Kenta Faux |
Kenta looks at the pitiful zombies and turns towards the sound of the voice, heading that way. "Okay uh... I guess I'll go handle the danger in the dark."
He moves up and summons four flickering flames, that almost seem to dance with themselves like a flowing river.
Move 30ft, Cast Dancing Lights.
Takabe Tashiro |
Takabe pulls out his vial of acid and aim an acid splash at the red zombie.
acid splash, bless: 1d20 + 3 ⇒ (14) + 3 = 17
acid damage: 1d3 + 4 ⇒ (3) + 4 = 7
GM supervillan |
green will: 1d20 + 3 ⇒ (7) + 3 = 10
red will: 1d20 + 3 ⇒ (18) + 3 = 21
The light of Daikitsu burns the two zombies, but they remain writing in the grease.
An arrow from Onna skewers a zombie, but still it moves!
Kenta illuminates the back of the cave, revealing the creature that has been firing at you - a crimson-furred, bat-like humanoid, with leathery wings and long claws.
Takabe fires a globe of acid - and it dissolves what remains of one of the zombies into a puddle of putrescence.
Combat round 2
Toshiko
Kaghaze
Fola Barun
Hiiragi
Juzo
Onna
Kenta
Takabe
Zombies (green -11hp; prone in grease)
Active effects: profane aura, bless, flag
Light conditions (with lowlight vision) - normal within 40' of Dancing Lights, then dim light
There are 4 elevated areas inside the cave - each is 20 feet high; climbing up is a DC15 Climb check.
Juzo is up!
Takabe Tashiro |
I didn't account for profane aura because I forgot what it did.
GM supervillan |
That's ok Takabe, I did and you still hit. It's -1 to hit and to saves for Good-aligned creatures.
GM supervillan |
Botting Juzo
Juzo-bot skirts the grease slick and stabs downwards with his rapier.
rapier vs zombie, bless, flag: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22damage: 1d6 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7
- the last zombie is impaled, and stops its thrashing. It is once more a lifeless corpse.
Combat round 3
Toshiko
Kaghaze
Fola Barun
Hiiragi
Juzo
Onna
Kenta
Takabe
Active effects: profane aura, bless, flag
Light conditions (with lowlight vision) - normal within 40' of Dancing Lights, then dim light
There are 4 elevated areas inside the cave - each is 20 feet high; climbing up is a DC15 Climb check.
Toshiko is up!
GM supervillan |
Come! Give me your blood and grow strong! Feast with me!
Now that you see the winged shooter clearly, you realise that the voice in the dark is not his but comes from all around you.
The bat-winged monstrosity now speaks as well: "You cannot best me! The Hungry Dark has made me invincible! I will make sacrifice, and be rewarded!"
It shoots at Toshiko:
shooter vs Toshiko: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10damage: 1d8 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12
Clearly the Hungry Dark has done nothing for his archery skills ;)
DC17
DC22
Folar Barun makes her way to the captive tied to the altar, drawing a knife in order to cut him free.
Combat round 3 - 4
Toshiko
Kaghaze
Fola Barun
Hiiragi
Juzo
Onna
Kenta
Takabe
Active effects: profane aura, bless, flag
Light conditions (with lowlight vision) - normal within 40' of Dancing Lights, then dim light
There are 4 elevated areas inside the cave - each is 20 feet high; climbing up is a DC15 Climb check.
The bold may act!
Kenta Faux |
The young fox shudders as the voice echoes through the cavern. He attempts to encourage his allies, "We gotta do something!"
Kenta glances down at his big club and resists the urge to toss it aside and draw his fancy bow. Instead, he moves forwards and uses a single free hand to grab a thin metal disk clipped onto his waste. As he places himself between their ally and the obvious enemy, he does a quick spin and flings the ring towards the elevated target.
Free to take hand off Greatclub, Move while drawing Chakram, Standard to throw at Orange.
