Prankster Illusionist

Tapi Gadsoul's page

78 posts. Organized Play character for Pinstripedbarbarian (Contributor).


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Was not expecting to wake up to a Valentine's post using Pathfinder NPCs including a reference to The Incredibles, but sometimes you just have a good day I guess.

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I've been going with the idea it's Shelyn for a long time now, and each additional SAFE on the bingo card makes me think it more.

My guess is something to do with Zon, either him accidentally causing her death (doubt he'd break his oath) or her sacrificing herself to save him somehow. Or maybe Rovagug gets out and eats her I dunno. She doesn't have much in the way of long-term enemies (other than Rovagug).

Regardless, Shelyn has three super strong ties to other deities: her brother and her lovers. PLENTY of reason to stir up a war among the remaining core deities. Plus she's a high profile and important goddess, but not so much so that her gone would have irreparable lore implications. As much as I think Sarenrae would be the "best" deity to die for dramatic effect and all, she's also SO important that it seems like it would close more doors than it would open, not to mention upset a lot more people.

Horizon Hunters 4/5 5/5 *

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Finally, my Pizza Rat character can become a reality without breaking the ACP bank.

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I like every ancestry getting the option. Makes certain classes more accessible to certain ancestries without a bunch of extra steps. My halfling barbarian, for example, no longer has +Str +Dex -Int (+Dex +Wis +Str -Str; +Str -Int -Wis) and is instead just +Str +Dex. I really like it because it doesn't remove the stat options, as I do enjoy that mechanical difference between ancestries as well. A good compromise I feel.

I DON'T like getting rid of voluntary flaws for an extra boost. Not only does it actively remove options from a lot of ancestries (Human has been discussed a lot here, but also Orc, Tengu, Kitsune, etc.), but there are characters I have where the new double boost doesn't help. My dwarf wizard can be +Con +Int now, but he can't take +Dex +Con +Int -Str -Cha (+Con +Wis +Int -Cha; +Dex -Str -Wis). Might seem like a minor change, but that's potentially a big difference in the long run.

I'd say restrict it so you can only take either the double boost option OR the voluntary flaw option. Letting anyone take 3 free boosts and 2 free flaws is a little excessive, but only one or the other would allow Humans, Orcs, Tengu, etc. get 3 boosts, keep those fringe cases where double boost doesn't fit a character's goals available, and still open more options for the majority of ancestries. PLUS Human would still get something unique as the 3 free boosts 2 free flaws would work for them since the double boost is their standard anyway.

Or at least make the old voluntary flaw system optional if it can't be an alternative. I'm definitely keeping it as an option (for an ancestry's standard stat spread, as I described above) in my home games for sure.

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I'm happy to hear Online will be happening again. Even though I'm local, I wasn't planning on going in person due to family members being at higher risk of Covid. All online means more focus from the organizing side and more chances to game with my Pathfinder/Starfinder friends who would have been in person (and thus not in any online games). Also, with Foundry taking off so much, making virtual games is getting better all the time.

Personally, I do want to go back to an in person Con eventually, but I'd rather Online become the focus for a while. Then when a hybrid PaizoCon happens again, the online stuff will be smoother and in person can be more relaxed. Maybe if the online half is spread out for a full week and in person is just the weekend? I don't know, but whatever the solution is, I hope Online continues with strength.

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Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Yeah I'd douse myself with a waterskin or something instead of pulling out an antidote. Flat Check: 1d20 ⇒ 11

Seeing Delorn covered in bugs, Tapi will ◆ re-up dirge and ◆◆ blast them with concordant choir ii. Sonic Damage: 4d4 ⇒ (4, 3, 4, 3) = 14

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

So to Tapi's knowledge, these bugs all have enough of a mind to be scared of things? If so, he will ◆ bring up dirge, ◆ Stride out of the swarm, and ◆ pull out the provided antidote.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Tapi hasn't had the best luck with bugs, so he's going to ◆ Recall Bardic Lore: 1d20 + 13 ⇒ (15) + 13 = 28 about whichever one he didn't yet before trying to scare them with dirge.

