Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
THE Umbral Dawn, never one to let a chance to stroke his ego or demonstrate his superiority pass him by, goes to visit Datch in order to gloat to the incarcerated ysoki. When she asks about apples, the lashunta is ready with a packet of apple flavored protein powder which he tosses into the cell. "Sorry Datch. There aren't going to be any apples where you're going." Then he turns on his heels and walks away from the cell.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
Also, I too wanted to thank you for GMing! I've done a few of these specials (but never by PbP) and they are a lot of work! I think you did a great job with moving things along and really appreciate the game.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
"This one is going to face justice at our hands and you will feel the heat of 1,000 blazing suns for getting in our way!" Sparking trailing behind him, THE Umbral Dawn leaps forward and jumps into the air. Spinning along his horizontal axis like a torpedo, he flies into the elf at full speed. There is a fiery explosion as his fists connect with the elf's chest. Photon Attuned 1, stellar rushing to charge without penalty and perform a Bullrush at the end. Even if unsuccessful, it still deals damage automatically. Bullrush!: 1d20 + 13 ⇒ (13) + 13 = 26
Also forgot to change my ho in profile from the last two mk 1 serums. Will do now. And just to make sure, because Umbral does have fire resistance but can switch it to cold resistance as a move action; is that elf firing COLD plasma?
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
THE Umbral Dawn takes the two offered healing serums and downs them too. Mk 1 serum*2: 2d8 ⇒ (6, 2) = 8 "Much better. Now, is anyone here not ready to meet their destiny? If your heart is overcome with cowardice now is the time to say.". The lashunta moves towards the door, his battle ribbon in hand.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
Yes, the serums and/or grenades are for everybody to pick one. So 1 mk 1 serum and 1 level 5 grenade or serum per player. Considering how tough the last fight was, we should be taking evey advantage we've earned. And I'd take anyone's free mk 1 healing serums, since Umbral is still down 15 hp.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
THE wounded lashunta drinks the two complimentary healing serums he received, popping the seals on them with a flick of his thumb Mk 1 serum: 1d8 ⇒ 3 Mk 2 serum: 3d8 ⇒ (5, 3, 8) = 16 "Let's head to the center and secure it!"
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
Just to be clear, while I was hoping to win this fight I am voting to end it because I've done enough specials to understand the time constraints these scenarios have. And also wanted to point out that one of the boons we received gives us a free Mk 1 healing serum and on more serum equal to our party average level. A Mk 2 healing serum is level 5; which makes it a good choice. I honestly think that's what I would have gone with. So if you're hurt, make sure to use this boon and if you're not hurt consider donating it to a party member that is <cough> <cough>. EDIT: Okay, its actually a serum OR a grenade. So if you use grenades (I know envoys and mechanics are proficient) that would also be a great choice.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
Sigh...The worst thing about specials is that when you do run into a challenging encounter instead of getting the satisfaction of powering through it with everything you got you usually end up getting rescued from it due to other table successes. But due to time we probably should skip it.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
Photon Attuned 2 From a distance the wounded lashunta wildly fires at the two demons. "Raaaaaaaaaaargggggggggghhhhh!" Stating with Yellow KAC, Full attack: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
KAC, Full attack: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
It doesn't matter if he makes the save or not, even the half damage is going to knock THE Umbral Dawn out. The lashunta warrior collapses to the ground, unable to withstand the contrasted psychic attacks of the fiends. But he also slotted the Scoured Stars Survivor Boon! Healing: 2d6 ⇒ (3, 2) = 5 THE Umbral Dawn miraculously rises up and back flips away from the demons, drawing a pistol as he moves away. I believe he loses attunement points when he goes down, so he'll photon Attuned this time. Acrobatics; Tumble: 1d20 + 15 ⇒ (9) + 15 = 24 He does have Mobility, so a +4 to AC vs AoO for movement
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
It doesn't matter if he makes the save or not, even the half damage is going to knock THE Umbral Dawn out. The lashunta warrior collapses to the ground, unable to withstand the contrasted psychic attacks of the fiends. But he also slotted the Scoured Stars Survivor Boon! Healing: 2d6 ⇒ (1, 2) = 3 THE Umbral Dawn miraculously rises and takes another swing at one of the demons. Red I believe he loses attunement points when he goes down, so he'll photon Attuned this time. Sword!: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
Will Save: 1d20 + 3 ⇒ (1) + 3 = 4 THe Umbral Dawn stumbles a bit as the psychic attack wracks his mind and rips through his nerves. He is starting to look pretty bad, but he musters the energy to give a retaliatory swing at the caster. Unfortunately his wounds appear to be catching up to him and his swing is not fast enough to get the demon before it can dodge out of the way. Sword: 1d20 + 7 ⇒ (3) + 7 = 10
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
Not sure if THE Umbral Dawn gets an AoO against yellow for casting or if his reaction hasn't been restored yet, but just in case. AoO:
Attack of Opp: 1d20 + 7 ⇒ (14) + 7 = 21Slashing: 1d8 + 7 ⇒ (3) + 7 = 10 Will Save: 1d20 + 3 ⇒ (1) + 3 = 4 Despite the blood beginning to trickle out of his ears, THE Umbral Dawn steps forward menacingly, leaving no way out for the fiends. "Your little magic tricks are no match for THE Umbral Dawn, who harnesses the creative and destructive forces of the universe!" Sword attack, Get Em at Yellow: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Graviton attuned 2?
