GM Valen's Pre-Outpost Quests - Into the Unknown - January 2021 (2 quests)(NOW WITH A THIRD QUEST!) (Inactive)

Game Master Lysle

Slides

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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

You have been hastily summoned to the Lorespire Complex aboard the vast, artificial construct known as Absalom Station that serves as the Society's home.

The summons, which arrived via comm message, was issued by none other than Venture-Captain Arvin, a tall, confident lashunta, known both for his no-nonsense approach to Society affairs as well as for having a penchant for magic, although he would likely never refer to it as such. The comm message contained only sparse information, but held the promise of an opportunity to recover some information critical to the Starfinder Society and indicated that urgency is required if this opportunity is to be seized.

Upon arrival at the Lorespire Complex, an assistant ushers you into a waiting conference room with an assurance that Venture-Captain Arvin will be with you shortly.

There above the conference table floats the blue-hued, holographic image of a spacecraft bearing the markings of a Starfinder vessel. Appearing on the side of the holographic vessel is the name, "Unbounded Wayfarer".

Culture (DC 15):

The Unbounded Wayfarer was a Starfinder vessel that departed Absalom station months before the Scoured Stars Incident. It left on a mission to explore a series of uncharted planets in the Vast. Neither the ship nor any of the seven Starfinders among its crew have been heard from since. After the Scoured Stars Incident had occurred, the Society no longer had sufficient resources to devote to an adequate search and rescue operation to recover the lost vessel or its crew. Due also to the massive losses of Starfinder personnel during the Scoured Stars Incident, having more seasoned and veteran Starfinders, like the crew of the Unbounded Wayfarer, would be a great benefit to the Society.

Exo-Guardians

Male Dwarf Mechanic/1 (Tinkerer) EAC 11 KAC 12 SP 9 HP 12 Init +0 Per +5 FORT +5 REF +2 WILL +0

PC Name: Kruegar Granitefingers
SFS No. w/PC No.: 278101-709
Day Job w/roll: Vidcast Engineer: 1d20 + 7 ⇒ (11) + 7 = 18
Have you played any of these quests before? NO! I'm excited to jump in with this new character I have been working on. Thanks for running.

I will flesh out more of Kruegar (and his drone) later. Right now he exists on paper.

Acquisitives

Soldier 2 EAC15 - KAC16 | SP07/12 20/20 RP5/5 | Init +4 | Perc +10 darkvision SM +0| F +2, R +4, W +3

PC Name: Mizzrym'
SFS No. w/PC No.: 754-714
Day Job w/roll: Profession (Safari Writer): 1d20 + 5 + 1 + 4 ⇒ (1) + 5 + 1 + 4 = 11
Have you played any of these quests before: Yes! A long time ago (when Starfinder started :P

Mizzrym' is a half-drow of House Zeizerer. Life was not easy for him on Apostae as an half-drow. Only reading and studying the strange artifacts found by his bethren was an happy memory for him.

When the news shows the Starfinders as the vilains of the Pact Worlds, he decides to join. After a year in the academy he was kind of disappointed realizing they were the the vilains but happy they were the kind of explorer that will give him the ability to see numerous planet and study alien artifacts!

Exo-Guardians

0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1

PC Name: 0x320
SFS No. w/PC No.: # 9165-701
Day Job w/roll: NA?
Have you played any of these quests before? Nope.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

I had intended the chronicle info to be posted in the Recruitment thread, but this works too--keeps all the info in one place, which is handy when it comes time to fill out chronicles and report the game.

Glad to see these quests are new to some of you. I hope you enjoy the surprises. I feel I must warn you that you will get a fairly complete story, but perhaps not a fully satisfying ending without the final starship quest.

With the website glitch most of the day, I am going to wait until everyone posts in this thread or another 36 hours, whichever is sooner, before I move us ahead to the briefing.

Acquisitives

Male Vesk Soldier | SP 0/10 HP 13/13 | RP 4/5 | EAC: 13 KAC: 16 | Fort +5 Ref +0 Will +2 (Saves +2 vs Fear) | Init: +0 | Perc: +0 SM: +0 | Speed 20f | Active Conditions: Fatigued

PC Name: Kybosh
SFS No. w/PC No.: # 305033-701
Day Job w/roll: Profession (Mercenary): 1d20 + 4 ⇒ (19) + 4 = 23
Have you played any of these quests before? No.

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

PC Name: Saja Joseung
SFS 108716-706
Day job: Bounty Hunter: 1d20 + 8 ⇒ (15) + 8 = 23
Have I played before: No, but I have GM-ed them all (long time ago, though)

A tall, thin human wears a hat and a dark coat. He' got an old-fashioned looking crossbow weapon slinged on his back. As he enters the room, he retrieves a small box containing card from his pocket. He browses through them as he look at the people in the room. Joseung Saja he introduces himself. That may be unsettling to some he adds, without offering further explanation.

Can I know your names?

Acquisitives

Soldier 2 EAC15 - KAC16 | SP07/12 20/20 RP5/5 | Init +4 | Perc +10 darkvision SM +0| F +2, R +4, W +3

Mizzrym' of House Zeizerer, pleasure to make your acquaintance.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

"It is always wise to get to know your fellow agents." responds a voice from the doorway. "Being aware of one another's capabilities can mean the difference between life and death in the field."

The source of the voice is a lashunta man, looking tall and confident, who now enters the room. It is Venture-Captain Arvin. He gestures to several functional chairs, inviting you to sit.
Picture of Arvin is now available in Slides.

“Thank you for arriving so quickly.” Arvin continues. “As I mentioned in my comm message, we have an urgent opportunity to recover some critical information.”

“Several months ago,” he explains, while directing the the Starfinders’ attention to the hologram hovering over the conference table, “a crew of Starfinders took a ship called the Unbounded Wayfarer into the Vast to explore a series of uncharted planets. They never returned.” The Venture-Captain accents his statement with a brief, sorrowful pause.