Until he knows for sure, he's going to ◆◆ annoy the bugs with even louder sounds of buzzing insects. "SEE HOW YOU LIKE IT!" Sonic Damage: 6d4 ⇒ (3, 2, 2, 4, 4, 1) = 16

Concordant Choir III, 2-actions:
Range 30 feet
Saving Throw basic Fortitude DC 22
You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes.
Two Actions (somatic, verbal) The spell deals 2d4 sonic damage to all creatures in a 10-foot burst, with a basic Fortitude save.

Heightened (+1) The damage increases by 1d4 for the 1-action version, or 2d4 for the other versions.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

As long as it's not going to upset Torag.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

If that's an option, I'd be down for that. Either get info on the King or something. If so, I'll just sustain my elemental and go grab the hat.
If that's not an option or people don't want to go for it, that's fine too. Not sure if keeping the redcap alive/killing them is anathema or not for Crunch, so I'll defer to the character who has actual mechanical reason to act one way or another.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

I already rolled for splinters and got a regular Failure.

Horizon Hunters

generaltwig wrote:
Is there a preferred word count for submissions relating to New Equipment? the guidelines don't mention a word count. I'm putting together a bunch of thematically linked magic items, weapons and armor.
Timitius wrote:

New equipment articles can be 750 or 1500. The important thing is that the article should have a theme that ties the items together. It could be items that are used by a caravan, item unique to a place (Turpin Row items, for instance), heck even a random selection of items could have a emporium or store as the tie in.

If you submit a handful of random items with no theme, then we will only use them if we get enough from others to be able to make our Heroes' Hoard article.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

I believe they're still f2. They were f4 when they ran away.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

"THE FLAMES COME FROM ME, AND NOW THEY COME FOR YOU!"
Tapi ◆◆ summons fourth a totally real fire elemental from the flames to attack the redcaps, ◆ roaring as it rises from the flames.
Performance, through the illusion: 1d20 + 16 ⇒ (13) + 16 = 29

Reflex for splinters: 1d20 + 13 ⇒ (4) + 13 = 17

Horizon Hunters

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Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Tapi bellows "I AM TAPI, LORD OF FIRE! MY HOLY FLAMES SHALL INCINERATE YOUR KING OF THORNS AND HIS WRETCHED FOLLOWERS SHALL CHOKE ON HIS ASHES!" and ◆◆ calls forth a raging inferno around the party, lighting nearby trees on fire.

Raging Inferno:
Illusory Object II "appears to animate naturally" and has "appropriate sounds, generates normal smells, and feels right to the touch." The fire is roaring, the air is intensely hot, and the area fills with the scent of ash and tinder. Tapi will include some illusory trees burning as well.

I imagine this would be coupled with a Deception check of some sort? If so I'd like to use my +2 boost on this check. If you want to consider it Impersonating a fire mage, I can use Performance +16 (+17 with the boost since I already have +1) to Act it out. If you'd rather just treat it as a Deception check, I have a +12 (+14 with the boost).
Either way, if it takes an action to be convincing, that finishes my turn. If not, I'll couple it with dirge to add to the terror.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Tapi is going to whisper to the nearby party members - particularly the squishy spellcasters - to stay near him if possible. I have something I'd like to do that would work better if the party isn't too spread out, but if you have a plan already feel free to ignore this.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

I'd identify the Redcaps first.

Tapi ◆ Recalls what he knows about the dabbing plant man. I'll pop my pocket library on this check and use the research bonus, so this Bardic Lore check is +15 and upgrades a critical failure to a failure (which would trigger Cognitive Crossover).

Then he'll ◆ dirge this only goes out 30 feet, so it won't effect the enemies until they get closer and ◆ pull out a potion to keep in hand.

Tapi has holy symbols of Desna, Sarenrae, and Shelyn, but on a necklace probably obstructed by clothing/armor.

