Hey all. I'm starting HoH today. We're not following the AP, but using Hoh as a starting point for a home brewed campaign (The party may actually convert the cleansed Harrowstone into a headquarters.)
Hey, I don't yet own Inner Sea Gods, but its position on my "to buy" list is dependent on the answer to this question:
Hey All. I'm looking for a character sheet for monsters. See I'm starting a new campaign, and I want to make up some new monsters so my players will have a bit of a tougher time meta-gaming (although some of them will just be familiar monsters with new twists.)
I've been looking through the boards, and I can't find the search phrase to point me in the right direction.
Hey all. Tonight my group did some unexpected stuff which caused me to introduce a new NPC to the campaign. Basically the are now travelling with a temple guardian dog, or a foo dog, or whatever you want to call him.
I'm going to echo the hope that stronghold building rules are included, because my group inevitably wants to either build an HQ or salvage a bad guy's lair as an HQ.
SunsetPsychosis wrote:
this should stack with the alternate trait "craftsman" in the APG, right? it's a -5% on all crafting with metal or stone.
I was thinking about a wizard specializing in constuct and item creation, especially the constucts. So far, it isn't looking too promising.
Hi!
I don't think I have the credentials to mount an official review, but I wanted to say this:
Since internet message boards are God's way of letting every idiot with a keyboard state their opinons on an issue, I feel that I should show my idiocy: Perhaps the long term fix here is for Pizo to put a little blurb in the store listing for the battle mat to this effect:
This would inform and prepare any future customers, and reduce that pissed off feeling. Malaclypse: I can't really balme you. You payed for a product, not a project. I don't expect McDonalds to hand me some a bag of ingredients and tell me to make my own Big Mac.(however, I have been to resturants with a "build your own burger" bar, and was happy. See first paragraph.) But if you don't want to fix it yourself, returning the item would be your only course of action. Mr. Alvarez, While it is kind of reflexive to go on the defensive in these situation (even in a helpful manner!) but customer friendly busniess practices show that you should probably say something like "Well, Piazo's Returns policy is..." and then be followed with all of the informative and helpful stuff you wrote.
Hi there. I'm running a pathfinder campagin and one of my players wants to make a character who is a professional gambler. Now, I've wanted to play a gambler type guy ever since I saw Jeff Goldbloom in Silverado, but I've never had the chance for variou reasons, but I want to make sure that my player can have some fun with his guy. I know there are alot of thoughts out there on how this kind of thing is handled, but I'm not sure yet which I want to use. So what I'm asking is, what rules do you use when your players want to spend some time at the card table?
Smog wrote: If you wanted it to be a spider specifically, you could easily include another set of legs in your description of it, simply describing them as not fully developed / short t-rex arms / whatever that will take a few levels (evolution points) to grow and gain functionality. That is a restriction presented by both systems that needs to be in place. Limbs are very powerful for eidolons. They branch into many different attack possibilities as well as adding movement. This was what I thought I was missing. My initial reaction was to kind of handwave the extra limbs as "fluff" that doesn't really effect the mechanics, but I was wondering if I just wasn't being clever enough. Thanks for the demonstration though. Even if the powers that be decide to stick with a "base form" method, I hope this system can maybe be adapted to help people come up with addional base forms, and keep the extra creativity alive.
I would love to see some thoughts on Insectile forms. I don't have much to offer on ideas because, well, i was never very good at the crunch.
EDIT: of course, I would also switch out the clwas for bite, and change the stats abit, too.
O.K. My wishlist to Santa was going to have "insectile base-from" at the top of it. Which I am going to go look for an appropriate thread to discuss it in.
Can someone tell me the reasoning behind the time limit on the Bond Senses abilty? When I first glanced through this class, a character popped into my head. The summoner is a blind man who "sees" through his Eidolon.
I realize that working divination on pulishing golems renders wonky results at best, but now that the month of October is neigh upon us, any chances of getting a release date?