Chakram + Bless + Flag - Profane - Range: 1d20 + 4 + 1 + 1 - 1 - 2 ⇒ (18) + 4 + 1 + 1 - 1 - 2 = 21 for Slashing + Flag: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Sionnach 'Onna' Brummagem |
Local: 1d20 + 6 ⇒ (19) + 6 = 25
"Okay guys, there's the real threat. Be careful not to let him bite you though. He's an elf afflicted with a curse. Time to bust out those Yellowheart weapons, or silver if you're rich I guess."
Begin Inspire Courage
Round 2 of 10. 8 rounds remain.
Toshiko |
Toshiko move to get a clearer shot and tosses her dagger at the creature.
Dagger, Inspire: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Hiiragi |
Hiiragi runs forward, grabbing her bow and dropping her terbutje at her feet.
”You cannot sacrifice what you never owned!” chides the miko, nocking a yellowheart arrow. Twang!
Bow Attack+Inspire: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Can’t wait to actually hit with a bow...
Jūzō Mitsumata |
Juzo begins sprinting around the altar in case the enemy tries to flee.
"You can't be that deranged...the odds are clearly against you after we skewered your minions. Give up so I don't have to embarrass myself climbing again." Juzo says with some annoyance at the bat-thing.
Takabe Tashiro |
Takabe moves forward to support his allies. "I thought this hungry dark thing would be stronger."
GM supervillan |
As the pathfinders advance towards Kaghaze the werebat, Toshiko and Kenta strike true with their missile attacks. But true to Onna's warning, their weapons have no effect! Kaghaze's supernatural power forces closes his wounds as soon as they are made. The monstrous elf hisses with laughter.
It is hopeless to resist! My servant is all-powerful! Kill your elf companion! Accept my divine gifts in exchange! - the sinister voice reverberates throughout your being.
From his high vantage, Kaghaze shoots his bow again:
bow vs Toshiko: 1d20 + 5 + 1 + 1 + 1 ⇒ (9) + 5 + 1 + 1 + 1 = 17damage: 1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11
- this time, at such close range, his arrow finds its mark.
"Don't listen to that evil spirit! Free my brothers!" cries Fola Barun in fear, as she cuts loose the elf upon the altar.
Combat round 4 - 5
Toshiko (-11hp)
Kaghaze
Fola Barun
Hiiragi
Juzo
Onna
Kenta
Takabe
Active effects: profane aura, bless, flag
Light conditions (with lowlight vision) - normal within 40' of Dancing Lights, then dim light
There are 4 elevated areas inside the cave - each is 20 feet high; climbing up is a DC15 Climb check.
The bold may act!
Kenta Faux |
Kenta frowns as his weapon fails to harm the beast, his eyes narrow and he moves forwards and prepares to climb by putting his fancy club away.
Move up to the wall, Move to put Greatclub away.
Sionnach 'Onna' Brummagem |
Onna slides one of the special arrow from her quiver. With fingers crossed, she takes aim and fires.
bow {FB/IC/PA/Yellowheart}: 1d20 + 4 + 1 + 1 - 1 ⇒ (15) + 4 + 1 + 1 - 1 = 20 for Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Continue Inspire Courage
Round 3 of 10. 7 rounds remain.
Hiiragi |
Hiiragi rolls her eyes. "If he's all-powerful, why doesn't he come down here and use his claws?" she asks, stowing her bow and picking up the terbutje at her feet as she steps closer.
I suppose I'll have to get big if I want to tear him to pieces, she thinks. Or stuff him down that hole.
Jūzō Mitsumata |
Juzo hurries over to put more pressure on the archer before he sticks any more allies.
"I can't imagine how you are still confident in having the upper hand. A booming voice in a cave isn't going to save you." he mocks.
Double Move.
Takabe Tashiro |
Takabe moves a little closer and hurls a ball of acid at the bat creature.
acid splash: 1d20 + 2 + 1 + 1 ⇒ (16) + 2 + 1 + 1 = 20
acid damage: 1d3 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8
GM supervillan |
Kenta eyes the wall, making ready to climb.
Onna shoots a yellowheart arrow. It pierces Kaghaze, and this wound does not instantly heal! Though it does 2 less damage than normal because Yellowheart wood does not make good arrows.
Hiiragi and Juzo taunt the enemy.
Takabe blasts the beast with acid which stings and scorches away its fur.