“Earlier today, a vesk pawnbroker in the Downlow neighborhood contacted us, offering to sell us several Starfinder insignias." he says. "These insignias belonged to the lost crew of the Unbounded Wayfarer, and that immediately caught the Society’s attention. The pawnbroker—named Julzakama—doesn’t realize the true value of the insignias. We negotiated a purchase price in exchange for the insignias and information about the seller. We hope this seller can lead us to the Unbounded Wayfarer and its crew.”

“We’ve remotely transferred the requested credits to Julzakama. Now, we need you to collect the insignias and all the information you can from the vesk regarding whoever sold him the insignias, and then track down that seller. Learn where to find the Unbounded Wayfarer and its crew. I’m worried that the seller might not be on the station for long, so act quickly.”

Life Science re Vesk (DC 10):

Vesk are a common, reptilian species that are predatory and war-like both in practice and appearance. They are heavily muscled and covered with thick scales and short, sharp horns. Though they have long since adopted technological weapons, vesk retain the thick claws and teeth of natural predators and enjoy using them to intimidate “softer” races. For that reason, a vesk is always considered to be “armed”. In addition, they have long, powerful tails—while primarily used for balance, some vesk martial arts incorporate formidable tail slaps.

The Downlow neighborhood lies in the "Spike" of Absalom Station.
Pictures of Absalom Station are posted in Slides.

Culture re Julzakama (DC 10):
Julzakama is a vesk. Originally hailing from a star system near the Pact Worlds, the vesk sought to conquer and subdue their stellar neighbors, as they had all the other intelligent races in their own system, until an overwhelming threat forced them into a grudging alliance with the Pact Worlds. Vesk society is highly organized and militaristic. Though obsessed with conquest, dominance, and social rank, vesk have an equally strong sense of honor and pride in fulfilling their agreements and treating subordinates of all races fairly. They are stoic and taciturn with strangers, but capable of great bursts of emotion in private life or in the heat of battle. Outside of their home system, vesk are most often lawful, though usually according to their own code of honor rather than whatever society they happen to be in. They tend toward morality, though individuals can easily skew good or evil.

If you beat a DC 12, you may also open the spoiler below:

Spoiler:
You recall hearing stories that Julzakama is a domineering brute and that only the truly desperate deal with him. Further, he responds better to bluster than to honeyed words.
Due to your detailed recollection, the PCs gain a +2 insight bonus to Intimidate checks against Julzakama for the remainder of the adventure.

Culture re Downlow (DC 10):

Downlow is a neighborhood located in the area of Absalom Station known as “The Spike”, which contains much of the vast machinery that maintain the station’s life support and defenses, some only partially understood by the engineers who maintain them. The Spike is home to the poorest classes of Absalom Station’s citizenry, many of whom have trickled down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into half-explored Ghost Levels, discovered abandoned at the end of the gap. It is said that monsters of all kinds, from aberrations to criminals, hunt within the depths of the Spike.

If you beat a DC 15, you may also open the spoiler below:

Spoiler:
You also recall that Dowlow offers affordable housing and retail space. Indeed, Downlow is largest and safest of the Spike districts, as well as one of the most cosmopolitan. Complex maraquoi family units live above shirren-run option bars along the crowded corridors, while kasathan youth and ryphorian battleflowers dare each other to visit dangerous Kuthite sensation houses. Like poor but trendy neighborhoods everywhere, Dowlow is disparaged by wealthy residents of the Eye even as they succumb to its allure.

If you beat a DC 20, you may also open the spoiler below:

Spoiler:
You further recall that law enforcement can be scarce except during raids in Dowlow. However, the powerful Lowrigger gang keeps the neighborhood of Downlow relatively safe.

Acquisitives

Soldier 2 EAC15 - KAC16 | SP07/12 20/20 RP5/5 | Init +4 | Perc +10 darkvision SM +0| F +2, R +4, W +3

Life Science (untrained): 1d20 + 1 ⇒ (14) + 1 = 15
Culture (trained) - Jul: 1d20 + 2 ⇒ (8) + 2 = 10
Culture (trained) - Downlow: 1d20 + 2 ⇒ (1) + 2 = 3

Mizzrym' listen to the venture-captain. Finding lost Starfinders weren't the mission he was looking for, after all, he was not a nanny, but if they found them, they will be able to explore uncharted planet! That perspective was better than anything else.

Trying to remember things about the Vesk and Julkazuma in particular, he remembers basic info that he shares whith his new teammate.

That's the basic info I got, may be you will be able to know more than me!

Acquisitives

Male Vesk Soldier | SP 0/10 HP 13/13 | RP 4/5 | EAC: 13 KAC: 16 | Fort +5 Ref +0 Will +2 (Saves +2 vs Fear) | Init: +0 | Perc: +0 SM: +0 | Speed 20f | Active Conditions: Fatigued

One of your fellow agents is a young vesk with dark green scales, or at least the parts of him not covered by his heavy armor. A very large gun lies beside his chair.

Kybosh's eyes wander during the Venture-Captain's presentation, checking each of his comrades for their ability to handle themselves in a fight.

As Arvin finishes, he chimes in: "Don't know anything about the details, and don't need to. Just point me at anything that needs bustin' up." The vesk bares his sharp teeth in what you assume is a grin.

Exo-Guardians

0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1

Analysis:
***********
245823 452 90
178361 908 12
721006 399 02

811742 112 58
193225 741 64

Scan Mode 43894
Size Assessment

Assessment Complete

Fit Probability 0.99

Reset To Acquisition
Mode Speech Level 76

"Objectives identified: meet pawnbroker; collect insignias; extract Unbounded Wayfarer location."

Second Seekers (Jadnura)

Male | Sensate | Cold Resistance:5 | DV 60ft | Large | 20ftL, 40ftS Morlamaw Vanguard-4 | SP:40/40, HP:32/32, RP:4/4 | F:7, R:5, W:0 | BAB:4, MAB:6, RAB:5 | Init:1 | Perc:8 | EAC 15 KAC:15 | EP: 0/3 | ES: d4+3 | AD | 124312-720

What could have been mistaken for a rather large pink leather beanbag in the corner, suddenly moved, revealing itself to be a Morlamaw - pink in colour with a one toothed doshko on his back.

