0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
0x320 takes a guarded step and fires at red: LRP: 1d20 + 6 ⇒ (13) + 6 = 19
The forums or cookies are acting up; the post as drop down isn't showing up. 20 minutes later it looks like it's fixed :/
0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
WARNING! Threat identified...
Threat: undead humanoids. Recommended action: terminate.
0x320 moves to line up a better shot and fires down the corridor at the undead abominations. LRP: 1d20 + 5 ⇒ (17) + 5 = 22
0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
Engineering: 1d20 + 5 ⇒ (14) + 5 = 19 To confirm, is a 2nd roll needed for the spoiler part? Engineering Part 2, if needed: 1d20 + 5 ⇒ (15) + 5 = 20 Well I guess that answer is irrelevant then. Engineering to Disable Necromantic Energies: 1d20 + 5 ⇒ (10) + 5 = 15 As 0x320 docks the ship, he recites the contents of Eoxian.data.log for the team, "Eoxian data available: Eoxian vessels are powered by arcane energies in addition to technology. These necromantic energies radiate a minor aura of cold in addition to powering the ship." ... Once on board, the 0x320 identifies a console to the Eoxian vessel. Typing in an even rhythm, the android brings up various pieces of data that flash across the screen, searching for a way to disable the necromantic system.
0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
GM Valen wrote:
"Incorrect. We cannot be whackos as we were armed with guns. You and your peers are the whackos for using hammers," corrects 0x320.
0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
So apparently jumping down isn't Acrobatics in Starfinder. There goes the jumping down and using a fallen thug for cover turn... assuming falling prone will provide a better bonus to AC since I'm not sure what is providing partial cover. 0x320 moves to the ground to line up a better shot and mechanically fires another burst at red. LRP: 1d20 + 6 ⇒ (15) + 6 = 21
0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
[mem Error 0x01003432]
[WARNING 006 THREAT DETECTED]
Taking a step back to clear the barrel of his light reaction cannon, 0x320 retaliates with a boom. LRP: 1d20 + 5 ⇒ (8) + 5 = 13
0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
Analysis:
811742 112 58
Scan Mode 43894
Assessment Complete Fit Probability 0.99 Reset To Acquisition
"Objectives identified: meet pawnbroker; collect insignias; extract Unbounded Wayfarer location."
0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
"Targeting irrelevant red shirt. Expected outcome: target will be able to access his entrails through his nose." Light Reaction Cannon: 1d20 + 5 ⇒ (13) + 5 = 18
Aiming at blue. If only 0x320 had intimidate...
0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
Do the miners appear to be wielding melee weapons to threaten spaces? Covering point, 0x320's defensive measures trigger, firing at the first (red) threat. Light Reaction Cannon: 1d20 + 5 ⇒ (15) + 5 = 20
0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
0x320 pauses to scan the room before moving forward (red circle) to scan the hallway. perception: 1d20 + 1 ⇒ (3) + 1 = 4 perception: 1d20 + 1 ⇒ (5) + 1 = 6 Apparently the dust is interfering with the scanners and I wasted the 20 above...
0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
With a gritty thud, 0x320 continues to execute the assault. There's one last ysoki, right? Firing at that one and then advancing if it goes down...
0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
"The probability of Reynald being your savior is less than .037%, equating to a 99.963% chance of serious disappointment during your dying moments," informs 0x320 as he begins his forward assault up the hill, firing back verbally and literally at the mystic. light reaction cannon: 1d20 + 5 ⇒ (10) + 5 = 15
0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
0x320 joins the trio, "Is your current inebriation a coping mechanism for dealing with the rejection from this Reynar? If so, may I provide an alternative mechanism by directing us to him so that we can relieve this fool of said money?" diplomacy: 1d20 - 1 ⇒ (2) - 1 = 1
0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1
Sure, put constraints on my fun... nah, I was thinking something more along the lines of "I need your clothes, your boots, and your motorcycle" type directness from the humies, but since they're our most likely lead... |
