![]()
![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Stabilization: 1d20 + 2 - 12 ⇒ (3) + 2 - 12 = -7 ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() GM_Colin wrote: Didn't realized that Tat was armed. Go ahead and roll your AoO, and don't forget you were attacking defensively that turn. Done, but I fear it doesn't change anything... GM_Colin wrote: Good burning hand, by the way. Thanks. I honestly didn't think that Tat would last that long to be able to cast it again. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() AoO vs. black (because of the trip attempt):
I really hope that hits, but as the splinters seem to be rogues (Sneak Attack) who usually have a high Dex I doubt it... ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Wait a second. Does the black splinter who tripped Tat have the improved trip feat? (see this post)
![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() It's now or never! Tat lets go of his dagger, concentrates and tries to cast another spell without getting hit again... Concentration to cast defensively: 1d20 + 8 ⇒ (14) + 8 = 22 (vs. DC 17) Yes! :-D "Feel the dragon inferno!" A cone of fire shoots from his fingertips. defensively casting burning hands (Link) at black, pink and blue (Tarrin?) - see red cone on the map
"Khon'Ur! Do something!" ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Gabriel, is this your reroll? GM_Colin said, he would allow you to use your reroll on the very first stabilization check... ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Okay, I'll try to touch it while fighting defensively to get a +2 dodge bonus to AC. touch attack, fighting defensively: 1d20 - 1 - 4 ⇒ (14) - 1 - 4 = 9 That should hit an object. Current AC 19 T 14 FF 16 ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() I need to lose this rope and avoid getting injured any further! Tat takes his time to carefully attack the rope with his produced flame. 7 fire damage
Fighting Defensively as a Full-Round Action wrote: You can choose to fight defensively when taking a full-attack action. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn. Fighting Defensively as a Standard Action wrote: You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn. Smashing an Object wrote: Armor Class Objects are easier to hit than creatures because they don’t usually move, but many are tough enough to shrug off some damage from each blow. An object’s Armor Class is equal to 10 + its size modifier (see Table 7–11) + its Dexterity modifier. An inanimate object has not only a Dexterity of 0 (–5 penalty to AC), but also an additional –2 penalty to its AC. Furthermore, if you take a full-round action to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon. (Link)
![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Well, Tat must be conscious to withdraw - that's something I doubt he will be next round... ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() @all: The dice are certainly not on our side in this fight. :-( How can we avoid a TPK? ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() I'll burn away the rope! Tat concentrates really hard and tries to produce a flame in his empty hand while being entangled and also trying to avoid being attacked.
Concentration to cast because of Animate Rope: 1d20 + 8 ⇒ (2) + 8 = 10 (vs. DC 16)
Reroll Concentration to cast because of Animate Rope: 1d20 + 8 ⇒ (19) + 8 = 27 (vs. DC 16)
Fire damage (doesn't harm Tat) to the rope: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7 @GM: When will this fire damage happen? Instantly? Or do I have to wait a round?
![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Ok, thanks! ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Questions: If Tat activates his Spell-Like Ability Produce Flame (CL3), can he use the flame to deal fire damage to the rope?
A Spell-Like Ability is also NOT a spell (see definitions below) and therefore not subject to a concentration check, right? Animate Rope wrote:
Entangled wrote: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell. Spell-Like Abilities (Core Rulebook pg. 221) wrote:
Spell-Like Abilities (Bestiary pg. 304) wrote:
![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() That's fair. Yes, unfortunately it does touch Tat. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() GM_Colin wrote: The door to the zoo-room opens, the man cast something, then something slithering out very fast toward Tat! It's a rope that slides down the hallway ,and it entanges the gnome. Meanwhile, the woman drinks a potion and disappeared. Can Tat make a Spellcraft check to identify the spell? If it's Animate Rope the rope needs to be thrown at Tat - a ranged touch attack roll (range increment 10 feet).![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() I finished editing my alternative actions posting in gameplay. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Darn, these enemies really are trouble! I'd love to burn them all, but I would hurt my fellow pathfinders as well. Ice it is, then... Tat - seeing his fellow pathfinders fall - casts a quick spell at the nearest crossbow wielding foe.
