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I'm definitely doing the expanded vulnerabilities for haunts. I figured Disrupt Undead, Holy Water, Paladin's smite ability.

The party make up is--
Human Paladin
1/2 orc Sorcerer
Tiefling Alchemist
and a Rouge of a construct race my group made and is test playing (based off of the warforged from our love of Eberron)


Hey all. I'm starting HoH today. We're not following the AP, but using Hoh as a starting point for a home brewed campaign (The party may actually convert the cleansed Harrowstone into a headquarters.)
I'm stealing a lot of stuff from this thread and I thank you all. But I do have one additional question.
Do you think it would be too unbalancing if I turned the animated scythe into a ghost touch scythe after the party defeats it?
My group does not have a cleric, and I'm worried about how well they will do against the various haunts without being able to channel positive energy.


Well, crap. I was hoping for a bit more info on him.
Ah well, that means whatever I say in my campaign is true then, right?

Thanks for the info though, John.


Hey, I don't yet own Inner Sea Gods, but its position on my "to buy" list is dependent on the answer to this question:
Does it contain any useful info on Dalenydra?
I want to use a cleric of Dalenydra in my next campaign, but current info is sparse, and I don't want to make stuff up if there is a source already out there.
Thanks.


Hey All. I'm looking for a character sheet for monsters. See I'm starting a new campaign, and I want to make up some new monsters so my players will have a bit of a tougher time meta-gaming (although some of them will just be familiar monsters with new twists.)
But I'm looking for some kind of sheet that can help me keep track of the stats for the critters I've made in uniform fashion, and be able to compare them not only to each other but also established monsters.
I have monster cards, which are great for encounters, but I'm looking for something that I can used to make my own, home brew bestiary book.


D'oh! That what I get for flipping through a book after a long night of gaming. Thanks for pointing me in the right direction.


I've been looking through the boards, and I can't find the search phrase to point me in the right direction.
My group is going to be playing a Kingmaker style home-brew campaign soon, and I'm the GM. But I'm feeling a bit at sea when it comes to making the map for the area they will be exploring.
I have the campaign plot line, and I have some ideas for events and encounters that I would like to scatter around the map, but I'm unsure if I have enough stuff, or how I should place them, or even how large to make the area to be explored.
I've played king maker as a player, but never on this side of the screen. Does anyone know of any resources out there that can help me figure this stuff out from the GM point of view?


Hey all. Tonight my group did some unexpected stuff which caused me to introduce a new NPC to the campaign. Basically the are now travelling with a temple guardian dog, or a foo dog, or whatever you want to call him.
I'm planning on breaking out the books tomorrow and stating him up, but before I do, I wanted to check and see if I am planning on re-inventing the wheel.
Basically, I'm asking "are there already official stats for a foo dog out there somewhere? A quick flip through my bestiaries 1, 2, and 3 did not seem to reveal one, but I am not deeply knowledgeable about the depth of monsters lurking out there.


Azaelas Fayth wrote:
Pagan priest wrote:
Will there be anything about building a castle of one's own?
Ooo... Good question!

I will third this question/request.


I'm going to echo the hope that stronghold building rules are included, because my group inevitably wants to either build an HQ or salvage a bad guy's lair as an HQ.
Also, I will be watching for the first star of every night so that I can wish that the next day will be the day the good folks at Paizo decide to put up a play-test pdf for this book.


SunsetPsychosis wrote:


For the item construction route, I strongly recommend taking the Hedge Magician trait. That 5% can add up to a lot of cash saves, especially if you want to become a magic mart.

this should stack with the alternate trait "craftsman" in the APG, right?

it's a -5% on all crafting with metal or stone.


I was thinking about a wizard specializing in constuct and item creation, especially the constucts. So far, it isn't looking too promising.
I've been looking though my books, but I may be mising some good feats or traits or something.
Can anyone give me any tips or hints? I'm bringing this guy into a Kingmaker campagin at level 10, and my group is open to most content.


