Wizard

Taranis Redleaf's page

1,791 posts. Alias of Chris Marsh.


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(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

bluff: 1d20 + 6 ⇒ (5) + 6 = 11


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis curses the party's missteps, but as the spell ends, help arrives in the form of Superior Summoning: 1d4 + 2 ⇒ (3) + 2 = 5 five leopards!

As the cats all tear at the naga, he strikes upon an idea, "Brother! Unrak! Come here and take this thing from my pocket to best help with handling Toth!" He immediately hurls a Thunderstone at the naga:

Stone: 1d20 + 9 ⇒ (10) + 9 = 19

Leopard 1:
Bite: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Claw 1: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Claw 2: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Leopard 2:
Bite: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Claw 1: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Claw 2: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Leopard 3:
Bite: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Claw 1: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Claw 2: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Leopard 4:
Bite: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Claw 1: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Claw 2: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Leopard 5:
Bite: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Claw 1: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Claw 2: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

You've got to be kidding me. Fifteen attacks, no hits.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Gah! I definitely would have yelled at the table to stop yet ANOTHER character from walking into range of the charm aura, just like I would have yelled at Aurgrym when he did it. Guys, PLEASE.

"BYTOR DON'T! You saw what happened to my brother, then Augrym! Stay BACK!"


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

REF: 1d20 + 6 ⇒ (14) + 6 = 20

Looking to bring some more help to the fight, Taranis begins summoning something... robust


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Haste on Toth per Slack. In person the GM said Toth is up, but it looks like the Naga is.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis violently shakes Bytor to wake him up, trusting that Toth will keep up the fire.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

The instant Augrym reaches for a blade instead of his bow, Taranis shouts, "NO! Stay back! Use your bow!"


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Woth a curse, Taranis steps over to Bytor, casting a spell on Toth to turn the cat into a huge tiger!


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis casts a spell of Heightened Awareness, then calls out, "Hullo!"


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
GMTrex wrote:
Taranis Redleaf wrote:
If he knows he's being targeted.... then the spell has been cast. Bytor would still be up to roll, yes?
The spell was cast, and this was the result.

So no Dispel check, or it's auto-fail, which means.... be on our toes.

Taranis waves the issue away, "Sorry. Standard operating procedure. We'll head there forthwith." Which we do.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

If he knows he's being targeted.... then the spell has been cast. Bytor would still be up to roll, yes?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Let's try one.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Anyone have a prepared way of undoing the ensorcellment?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Sense Motive: 1d20 + 7 ⇒ (17) + 7 = 24 Bytor, however, can T10 for a 30. Here's where my editions are getting muddled. Do we Dispel Magic? Do we Fascinate and then Suggest?

"Indeed. Tell me more." Does this sound like some Fey magic to Taranis?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Do tell! There is nothing so important as a citizen with a story, and no easier way to grab my attention than to speak of a rare and beautiful sight... or site as the case may be." T10 = 33


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis preps to explore and map the area.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Southeast West of Hex 119


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Indeed. It feels good to have such a commanding victory. Come now, let us harvest these wings." Will T10 on Survival if needed.

"We're not done yet. We also needs some big slugs."


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis opts for a mundane attack while hoping Toth continues to eviscerate the insects:

Sling: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 for DMG if hit: 1d4 + 2 ⇒ (3) + 2 = 5


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

With a series of sharp words, Taranis summons a fire snake! It catches all but the dragonfly south of Bytor: Fire DMG: 10d6 ⇒ (1, 2, 5, 5, 5, 1, 2, 4, 3, 5) = 33. REF DC 19 for half.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Yes explore. I'll keep the Featherstep as needed here to keep up the pace.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

To 137, then 140.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Time to explore!


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"We are headed to the swamps my friends. I can make our travel easier then last time. Though you may want some vermin repellant. I picked some up while recharging my wand of curative magic."

I can give us 400 minutes of Mass Featherstep. We're headed to 124 and 137


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

1d100 ⇒ 51


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis does the best he can. He also, before retiring for the night, seeks out a scroll of Share Language.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

I don't have any prepared. Do any of you? Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23

Taranis returns to the same basic language and gestures (replete with the bit of food) that he used last time.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"I remember you. It takes a tight cloaca to come into these lands my friend. Can I help you?"


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Let me drop these quills off. Then we're headed to the swamps boys."


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

The Duke convenes the Hunstmen.