"Feel the icy cold of Irrisen!" ranged touch: 1d20 + 3 ⇒ (14) + 3 = 17 no penalty as Khon'Ur is stunned, right?
"Muahahahaha! I can do this all day!" Bluff: 1d20 + 9 ⇒ (6) + 9 = 15 (+ 1 trait bonus to fool someone) He then 5-foot-steps back a bit to get some cover and draws his dagger. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Very well. The dice have spoken and I may not like the outcome, but I'm going to accept it.
GM_Colin wrote: You can burn the black one if you start your cone in Tat's upper right corner though. Or you can Grease them all to fall prone so Khon'Ur can chop them into pieces when he get to act, which is soon. Thanks for the tip, but unfortunately - as he's a sorcerer built for blasting - Tat doesn't know the grease spell. I think I have to go shopping for some scrolls right after we (hopefully) survive this level... Will post alternative actions soon. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Moving this to discussion... GM_Colin wrote:
OK, if these are the rules, I will abide by them: I choose a grid intersection 5 feet above the ground. (I changed the cone direction on the map)
Here is Sean K Reynold talking about the game being in 3D. (Link) ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() @GM: Is it allowed to aim a cone spell in a way that prone people do not get hurt? I see no reason why it shouldn't be possible to aim it slightly upwards that the cone doesn't reach anything below the kneecaps... If yes, Tat will show the enemies what it means to be hot-headed! If Tat is allowed to do that: Darn, these enemies really are trouble!
Tat - seeing his fellow pathfinders fall - moves a bit forward. He casts another spell while holding his hands at a slight angle upwards in order to have the resulting cone of fire shooting from his fingertips not touch his prone comrades (but still engulf all enemies). "Feel the dragon inferno!" casting burning hands (Link) at black, white, pink and the snake - see red cone on the map
CL check vs. SR 13: 1d20 + 5 ⇒ (13) + 5 = 18 Yes! :-D
![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Uh-oh, that did not sound good. And those colors I just saw are trouble - I think that was arcane magic... After seeing flashes of light and hearing dropped items and also bodies, Tat runs around the corner again. He quickly analyzes the new situation and casts a spell himself. magic missile at Tarrin MM, Havoc of the Society: 2d4 + 2 + 1 ⇒ (2, 1) + 2 + 1 = 6 I hope it was this one who cast the spell. We need that magic user down, fast! ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Spell resistance? Ugh... :-( "...loaded with poison and resistant to spells! I think it's best to let you more sturdy guys handle it. Tusk, we need you at the front line!" With that Tat turns on his heel and runs to the back of the group. standard action to move back As Tarrin and the (his?) snake are next in initiative, Tat doesn't want to be in their reach. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Tat hustles forward. move action
Knowledge: Arcana: 1d20 + 10 ⇒ (17) + 10 = 27 "Uh-oh... there's an Iron Cobra! A construct, hard to damage with weapons..." (DR 5/-) @GM: The roll exceeded the DC by 15. Do I get three additional pieces of information? If yes: Immunities, Resistances and Special Attacks, please.
![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() GM_Colin wrote: Looks like Tat has moved. Yes, sorry. I forgot to post that Tat has moved. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Chasing works for me, but - being a gnome - Tat isn't the quickest... ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Tat decides he doesn't like to be on the front line anymore - there are people with blades stabbing at him! Therefore, and also to give the other Pathfinders an opportunity to shine, he withdraws.
