Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
acid splash, touch AC: 1d20 + 2 + 1 + 1 - 2 ⇒ (13) + 2 + 1 + 1 - 2 = 15 No precise shot
Takabe hurls more acid, but doesn't seem to really be doing much right now.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
acid splash: 1d20 + 2 + 1 + 1 - 2 ⇒ (1) + 2 + 1 + 1 - 2 = 3
Takabe tries to fire another ball of acid, but doesn't even come close to hitting his target. Hope he just tries to hightail it out of here, that'd make for a better story. Janira says in Takabe's mind.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe moves a little closer and hurls a ball of acid at the bat creature. acid splash: 1d20 + 2 + 1 + 1 ⇒ (16) + 2 + 1 + 1 = 20
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe moves forward to support his allies. "I thought this hungry dark thing would be stronger."
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
I didn't account for profane aura because I forgot what it did.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe pulls out his vial of acid and aim an acid splash at the red zombie. acid splash, bless: 1d20 + 3 ⇒ (14) + 3 = 17
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe moves forward while unfurling his flag once again. "There's something on that ledge over there, but we need to clear out these zombies first before we move forward."
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
religion: 1d20 + 7 ⇒ (7) + 7 = 14
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
I believe we also have low light, but I actually can't cast any light spells other than our racial ones so, good luck there. Takabe uses one of his dancing lights racial spells to light the way for now, keeping us in dim light while the lights stick ahead of us.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Don't forget you're getting +2 attack and damage between me and Onna
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Juzo, don't forget that inspire courage was up, so you'll at least get a +1 to those saves against fear. My flag wasn't up yet though, otherwise you'd pass both of those fails.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
I'm listed as shaken, but passed all three saves
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe steps forward and unfurls his flag.
He then hurls a ball of acid at Blue.
Edit: Forgot my will saves
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
surge: 1d6 + 1 ⇒ (5) + 1 = 6
Janira appears as a ghostly figure that literally just shoves Kenta up the rope right before he falls.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Ohhh.I did not consider that it was outside the bounds of the slide, thanks!
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe, knowing that most of his abilities require sight, begins doing his best to climb the rope. Are we on a map slide, none of them really match what we are doing. fast climb: 1d20 - 6 ⇒ (18) - 6 = 12
Takabe joins his group at the top of the climb, but doesn't have time to unfurl his flag yet.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
In my opinion, PbP is a really cool format to actually have characters act as simultaneous as possible, because thats far more realistic than the one person at time turn system we have to use on a table. Not really sure if that helps here, but I tend to adjust the order of players to be the most favorable order if they all are acting together.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
linguistics: 1d20 + 8 ⇒ (16) + 8 = 24 Takabe looks at the monoliths for a moment, "I'm pretty sure I could translate these, but it would be slow going. Could take a couple hours and who knows if any of the information is even important." Do we want to spend a few hours translating these monoliths?
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Ready to go!
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
"Well, I'm ready to help out and finish our captain's work here." Takabe says, not really trying to overwork at an alliance. Just do nice things and they'll like us, no need to sit here and convince them.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe notices Kenta's tension, "Honestly, its they fey blood in us. Even when life has us down, there's always time for some fun."
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
"Hard to tell how I feel, being not entirely connected to my body and all, but it feels sluggish." Takabe replies to Kenta. Takabe looks over the assortment of weapons, but realizes he doesn't really know how to use any of them, "Janira, do you know how to use any of these?" he asks to himself. Janira then looks over the weapons, "What, no wooden whip? Darn, I can't really help out there, Takabe."
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Welp, guess I'll grab an antiplague then and hope for the best.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
"Yeah, I think my body is...failing in these conditions. I would love to purchase healing magics from you." Takabe says as he pulls out his money. Purchasing a restoration for 380g instead to remove the dexterity damage. Can't afford the antiplague or anything else at that point.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe coaxes the dead to talk, hopefully in a helpful manner. "Hiiragi, can you fix up these elves? I'm going to see if these guys spirits have anything to tell us." Casting grave words on the dead guys.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe moves forward and fires his acid bolt at the remaining enemy. acid splash, inspire, flag: 1d20 + 4 ⇒ (20) + 4 = 24
Leaving mirror image to GM as well
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Ah sorry, I'm colorblind and the google green and yellow look very similar to me, especially when its small and I didn't read the initiative tracker on my phone.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe moves forward and fires an acid splash at yellow while drawing a vial of acid. ranged touch, inspire, flag, no precise shot: 1d20 + 3 ⇒ (12) + 3 = 15
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Don't forget my +1/1 stacks with inspire courage, so you'll have +2/2, plus your seance boon.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe unfurls his banner and moves up behind Kenta, "They are ok with killing the elves of this area, so I don't think they are friends." gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Round 1!