"Let's make haste with Gozrek. I also want you to each use some funds to shore up either your will power against magic, or swarms... or both. I'm going to see if I can commission an upgrade to my cloak. Then I suggest we look within for a bit. We can spends some time living up to our namesake hunting either manticore, giant flies, or giant slugs. What say you?"


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Assuming nothing Untoward happens:

Income Phase Summary
  • Step 1 - Withdrawal: None
  • Step 2 - Deposits: None
  • Step 3 - Sell Items:
  • Step 4 - Collect Taxes: Oleg Leveston, Treasurer of the Realm Economy: 1d20 + 94 ⇒ (5) + 94 = 99.
  • The Marchlands earned [color=Green]50 Bp[/color] this month.
  • 33 Bp in Taxes
  • 17 Bp in Basic Income

  • (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Upkeep Phase Summary

  • Step 0 - Ruler: Duke Redleaf decides to focus on the Economy first, and Stability second this month
  • Step 1 - Stability: Akiros, Warden of the Marchlands guides the realm: Stability: 1d20 + 88 ⇒ (6) + 88 = 94
  • Step 2 - Consumption: GM subtracted our Consumption value. See "Ledger" tab.
  • Step 3 - Magic Items: Rolled by the GM
  • Step 4 - Modify Unrest: Augrym, Justicar of the Marchlands, decided to leave things alone

    Edict Phase Summary

  • Step 0 - Spymaster: Humble John Fletcher, Recon master of the Realm decides to train locals in mutualistic hunting and scouting practices to improve the economy
  • Step 1 - Assign Leadership: No change
  • Step 2 - Claim Hex: Duke Redleaf recommends the Official Annexation of 115, 116, 35, 48
  • Step 3 - Abandon Hex: none
  • Step 4 - Build Terrain: In Hex 115 and 116 he builds sawmills. In Hex 48 a Fihery
  • Step 5 - Settlements: Commissions a Dance Hall in Reykalaston. It's called the 4718 club after the Founding of the Marchlands. In Solasgaard he commissions the upgrade of the Temple to a full Cathedral of Gozreh. It may be the first of it's kind, as the juxtaposition of the faith and the construction of a cathedral is... odd. The cathedral is a work of art. It eschews the angular methods of tradition and uses curving stone in the elven style to evoke an ocean. The ceilings are all covered in sky motifs.
  • Step 6 - Army: Nothing this month
  • Step 7a - Festival (Holiday) Edicts: Jhod Kavken High Priest of the Marchlands, declares a medium number
  • Step 7b - Promotion Edicts: Duke Redleaf declares no change
  • Step 7c - Taxation Edicts: Oleg Leveston, Treasurer of the Realm leaves the Taxation to its typical rate.


  • 1 person marked this as a favorite.
    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Taranis returns to the Huntsmen. "Gentlemen, Gozrek's fight is not yet over. We need him, and he deserves another go around. John has agreed to help as he can. The Fletcher family has suffered enough. Just as a tiger licks its wounds, so must we. We pushed too hard and too fast. Let's turn our attention inward."

    Suggest we do a Kingdom phase, then do some side quests. I also STRONGLY suggest we also check our gear and spend some gold. We each need to donate 1125 to the cause. I'm going to assume no one objects, so I'll adjust the tracker now.


    2 people marked this as a favorite.
    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
    Quote:
    Slaying Armag would seal the deal.

    It's a trap! We're not ready for this! Side quests and Kingdom first!


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Taranis opts to meet with John in private. The conversation is heavy, not because the Duke feels guilt, but because the young boy's story may or may not be over. John, who has already lost so much, has lost yet again... This time though, the Duke is here with options. [i]Taranis can, given time, reincarnate Gozrek. Given a location with someone holy enough, we could raise him... Thoughts?

    Taranis also spends some time connecting in order to give a complete update on Kisandra’s Plea


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    "To our temporary capital we travel. There we will meet your kin. There we will pay espects to Gozrek, son of John. There we will hold council."


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
    Augrym Ko’Charr wrote:
    ”Is there anything that can be done about arrow shooting friend Gozrek? Do we know someone powerful enough to bring him back from death’s grasp?”

    That's Gozrek's dad, John. And depending on how the next part gets narrated, we may need to pool some resources.

    "We need to get our charge home, then we can see about reincarnating Gozrek, son of John."