I'm starting a new campagin with my group and I was hoping to get some input on which country in Golarion to base it out of.
Gary Teter wrote: You'll be able to access your downloads when we make the server happy again. Unfortunately that may take until Monday. :( Some sort of notice would have been nice, on the home page or on the front page of the store. This is just bad busniess strategy. I realize that tech breaks down from time to time, and problems are unaviodable, but my purchasing a product that can't be received WAS unaviodable, and now, even though I know that I will eventually receive my PDF, I can't help but feel swindled because Piazo has my money and I have no product. Customers ALWAYS remember the bad feelings asscociated with a busniess better than the good ones. Alot of ill will could be avoided by posting a warning.
Hey, i wasn't sure if this idea deserved its own thread, and it fits in with the idea of tweaking the sorcerer class, I guess.
This thread is ruining my cunning plan to have my Bard buy up pots, smelt them down into 1 lb. ingots and sell them back to the dwarves. I was going to be rich I tell, you rich!!! My new castle would be built out of compressed blocks of saffron!
Daigle wrote:
Holy crap, Daigle. Our items are very similar. Portable Portal Spoiler:
This item appears to be an ordinary brass doorknob, with a four inch spike protruding from the back. When pressed against an appropriately-sized inanimate surface, the spike will sink in up to the knob and anchor itself. The material forms into a door (6’tall, 3’ wide, 3” thick, with hp and hardness appropriate to the material) which opens onto a passage to the other side of the surface, or ten feet deep into the surface, whichever occurs first. The door or passage is now permanent. Although the Portable Portal includes no locking mechanism, the door can be locked, braced, or trapped by normal magical or mundane means.
Transmutation; CL9th; Craft Wondrous Item; passwall; Price 2,250 gp; Weight 1 lb. I made mine permanent because I thought it would be too asbusable otherwise (discussed earlier in this thread)
Grimcleaver wrote:
I'm going to have to disagree with you there. I see too many players saying "Yeah what the hell, I'll just run up to the dragon and kick it in the snout. After all, I have my guy "saved" in the shroud back at HQ." But I do like the idea of extending the powers to clone.This is just the kind of thing that says to me "wonderous" item. Something that will come in handy in dire straits, but not really useful every day. The kind of thing you end up saying "Wow! Thank God we had that thing tucked away."
Erik Mona wrote: A +3 glaive is seldom of use to anyone, but its gp value remains the same. Essentially, by putting an item like this into an encounter you're 99% of the time penalizing the characters with something that is (in trade) worth half its value. Yes!!!! This is why Erik is the Best A**-Kicking Judge of all of the judges. (my apologies to the other judges, but the conversations with myself as to why they weren't chosen for "Best A**-Kicking Judge" are going to have to remain confidential.) I had the same thoughts when I read this, only backwards. I like to play characters with that use someting a little bit different, like a glave or pike, or something, and all our party comes across are swords and bows. The other fighter has to cary around a friggin' golf bag to hold all of her magical longswords ("hrrrm, zombies, I think I'll need my #9 cold iron for that.") and I'm lucky the DM was nice enough to throw me a bone by substituting in a +1 four levels ago. This is awesome. I maihgt make some small tweaks,(use should be limited. macigal location is a great idea, since I have no doubt that new bands of monsters would be camped next door to this thing any time you wanted to visit it.) but I will definatly steal it for my campagin, and reccomend others use it as well.
I think this is a great idea and will steal it for my campagin (my players seem to think I turn every world into Ravenloft...)