Hi!
My group is playing Kingmaker right now, and we're having a TON of fun.
My turn to DM will be next, and I'm hoping to run Carrion Crown.
My question is, is this a sandbox-style Adventure Path, or is it more linear?
As Isaid we are really having fun with Kingmaker, and I think part of that fun is the open-endedness of the adventuring.


I don't think I have the credentials to mount an official review, but I wanted to say this:
As a player, I think this product is worth the price. The only drawback is that we don't have images of the new buildings. As the record keeper for our group, I have been printing/cutting/pasting the little buildings from the official players guide onto our district maps.
But I will definatly look at new products from J.B. Enterprises in the future, based on the usefulness of this one.


Hey all.
I've come kind of late to making a Playtest Magus, mostly because it took so darned long for my bard to die.
I have the original platest PDF though. Was the above mentioned "revised version" ever posted?


Since internet message boards are God's way of letting every idiot with a keyboard state their opinons on an issue, I feel that I should show my idiocy:

Perhaps the long term fix here is for Pizo to put a little blurb in the store listing for the battle mat to this effect:
"Battle mats are floded for shipping to reduce shipping and handling charges to the customer. Some flattening may be required up receipt."

This would inform and prepare any future customers, and reduce that pissed off feeling.

Malaclypse: I can't really balme you. You payed for a product, not a project. I don't expect McDonalds to hand me some a bag of ingredients and tell me to make my own Big Mac.(however, I have been to resturants with a "build your own burger" bar, and was happy. See first paragraph.) But if you don't want to fix it yourself, returning the item would be your only course of action.

Mr. Alvarez, While it is kind of reflexive to go on the defensive in these situation (even in a helpful manner!) but customer friendly busniess practices show that you should probably say something like "Well, Piazo's Returns policy is..." and then be followed with all of the informative and helpful stuff you wrote.


Hi there. I'm running a pathfinder campagin and one of my players wants to make a character who is a professional gambler. Now, I've wanted to play a gambler type guy ever since I saw Jeff Goldbloom in Silverado, but I've never had the chance for variou reasons, but I want to make sure that my player can have some fun with his guy. I know there are alot of thoughts out there on how this kind of thing is handled, but I'm not sure yet which I want to use. So what I'm asking is, what rules do you use when your players want to spend some time at the card table?


Smog wrote:
If you wanted it to be a spider specifically, you could easily include another set of legs in your description of it, simply describing them as not fully developed / short t-rex arms / whatever that will take a few levels (evolution points) to grow and gain functionality. That is a restriction presented by both systems that needs to be in place. Limbs are very powerful for eidolons. They branch into many different attack possibilities as well as adding movement.

This was what I thought I was missing. My initial reaction was to kind of handwave the extra limbs as "fluff" that doesn't really effect the mechanics, but I was wondering if I just wasn't being clever enough. Thanks for the demonstration though. Even if the powers that be decide to stick with a "base form" method, I hope this system can maybe be adapted to help people come up with addional base forms, and keep the extra creativity alive.


I would love to see some thoughts on Insectile forms. I don't have much to offer on ideas because, well, i was never very good at the crunch.
My current school of thought would be, say if you wanted to do a spider, use the quadreped base form, and handwave the extra legs as "fluff" that exist for show, but have no real impact on the mechanics of it all.

EDIT: of course, I would also switch out the clwas for bite, and change the stats abit, too.


O.K. My wishlist to Santa was going to have "insectile base-from" at the top of it. Which I am going to go look for an appropriate thread to discuss it in.
But while I'm here, and this new system seems to be all about freedom in designing your eidolon, I figured I'd ask: how would you make say, a spider base form with this new system?


Can someone tell me the reasoning behind the time limit on the Bond Senses abilty?

When I first glanced through this class, a character popped into my head. The summoner is a blind man who "sees" through his Eidolon.
After further reading, I see that Bond Senses is a limited time gig. Now granted, I can do a similar flavored thing with the Eidolon's link, just requiring the eidolon to "tell" the summoner where everything is to get around.
But it just made me start wondering why the limit is there. I'm not sure if it is good or bad, just curious at this point.


I realize that working divination on pulishing golems renders wonky results at best, but now that the month of October is neigh upon us, any chances of getting a release date?
We're starting a new campagin based around a pathfinder lodge and I'm about wetting my poants with excitement over this book.