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Uchuujin wrote:
Also! I don't see a word count listed for new equipment! What should I shoot for?

I believe it's 1500. That's what it was last year.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

If we have the time, I'd like to cast share lore from my wand to give 3 people Bardic Lore for 10 minutes. It takes 1 minute to cast. I figure me and Pytor will still be doing Recalls in combat, but I figure why not get it out there for spare actions.

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Given the low number of entries, would it be possible for the entry limit to go up to 4 instead of 3? I already sent my 3 but I could throw another together before the limit. Totally understand if not, just thought I'd ask given the circumstances.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

I have 12 more healing left in my hymn for Crunch, then I need to Refocus.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

I'm not good for attack rolls or medicine checks so I'll leave the boosting to someone else.
Tapi ◆ continues his hymn of healing and ◆◆ Casts daze on the fey.
Mental damage: 1d6 + 4 ⇒ (2) + 4 = 6

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Oh I thought people were only seeing it with see invisibility, my bad. Still, nat20 means it wouldn't have changed any results.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Tapi will ◆ Sustain his song, then shout a ◆◆ haunting hymn, covering the area between him and Carmelizza, since he can't see the thing she's swinging at.
Sonic Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Looks like the overheal was only by 3 points. Probably just wanted to be sure there wasn't a turn of bad luck with rolls.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Since folks are Demoralizing I guess there's no point in keeping Dirge going.

Tapi swaps compositions to ◆◆ hymn of healing on Crunch (6 temp hp on cast and sustain, 6 healing at the beginning of Crunch's turn). He'll then Step to provide flanking on the south-most pixie.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Tapi is going to wait to do these actions until after Crunch and Carmelizza go, so they can both get their attacks in.

Once the melee members finish up, Tapi ◆ continues dirge of doom and then ◆◆ casts gravity well.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

I'm fine with using the initiative bonus if people want, or saving it for the next act.

I'll identify the cat since it's the larger creature and probably saw it first.

Tapi sees combat start and responds with a ◆ dirge of doom to spook the enemies, followed by ◆ guidance on Carmelizza and ◆ Recall Knowledge on the archer-fey.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Tapi attempts to use his knowledge of the occult Occultism: 1d20 + 15 ⇒ (4) + 15 = 19 to know how best to approach these magical ties, following up with inspiring Performance: 1d20 + 16 ⇒ (12) + 16 = 28 Voth to get out of there.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

I vote more skills but won't object to combat if that's what people want."

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

If it's circumstance, I'll do Occultism, because I don't have that bonus and it makes the total the same. Just to get some more magic in there.
Tapi knows rituals! Go-go-gadget Occultism!
Occultism: 1d20 + 16 ⇒ (9) + 16 = 25

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Is the scenario-bonus also circumstance? If so, it doesn't stack with Accompany. If not, I get another +1 from that. Also, the morale boost: circumstance? Lastly, can guidance be used at any point? Sorry for all the questions, but I'm a bard. I need to know my options with bonuses :P

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Still, if that is the best arcana / nature in the party, I would vote he be primary.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

I haven't gone yet but don't see my name on the list. Safe to assume I just got missed? If so, what is the bonus from playing the scenario? My familiar has Accompanist which gives +1 circumstance to Performance, so I may or may not get that extra +1.

Also I only have +7 to Nature on Tapi, so probably not the best option for Primary. I can do that if need be though.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

I'd vote for the 'ritual' as that sounds interesting. Plus we just went through a couple combats.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Acrobatics to skirt it: 1d20 + 11 ⇒ (17) + 11 = 28

Perception to smell the gas: 1d20 + 9 ⇒ (10) + 9 = 19

Stealth to hide behind cover: 1d20 + 11 ⇒ (3) + 11 = 14

Could I use gravity well to help with the last one to keep people from getting blown around?

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

So each of us is required to do all three tasks? Should we just roll all three at once then?

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Can we assume between Tapi and Crunch we can all get to full hp before the next encounter?