Combat round 5
Toshiko (-11hp)
Kaghaze (-10hp)
Fola Barun
Hiiragi
Juzo
Onna
Kenta
Takabe
Active effects: profane aura, bless, flag
Light conditions (with lowlight vision) - normal within 40' of Dancing Lights, then dim light
There are 4 elevated areas inside the cave - each is 20 feet high; climbing up is a DC15 Climb check.
Toshiko may act!
GM supervillan |
Putting Toshiko in delay.
Toshiko waits for a better opportunity to present itself.
"Blood for my blood god!" hisses the were-bat, and shoots his bow again:
longbow vs elf: 1d20 + 5 ⇒ (11) + 5 = 16damage: 1d8 + 3 ⇒ (6) + 3 = 9
Kaghaze's arrow strikes the elf that Fola Barun just cut free - his blood spills upon the altar, and the resounding bodiless voice that reverberates throughout the cave exalts in the carnage.
Yes! Yes my servant! Feed me!
It seems somehow closer now, more oppressive.
"No!" cries Fola Barun as she drags her comrade off the altar and tries to stem the blood. heal: 1d20 + 8 ⇒ (18) + 8 = 26
Combat round 5
Kaghaze (-10hp)
Fola Barun
Toshiko (-11hp)
Hiiragi
Juzo
Onna
Kenta
Takabe
Active effects: profane aura Now -2 vs Good, bless, flag
Light conditions (with lowlight vision) - normal within 40' of Dancing Lights, then dim light
There are 4 elevated areas inside the cave - each is 20 feet high; climbing up is a DC15 Climb check.
The bold may act!
Hiiragi |
Hiiragi considers the possibilities here; while she might be able to get to the top of the wall... it might be better to make sure the elves stay alive-- especially with her allies already surrounding the creature.
She hustles toward the injured elf, tapping one hand to her forehead before placing it on the fallen.
"May Daikitsu's blessing mend you," she says forcefully.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Kenta Faux |
Kenta turns as he watches the archer target the sacrifice, he starts to move to heal but sees Hiiragi already beating him. With a nod to her, he turns and begins scaling the shelf... so slowly it appears he isn’t even moving.
Climb: 1d20 + 2 ⇒ (2) + 2 = 4
Sionnach 'Onna' Brummagem |
Onna launches a shaft into the cavern.
Bow vs BATELF {FB/IC/PA/Yellowheart}: 1d20 + 3 + 1 + 1 - 1 ⇒ (5) + 3 + 1 + 1 - 1 = 9
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Continue Inspire Courage
Round 4 of 10. 6 rounds remain.
Takabe Tashiro |
acid splash: 1d20 + 2 + 1 + 1 - 2 ⇒ (1) + 2 + 1 + 1 - 2 = 3
acid damage: 1d3 + 5 ⇒ (1) + 5 = 6
Takabe tries to fire another ball of acid, but doesn't even come close to hitting his target. Hope he just tries to hightail it out of here, that'd make for a better story. Janira says in Takabe's mind.
Toshiko |
Back, I was at Paizocon Asia Pacific for the weekend
Toshiko moves up and tries to scale the rock wall.
Climb: 1d20 + 4 ⇒ (20) + 4 = 24
Jūzō Mitsumata |
"Wanna throw that thing down here once you get up top? I don't think there is enough room for all of us." Juzo says putting away the rapier and drawing the spear given to him by the elves.
Draw Spear and step back.
GM supervillan |
Hiiragi keeps the freed 'sacrifice' from feeding the Hungry Dark.
Kenta tries but fails to scale the ledge to reach 'Bat-Elf'.
Onna and Takabe send their missiles astray.
Toshiko does substantially better than Kenta and scoots up the overhang to pull herself up, face to gruesome face with Bat-Elf
Juzo switches weapons, drawing his yellowheart spear.
Kill her my servant! I want to taste blood! Kill all of them!
"Yesss, my Master!" Kaghaze answers the bodiless voice, dropping his bow and tearing at Toshiko with fang and claw.
claw vs Toshiko: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22damage: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7
claw vs Toshiko: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
bite vs Toshiko: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Bat-Elf rakes Toshiko with a savage claw.