I'm starting a new campagin with my group and I was hoping to get some input on which country in Golarion to base it out of.
My group has a hard time having regualar meetings where everyone attends, which isn't actually a bad thing, becuase then the party gets unweildy (9 PCs are a little too much to juggle sometimes) so my idea is to have a campaign based on a series of one or two session long adventures, rather than major quests that take months of real time to play. That way, the adventures could be completed by whoever was on hand for that session. Much like every issue of the JLA doesn't need to have ever member present to fight the bad guy.
To that end, my idea is to have an out-of-the-way Pathfinders lodge (or even some sort of smaller chapter house) that has been forgotten and is barely self sustaining. The PCs would then undertake these mini adventures and slowly rebuild the importance and glory of that particular lodge.
But I can't decide where to place the lodge. I'm torn between Andoran (which seems to have a lot of different terrain to adventure in) and Varisia, which seems to have a pretty good frontier exploration spirit to it.
I guess I just wanted to get input from people who know the mapo better than I do, and see if there's anything I've overlooked.


I was quick to criticize, I'll be quick to praise. It seems to me like somebody worked their hinder off getting things set right amongst the PDF downloads, and it is much appriciated.


Gary Teter wrote:
You'll be able to access your downloads when we make the server happy again. Unfortunately that may take until Monday. :(

Some sort of notice would have been nice, on the home page or on the front page of the store. This is just bad busniess strategy.

I realize that tech breaks down from time to time, and problems are unaviodable, but my purchasing a product that can't be received WAS unaviodable, and now, even though I know that I will eventually receive my PDF, I can't help but feel swindled because Piazo has my money and I have no product. Customers ALWAYS remember the bad feelings asscociated with a busniess better than the good ones. Alot of ill will could be avoided by posting a warning.


Hey, i wasn't sure if this idea deserved its own thread, and it fits in with the idea of tweaking the sorcerer class, I guess.
What about a house rule that would allow Spectral Hand to transmit bloodline touch powers as well as touch based spells? I know this won't help those who have claws, but it would help some others.


This thread is ruining my cunning plan to have my Bard buy up pots, smelt them down into 1 lb. ingots and sell them back to the dwarves. I was going to be rich I tell, you rich!!! My new castle would be built out of compressed blocks of saffron!
Seriously--price problems can be trying in some circumstances, and it is something that it would be nice to see the publishers fix. But where else can you go to a message board and witness a disagreement about the price of saffron in bulk?
I LOVE THIS GAME!!!!


If I want to have a human who wandered out of Geb, what race should he be? Are the Garundi the only folks who live in Geb(beside the undead hordes)?


What is up with the giant straight razors I see in some of the art and on the minis for Pathfinder? I didn't see it in the rule book...


Daigle wrote:

I failed my Will save. I suppose I shouldn't use a d13. ;)

Hit me Clark! The rest of y'all too.

** spoiler omitted **

I know the name is lame and I have seen a couple of chalks and one door-making item, I'd like to see more eyes on this one.

Holy crap, Daigle. Our items are very similar.

Portable Portal

Spoiler:
This item appears to be an ordinary brass doorknob, with a four inch spike protruding from the back. When pressed against an appropriately-sized inanimate surface, the spike will sink in up to the knob and anchor itself. The material forms into a door (6’tall, 3’ wide, 3” thick, with hp and hardness appropriate to the material) which opens onto a passage to the other side of the surface, or ten feet deep into the surface, whichever occurs first. The door or passage is now permanent. Although the Portable Portal includes no locking mechanism, the door can be locked, braced, or trapped by normal magical or mundane means.
Transmutation; CL9th; Craft Wondrous Item; passwall; Price 2,250 gp; Weight 1 lb.

I made mine permanent because I thought it would be too asbusable otherwise (discussed earlier in this thread)


*oops*


Grimcleaver wrote:


I would argue that perhaps a good amendment would be that you can drape it over a person before they die, and it would still work, hence what to do about folks who are disintegrated or buried in cave-ins and cannot be shrouded after the fact.

