HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tired of calling on Disapter's might Tavarius gives instructions of his own to his companions "Finish it, Now." Inspiring Command on Alistina, Fatima and Ruprecht +2 Atk, AC, CMD and skill checks for 1 round.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius keeps his staff planted and continues to shout. "Dispater commands you to accecpt your punishment!" Channel Negative, always halved: 4d6 ⇒ (1, 4, 2, 3) = 10 =5
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Will: 1d20 + 13 ⇒ (19) + 13 = 32 Tavarius shrugs off most of the spell but retaliates against the chaotic orcs and their horrific creature. Tavarius will whip his cloak around himself and call upon the Mantle of the Black Rider. +3 charisma for 1 minute. Reign of Winter Chronicle spoilers:
Tavarius has RoW 1, 2 & 3. Each has a mantle boon that can be called once per day and gives a scaling bonus based on how many boons you have. Snows of Summer is +1 ability score (chosen when received, so always charisma) Tavarius pounds his staff into the ground and states "Dispater is displeased." as he becomes visible. Channel Negative, always halved: 4d6 ⇒ (2, 4, 4, 4) = 14 =7
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch No worries, my guess was something like that but I figured it was better to ask than just sit around wondering.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch I am totally unclear on who's turn it is based on that last post.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius immediately cast liberating command on Fenrik. Can make an escape artist as an immediate action with an extra +18 Still invisible Tavarius will then move up behind Fenrik and cast cure serious wounds on him. CSW: 3d8 + 9 ⇒ (1, 1, 4) + 9 = 15
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15 Don't forget Tavarius is invisible and has FoM up. Assuming Tavarius isn't paralyzed or otherwise disabled from some horrible poison or some such... Tavarius swiftly casts grace, moving quickly out of range before shouting out an invisible blessing to his companions. "May Dispater guide your blows!" Cast Bless!
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Confused Note:
As a note, Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. Tavarius announces "Deal with the shamen first. Tavarius then casts invisibility on himself, and moves up using the extra speed from blessing of fervor. stealth+invisibility-full speed: 1d20 + 5 + 20 - 5 ⇒ (15) + 5 + 20 - 5 = 35
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch initiative: 1d20 + 7 ⇒ (10) + 7 = 17 Tavarius moves up and casts confusion on the chieftain and his mystics. Will DC 17 or be confused.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius will take the orcs a as his wards for now. As they approach Tavarious will cast Freedom of Movement on himself as well as communal resist fire on the group once they approach the canyon. Resist 20 fire for all PCs Tavarious will also take his familiar out of his satchel and lets the invisible imp fly around.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius nods at her order and prepares to move out. Orders are order, lets go stop the ritual. Tavarius feels strongly that the orders should be followed. OOC I'm interested in either way the story might end and will gladly acquiesce to the party if they prefer the other way.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Once away from the Hellknights a few steps "I see no reason to doubt the Hellknight's drive and ability to accomplish their tasks. I think we should cover the other location."
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius will prod the orcs "Answer his question."
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarious clears his throat "Perhaps you did not hear me the first time orcs, speak! We know there are forces of chaos at work in these mountains. Tell us all you know." After their response... "Good, now tell us about the Temple of the Sky. In case that is not the name you know it by, it has many inscribed pillars and is within marching distance of the gap."
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius takes charge. "Dispater will hear your pleas, speak clearly and present your information." diplomacy take 10: 10 + 15 = 25
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius, looks over his shoulder and sees little threat from the orc attacking his party instead focuses on aiding the Hellknights. "You there hold the right flank, Manius and Budra push left, Stranglus is in trouble!" Tavarius will use Inspiring Command on 3 of the Hellknights. +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius "May Dispater grant us all the strength and efficiency to put this battle to rest." Tavarius casts Prayer, should get the hellknights and Alistina/Fatima, possibly some of the hellknight foes as well. You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius shoots Fatima a quick disapproving glance regarding her footing and technique.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch I'll be in Canada the 4th-9th. I should have internet and manage at least a post a day but will likely be a bit slower than normal.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Taking movement speed from BoF Tavarius pounds his staff into the ground, channeling the might of Dispater. channel negative: 4d6 ⇒ (2, 1, 4, 3) = 10 always halved: 5 damage
Then Tavarius calls upon Dispater's grace, will then turn his backs on the orcs, trusting the PCs to mop up while he moves to help the hellknights. If either of the orcs in melee with Tavarius make their save Tavarius will cast grace (swift) to prevent his movement from provoking, otherwise he will just walk away. Remember BoF!: At the beginning if your turn, choose a benefit:
Increase its speed by 30 feet. Stand up as a swift action without provoking an attack of opportunity. Make one extra attack as part of a full attack action, using its highest base attack bonus. Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius will cast blessing of fervor on the party. and then move up with great fervor "Enjoy the blessings of Dispater. Let our fight be speedy and efficient."
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius nods "A Qlippoth's very presence is an affront to good order and a danger to all."
