Tazra
|
Tazra keeps her eyes on the sleet-covered ground, trying to make sure that the tracks actually lead to the house and haven’t veered off somewhere.
Survival: 1d20 + 5 ⇒ (12) + 5 = 17
| GM Roxxie |
Ifzari, between her prior knowledge of Daggermark and asking around, is able to discern that Brandur's Cottage is 10 minutes travel from the Dryblade House. Meanwhile, Tazra keeps her eyes on the tracks, able to keep sight of them despite moving full speed towards the cottage, and is shocked to discover that in the middle of the path, dwarf sized footprints become human sized, but the gait and mannerisms of the walk remains the same. She questions people standing around, and finds out that no one saw a dwarf, but rather a human wearing ill-fitteing military garb. Other than this oddity, the tracks do lead directly to Brandur's Cottage after about 10 minutes of travel.
Coals smolder in the fireplace of this cozy wooden cottage. The main room is set for company, with two half-empty mugs of ale on the table. A waxy aroma reminiscent of burning vinegar fills the cottage, emanating from the corpse of a dwarf sprawled near the hearth. A crumpled military uniform lies on the floor near a cabinet in the corner.
In the dwarf's hand is a bottle labled "In Case of Poison" that looks much like the same potion that was in Bosk's desk. There is traces of the same mysterious foam that killed Istivil Bosk.
TIMESTAMP: 11:10a.m.
Tazra
|
As the tracks shift, Tazra frowns. "It looks like Bosk was right, that wasn't actually Brandur. Someone took on his appearance. Did whatever spell they were using expire? It doesn't make any sense for them to have shifted midway through running away."
It also doesn't make much sense for them to be going to Brandur's actual house...until Tazra enters and sees the corpse. Oh. We're too late.
She leaves examining the body for those better suited to it and starts looking around the room for any clues to the murderer's true identity.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24 +2 to find hidden objects
| GM Roxxie |
TARGET LIST
Sergeant Brandur Clovesh
Oathbreaker Istivil Bosk
Ramyla
Timinic
Pemak
Finally, when searching Brandur's desk, you find directions to the safe house where Timinic is hiding.
Ifzari
|
The spiritualist takes once again the role of the medical support after death to try to find interesting thing on the body.
Heal: 1d20 + 4 ⇒ (9) + 4 = 13
Kyunjiro
|
Kyunjiro Walks into the house and is confranted by the dead body. he is Still mortified.
"AUUUGHHHH PEOPLE ARE DYING! Who's next? US?!?!?"
After a bit he calms down and looks for interesting things.
perception: 1d20 + 5 ⇒ (7) + 5 = 12
Souja Stonewalker
|
Souja snarls in frustration at another lost lead. "Fooled and fooled again...," She spits out before stepping back outside and seeing if there are any further tracks to find and follow...
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
...But her anger clouds her skill.
Davor Breakbeak
|
"The culprit, if we stay focused," Davor replies to Kyunjiro. "We must follow the tracks, and hope they are not bound for Timinic. It might be hard to get in his good books if he lives."
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Tazra
|
”We must have just missed them. The uniform the culprit wore is still warm.” Tazra stands up from where’s she’s been examining the clothing. ”I found a list of targets, and a single pearl earring. It seems likely our culprit has taken on a new appearance for their next murder. Luckily, it seems they didn’t search Brandur’s desk. The directions to Timinic’s safe house are still there.”
She joins the others outside. ”Can you tell in which direction the tracks are headed? It looks like the culprit plans three more murders. If they’re going in the order on the list then Ramyla is the next one in danger and we should go to the distillery. But tracking them would be safer.”
If there are more tracks, Tazra votes to follow them. If there aren’t, she votes to head to the distillery.
| GM Roxxie |
The Pathfinders seem distraught to find the dwarf dead in his own cottage. Upon looking around, the dwarf kept a simple living and does not have much else interesting. The tracks mingle with many other tracks just outside the cottage, but appear to head not in the direction of the safehouse, but rather the distillery. You can follow the tracks to be sure they don't veer off to try to mislead, but it would slow your progress. From asking around, you find the distillery is about 10 minutes from Brandur's cottage. Timinic's safe house is 30 minutes, and again, asking around you find Pemak's Tinctures is about 15 minutes away.
One vote to follow tracks, unless Tazra changes her vote. First location to two votes is where we will travel.
TIMESTAMP: 11:20a.m.