"Thank you for your help" Fola Barun says to Hiiragi. "There are more prisoners over there!" She carries the unconscious intended sacrifice away from the altar.
Combat round 6
Kaghaze (-10hp)
Fola Barun
Toshiko (-18hp)
Hiiragi
Juzo
Onna
Kenta
Takabe
Active effects: profane aura Now -2 vs Good, bless, flag
Light conditions (with lowlight vision) - normal within 40' of Dancing Lights, then dim light
There are 4 elevated areas inside the cave - each is 20 feet high; climbing up is a DC15 Climb check.
The bold may act!
Kenta Faux |
Kenta yells, "Watch your back! It's got nasty claws, careful Toshiko!"
He redoubles his efforts to climb.
Climb: 1d20 + 2 ⇒ (18) + 2 = 20
Hiiragi |
"Can you get them all out of here?" asks Hiiragi, torn between helping her allies more directly and helping the elves so that they can fight uninhibited.
GM supervillan |
"I think so. The cage is just bamboo with vines binding it closed. It'll take time though." Fola answers Hiiragi.
Hiiragi |
Hiiragi grins. "Let's see about that."
She runs after Fola, and as they approach the cage, she grows greatly in size.
"Step away from this side!" she urges. With that, she swings her now-great-terbutje, hoping to chop the cage bars and vines apart.
Big Raging Terbutje Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Big Raging Terbutje Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Takabe Tashiro |
acid splash, touch AC: 1d20 + 2 + 1 + 1 - 2 ⇒ (13) + 2 + 1 + 1 - 2 = 15 No precise shot
damage: 1d3 + 5 ⇒ (1) + 5 = 6
Takabe hurls more acid, but doesn't seem to really be doing much right now.
Sionnach 'Onna' Brummagem |
The bard moves closer, sending another arrow into the cavern.
Onna feels a rising sense or urgency. "Can you feel the growing dread? We have to hurry!"
Bow vs BATELF {FB/IC/PA/Yellowheart}: 1d20 + 3 + 1 + 1 - 2 ⇒ (6) + 3 + 1 + 1 - 2 = 9
Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Continue Inspire Courage
Round 5 of 10. 5 rounds remain.
Toshiko |
Toshiko draws the yellowheart club and swings at the creature.
Club: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d6 ⇒ 3
She will also ready for the next attack Opportune parry and riposte
Club Parry Riposte: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d6 ⇒ 6
Jūzō Mitsumata |
MW. Yellowheart Spear: 1d20 + 4 + 1 + 2 ⇒ (7) + 4 + 1 + 2 = 14
Damage: 1d8 + 1 + 1 + 2 ⇒ (7) + 1 + 1 + 2 = 11
Juzo grits his teeth and puts his arm into launching the spear at his enemy.
GM supervillan |
That extra healing Hiiragi means the elf 'sacrifice' is conscious, but he's clearly too traumatised to fight.
Kenta scrambles up the rocky ledge with surprising alacrity.
Biigragi smashes the bamboo cage open. One 5' section adjacent to Hiiragi is broken. It's clear that two of the three prisoners inside are catatonic, and the third is in no shape to fight either. At least all three are alive.
Takabe maintains his barrage, narrowly missing.
Onna's arrow goes hopelessly wide.
Toshiko duels with Bat-Elf, and though she finds the yellowheart club a clumsy weapon it is effective. Not finesse-able.
Juzo's spear does not get through the melee.
Finish her! I hunger for her blood! - the voice in the dark commands its servant.
claw 1 v Toshiko: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Kaghaze drops Toshiko to the floor with a mighty blow, and turns to face Kenta.
Yes! Cast her into the pit!
claw 2 v Kenta: 1d20 + 5 ⇒ (8) + 5 = 13damage: 1d4 + 3 ⇒ (2) + 3 = 5
bite v Kenta: 1d20 + 5 ⇒ (6) + 5 = 11damage: 1d6 + 3 ⇒ (4) + 3 = 7
Kenta avoids Toshiko's fate.
"Thank you again, Hiiragi. Now go and help your friends! I hope you will not be too late." Fola Barun enters the bamboo cage to see to her fellows.