I'm going to have to disagree with you there. I see too many players saying "Yeah what the hell, I'll just run up to the dragon and kick it in the snout. After all, I have my guy "saved" in the shroud back at HQ."

But I do like the idea of extending the powers to clone.

This is just the kind of thing that says to me "wonderous" item. Something that will come in handy in dire straits, but not really useful every day. The kind of thing you end up saying "Wow! Thank God we had that thing tucked away."


Erik Mona wrote:
A +3 glaive is seldom of use to anyone, but its gp value remains the same. Essentially, by putting an item like this into an encounter you're 99% of the time penalizing the characters with something that is (in trade) worth half its value.

Yes!!!! This is why Erik is the Best A**-Kicking Judge of all of the judges. (my apologies to the other judges, but the conversations with myself as to why they weren't chosen for "Best A**-Kicking Judge" are going to have to remain confidential.)

I had the same thoughts when I read this, only backwards. I like to play characters with that use someting a little bit different, like a glave or pike, or something, and all our party comes across are swords and bows. The other fighter has to cary around a friggin' golf bag to hold all of her magical longswords ("hrrrm, zombies, I think I'll need my #9 cold iron for that.") and I'm lucky the DM was nice enough to throw me a bone by substituting in a +1 four levels ago.

This is awesome. I maihgt make some small tweaks,(use should be limited. macigal location is a great idea, since I have no doubt that new bands of monsters would be camped next door to this thing any time you wanted to visit it.) but I will definatly steal it for my campagin, and reccomend others use it as well.


I think this is a great idea and will steal it for my campagin (my players seem to think I turn every world into Ravenloft...)
However I have to agree with Ragwaine:

Ragwaine wrote:
It's crazy and shocking but I don't get how it works? It makes it sound like anyone can drill a hole in their head (with anything) and get these powers. It doesn't tell me how "the item" gives them the powers. Like is there a spirit in the drill that enters their head or does the drill just cast a spell on the user?

I think that maybe once you drill the hole, the bit is left behind in the skull, which gives your inner eye a kind of peep-hole to the world.

also, and I don't have the math to back me up, but i think a DC15 seems kind of low.
But all in all, very cool. I would have kept it.


taig wrote:
I found out my item, Tears of the Sun, used the same name as a forgettable Bruce Willis movie from 2003 (Here's the link--if you're interested).

Hey! i saw that movie! If it is any consolation, your item probably impressed the judges more than that movie impressed, well... anyone.


Well, I'm going to say that flaw #1 on my item was stupid name. maybe not the only one, but the top one. My group liked the item itself, but hated the name. Hell, I even hated the name. But I just couldn't come up with anything better than Portable Portal for an item that creates a door.


Wow, thanks for the offer. I hope you're ready to look over a TON of items, because i think everyone is going to take you up on this.

I'm always looking for input:

Portable Portal

Spoiler:
This item appears to be an ordinary brass doorknob, with a four inch spike protruding from the back. When pressed against an appropriately-sized inanimate surface, the spike will sink in up to the knob and anchor itself. The material forms into a door (6’tall, 3’ wide, 3” thick, with hp and hardness appropriate to the material) which opens onto a passage to the other side of the surface, or ten feet deep into the surface, whichever occurs first. The door or passage is now permanent. Although the Portable Portal includes no locking mechanism, the door can be locked, braced, or trapped by normal magical or mundane means.
Transmutation; CL9th; Craft Wondrous Item; passwall; Price 2,250 gp; Weight 1 lb.


Kyr wrote:


I just wish there was more demand for RPG writing (and my own particular style).

You know, I keep thinking in the back of my head that this might be the best side effect of this contest. How many people who, in the past have been armchair game designers, will get upp offf of their buttocks and actually start trying to write stuff?

I know that it has encouraged me to maybe start writing up some of the adventures I put my group through and posting them on a web site somewhere for other people to grab.
I'm not good enough to charge folks money, but they might have fun. And who knows, maybe someone of import will see it, and ask me to submit something?