Name's Pinkiee. Vanguard and Party Planner. he says

culture: 1d20 + 6 ⇒ (19) + 6 = 25
culture: 1d20 + 6 ⇒ (13) + 6 = 19

He then regales you with everything he knows about Julzakama and Downlow.

Glancing over to Kybosh he says in Vesk You hold 'em down and I hit 'em ... or maybe I'll hold them down and you hit 'em. Anyway. May we share the glory in honourable combat

Exo-Guardians

A matronly dwarven woman enters the conference room. "Has anyone seen my Cletus yet? This is his first day with the Starfinders, and someone told me he would be here. He forgot this--would one of you make sure he gets it? When he gets excited, he gets a bit of a stomach condition, so he might need this."

The dwarven woman smiles broadly at all of you, and hands Kybosh an antiemetic medicinal. "Could you give this to him? I'm sure he'll be along anytime."

Exo-Guardians

Male Dwarf Mechanic/1 (Tinkerer) EAC 11 KAC 12 SP 9 HP 12 Init +0 Per +5 FORT +5 REF +2 WILL +0

Moments later you hear an argument just outside the conference room. "Mom....mom....MOM! I'm already 49 years old. NO! When I get back from this mission, I'm finally moving out on my own. I can't keep living in....NO MOM, I'm moving out, and that's FINAL!"

You hear sobbing, and the male dwarf voice continues. "Okay. Okay Mom. I'll stay a little longer. Just PLEASE don't come down here anymore."

Finally, a young dwarf enters the conference room, followed by a single-wheeled drone. He sits in the corner silently.

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.
Mizzrym' wrote:
Mizzrym' of House Zeizerer, pleasure to make your acquaintance.

Zeizerer? Hmmm. Saja says as he cuts to end of his deck of cards. Looking at them quickly, he asks of Apostae, right?

When the Vesk and Android enter, Saja tips his hat.

Pinkiee wrote:
Name's Pinkiee. Vanguard and Party Planner.

Delighted. Just Pinkiee? Saja asks, putting his deck together and then cutting it at the halfway point. That's not a very common name around here.

When the first dwarf enters, he says Your Cletus, you can rest assured I have not seen him yet. He will turn up.... aah, there he is. You share a family name, I presume?

Saja then listen to the briefing with interest. A crew lost in space. Very unpleasant, that, he remarks.

At the mention of the pawnbroker, Saja starts twiddling with his cards again. Those behind him can spot that the cards each contain one to three strange markings. Julzakama... noted.

Interested to see the results of the culture checks. I don't have any skill checks to add for my own


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

With antiemetic medicinals in hand (and any other purchases that you'd like to make en route--just note them herein the Gameplay thread), you make your way to Downlow, a poor and densely-populated section of the Spike that extends below Absalom Station.

Julzakama’s shop is less than an hour from the Lorespire Complex, the headquarters of the Starfinder Society, and reaching the run-down store is fairly simple. Based upon directions provided by Venture-Captain Arvin, the party has no trouble locating the alley where the shop is listed as being located.

Although some areas of Downlow are clean and trendy, this narrow alley of concrete and metal buildings drips with oil and sparking wires. A wide, red neon electric sign reads “Julzakama’s Loans” on a building sandwiched between a Kuthite sensation house and a derelict building covered with graffiti. The shop’s solid metal door contains a single, small window too grimy to peer through.

Assuming you enter…

Upon entering the store, your nose is hit with the acrid smell of a reptile house that has not been cleaned in months. You find the interior of Julzakama’s Loans to be crammed with shelves containing all manner of near-valueless items, from small appliances to VR game consoles and jars of colored powders.

Behind a low desk in the rear of the shop, enveloped within a series of metal bars anchored into the ceiling, stands a massive vesk in a muscle shirt stands, who looks up from what appears to be the carelessly disassembled remains of an old computer as you enter the shop. With a visible glint within his reptilian eye, a smirk begins to form across his scaly face.

"I always welcome paying customers," he says, displaying a toothy smile, ”but it appears to me that you folks must be lost.”

Julzakama’s picture should be available on Slides.

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Julzakama, I presume? Saja says, and adds do I pronounce that correctly?

Assuming this fellow is indeed Julzakama

On the contrary, we have just found you. We have come to collect a package, the paying customers that we are. Starfinder Insignias, as procured by our Venture-Captain Arvin. If you would be so kind... Saja adds with sincerity ... to indulge us in inquiring who your supplier is in this matter?

Saja tries to gauge the intent of the shopkeeper...

Sense Motive: 1d20 + 8 ⇒ (15) + 8 = 23


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Saja Joseung wrote:

Julzakama, I presume? Saja says, and adds do I pronounce that correctly?

On the contrary, we have just found you. We have come to collect a package, the paying customers that we are. Starfinder Insignias, as procured by our Venture-Captain Arvin. If you would be so kind... Saja adds with sincerity ... to indulge us in inquiring who your supplier is in this matter?

”Your pronunciation is close enough, Man-ling.” replies Julzakama, a wide smile forming on his face. The vesk slides a metal box through a gap in the bars. “Thanks for the business.”

If you open the box:
The box contains seven insignias composed of ordinary metal and bearing the compass-like logo of the Starfinder Society.
If you succeed at a DC 20 Perception or Sense Motive check, you may open the spoiler below:
Spoiler:
You realize that each insignia is a storage device, which can store as much information as a common tier-1 datapad.

The vesk scratches the scaly skin between his bony beardspikes with a clawed hand and says, “Seems I’m now fully paid for those trinkets there. I remember Arvin said something about wanting information, too, and I can do that. But information costs extra.”

Saja Joseung wrote:
Saja tries to gauge the intent of the shopkeeper...

Saja notes that Julzakama is full of swaggering bluster and is used to terrorizing patrons who desperately need credits to squeeze out as much profit as possible. Julzakama has little respect for any creatures smaller than he is (which is most creatures besides other vesk). Despite his bravado, Julzakama knows better than to get into a physical fight and he is not likely to jeopardize his business by getting into a scrap with clients. Julzakama is determined to extract a bit more value from the party if he can. Saja figures the vesk would accept a modest sum, 10 credits or so, but that Julzakama may also be persuaded by other means. Given that Julzakama respects other vesk, Saja concludes that Julzakama would be more inclined to listen to Kybosh than to other members of the party.