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
"Quake in terror at the glorious rise of THE Umbral Dawn!" the lashunta roars as he flings the demonic blood off his sword. Will Save: 1d20 + 3 ⇒ (4) + 3 = 7
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
THE Umbral Dawn tries to get the spellcasting fiend with his sword's backswing. AoO, get em: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Yeah, I think I'm going to pick up a sonic knife after this session. So many immunities!
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
"Get them, you say! Curse these demons and their resistance to the searing heat of the sun! Cold steel awaits you instead!" Grav attuned 1, +1 Reflex saves THE Umbral Dawn draws his curved sword and swings it at the demon that Carson of Downton pointed out. Longsword: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
For the record, THE Umbral Dawn was waiting for an okay from Romeo and wasn't going to touch the statue if he thought it was trapped, but I guess we're in it now.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
THE Umbral Dawn follows after Romeo and when he gets to the knife he looks at the gadgeteer with a raised eyebrow as he reaches out for the knife. If Romeo doesn't react or give any indication that it's a bad idea, the lashunta reaches out and takes the knife out of the statues mouth. Yay! Free weapon!
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
THE Umbral Dawn stops smashing his shoulder against the door when he hears the other doors open. "Our will opens the way for us!" He grabs Datch by the shoulder roughly. "Do not think your deception will be forgotten! Your actions are only making your final punishment more severe!" The lashunta heads to the southern door. "THE Umbral Dawn will lead the way out of this den of trickery!"
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
"You will not get out of your punishment so easily!" Roaring in anger, THE Umbral Dawn slams his shoulder against the door to see if it will budge. STR check: 1d20 + 2 ⇒ (12) + 2 = 14
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
"Dead or alive you are coming with us. THE Umbral Dawn would prefer it of you resist, because it will be easier to bring in your corpse than have to watch a prisoner, but you will not have a single hair harmed if you chose to surrender." The lashunta flicks his wrist and the ribbon he is holding bursts in plasmic flames. Intimidate: 1d20 + 16 + 1d6 ⇒ (15) + 16 + (5) = 36
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
THE Umbral Dawn goes back to the missile launcher. "These honorless scum need to be chatised. Nova Plasma Destruction!" Gunnery: Heavy Torpedo + trinode-Glitch: 1d20 + 10 - 2 + 2 ⇒ (10) + 10 - 2 + 2 = 20Kaboom!: 5d10 ⇒ (3, 10, 5, 9, 5) = 32
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
THR Umbral Dawn will flip on his environmental protections to take advantage of his armor's radiation resistance. Fort Save: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21 Will back off the missiles to save them THE Umbral Dawn swings around and airs the portside coilgun at red. Coilgun, trinode bonus: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25 "Glory and death! Ha ha ha ha! Glorious Explosion Apocalypse!" the lashunta yells gleefully as he sends another missile towards the enemy. THE Umbral Dawn's eyes are shining in frightful manner and spittle is beginning to form on his lips. Gunnery, Encouragement, Trinode: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20 THE Umbral Dawn will take a trinode bonus. He will spoiler his attack also, so that Carson isn't unduly influenced when he decides where to spread his aid. "They are using nuclear weapons on us! No mercy for the cowards!" Heavy Missile attack:
Attack: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Kaboom!: 5d10 ⇒ (10, 6, 8, 1, 5) = 30 Swizzers, I will let you make that free attack. And I'll focus my attack on whichever enemy is not in our forward arc, since I'm firing the turret gun.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
THE Umbral Dawn snatches up the controls for the turret. "Hyper Stellar Missile Calvacade!" he shouts as he aims and launches a heavy torpedo at the enemy ship. Selfishly snatching up one of those trinode bonuses and Carson's encouragement bonus! Going for yellow Gunnery!: 1d20 + 10 + 2 + 2 ⇒ (9) + 10 + 2 + 2 = 23
Oh ya, we actually get the stats for the ship when we scan. So even with a successful evade, that should hit!