Tazra
|
Tazra mostly wanted to make sure the tracks were indeed headed in the direction of the distillery rather than Timimic’s safe house. Having confirmed the direction, she’s fine with going straight to the distillery rather than closely following the tracks the whole way.
Souja Stonewalker
|
While I rather us just get the gnome and get out of dodge, I also rather us move quickly and decisively. Otherwise, I fear we're just going to find dead bodies in every site we search. To the distillery.
| GM Roxxie |
The group makes way for the Distillery!
Pipes line the rafters of this squat building, channeling runoff from Daggermark's curtain wall into large collection barrels. Simple wooden chairs and tables fills the main room, separated from the barrels by a bar stocked with whiskey. A staircase leads down to a lower chamber with a floor of packed earth. Daggermark's countless alchemists and poison-crafters release gaseous waste into the air, and the by-products condense on the cold stone of the city's curtain wall. This distillery is well known for being able to mix this runoff from the wall with whiskey to make unique flavors while still maintaining their guest's safety. Ramyla is easily identified, as she is the only one behind the bar red border. She looks distressed.
There are three patrons scattered throughout. A curly haired human woman enjoying lunch green, a drunk dwarf man pink, and a half-elf woman reading in a corner blue.
See slide #3. Feel free to move your tokens about the distillery based on what you're doing.
TIMESTAMP: 11:30a.m.
Tazra
|
Tazra breathes a sigh of relief. She's here. She's not dead. Then a horrifying thought hits her. Or is she?
In a low voice she whispers her new concern to the others, "The murderer took on Brandur's guise, they could have already killed Ramyla and disguised themselves as her. We should avoid making our intentions clear until we know for sure she is who she appears to be."
Following her own advice, she moves confidently into the bar and takes a seat next to the dwarf. "Hello there friend. Seems like you've been enjoying some good whiskey. Any recommendations for an out-of-towner?"
She may be talking to the dwarf, but she's discretely trying to scope out the other occupants of the bar. I doubt our murderer would have risked getting drunk, while the earring points to a female disguise. That leaves three suspects in the bar right now. Is the culprit one of them?
GM, I'm not really sure whether I should be rolling perception, sense motive, or both. Also, should I be rolling bluff since I'm trying to be discrete?
| GM Roxxie |
Tazra: To get a feel on the bar's occupants is a sense motive. If your focusing on the earing or a specific person from afar, it's perception. As for bluff or the like, so long as you're not doing anything to draw attention to your intentions, you're in the clear. Though, out-of-towner does draw some eyes, if only for a moment.
Tazra
|
I'll start with trying to get a sense of the bar's occupants.
Sense Motive: 1d20 + 4 ⇒ (3) + 4 = 7
And fail miserably.
| GM Roxxie |
The Dwarf responds, "Hello! I'm Urfus, and yes, this distillery has many excellent whiskeys and brews to choose from!" The dwarf is so loud and boisterous that Tazra has a hard time paying attention to the rest of the bar's patrons.
TIMESTAMP: 11:30a.m.
| GM Roxxie |
Dorrion Will Save: 1d20 + 7 ⇒ (9) + 7 = 16
Ifzari Will Save: 1d20 + 7 ⇒ (20) + 7 = 27
Kyunjiro Will Save: 1d20 + 1 ⇒ (13) + 1 = 14
Souja Will Save: 1d20 + 2 ⇒ (18) + 2 = 20
Tazra Will Save: 1d20 + 2 ⇒ (3) + 2 = 5
A definitely feminine surprised squeak eminates through the establishment, but no one is sure which of the three females inside emitted the noise.
Ifzari
|
The spiritualist enters the distillery after Tazra. She doesn't say a word. That's not her style. When she saw that there are three females inside the house, Dhavak and Ifzari trie to notice which one has a failing earrings.
Sense motive, Dhavak: 1d20 + 0 ⇒ (5) + 0 = 5
Sense motive, Ifzari: 1d20 + 8 ⇒ (12) + 8 = 20
| GM Roxxie |
The earring is perception, but you did get high enough sense motive for this:
Ifzari
|
The spiritualist tries this time to see if the woman has a failing earrings.
Perception, Dhavak: 1d20 + 0 ⇒ (18) + 0 = 18
Perception, Ifzari: 1d20 + 4 ⇒ (19) + 4 = 23
Dorrion
|
Dorrion enters the distillery and walks a bit, trying to look at the women, to notice if an earrings fails.