A single PC may attempt a skill check against Julzakama, the other PCs can use the aid another rule (see page 133 of the Starfinder Core Rulebook) to improve the chance of success. Vesk PCs, like Kybosh, gain a +2 bonus to their skill checks.

Acquisitives

Male Vesk Soldier | SP 0/10 HP 13/13 | RP 4/5 | EAC: 13 KAC: 16 | Fort +5 Ref +0 Will +2 (Saves +2 vs Fear) | Init: +0 | Perc: +0 SM: +0 | Speed 20f | Active Conditions: Fatigued

As the party proceeds to the Downlow, Kybosh takes the item Karen has given him in between his teeth, trying to suss out whether it's something valuable. Once he determines its function as an antiemetic, he claps Cletus on the shoulder during the ride.

"Yer mom said ta give ya this."

Wandering into Julzakama's shop, Kybosh is already turned off by the smell. A proper vesk would keep his quarters clean and tidy. He looks inside the box.
Perception: 1d20 ⇒ 11
"Yep, those look like Starfinder insignias to me."

Hearing Julzakama's offer, Kybosh notes that information may cost extra, but then bears his fangs and counter-offers: "I prefer to render my payments physically."

Intimidate: 1d20 + 6 ⇒ (15) + 6 = 21


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

"Physically?!” Julzakama cries as if offended as he backs away from the bars. "Hold on! Hold on! I'm looking for creds, not a fight."[/b]

"I'm all about businessss" he hisses."Look, the seller. Her name was Exegara and she wasn’t from around here. She looked like a man-ling, but didn’t breath or blink or anything. Definitely an Eoxian. Wore a flight suit, like she had come off a long trip. Once she had her money, she asked about where to purchase clean skeletons.” He points to the littered shelves around his shop. "I don’t carry goods like that!"

Culture re Eox (DC 10):

Eoxians are from the planet Eox and planet inhospitable to most living creatures due to its thin, poisonous atmosphere and areas of rampant radiation and runaway magic. Eoxians do not worry death from these hazards because they are not alive, but undead. Politically, Eox is divided into individual fiefdoms, each of which has a bone sage—a title granted only to the most politically and magically powerful Eoxians. Though the bone sages bicker and battle among themselves, they present a powerful, unified front to the Pact Worlds. Indeed, Eox was one of the first planets to support the creation of the Absalom Pact.
With a result of 15 or more, you also know the information under the following spoiler:
Spoiler:
Eox’s entry into the Absalom Pact resulted in the formation of the Corpse Fleet, a group of renegade undead that broke off from Eox’s navy that refused to cooperate with worlds of living beings, which they considered inferior. These first defectors disappeared into the depths of space where they regrouped. The heads of the Corpse Fleet have sworn to oppose the unity of the Pact Worlds and their former foes in the Veskarium as well as all other living threats, viewing themselves as exiles from the almost spiritually sacred soil of Eox. In order to strengthen their loses and replenish their numbers, the Corpse Fleet seeks to maintain a steady supply of converted troops.

"So I sent her to the Vat Garden. She stormed out of here. Mentioned something about hiring some 'local muscle'. ‘Just in case’, she said." Julzakama raises his clawed hands in protest. "That’s all I know. Honest!”

[spoiler=Culture re Vat Garden (DC 12)]Downlow’s Vat Garden was once a vast pool of bio-active substances that drained away decades ago. It was purchased by an enterprising ysoki family that turned it into a garden, selling fresh plants around Absalom Station. Given the relative scarcity of fresh plants and produce on the station, demand for products from the garden is high. Residue in the pool that is now the Vat Garden still enhances the growth of biological organisms. As demand for fresh plants exceeded their supply, the ysoki family that operates the garden is known to take in any sort of biological waste as mulch to grow their riotous tangle of plants.

With a result of 17 or more, you also know the information under the following spoiler:

Spoiler:
The ysoki family that tends the Vat Garden surreptitiously accept corpses to help grow their plants. The fact that they act as a mortuary for the very poor—they take the dead bodies for free as mulch for their plants—is a bit of an open secret around Downlow. This side business is not technically illegal and the ysoki cultivate good relations with local law enforcement for protection.

Second Seekers (Jadnura)

Male | Sensate | Cold Resistance:5 | DV 60ft | Large | 20ftL, 40ftS Morlamaw Vanguard-4 | SP:40/40, HP:32/32, RP:4/4 | F:7, R:5, W:0 | BAB:4, MAB:6, RAB:5 | Init:1 | Perc:8 | EAC 15 KAC:15 | EP: 0/3 | ES: d4+3 | AD | 124312-720

culture: 1d20 + 5 ⇒ (1) + 5 = 6

For once, Pinkiee is a bit flummoxed. It's probably because Eoxians aren't usually ones for parties.

Exo-Guardians

Male Dwarf Mechanic/1 (Tinkerer) EAC 11 KAC 12 SP 9 HP 12 Init +0 Per +5 FORT +5 REF +2 WILL +0

Cletus is still seething on the ride to the Downlow. He thanks Kybosh, and further engages him. "Does she really think I am going to stay in the home I grew up in forever? I am a grown dwarf. I have two jobs--this one, and my day job over at 'Good Morning Glip Glorp'. It's time I set out on my own."

Arriving at Julzekama's shop, Cletus spends his time looking at the goods that are for sale.

His ears perk up when he hears the proprietor mentioning someone "not breathing" and "looking for clean skeletons". Addressing Julzekama, he queries "was there any indication which way this Exegara was headed?"

Acquisitives

Soldier 2 EAC15 - KAC16 | SP07/12 20/20 RP5/5 | Init +4 | Perc +10 darkvision SM +0| F +2, R +4, W +3

=== Before meeting with Julzakama ===

Yes, Apostae. Good catch Sama.

=== At Julzakama's ===

Mizzrym' is impressed by the Vesk diplomacy and its efficiency with the Pawnbroker.

Culture (Eox): 1d20 + 2 ⇒ (9) + 2 = 11
He remember something about Eox but nothing much.