I guess my point is, RPGs started out as a cottage industry- people playing in their basements, deciding to xerox copies of their rules and pass them on. The fine folks at Piazo asked us to take some of our basemnt rules and share them. To me the next step is to keep sharing them.


Clark Peterson wrote:


I dont intend to start a trend with this response--but here you go:

I figured this was going to be brought up sooner or later.

I just wanted to say that if you guys ever get the chance to write your essay about the hows and why of your judging, please feel free to use examples from my item. My feelings wouldn't be hurt. Looking at it in the light of what won, I can guess it got blasted. But being who I am, I could care less if you hated it or not, it was my item, and I had fun entering the contest.

I guess mostly I just want to encourage that the essay be written, and as open and as honestly as possible, because I really want to do a better job of it next year.


Patrick Walsh wrote:

Thurburner Stone

Things I forgot in my submission:
1) The Reflex save. The damage for the rock is based on the catapult in the SRD and I forgot to add the save in my submission. D'oh! (I added it here.)

2) The xp cost to make the item. I just saw that.

3) The spark the winners had. Magic item creation is my weak point and reading through the winners, I see the spark the judges were looking for.

I thought the only drawback to this item is that it seems to be more of a magic weapon than a wonderous item.


gbonehead wrote:


Portable Portal

This is pretty cool. But I don't like the permanent aspect of it, and I might restrict the materials somewhat - I don't like the idea of a door appearing in the wall of someone's castle.

You know, I went 'round and 'round on the permanency part of this. here is my reasoning:

(1)If it were reusable, it could quickly be abused by players (walk straight through to the center of a maze, etc.)
(2) If I take away the reuseability (Is that a word? Did I just make up a word?) then I have to give it something to make it wonderous, like a lasting effect.
(3) Who wouldn't have fond memories of the time they rescued the unwilling bride by creating their own door into the side of Lord Fancy-Pants' castle in the middle of his evil wedding ceremony?

but it really was a hard choice to make. Appearntly, I chose...poorly.
Ah well, who cares, this thread has been the funnest part of the whole contest!


First of all, i want you to know that I wil be printing this thread and stealing these items for my campagins. They rock! I feel even worse for the judges now, having to ort through all of this stuff.

Below is my own item, I would love to hear any feed back you may have:

Portable Portal: This item appears to be an ordinary brass doorknob, with a four inch spike protruding from the back. When pressed against an appropriately-sized inanimate surface, the spike will sink in up to the knob and anchor itself. The material forms into a door (6’tall, 3’ wide, 3” thick, with hp and hardness appropriate to the material) which opens onto a passage to the other side of the surface, or ten feet deep into the surface, whichever occurs first. The door or passage is now permanent. Although the Portable Portal includes no locking mechanism, the door can be locked, braced, or trapped by normal magical or mundane means.

Transmutation; CL9th; Craft Wondrous Item; passwall; Price 2,250 gp; Weight 1 lb.


I think the best compliment I can give to the lucky 32 is "I hate you, I hate you all... and I wish you the best of luck in the coming rounds." :)
And a big thanks to the judges for speding all of their time on this project. (as bad as the comments on some of the losing items might be, I wonder how heated the discussions on what made an item "wonderous" were...)
I can't wait until I have a chance to enter again next year, secure in the knowledge that at least I won't have to compete against this year's winner....only 768 more in the top 800 to worry about.


My big question is will these instructions ONLY be sent out to the Lucky 32, or will they be posted here on the boards so those who don't make it can still "play the home verison"?


As the Party stubled their way though Filge's observitory, they really made no efforts to hide their presence. Battle crys, loud arguements and blowing up locks with their wand of shatter seemed to be their "stealth plan". They figured that Filge himself was probably up in the topmost level, getting a nasty surprise ready for them, and they were right.
So Filge was all prepared with his injections and spells and minons, when up the stairs charges a group of do gooders...all dressed like him?
My players thought it was weird that Filge had the same outfit over and over again in his closet, so they all put on his clothes as a distraction tactic. It just seemed so funny, that it had to be rewarded. I gave them the element of surprise, and dropped Filge to the bottom of intitive order as he stared in shock and fury at the closet raiders.