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    "Too powerful. We exhausted too much. We've lost one of our own. We must retreat and regroup. We must seek a path forward, and we can't do it here. Come let us reunite you."


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Scorpion: 1d20 + 8 ⇒ (3) + 8 = 11
    Scorpion: 1d20 + 8 ⇒ (8) + 8 = 16
    Scorpion: 1d20 + 8 ⇒ (4) + 8 = 12

    double move


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Scorpion: 1d20 + 8 ⇒ (20) + 8 = 28 THREAT
    Confirmation: 1d20 + 8 ⇒ (5) + 8 = 13 for DMG: 1d6 + 3 ⇒ (3) + 3 = 6
    Grab: 1d20 + 12 ⇒ (1) + 12 = 13
    Scorpion: 1d20 + 8 ⇒ (3) + 8 = 11
    Scorpion: 1d20 + 8 ⇒ (5) + 8 = 13

    DAMMIT! DAMMIT ALL!" Toth!" Taranis tries to make it hard for the enemy to follow, opting to make the ground fight with him Entangle in the backIf the ground isn't viable, I'd do something else.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    The SE scorpion continues its work:
    ATK Claw: 1d20 + 8 ⇒ (12) + 8 = 20 for DMG if hit: 1d6 + 6 ⇒ (3) + 6 = 9
    ATK Claw: 1d20 + 8 ⇒ (14) + 8 = 22 for DMG if hit: 1d6 + 6 ⇒ (1) + 6 = 7
    ATK Stinger: 1d20 + 8 ⇒ (14) + 8 = 22 for DMG if hit: 1d6 + 6 ⇒ (1) + 6 = 7

    FORT if the stinger is a hit, Grab +14 if a claw is a hit

    The NW scorpion continues its work:
    ATK Claw: 1d20 + 8 ⇒ (11) + 8 = 19 for DMG if hit: 1d6 + 6 ⇒ (6) + 6 = 12
    ATK Claw: 1d20 + 8 ⇒ (7) + 8 = 15 for DMG if hit: 1d6 + 6 ⇒ (5) + 6 = 11
    ATK Stinger: 1d20 + 8 ⇒ (1) + 8 = 9 for DMG if hit: 1d6 + 6 ⇒ (3) + 6 = 9

    FORT if the stinger is a hit, Grab +14 if a claw is a hit

    Taranis falls back with a double move. Can't get to map.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Will 1: 1d20 + 3 ⇒ (6) + 3 = 9
    Will 2: 1d20 + 3 ⇒ (13) + 3 = 16


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Taranis opts for a rare attack:

    ATK: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 for DMG: 1d4 + 2 ⇒ (2) + 2 = 4


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    REF: 1d20 + 2 ⇒ (17) + 2 = 19


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    1d3 + 1 ⇒ (1) + 1 = 2 come ON, we can't catch a break.

    A pair of massive - mindless - scorpions appear and immediately begin stinging:
    Claw V. Purple: 1d20 + 8 ⇒ (17) + 8 = 25 for DMG if hit: 1d6 + 4 ⇒ (2) + 4 = 6
    Claw V. Purple: 1d20 + 8 ⇒ (10) + 8 = 18 for DMG if hit: 1d6 + 4 ⇒ (5) + 4 = 9
    Stinger V. Purple: 1d20 + 8 ⇒ (19) + 8 = 27 for DMG if hit: 1d6 + 4 ⇒ (3) + 4 = 7
    If any of those hit it'll either grab (+14), or sting FORT) as appropriate

    Claw V. Grey: 1d20 + 8 ⇒ (5) + 8 = 13 for DMG if hit: 1d6 + 4 ⇒ (3) + 4 = 7

    ---------------------

    Taranis then moves back, reading an action to sling any foe that steps foot in the hall.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Will: 1d20 + 12 ⇒ (6) + 12 = 18
    Will: 1d20 + 12 ⇒ (17) + 12 = 29


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Lacking anything to combat the confusion aura, Taranis keeps his distance and summons help, hoping that it'll stay on the side of good.


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Oh, Taranis also whistles for Toth to not go in yet. Helluva time to not have John


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    "It's proximity! Back up, switched to ranged weapons!" He keeps back, hurling a thunderstone at them:

    ATK: 1d20 + 9 ⇒ (10) + 9 = 19


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Perception: 1d20 + 20 ⇒ (11) + 20 = 31

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