Culture (Vat): 1d20 + 2 ⇒ (1) + 2 = 3
When he mentions the Vat Garden, Mizzrym' asks himself. Is this place on Absalom Station?


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Cletus Gravelfinger wrote:
Addressing Julzekama, he queries "was there any indication which way this Exegara was headed?"

"I sent her to the Vat Garden. She stormed out of here. Mentioned something about hiring some 'local muscle'. ‘Just in case’, she said." Julzakama raises his clawed hands in protest. "That’s all I know. Honest!”

Culture re Vat Garden (DC 12):
Downlow’s Vat Garden was once a vast pool of bio-active substances that drained away decades ago. It was purchased by an enterprising ysoki family that turned it into a garden, selling fresh plants around Absalom Station. Given the relative scarcity of fresh plants and produce on the station, demand for products from the garden is high. Residue in the pool that is now the Vat Garden still enhances the growth of biological organisms. As demand for fresh plants exceeded their supply, the ysoki family that operates the garden is known to take in any sort of biological waste as mulch to grow their riotous tangle of plants.

With a result of 17 or more, you also know the information under the following spoiler:

Spoiler:
The ysoki family that tends the Vat Garden surreptitiously accept corpses to help grow their plants. The fact that they act as a mortuary for the very poor—they take the dead bodies for free as mulch for their plants—is a bit of an open secret around Downlow. This side business is not technically illegal and the ysoki cultivate good relations with local law enforcement for protection.

Exo-Guardians

0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1

"Vat Garden sells local muscle? Is this muscle vegetable matter then?" asks 0x320 flatly.

Second Seekers (Jadnura)

Male | Sensate | Cold Resistance:5 | DV 60ft | Large | 20ftL, 40ftS Morlamaw Vanguard-4 | SP:40/40, HP:32/32, RP:4/4 | F:7, R:5, W:0 | BAB:4, MAB:6, RAB:5 | Init:1 | Perc:8 | EAC 15 KAC:15 | EP: 0/3 | ES: d4+3 | AD | 124312-720

((Back in Arvin's office))

Yeah .... Pinkiee is short for something longer. Much longer.

((Later))
culture: 1d20 + 5 ⇒ (4) + 5 = 9

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Before

Pinkiee wrote:
Yeah .... Pinkiee is short for something longer. Much longer.

Appreciated. I'm sure I will learn it when the time comes.

---
Now
Exegara... Saja tastes the name on his lips, of Eox

Julzakama wrote:
Julzakama raises his clawed hands in protest. "That’s all I know. Honest!”

Your cooperation is much appreciated, Saja says, and when Julzakama raises his hands, he add do not worry, today is not your day.

T 0x320 wrote:
"Vat Garden sells local muscle? Is this muscle vegetable matter then?" asks 0x320 flatly.

Organic matter. I'm not aware of any plants that hire themselves out as mercenaries, though my knowledge is admittedly limited on the topic.

It sounds like our trail leads to the Vat Gardens. Shall we?

He tips his hat as he leaves the shop Lead a good life, Julzakama


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The journey from Julzakama’s Loans to the Vat Garden takes about 10 minutes. Walking through the corridors of Downlow, you hear a constant din filled with conversations, commerce, and the sounds of every-day life. All manner of various species and lifeforms can be found within the corridors. A quartet of brethadan street performers croon outside a shop where the owner offers bowls of piping hot chundma. Everywhere you look, citizens of Downlow are go about their daily business.

Yet, after walking for a few minutes on approach to the Vat Garden, however, you notice there appear to be fewer people travelling through the corridors.

Sense Motive or Perception (DC 12):
The residents and passers-by that you see seem to believe that something is afoot in the Vat Garden and they are purposely detouring around the area.

After, the station passageways open into an enormous sunken pool filled with a riotous growth of plants. A narrow walkway leading to other parts of Downlow encircles the overgrown vat, and a spire of some kind of machinery stands in its center. For such a busy section of Downlow, the area is surprisingly quiet. Two ladders and a steep staircase pierce the foliage and lead down into the vat.

Perception & Initiatives:

Cletus Gravelfinger, Perception (modifier?): 1d20 ⇒ 3
Kybosh, Perception: 1d20 + 0 ⇒ (20) + 0 = 20
Mizzrym', Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Pinkie, Perception (modifier?): 1d20 ⇒ 8
Saja Joseung, Perception: 1d20 + 8 ⇒ (2) + 8 = 10
T 0x320, Perception: 1d20 + 1 ⇒ (3) + 1 = 4
U, Perception: 1d20 + 5 ⇒ (17) + 5 = 22
L, Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Cletus Gravelfinger, Initiative(modifier?): 1d20 ⇒ 8
Kybosh, Initiative: 1d20 + 0 ⇒ (18) + 0 = 18
Mizzrym', Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Pinkie, Initiative (modifier?): 1d20 ⇒ 5
Saja Joseung, Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
T 0x320, Initiative: 1d20 + 8 ⇒ (3) + 8 = 11
U, Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
L, Initiative: 1d20 + 6 ⇒ (8) + 6 = 14

You can see, down within the vat, a lanky, female figure dressed in a flight suit and wrapped in a concealing cloak is busy adding skulls to a small pile near the base of the machinery in the center of the garden. Three human thugs pace around the grounds, apparently keeping an eye on the ladders and brandishing assault hammers as a warning to any that would dare to approach.
Map revealed in Slides.

VAT FIGHT! SURPRISE ROUND Begins

Kybosh
?
T 0x320
?
Saja Joseung
Cletus Gravelfinger
Mizzrym'
Pinkie

Map Mechanics:
The floor of the Vat Garden is 15 feet lower than the walkway surrounding it, and the foliage is so thick that creatures in the vat have total concealment (50% miss chance) from creatures up on the walkway.

Within the vat, the orderly rows of plants provide concealment (20% miss chance) to opponents more than 10 feet away; enemies closer than this do not benefit from concealment. The two ladders and steep staircase leading down into the vat are easy to navigate, but the PCs can also climb down the plants themselves with a successful DC 15 Athletics check.

