I believe some of my companions have collected samples of seasonal variations that might interest you."
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