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Souja Stonewalker
|
Souja walks into the building and immediately leans against the wall by the front door, earth breaker on the ground in front of her, shaft up. She then starts scanning the room, also looking for someone missing an earring. It's not subtle by any means, but she's not in the mood to be subtle.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Davor Breakbeak
|
Feeling out of place as usual, Davor follows Souja as his eyes sweep the room. He tries to shrink into himself, for all the good it does.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Kyunjiro
|
Sense motive: 1d20 + 5 ⇒ (13) + 5 = 18
Kyunjiro tries to get a feel on the bar's occupants.
I see everyone's rolling pretty good on perception so I tried this.
| GM Roxxie |
Ifzari, the sense motive took up your 10 minute block, but fortunately someone else rolled high enough to see what needs to be seen. ;)
Dorrion finds that he may need glasses, or at least is having a hard time adjusting to the smog in Daggermark.
Davor is even more discouraged finding nothing in his quick scan of the room.
Kyunjiro thinks they have a hunch until they watch the other occupants in the room, and finds themselves clueless.
Souja stares down the curly haired woman, whose attention seems to be drawn between Kyunjiro and Tazra.
TIMESTAMP: 11:40a.m.
Souja Stonewalker
|
"Curly!" Souja cries out as she stalks toward the Tazra and the lady. "You'd think that adding some powder to a drink would be suspicious enough. But considering that we're looking for a poisoner that lost an earring just like the single one you have on..... Whatcha up to? As if to accent the point, she raises her earth breaker and rests it on her shoulder.
Tazra
|
Tazra's eyes widen at Souja's accusation. Seems she found our poisoner! She quickly turns to Ramyla to explain the situation before it all goes wrong.
"Ramyla, I'm Tazra, a Pathfinder. A 'Guardian of the Open Roads.'" Don't know if Timinic would have shared that particular phrase, but at this point it can't hurt.
"We have reason to believe that person is a disguised assassin who's already poisoned several people and was targeting you next. Just...stay calm. We'll take care of this. It's what we do."
Diplomacy: 1d20 ⇒ 17
| GM Roxxie |
The surprised woman dumps the powder on the floor under her table. Only Souja sees this. "Why I never! Ramyla, tell this crude woman that I, Immy, am a regular here! Throw them out, or I may never come here again!"
Ramyla looks torn, and honestly shocked by the news that she was the target of an assassination that clearly does not seem to be the kind sanctioned by the Assassin's Guild of Daggermark. "I-I-I... Immy, what are these people talking about?"
Urfus has a delayed surprised reaction, slides some coin on the counter for his drinks, and quickly makes his way out of the bar. The half-elf is too involved in her book to notice anything just yet.
TIMESTAMP: 11:40a.m.
Kyunjiro
|
perception to notice poison dumped on floor?: 1d20 + 5 ⇒ (4) + 5 = 9
"It is true. Two have already died this morning. We don't want that number to go up."
| GM Roxxie |
If anyone wants to get a hunch as to who is acting out of character, feel free to roll Sense Motive. If you wanna go with your gut, carry on. ;)
Tazra
|
Tazra does glance at the departing dwarf, just to make sure his sudden departure is due to the talk of assassins and not because he might be the assassin himself.
Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16
However she's still reasonably certain that 'Immy' is their target. Rather than follow Davor out the door, she stays with Ramyla at the bar.
"'I, Immy, am a regular here?'" She shakes her head. "Weird way to phrase that, don't you think? I have no doubt that Immy is indeed a regular, but this isn't Immy. The person we've been following has been using magic to disguise themselves as a friend of their target." A little louder, she says, "Or does 'Immy' have some innocent explanation for the powder they were pouring in a drink, and for how their earring ended up under a corpse?"
| GM Roxxie |
Dorrion is fairly sure that the half elf in the corner really is that oblivious. He also is fairly sure that Ramyla is just as worried and nervous as she appears. He's unsure about Immy or Urfus, only knowing that they both want out of dodge as soon as possible.
Tazra gets the same impressions.
However, Immy takes the bait. "Hmph! I never! The nerve of these... who even are you!" Her expression clearly shows her patience is wearing thin. "I have no idea what you are talking about. My earring is one of a kind, made from a pearl I found myself. The powder your friend so rudely made me spill on the floor is my medication!" Her voice is strong and unwavering, if a little pissed off. Neither Tazra or Dorrion can read if she speaks the truth or not.