Acquisitives

Male Vesk Soldier | SP 0/10 HP 13/13 | RP 4/5 | EAC: 13 KAC: 16 | Fort +5 Ref +0 Will +2 (Saves +2 vs Fear) | Init: +0 | Perc: +0 SM: +0 | Speed 20f | Active Conditions: Fatigued

Kybosh leads as the group progresses through the Downlow to the Vat Garden.

Perception: 1d20 ⇒ 19

"Seems that something big is going down at our destination. Let's hustle, people! Get locked and loaded"

Arriving at the Vat Gardens and expecting trouble, Kybosh hustles down the stairs and strikes one of the assault hammer-wielding guards with his armored fist.
Unarmed Strike: 1d20 + 5 ⇒ (17) + 5 = 221d4 + 6 ⇒ (4) + 6 = 10


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Kybosh wrote:
Arriving at the Vat Gardens and expecting trouble, Kybosh hustles down the stairs and strikes one of the assault hammer-wielding guards with his armored fist.

This is a Surprise Round.

Those PCs that are acting may only take a standard or move action during the Surprise Round.
@Kybosh - You may keep those rolls for any unarmed strike you may make during the first full round of combat.

"Hey! You don't belong here, Scaley!" one of the thugs (green) cries out as the vesk approaches him. His hammer already in hand, he takes a swing at the Starfinder.
Melee (assault hammer): 1d20 + 6 ⇒ (14) + 6 = 20
Damage (B): 1d6 + 3 ⇒ (3) + 3 = 6

Seeing a group of "intruders" approaching, another of the thugs (blue) rushes ahead with hammer in hand.

Yet another (yellow), moves to support her fellow merc.

The cloaked figure in the flight suit, moves into the thick, nearby brush, looking for concealment.
Stealth to Hide: 1d20 + 4 ⇒ (9) + 4 = 13

Location of opponents now updated on Maps.

VAT FIGHT! SURPRISE ROUND Cont'd/FIRST FULL ROUND Begins!

PCs in bold may act

Mizzrym' (may take standard or move action only)
Pinkie
First Full Round
Kybosh -6 SP (may take full round of actions)
Thug (blue)
Thug (green)
Thug (yellow)
T 0x320
Flight suit (red)
Saja Joseung
Cletus Gravelfinger

Map Mechanics:
The floor of the Vat Garden is 15 feet lower than the walkway surrounding it, and the foliage is so thick that creatures in the vat have total concealment (50% miss chance) from creatures up on the walkway.

Within the vat, the orderly rows of plants provide concealment (20% miss chance) to opponents more than 10 feet away; enemies closer than this do not benefit from concealment. The two ladders and steep staircase leading down into the vat are easy to navigate, but the PCs can also climb down the plants themselves with a successful DC 15 Athletics check.

Acquisitives

Male Vesk Soldier | SP 0/10 HP 13/13 | RP 4/5 | EAC: 13 KAC: 16 | Fort +5 Ref +0 Will +2 (Saves +2 vs Fear) | Init: +0 | Perc: +0 SM: +0 | Speed 20f | Active Conditions: Fatigued
Quote:
This is a Surprise Round.

Sorry, I got excited!

Taking a solid hit from the thug's hammer, Kybosh steps to the side to open an avenue of attack for his partners.

Wiping a trickle of blood from his mouth, he looks the thug in the eye and tells him, "You're gonna pay nice and good for that one, pal!" before backhanding him with his armored fist.

Kybosh takes a guarded step and strikes with a 22 to hit for 10 damage

Acquisitives

Soldier 2 EAC15 - KAC16 | SP07/12 20/20 RP5/5 | Init +4 | Perc +10 darkvision SM +0| F +2, R +4, W +3

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Mizzrym' moves to the walkway while drawing his heavy laser.

Numerous ennemies in view! I see our target down there.

Says the half-drow.

Second Seekers (Jadnura)

Male | Sensate | Cold Resistance:5 | DV 60ft | Large | 20ftL, 40ftS Morlamaw Vanguard-4 | SP:40/40, HP:32/32, RP:4/4 | F:7, R:5, W:0 | BAB:4, MAB:6, RAB:5 | Init:1 | Perc:8 | EAC 15 KAC:15 | EP: 0/3 | ES: d4+3 | AD | 124312-720

Actually there are quite a few plant sentient species who could be .. erm ... muscles for hire Pinkiee remarks.

perception: 1d20 + 4 ⇒ (20) + 4 = 24

((confirming +0 init modifier))


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Mizzrym' approaches and spots his foes.

Kybosh wrote:
Wiping a trickle of blood from his mouth, he looks the thug in the eye and tells him, "You're gonna pay nice and good for that one, pal!" before backhanding him with his armored fist.

The vesk batters the thug before him (green), nearly knocking the human to the ground.

The thug responds, swinging his hammer repeatedly.
Melee (assault hammer), full attack: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
Damage (B): 1d6 + 3 ⇒ (6) + 3 = 9
Melee (assault hammer), full attack: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
Damage (B): 1d6 + 3 ⇒ (5) + 3 = 8

The battered drops the vesk!
Reduced to 0 HP, Kybosh is dying. He immediately falls unconscious and can take no actions. While dying, he loses 1 Resolve Point each round at the end of his turn. (If your Hit Points reached 0 during your turn, such as from an attack of opportunity you provoked, you do not lose a Resolve Point until the end of your next turn. This continues until either you die or stabilize).

From behind him, one of the other thugs (yellow) moves up the steps toward the android Starfinder and attacks.
Melee (assault hammer): 1d20 + 6 ⇒ (15) + 6 = 21
Damage (B): 1d6 + 3 ⇒ (4) + 3 = 7

Another (blue) approaches through the thick foliage and moves to confront the intruders.
Double move

VAT FIGHT! FIRST ROUND Cont'd

PCs in bold may act

Kybosh -10 SP |-13 HP (dying)
Thug (blue)
Thug (green) -10 HP
Thug (yellow)
T 0x320 -7 SP
Flight suit (red)
Saja Joseung
Cletus Gravelfinger
Mizzrym'
Pinkie

Tactical Map

Map Mechanics:
The floor of the Vat Garden is 15 feet lower than the walkway surrounding it, and the foliage is so thick that creatures in the vat have total concealment (50% miss chance) from creatures up on the walkway.