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26
Tavarius, having paid attention to his allies interests and expertise on their long journey quickly assigns people to the tasks he feels are best for them. Tavarius is very bossy, and being a devout follower of Asmodeous's Scheneschal tends to be good at it. OOC: I'd much rather not tell your character what to do. Tavarius will then flick his wrists and change his priestly robes into black rubber coveralls, an outfit much more suited to delving into the muck. activate sleeves of many garments. He will then investigate the circle of runes to see what planar energies might be left behind or if something was summoned or called here. know planes: 1d20 + 8 ⇒ (17) + 8 = 25
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Because of keen 15+ is a crit, I imagine the crit confirm 1 is just a copy paste error for the 3 crit threats.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch With things seemingly under control Tavarius continues to take a supervisory position as he steps away from the remaining beast. "Lets clear this up!" Fatima, Fenrick & Ruprecht +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius has the leadership subdomain. Round 1 was channel, round 2 Inspiring Command, it sounds like neither of those were blocked by the mud. Inspiring Command (Su): As a standard action, you can issue an inspiring command to your allies. The inspiring command affects one ally plus one additional ally for every three cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependent mind-affecting effect. (APG)
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch My round 1 action was channeling negative to daze, which it looks like got resolved. Being stuck in the Mud Tavarius will shout orders to his allies. " Fatima! Take that one out quick, Fenrick hold the line and Ruprecht bombs away!" Fatima, Fenrick & Ruprecht +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch initiative: 1d20 + 7 ⇒ (16) + 7 = 23 reflex vs Mud: 1d20 + 7 ⇒ (1) + 7 = 8 breath weapon reflex: 1d20 + 7 ⇒ (12) + 7 = 19 Tavarius quickly finds himself stuck in the mud but dodges the brunt of the breath weapon. Not wishing to be stuck Tavarius quickly casts freedom of movement on himseelf and slams his staff into the ground yelling "Dispater is displeased." Tavarius will use quick channel, spending 2 channels to channel as a move action. 40ft from me, using selective channel to exclude my 5 PC allies, and the 1 hellknight in range. negative energy: 4d6 ⇒ (6, 6, 1, 1) = 14 Always halved, so 7
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch By the way... Thanks for being a good sport about me throwing you under the bus RainyDayNinja <3
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch rat and. spaces are overated or something. Tavarius will speak respectfully.
Tavarius lowers his voice "and half breeds..." glancing at Fatima before continuing. "can handle such an arduous journey. Please let the Pathfinders find a better way. If you had a catapult to destroy a fort you would no doubt launch it. You have Pathfinders to find a path. Let them do it." diplomacy: 1d20 + 16 ⇒ (14) + 16 = 30
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius has an imp companion that has thus far remained invisible. With the wind picking up it will transform into a ratand crawl into Tavarius's bag. My apologies for not getting more HellKnigh conversation, I'll be back up to full speed after the convention.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch survival: 1d20 + 4 ⇒ (6) + 4 = 10 Tavarius seems comfortable with the strict timetable and general sense of order. He will make a mental note of which Hellknights are pious enough to read the Asmodean pamphlet during their break. As they travel Tavarius gives brisk, yet helpful commands to any who struggle with small climbs or other terrain difficulties. At-will I can give 3 allies +2 to skill checks (and ac/atk) for 1 round by spending my standard action.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Alfred has the Hellknight Prestige Class. My understanding of Hellknight hierarchy is that Hellknights and Signifiers are the same rank (Hellknights being martial and Signifiers being magical.) There could potentially be an issue of rank between between them, but I suspect the Signifier has been placed in charge here by somebody higher ranking. I suspect Alfred's player is quite surprised by her derision rather than respect. Alfred may also have access to boons or other material increasing his rank that I'm not familiar with.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius stands proudly, his holy symbol of Dispater proudly showing, waiting for a more through briefing.
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarius nods at the explination. untrained local, max 10: 1d20 ⇒ 13 "Ahhh, it will be nice to return to Cheliax, perhaps this represents a thawing in relations between the Society and Cheliax."
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch RL name: Pirate Rob
Channel Negative: 4d6 ⇒ (2, 1, 2, 1) = 6 Halved to 3
HP 92/92 | AC 11, T 11, FF 10 CMD 15 | F +13, R +8, W+14 | Init +7 | Darkvision 60 Perception +5
Imp Defense Block:
HP 58/58 AC 24 T 17 FF 19 CMD 24 | F +3 R +11 W +7 (+4 morale bonus vs. Enchantment) | Darkvision 60 Perception + 14 Deathwatch Tavarious is a tall, gaunt, pale skinned Chelixian dressed in iron gray and red robes, with the latest and most fashionable trim. He enunciates exceptionally clearly although has upperclass snobbery in his voice. "Yes Tancred Desimire is my cousin, but the things he has done to our house... The corruption of the great might of Cheliax and the betrayal of our house's glorious history in the Service of Dispater. His behavior disgusted me, and I ended his life. Let us speak no more of the traitor." He carries a large and obvious holy symbol of Dispater, an iron spike driven into a goldn ring with a red and purple crown. Pathfinder Wiki: Dispater (In case anybody is unfamiliar with the diety and wants to read more.)
Tier 5-6
Either tier (low?)
Tier 8-9
Yarr. Pirate Rob here. Looking to play high-tier with Tavarius Desimire. "Yes Tancred Desimire is my cousin, but the things he has done to our house... The corruption of the great might of Cheliax and the betrayal of our house's glorious history in the Service of Dispater. He has been dealt with and we will speak of him no more." Tavarius is a dhampir cleric of Dispater.
Malbraxis wrote:
Our house has no room for tainted devil-dribble such as yourself. Gain what rest and solace you can at the Ruby Prince's teat, for we shall need all the strength we can muster to fight off the fiends of the worldwound, know that Dispater's will still runs strong in our family, and attempts to sulk your way back into Cheliax would be painful and short. I love finding connections to other people and characters in PFS land. Just know that as a player I'm ecstatic, even if Tavarius feels otherwise. |