"See you later! Well, maybe not..." ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Tat Gnosor quickly moves to the doors and extends his hands. "Burn!" casting burning hands (Link) at yellow, orange, red and green - see red cone on the map
![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Reverend Gabriel Helminth wrote: Feeling that his new allies have matters well in hand, Gabriel delays, keeping an eye out for the arrival of reinforcements. Tat does the same to conserve magical energy. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Tat waits for his fellow pathfinders to act. Delay after Imp. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Tat launches two magic missiles at the enemy in blue, then moves behind the crates and tries to climb on top of them... MM, Havoc of the Society: 2d4 + 2 + 1 ⇒ (1, 3) + 2 + 1 = 7 Climb - ACP: 1d20 - 3 - 0 ⇒ (5) - 3 - 0 = 2 ... but doesn't succeed. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Tat runs into the room and right around the corner. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() No worries, GM_Colin. I'm sure we can handle a little wait. ;-) Thanks again for running this! ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Tat is also on board. He casts his new bloodline spell mage armor on himself. (Duration: 4 hours) "I could greet them with a cone of fire, if you want?" ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() "Uh, what they said." Aid Diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14 ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() I'm traveling today - will post tomorrow. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() "I'll follow." ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() As Long Strider is a personal spell, its target is the one holding the wand. Tat can certainly try (UMD+11) to cast it (actually, it would be great for him to have a speed of 30 feet instead of 20 feet), but that does not help you... ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Impedance wrote: "Extra cover! I will take one mask" "Me, too! Better safe than sorry!" Tat is eager to get protection - if the masks were stashed here behind a secret door, they most likely were needed somewhere close. Then he casts detect magic and checks out all of the stuff found here.
![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() A physically weak looking gnome with white hair sits cross-legged on a chair. He is wearing just a haramaki for armor and a spell component pouch - showing that he probably is some king of magic user. On his purple skin there are prominent tattoos. Many look like strange patterns, but the one on his left leg shows a tiny scorpion. The gnome introduces himself to the newly arrived pathfinders: "My name is Tat, Tat Gnosor - and I like fire."
Tat is a (mostly) blaster sorcerer 3 who specializes in evocation and fire spells.
![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Tusk Arane wrote: Okay, recruit 2 and save room for Mike's character. I second this. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Tusk Arane wrote: I'm okay with waiting, I'll be around. Me, too - I'd rather wait than not have Khon'Ur with us! :-) ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Ok, so we are down to Tusk and Tat (and hopefully Khon'Ur)... ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() My chronicle looks fine. I am definitely interested in part 3 - thanks for offering! :-D
![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Tat picks up his dagger and follows the others. "I agree, Khon'Ur. Let's get some drinks - first round's on me!" ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() Khon'Ur wrote: Thanks, GM_Colin! It was really fun! +1 Tat has no day job. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() "Nice stab, Rouqar!" Tat tries to burn the last spider... melee touch, flank, IC: 1d20 + 3 + 2 + 1 ⇒ (9) + 3 + 2 + 1 = 15
I don't believe it... that's a hit! :-D ...then he 5-foot-steps back to make room for his teammates. "Now finish it, pathfinders!" ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() "Rouqar, I'll distract it! Kill it off, now!" Tat takes another 5-foot-step forward and waits for Rouqar to step into flank and attack, ready to defensively cast a cantrip afterwards (he'll drop his dagger to do that). concentration: 1d20 + 7 ⇒ (17) + 7 = 24 (DC 15) :-)
What is it with the dice bot lately? :-/ ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() "Let's kill them off, one by one!" Tat 5-foot-steps forward and tries to defensively cast a cantrip... concentration: 1d20 + 7 ⇒ (6) + 7 = 13 (DC 15) :-(
Cursing about losing the cantrip, he then draws his dagger. Because Tat is holding a weapon, he can help with flanking. ![]()
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
![]() "Ok, the web is gone... so I'll burn the spider!" Tat 5-foot-steps back and throws his fiery ball at the red spider. A new flame appears in the open palm of his right hand. ranged touch: 1d20 + 3 ⇒ (17) + 3 = 20
Does the fire at least burn away the mist in that square? SLA produce flame (CL 2)
|