Within the vat, the orderly rows of plants provide concealment (20% miss chance) to opponents more than 10 feet away; enemies closer than this do not benefit from concealment. The two ladders and steep staircase leading down into the vat are easy to navigate, but the PCs can also climb down the plants themselves with a successful DC 15 Athletics check.

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Most unfortunate, Saja remarks as Kybosh goes down, voice filled with disappointment today is not the day of Kybosh of Vesk.

Exo-Guardians

0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1

[mem Error 0x01003432]
[mem Error 0x01003432]
[mem Error 0x01003432]

[WARNING 006 THREAT DETECTED]
[cmd load combat_tracking.lib]
[initializing...]

Taking a step back to clear the barrel of his light reaction cannon, 0x320 retaliates with a boom.

LRP: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d10 ⇒ 4


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
T 0x320 wrote:
Taking a step back to clear the barrel of his light reaction cannon, 0x320 retaliates with a boom.

The android places a projectile into the nearest thug (yellow).

Foregoing further efforts to hide herself, the figure in the flight-suit (red) approaches through the rows of plants in the Vat, draws a pistol, and fires at the Starfinder that fired upon her hireling.

Ranged (azimuth laser pistol) v T 0x320 EAC with partial cover: 1d20 + 6 ⇒ (12) + 6 = 18
Damage (F): 1d4 + 1 ⇒ (4) + 1 = 5
Concealment from foliage <51% miss chance: 1d100 ⇒ 53

VAT FIGHT! FIRST ROUND Cont'd/ROUND TWO Begins

PCs in bold may act

Saja Joseung
Cletus Gravelfinger
Mizzrym'
Pinkie

Second Round
Kybosh -10 SP |-13 HP (dying)
Thug (blue)
Thug (green) -10 HP
Thug (yellow) -4 HP
T 0x320 -11 SP | -1 HP
Flight suit (red)

Tactical Map is now updated.

Map Mechanics:
The floor of the Vat Garden is 15 feet lower than the walkway surrounding it, and the foliage is so thick that creatures in the vat have total concealment (50% miss chance) from creatures up on the walkway.

Within the vat, the orderly rows of plants provide concealment (20% miss chance) to opponents more than 10 feet away; enemies closer than this do not benefit from concealment. The two ladders and steep staircase leading down into the vat are easy to navigate, but the PCs can also climb down the plants themselves with a successful DC 15 Athletics check.

Acquisitives

Male Vesk Soldier | SP 0/10 HP 13/13 | RP 4/5 | EAC: 13 KAC: 16 | Fort +5 Ref +0 Will +2 (Saves +2 vs Fear) | Init: +0 | Perc: +0 SM: +0 | Speed 20f | Active Conditions: Fatigued

Kybosh crumples to the ground, with multiple dents showing in his armor. At first you worry that all those hammer blows have brought him to his end, but then you see signs of breathing in his nostrils.

Kybosh spends 3 Resolve Points to stabilize.

Exo-Guardians

Male Dwarf Mechanic/1 (Tinkerer) EAC 11 KAC 12 SP 9 HP 12 Init +0 Per +5 FORT +5 REF +2 WILL +0

Seeing the thugs bear down on the group of Starfinders, Cletus scampers out of the way and commands his drone.

The drone reacts by carefully back away. A port opens on the drone and a large barrel emerges and fires (at green)!

Cletus uses a move action on master control to give drone a move and standard action. Cletus also uses a move action to move as show on map. Drone uses guarded step, then fires as follows at green with hail cannon.

drone attack roll: 1d20 + 3 ⇒ (3) + 3 = 6
C&P damage: 1d8 ⇒ 5

Acquisitives

Soldier 2 EAC15 - KAC16 | SP07/12 20/20 RP5/5 | Init +4 | Perc +10 darkvision SM +0| F +2, R +4, W +3

@Kybosh you need only 1RP to stabilize :-)

Mizzrym' shoots at the Thugs! vs Green

Fire in the hall!

Laser vs EAC: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
Damages, F: 1d10 ⇒ 6
Laser vs EAC: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Damages, F: 1d10 ⇒ 7

>20% to hit: 1d100 ⇒ 92

Charges 18/20

Acquisitives

Male Vesk Soldier | SP 0/10 HP 13/13 | RP 4/5 | EAC: 13 KAC: 16 | Fort +5 Ref +0 Will +2 (Saves +2 vs Fear) | Init: +0 | Perc: +0 SM: +0 | Speed 20f | Active Conditions: Fatigued

@Mizzrym' Thanks, I was calculating as a fraction of max HP rather than RP.

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 10/10 | RP 5/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Most upsetting, Saja mutters, as he returns the favor of being upset by blasting his opponent with a Mind thrust.

Damage, vs green if up, otherwise yellow, DC 15 for half: 2d10 ⇒ (3, 9) = 12


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Kybosh wrote:
Kybosh crumples to the ground, with multiple dents showing in his armor. At first you worry that all those hammer blows have brought him to his end, but then you see signs of breathing in his nostrils.

The vesk breathes.

Cletus Gravelfinger wrote:
A port opens on the drone and a large barrel emerges and fires (at green)!

The shot misses.

Mizzrym' wrote:

Mizzrym' shoots at the Thugs! vs Green

Fire in the hall!

The drow’s second shot strikes and brings down the thug (green). The thug’s body incinerates so completely that it is no longer even suitable for recruitment by the Corpse Fleet.

Saja Joseung wrote:
Most upsetting, Saja mutters, as he returns the favor of being upset by blasting his opponent with a Mind thrust.

Thug (yellow), Will save (DC 15): 1d20 + 0 ⇒ (5) + 0 = 5

The thug grabs her temple and then crumples to the ground.

VAT FIGHT! FIRST ROUND Cont'd/ROUND TWO Cont'd

PCs in bold may act

Saja Joseung
Cletus Gravelfinger
Mizzrym'
Pinkie
Second Round
Kybosh -10 SP |-13 HP (unconscious, prone)
Thug (blue)
Thug (green) -17+ HP
Thug (yellow) -16 HP
T 0x320 -11 SP | -1 HP
Flight suit (red)

Tactical Map is now updated.