Ragwaine wrote: It's crazy and shocking but I don't get how it works? It makes it sound like anyone can drill a hole in their head (with anything) and get these powers. It doesn't tell me how "the item" gives them the powers. Like is there a spirit in the drill that enters their head or does the drill just cast a spell on the user? I think that maybe once you drill the hole, the bit is left behind in the skull, which gives your inner eye a kind of peep-hole to the world. also, and I don't have the math to back me up, but i think a DC15 seems kind of low.But all in all, very cool. I would have kept it.
taig wrote: I found out my item, Tears of the Sun, used the same name as a forgettable Bruce Willis movie from 2003 (Here's the link--if you're interested). Hey! i saw that movie! If it is any consolation, your item probably impressed the judges more than that movie impressed, well... anyone.
Wow, thanks for the offer. I hope you're ready to look over a TON of items, because i think everyone is going to take you up on this. I'm always looking for input: Portable Portal Spoiler: This item appears to be an ordinary brass doorknob, with a four inch spike protruding from the back. When pressed against an appropriately-sized inanimate surface, the spike will sink in up to the knob and anchor itself. The material forms into a door (6’tall, 3’ wide, 3” thick, with hp and hardness appropriate to the material) which opens onto a passage to the other side of the surface, or ten feet deep into the surface, whichever occurs first. The door or passage is now permanent. Although the Portable Portal includes no locking mechanism, the door can be locked, braced, or trapped by normal magical or mundane means.
Transmutation; CL9th; Craft Wondrous Item; passwall; Price 2,250 gp; Weight 1 lb.
Kyr wrote:
You know, I keep thinking in the back of my head that this might be the best side effect of this contest. How many people who, in the past have been armchair game designers, will get upp offf of their buttocks and actually start trying to write stuff? I know that it has encouraged me to maybe start writing up some of the adventures I put my group through and posting them on a web site somewhere for other people to grab.
I guess my point is, RPGs started out as a cottage industry- people playing in their basements, deciding to xerox copies of their rules and pass them on. The fine folks at Piazo asked us to take some of our basemnt rules and share them. To me the next step is to keep sharing them.
Clark Peterson wrote:
I figured this was going to be brought up sooner or later. I just wanted to say that if you guys ever get the chance to write your essay about the hows and why of your judging, please feel free to use examples from my item. My feelings wouldn't be hurt. Looking at it in the light of what won, I can guess it got blasted. But being who I am, I could care less if you hated it or not, it was my item, and I had fun entering the contest.I guess mostly I just want to encourage that the essay be written, and as open and as honestly as possible, because I really want to do a better job of it next year.
Patrick Walsh wrote:
I thought the only drawback to this item is that it seems to be more of a magic weapon than a wonderous item.
gbonehead wrote:
You know, I went 'round and 'round on the permanency part of this. here is my reasoning: (1)If it were reusable, it could quickly be abused by players (walk straight through to the center of a maze, etc.)
but it really was a hard choice to make. Appearntly, I chose...poorly.
First of all, i want you to know that I wil be printing this thread and stealing these items for my campagins. They rock! I feel even worse for the judges now, having to ort through all of this stuff. Below is my own item, I would love to hear any feed back you may have: Portable Portal: This item appears to be an ordinary brass doorknob, with a four inch spike protruding from the back. When pressed against an appropriately-sized inanimate surface, the spike will sink in up to the knob and anchor itself. The material forms into a door (6’tall, 3’ wide, 3” thick, with hp and hardness appropriate to the material) which opens onto a passage to the other side of the surface, or ten feet deep into the surface, whichever occurs first. The door or passage is now permanent. Although the Portable Portal includes no locking mechanism, the door can be locked, braced, or trapped by normal magical or mundane means. Transmutation; CL9th; Craft Wondrous Item; passwall; Price 2,250 gp; Weight 1 lb.
I think the best compliment I can give to the lucky 32 is "I hate you, I hate you all... and I wish you the best of luck in the coming rounds." :)
As the Party stubled their way though Filge's observitory, they really made no efforts to hide their presence. Battle crys, loud arguements and blowing up locks with their wand of shatter seemed to be their "stealth plan". They figured that Filge himself was probably up in the topmost level, getting a nasty surprise ready for them, and they were right.
|