TIMESTAMP: 11:41a.m.
Ifzari
|
The spiritualist is mortified to hear Souja's accusations. She did this without having prepared any attack, without having protected Ramyla before. Now the party has lost her advantage. That's really annoying. Maybe Souja's a spy from the poisoners?
The undine moves quickly to stay back to her phantom.
Now she has to pray that the fighters notice that there are some stairs inside the room... Otherwise, Ramyla is dead.
Souja Stonewalker
|
Sense motive: 1d20 + 1 ⇒ (19) + 1 = 20
Souja looks a little non-plussed by the lady, keeping one hand on her earth breaker. "Tazra, would you care to show the earring that you found that disproves that lie?" She then gestures toward Kyunjiro. "That's an option, as well. After all, you already dosed that drink..."
Tazra
|
Tazra does indeed produce the earring. "Interesting how your one-of-a-kind handmade earring just happens to have a match right here. However, the powder seems more...conclusive. Here's my proposal. We gather that powder and escort you to a neutral third party where it can be identified. Ramyla, are there any apothecaries in the area you trust?"
"If it's medicine, I'll not only replace the dose but additionally compensate you for the trouble. If it's poison..." She shrugs. "Then we'll talk."
While her words sound casual, she's keeping a very close eye on 'Immy' and her hand stays on the hilt of her flail. We're backing her into a corner. It's possible she'll try to kill Ramyla, or us, the old-fashioned way. I have to be ready for that.
Sense Motive: 1d20 + 4 ⇒ (9) + 4 = 13
| GM Roxxie |
Immy's voice cracks into a monsterous tone. "Enough! I tire of these games!" The woman's skin goes pale gray, and her (its?) limbs rapidly morph. Standing where Immy once stood is a grayish humanoid creature that seems almost unfinished, with a narrow head, gaunt limbs, and a sinister, noseless face.
The half-elf in the corner finally looks up from her book in time to see a chair fly across the room towards Ramyla. Ramyla ducks behind the bar, pulling a dagger out of the folds of her clothes. The half-elf woman flees out the nearest exit and out of danger. Anyone's concerns about Urfus are likely dissuaded, he probably felt the tension in the air and didnt' want to be around for a bar fight.
Davor Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Dorrion Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Ifzari Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Kyunjiro Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Souja Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Tazra Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Immy Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Ramyla Initiative: 1d20 ⇒ 15
Kyunjiro
Ifzari
???
Davor
Dorrion
Souja
Tazra
TIMESTAMP: 11:42 a.m.
Tazra
|
Tazra gapes at the creature. I was not expecting that. What the hell is that thing?!
K. Local/Nature?, Free Inspiration: 1d20 + 8 + 1d6 ⇒ (1) + 8 + (1) = 10
Tazra's dead last in initiative, but I figured I'd go ahead and roll for knowledge now since it's a free action. If it's humanoid, Local applies. If it's a monstrous humanoid, Nature applies. Both of those skills are +8 for Tazra, so it doesn't matter unless it fits neither of those categories.
...And never mind. Tazra has no freaking idea :P
| GM Roxxie |
Tazra, you rolled a nat 1 on your initiative, your knowledge check, & your inspiration (only a d6, but still). You good? It would have been nature, but yeah, Tazra is clueless.
Tazra
|
Just you wait. I'll roll three nat 20s in a row for combat and completely obliterate this thing. Whatever it is :P
Kyunjiro
|
ooo, I'm first?
Kyunjiro scrambles across the chairs to get to the... thing. He has his rapier in hand, and he jabs!
rapier attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage, sneak attack: 1d6 + 1d6 ⇒ (5) + (5) = 10
Ifzari
|
The spiritualist casts a Mage armor upon Dhavak. Then she tries to demoralize the creature using Omen as swift action. Wretch larva! You will suffer until the end of your poor life. She loads her crossbow after this.
Intimidate: 1d20 + 12 ⇒ (14) + 12 = 26
I take for granted that the creature is demoralized and apply the modificators to Dhavak.
Dhavak then comes closer and fight.
Slam 1: 1d20 + 4 + 2 + 2 ⇒ (13) + 4 + 2 + 2 = 21
Damage 1: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Slam 2: 1d20 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14
Damage 2: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Miserable Strike (Su): if a slam hits, the creature must succeed a Will Save DC 13 or take -2 on attack and damage rolls for 1 round.