adding a spirit surge bonus to Sionnach's first strength check: 1d6 + 1 ⇒ (4) + 1 = 5 So, this can be applies retroactively, after someone fails a check to succeed instead.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
"You're welcome to use the bottom of my flagpole too!" Takabe yells as he tries to help out. aid: 1d20 - 1 ⇒ (15) - 1 = 14
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Fun fact from being a teacher and a lifeguard; did you know that lice can hold their breath for like, 6 hours or something.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe draws and unfurls his flag, "Kitsune! To battle!" Everyone has a +1 morale bonus to attack and damage, plus their seance boon. Takabe then casts Acid Splash on one of the bugs. acid splash: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5 Do not have precise shot.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
progress rolls:
survival: 1d20 ⇒ 18 if our survival roll fails, I can retroactively spirit surge it to try and succeed. Let me know if I use this because I have a limited number.: 1d6 ⇒ 4 fort saves: 1d20 + 3 ⇒ (6) + 3 = 9
"I feel a little bad for you guys. Being tied more to the spirit world than the material one, it feels like my body is a puppet on strings that I hold. While my body might suffer the effects of heat and fatigue, my mind doesn't really experience the discomfort." Takabe explains after a little while of the horrible jungle traversal.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
diplomacy, enhanced diplomacy, take 10, buy drinks: 10 + 8 + 2 + 5 = 25 Takabe hits up the bars and asks around about the Ekujae and the Mwangi jungle. "Alright guys, this is what I heard from the locals and from what Janira has heard of this place. The elves here tend not to trust strangers, sometimes they violently don't trust strangers, so we need to be really careful around them. There are three big groups of elves in the forest, the Ekujae, the Kallijae, and the Alijae. The Ekujae get the western jungle and they always carry a yellowheart wood club. We have some information that we can use to ally ourselves with the Ekujae, they don't like Aspis and neither do we. They just fought a battle against Aspis slavers, so we should mention we hate those guys. Finally, they have a bunch of sacred sites around the jungle. I couldn't really find out what makes them so special other than something about 'a great darkness' that they could never destroy." Takabe explains, sometimes having an image of Janira imposed on top of his own body, changing his voice to the halfling girl's. "Remember to explore, report, and cooperate like I taught you...and always make sure you're prepared, especially with sandwiches." Janira says through Takabe. That line just jogged my memory about this scenario...
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe unfurls his kitsune flag, "Onward! To adventure!"
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
I'll buy that special repellent instead then. "I've heard many of your missions involve dead Pathfinder agents, current company not included! I hope that isn't a sign for this kitsune group. Well, I'm ready when the rest of you are then." Takabe says to the group.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe closes his eyes and glows a ghostly green for a moment "Yes, I died helping out some new agents and a completely different minotuar got me! That's ok though, I wasn't ready to leave the Society and Takabe is helping me out. After I finish this mission, I'll have enough favors for a raise dead spell, although I might stick to paperwork after I come back, thanks Takabe." Takabe stops glowing and opens his eyes, "So, who wants to have a little extra power from Janira? Just hold hands with me for a minute or so while she channels some energy through me." Go ahead and select your Seance boon listed in discussion. "Anyway, a diplomatic mission? Sounds good to me. I haven't been to the area, but jungles means bugs, I don't really like bugs." Takabe says as he pulls out some vermin repellent, "You guys should probably buy some of this stuff, maybe some antiplague too." Buying 60 doses of vermin repellent which will cover me for 240 hours (10 days) for 300 gold.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe looks quite interested to hear about the late Venture-Captain, "If only I was a little stronger, I could ask him for help, but lets not worry about the 'what ifs'. Anyway, I'm Janira...no wait, I'm Takabe, Janira is sharing my body right now. Some nasty buisness with a minotaur and his axe, but Janira wasn't ready to stop being a pathfinder and wanted to keep helping out her friends."
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Takabe walks up the group, "Hello! I heard there is a party of kitsune pathfinders seeking adventure. Janira told me to come help out when she saw I was also a kitsune...What was that Janira? I should give them all hugs from you? Well, you heard her...or actually, I guess you didn't, but still, Janira says she wants to hug you all through me." Takabe says as he opens his arms to anyone willing to hug him, and just for a moment, you can see an image of Janira superimposed ontop of Takabe before it quickly vanishes.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Oh darn, it must have been the non-kitsune table she died at, that's what I get for not checking. Welp, she died at one of my tables, so she can tell you all about how another group got her killed in their confirmation instead.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
In the hustle and bustle of the market, sometimes you may catch glimpses of a halfling girl that you used to know, one fond of tales of the heroism of Pathfinder agents. You remember her name was Janira, and that she died attempting to distract a minotaur from killing you when you were fresh agents on their first confirmation. However, if you ever try to look directly at the quick glimpse, all that remains in its place is a male human with blonde hair, carrying a flag on his back. Other than the similar color of hair, you're not quite sure how you might have mistook this man as Janira, but lo and behold, when you turn again, she reappears in the corner of your eye. If you seek to inspect the symbol on the flag closer, another strange sight greets you, a white nine-tailed fox, representing the Kitsune race. The man seems to be heading towards the Pathfinder lodge here, sometimes appearing as though he was talking to himself.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Yep, all those bonuses are untyped! Medium is a really awesome class (as long as you don't play archmage honestly).
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
So every day I'll be channeling the spirit of the Marshal, which in this case, is your old friend Janira that died to a minotaur. As long as your ok with Janira helping you out from beyond the grave, you get to select one of the following boons that last all day. Every day, you'll be able to select the same boon or a new one if you'd like. Archmage:
Champion:
Guardian:
Hierophant:
Trickster:
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
Player name: zer0darkfire
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
I've decided that I'm going to drop out of this game. I find myself not that interested in whats going on, or that I'm playing a kitsune, but I figured it was worth a try. Let me know if you guys want to me to GM again for you though either through PM or the discord chat. Thanks for inviting me along!
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
I've never been a fan of summer classes. Can't afford them and they typically go to fast to take more than 1 or 2.
Male NG Kitsune Medium 2 (Marshal) | HP 19/19 | AC 15 T 11 FF 14 | CMB +0 CMD 11| F: +3, R: +2, W: +4 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Influence 1/5 Free Surges 0/2| Active conditions: you may not allow yourself or your allies to prevent a fleeing enemy from escaping, since an at-large villain makes a better tale
nobility untrained: 1d20 + 4 ⇒ (10) + 4 = 14 Takabe whispers to the group, "Every student has a bodyguard, the ones wearing blue and black sashes, plus there are more guards that patrol around. This place is no place to cause trouble."
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