Combat round 7
Kaghaze (-15hp)
Fola Barun
Toshiko (-26hp; unconscious, prone, dying; stabilisation roll needed at -4)
Hiiragi
Juzo]/b]
[b]Onna
Kenta
Takabe
Active effects: profane aura -2 vs Good, bless, flag
Light conditions (with lowlight vision) - normal within 40' of Dancing Lights, then dim light
There are 4 elevated areas inside the cave - each is 20 feet high; climbing up is a DC15 Climb check.
The bold may act!
Jūzō Mitsumata |
Are there any spaces I could climb up and be able to stand? Looks like all the remaining ledges are less than half the space.
GM supervillan |
Technically Juzo you can stand over Toshiko, though if she regains consciousness you both count as squeezing. Kenta has room to 5' step and you could go into the space he currently occupies. Or you can go up to one of the partial ledge spaces: standing in one of those spaces needs a DC10 Acrobatics check to avoid falling, and you'll be flat-footed. You can move from those squares normally though.
Hiiragi |
Hiiragi smiles. "They're good at surviving bad situations," she explains. "Here-- before I go."
With that, she raises a prayer to Daikitsu again.
Channel Positive: 1d6 + 2 ⇒ (4) + 2 = 6
Nodding, she quickly turns and runs in the other direction, back toward the bat guy.
Kenta Faux |
Kenta yells as Toshiko falls, "NOOOO!" He pulls his club and steps over to be more stable on the ledge. Raising it high above his head he attempts to bring it crashing down hard upon the batelf's head. "STOP. HURTING. MY. FRIENDS!"
5-ft Step, Move to draw Greatclub, Standard to Attack.
MW Yellow-Wood Greatclub - Power Attack - Profane + Flag + IC: 1d20 + 5 - 1 - 2 + 1 + 1 ⇒ (18) + 5 - 1 - 2 + 1 + 1 = 22 for Bludgeoning + PA + Flag + IC: 1d10 + 3 + 3 + 1 + 1 ⇒ (5) + 3 + 3 + 1 + 1 = 13
GM supervillan |
As Juzo looks for a way up, and Hiiragi invigorates the elven prisoners with Daikitsu's radiance, Kenta brings his sacred warclub down on Kaghaze's head with a shocking crunch! The bat-elf falls crumpled in a heap, his ragged shallow breathing the only indication that he still clings to life.
Nooooooooooooooooooo! - the voice of the Hungry Dark is stilled.
Combat over!
You can easily stabilise Toshiko now. What else do you do?
Hiiragi |
Hiiragi jogs to a stop as combat finished rather suddenly. "All right-- so do we throw a big rock over this hole, or?"
Out of curiosity, she manifests her own Dancing Lights and sees how far down she can see.
Kenta Faux |
Kenta doesn't waste any time, moving over to his bleeding ally. He leans down and a glow of light sparks into Toshiko, "Blessings of Taramyth be upon you."
Lay on Hands for 1d6 + 2 ⇒ (6) + 2 = 8 healing to Toshiko.
He collects his wayward chakram and shoves the batelf body off the ledge to provide a nice soft landing for when he attempts to hop down.
Acrobatics to soften a fall DC 15: 1d20 + 4 ⇒ (19) + 4 = 23
Fall Damage: 1d6 ⇒ 6
He hits the body of the batelf, but misjudges it and faceplants instead. He raises his hand, "I'm fine."
Jūzō Mitsumata |
"Well, started to feel like my old...unskilled self with batman way up there. Everything okay? It sounded like Toshiko got hurt pretty badly. Need me to come up st-" he starts to complain and ask before a Kenta comes falling down near him.
"Alright then!" he laughs at the pile of fur.
Kenta Faux |
The young and obviously regretful fox stands, pulls a wand and starts applying healing to himself. "Well, that was a thing I won't be doing again. Just a bit hopped on adrenaline. Toshiko should be fine, she was awake when I um... hopped down."
CLW Wand for 1d8 + 1 ⇒ (6) + 1 = 7, 44 charges remain.
He heads over to look down the pit with Hiiragi, "See anything? We need to go down there?"