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
The lashunta lips whiten as he frowns tensely for an awkward length if time. "You raise good points, Carson of Downton. THE Umbral Dawn's skill and precision at the gun's are known. We will annihilate our does!" The sulking lashunta heads over to a gunnery computer and begins to systematically calibrate the weapons. We have a second vote for the Drake! And Kitane, it looks like you're going to be the Pilot for that fine vessel!
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
"We should chose the ship whose weapons will overwhelm our enemy's defenses with righteous fire! Let us chose the Drake and shove many missiles down their maws!" THE Umbral Dawn then loudly insists that he should be captain, so that he can personally ensure that any of the undisciplined layabouts in the crew are looked after. "And anyone caught derelict in their duties WILL be keel-hauled through the Drift! Discipline will be our watch word while THE Umbral Dawn is in command!" As a player, I would recommend the gunner position, but the character THE Umbral Dawn very strongly believes that he needs to be captain.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
I hate to say it, but since Kitane didn't move away from THE Umbral Dawn, they would also have been caught up in his blast. Its a 10 foot radius centered on him. THE Umbral Dawn moves past the icy porcupine-like monster, backflipping around its reach and towards Romeo's unconscious body. Then he reaches down and picks up the dwarf's acid pistol. Acrobatics to avoid AoO: 1d20 + 15 ⇒ (12) + 15 = 27 "THE Umbral Dawn is requisitioning this weapon, for you have fallen and my weapons will not penetrate its evil hide!" he shouts at his unconscious body. I hope you're okay with that Romeo! Also, photon attuned 1
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23 "Get out! THE Umbral Dawn has this!" the lashunta shouts as he prepares to burst. THE Umbral Dawn will wait until Kitane moves away, then back into the corner and unleash his stellar blast. Fire Damage, Reflex DC 16: 6d6 + 1 ⇒ (2, 4, 5, 2, 3, 1) + 1 = 18 Disappointing, but maybe it'll get the heat on him at least As he moves away, the lashunta tosses his sword to the side with disgust and draws a baton.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
I would take a gun if you have an extra one. Unfortunately, with this thing resistant to the weapons I have and everyone too packed in to use my 6d6 blast, there's not much I can do against this thing.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
The Umbral Dawn is blazing with light and the motes of light that follow him are humming loudly. With irritation he shouts, "The heat of 1,000 suns is flowing! Back away from THE Umbral Dawn, for they can defeat this creature on their own!" Seeing that the quilled creature's attacks seem to be freezing his dwarven compatriot, the lashunta takes a deep breath and lets it go. The lights around him change in color from a golden red to a blueish green. Using a move action to change the resistance from his solar armor to Cold. With rage the lashunta swings his blade at the alien creature. Longsword, KAC: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Photon Attuned 3! His revelation is a 10 foot blast centered on himself, so probably not going to use it during this fight.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
Seeing his ribbon have no effect, the Solarion holds the ribbon in one hand but uses his other to draw three feet of razor sharp carbon steel. Still dodging and darting about, he swings the longsword wildly at the quilled critter. Longsword: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Photon attuned 2. Next round he can use his solar burst, but won't do so if surrounded by allies.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
Mysticism: 1d20 + 3 ⇒ (17) + 3 = 20 THE Umbral Dawn moves in, untying the plasma ribbon tying up his hair and lighting it up with a flick of his wrist. Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Photon Attuned 1, +1 damage
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
Shoot for the moon! Mysticism+sidereal influence: 1d20 + 3 + 1d6 ⇒ (18) + 3 + (5) = 26 Wowsers! Didn't expect that. "You fools! Those are clearly zuvak quills! Don't touch them!"
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
THE Umbral Dawn glares about the medical bay, ready to chew out the first doctor or nurse that he sees; but then he visibly deflates when he sees that the sole medical provider is just a mere droid. "Just one droid to treat all these patients? Unacceptable!" he grumbles, but amazingly he finds enough common sense to not get in the way; realizing that he does not have the skills required to help in this situation.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
*"We need to talk to those who are responsible for allowing this outbreak to get out of hand. To the med bay!". The lashunta begins to swiftly stride towards the medical bay. 2nd on the med bay idea.
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
The Umbral Dawn strides forward, motes of floating light illuminating his face and long hair. Standing firmly at attention he loudly announces, "Your inquiries can be directed to our envoy, the illustrious Carson of Dontown!" Aid Diplomacy: 1d20 + 4 ⇒ (8) + 4 = 12
Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5
The lashunta quickly recovers from the hammer blow, bruised but not yet bleeding. "Discipline! You lack discipline!" EAC, get em, full attack: 1d20 + 10 + 1 - 4 ⇒ (13) + 10 + 1 - 4 = 20
EAC, get em, full attack: 1d20 + 10 + 1 - 4 ⇒ (9) + 10 + 1 - 4 = 16
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