Map Mechanics:
The floor of the Vat Garden is 15 feet lower than the walkway surrounding it, and the foliage is so thick that creatures in the vat have total concealment (50% miss chance) from creatures up on the walkway.

Within the vat, the orderly rows of plants provide concealment (20% miss chance) to opponents more than 10 feet away; enemies closer than this do not benefit from concealment. The two ladders and steep staircase leading down into the vat are easy to navigate, but the PCs can also climb down the plants themselves with a successful DC 15 Athletics check.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

BOTTING Pinkie - No post in 24+ hours.

The morlamaw pauses and considers the situation.
Delay

Seeing his two fellow mercenaries go down so quickly, the third (blue) raises his hammer and slowly backs away.

VAT FIGHT! SECOND ROUND Cont'd

PCs in bold may act

Saja Joseung
Cletus Gravelfinger
Mizzrym'
Pinkie (Delayed)
Second Round
Kybosh -10 SP |-13 HP (unconscious, prone)
Thug (blue)
T 0x320 -11 SP | -1 HP
Flight suit (red)

Tactical Map is now updated.

Map Mechanics:
The floor of the Vat Garden is 15 feet lower than the walkway surrounding it, and the foliage is so thick that creatures in the vat have total concealment (50% miss chance) from creatures up on the walkway.

Within the vat, the orderly rows of plants provide concealment (20% miss chance) to opponents more than 10 feet away; enemies closer than this do not benefit from concealment. The two ladders and steep staircase leading down into the vat are easy to navigate, but the PCs can also climb down the plants themselves with a successful DC 15 Athletics check.

Exo-Guardians

0x320, Android Soldier | SP 9/9; HP 11/1 | RP 5/5 | EAC 15; KAC 17 | Fort +2; Ref +4; Will +2 | Init: +8 | Perc: +1

So apparently jumping down isn't Acrobatics in Starfinder. There goes the jumping down and using a fallen thug for cover turn... assuming falling prone will provide a better bonus to AC since I'm not sure what is providing partial cover.

0x320 moves to the ground to line up a better shot and mechanically fires another burst at red.

LRP: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d10 ⇒ 5
Conceal, high = hit: 1d100 ⇒ 1


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
T 0x320 wrote:
So apparently jumping down isn't Acrobatics in Starfinder. There goes the jumping down and using a fallen thug for cover turn... assuming falling prone will provide a better bonus to AC since I'm not sure what is providing partial cover.

Acrobatics can be used for jumping down, but there remains the risk of falling.

T 0x320 wrote:
0x320 moves to the ground to line up a better shot and mechanically fires another burst at red.

The android's shot gets lost among the plant growth.

The figure in the flight-suit returns fire.

Ranged (azimuth laser pistol) v T 0x320 EAC with partial cover: 1d20 + 6 ⇒ (18) + 6 = 24
Damage (F): 1d4 + 1 ⇒ (3) + 1 = 4
Concealment from foliage <51% miss chance: 1d100 ⇒ 4

Her shot, too, is lost in the foliage.

VAT FIGHT! SECOND ROUND Cont'd/THIRD FOUND BEGINS

PCs in bold may act

Saja Joseung
Cletus Gravelfinger
Mizzrym'
Pinkie

Third Round
Kybosh -10 SP |-13 HP (unconscious, prone)
Thug (blue)
T 0x320 -11 SP | -1 HP
Flight suit (red)

Tactical Map is now updated.

Map Mechanics:
The floor of the Vat Garden is 15 feet lower than the walkway surrounding it, and the foliage is so thick that creatures in the vat have total concealment (50% miss chance) from creatures up on the walkway.

Within the vat, the orderly rows of plants provide concealment (20% miss chance) to opponents more than 10 feet away; enemies closer than this do not benefit from concealment. The two ladders and steep staircase leading down into the vat are easy to navigate, but the PCs can also climb down the plants themselves with a successful DC 15 Athletics check.

Second Seekers (Jadnura)

Male | Sensate | Cold Resistance:5 | DV 60ft | Large | 20ftL, 40ftS Morlamaw Vanguard-4 | SP:40/40, HP:32/32, RP:4/4 | F:7, R:5, W:0 | BAB:4, MAB:6, RAB:5 | Init:1 | Perc:8 | EAC 15 KAC:15 | EP: 0/3 | ES: d4+3 | AD | 124312-720

Pinkie pronks down into the vat garden (have you ever seen a morlamaw pronk?) and swings at Red with the doshko

doshko: 1d20 + 3 ⇒ (18) + 3 = 21 slash: 1d12 + 2 ⇒ (11) + 2 = 13

Acquisitives

Male Vesk Soldier | SP 0/10 HP 13/13 | RP 4/5 | EAC: 13 KAC: 16 | Fort +5 Ref +0 Will +2 (Saves +2 vs Fear) | Init: +0 | Perc: +0 SM: +0 | Speed 20f | Active Conditions: Fatigued

Kybosh spends a Resolve Point for Staying in the Fight, then retrieves his Serum of Healing and injects it.
Serum of Healing Mk 1: 1d8 ⇒ 7


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Pinkie wallops the cloaked woman as Kybosh recovers.

VAT FIGHT! SECOND ROUND Cont'd/THIRD FOUND BEGINS

PCs in bold may act

Saja Joseung
Cletus Gravelfinger
Mizzrym'

Pinkie
Third Round
Kybosh -10 SP |-6 HP
Thug (blue)
T 0x320 -11 SP | -1 HP
Flight suit (red) -13 HP

Tactical Map is now updated.

Map Mechanics:
The floor of the Vat Garden is 15 feet lower than the walkway surrounding it, and the foliage is so thick that creatures in the vat have total concealment (50% miss chance) from creatures up on the walkway.

Within the vat, the orderly rows of plants provide concealment (20% miss chance) to opponents more than 10 feet away; enemies closer than this do not benefit from concealment. The two ladders and steep staircase leading down into the vat are easy to navigate, but the PCs can also climb down the plants themselves with a successful DC 15 Athletics check.

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