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Tapi ◆ Strides towards the other enemy while ◆ keeping dirge up, then ◆ Recalls Knowledge on this... being.

Horizon Hunters

Any chance we can get one of those handy-dandy list of submissions by category so we can see what areas need more entries?

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Tapi ◆ restarts dirge of doom, ◆ Strides around the blodeuwedd, and ◆ prepares to Aid Crunch when they Strike the fey.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Seeing that the fey is adequately scared for a turn, Tapi will drop dirge for the moment since frightened doesn't stack.
He will ◆ kick the Monk awake, ◆ Stride over behind Crunch, and ◆ kick them awake too.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Did I get skipped?

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Well poop. Incredible Initiative doesn't stack, so it doesn't do anything for me.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Sorry I hit submit instead of preview
Tapi will continue ◆ dirge of doom as he goes from pale to vibrantly colorful for a moment, then ◆◆ all that color spews forth in a cone (just barely missing the party).

Color Spray:
Saving Throw Will DC 22; Duration 1 or more rounds (see below)
Swirling colors affect viewers based on their Will saves.

Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is stunned 1, blinded for 1 round, and dazzled for 1 minute.
Critical Failure The creature is stunned for 1 round and blinded for 1 minute.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Fort: 1d20 + 13 ⇒ (13) + 13 = 26

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)
GM Sedoriku wrote:
Tapi tries to recognize the enemy that just appeared in front of them, but can't seem to place it. He does start a scary monologue that has the former-owl shivering in slight fear. The gnome then gets a bit closer to the fight.

I did put in my notes for the character that if I ever get a regular failure on a Recall check I use my reaction for Kreighton's Cognitive Crossover, so I get to roll Occultism (+15, +1 more with the scenario bonus) on the same check. Unless I failed on that too?

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

So I do I get a Recall check for Investigation or is this all happening too fast? That would change what actions I take.

If Tapi has not identified it yet, he will ◆ Recall first, ◆ Cast dirge of doom, and ◆ Stride. If he has already identified the thing, he will replace that Recall action with ◆ Casting guidance on Crunch.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)
GM Sedoriku wrote:
Tapi, I will have to tell you that the Axe man was a stroke of genius it would have been awesome to see as the ax weapon was a vulnerability of the tree and dealt extra damage due to that. Wish we could have seen it.

Hah, thank you! I figured the mightiest foe to a tree is a lumberjack, especially a big one. Still, did its job though with the flanking, and if it ate even one attack I call that pre-emptive healing.

Horizon Hunters

Male Chameleon Gnome Bard [Polymath + Enigma] HP 68 | AC 24 | F10 R13 W9 | Perception 9 (+2 Init) | 25 speed | Spell DC 22 Hero 1 | Focus 1 | Exploration: Investigate (Bardic Lore +12)

Would I get a Recall check on the horse and/or own with my Investigate activity? Or just as an action while we're there?

"Remember what Blackthane said. And the tree. And the river. Better be careful with this 'owl' just in case."

Tapi will Seek in case the owl is illusory or something like that, as well as Cast detect magic to potentially figure out if there's illusion or transmutation magic going. He can Identify Magic for anything except Arcane, and if it's Recall worthy he's got Bardic Lore.

If all seems safe and the whole party agrees, Tapi has Thievery +11 or Crafting +12 if either is a skill for freeing the owl.


The Exchange

Pathfinder Maps, Starfinder Maps Subscriber

It is clearly stated that melee energy weapons come with a battery, but what about ranged weapons?
It is also clear that projectile weapons come without ammunition "Most projectile weapons use rounds, while most injection weapons use darts. Ammunition is purchased separately from a weapon, at a cost of 10 projectiles per credit."

The question is, do ranged energy weapons come with a battery?

I did check the equipment costs of the 1st level pre-gens. CHK CHK is the only one with a ranged energy weapon and the totals suggests that their commercial arc pistol came with a battery but that could just be an error in the character creation.